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EVE Alliance Tournament Discussion

 
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Passworded SISI systems?

First post
Author
Dancul1001
Sniggerdly
Pandemic Legion
#1 - 2015-06-05 16:14:23 UTC  |  Edited by: Dancul1001
Is it possible to get these for AT testing seeing how that was the best feature of Duality. With Duality delayed till mid July or something teams that want to practice without being spied on have limited options.
CCP Fozzie
C C P
C C P Alliance
#2 - 2015-06-05 16:32:56 UTC
Unfortunately the passworded systems are an extra game feature that may interact or break the stuff that needs to be tested. This means we can't add that feature to any test server that is being actively used for EVE patch testing.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Desorem
SUN PRAISING INTENSIFIES
DarkSide.
#3 - 2015-06-05 19:19:53 UTC  |  Edited by: Desorem
I was reading devblog bout AT prize ships and when I got to the part about Duality not being available letters just transformed into a giant

HAHAHA F**** YOU AT TEAMS

inscription.

Ugh
Destoya
Habitual Euthanasia
Pandemic Legion
#4 - 2015-06-06 22:49:06 UTC  |  Edited by: Destoya
One idea we had that seems to solve this pretty elegantly is to just move the teams to individual systems in Jove space while you are playing with sov stuff on duality. Since the gates got removed some time ago there's no need to implement a system password or any of the dev tools needed to set it. There's also plenty of stations for every team without having to spawn new ones.

Set it up in some way so GMs don't need to be overly bothered by it; say once a week the team captain can provide a list of characters to be moved to the target system and if you miss that deadline or get podded out of the system tough luck for the rest of the week. Hell, once this gets up and running there's even little reason to reimplement the locked systems on Duality once the sov testing is finished since this method does everything we want.

This is really the least you can do for us if you expect us to wait until mid-july until you provide the secure systems.
Elektrea
Tech Builds
Pandemic Horde
#5 - 2015-06-07 00:58:24 UTC
ccp really dropping the ball here with the servers.
Skyler Hawk
The Tuskers
The Tuskers Co.
#6 - 2015-06-07 10:57:42 UTC
Destoya wrote:
One idea we had that seems to solve this pretty elegantly is to just move the teams to individual systems in Jove space while you are playing with sov stuff on duality. Since the gates got removed some time ago there's no need to implement a system password or any of the dev tools needed to set it. There's also plenty of stations for every team without having to spawn new ones.

This sounds like it would be pretty useless for teams that aren't large enough to do all their testing internally.
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#7 - 2015-06-07 12:41:03 UTC
Skyler Hawk wrote:
Destoya wrote:
One idea we had that seems to solve this pretty elegantly is to just move the teams to individual systems in Jove space while you are playing with sov stuff on duality. Since the gates got removed some time ago there's no need to implement a system password or any of the dev tools needed to set it. There's also plenty of stations for every team without having to spawn new ones.

This sounds like it would be pretty useless for teams that aren't large enough to do all their testing internally.

You could ask to be put in the same system as your friends, then.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#8 - 2015-06-08 01:48:44 UTC
Lucas Quaan wrote:
Skyler Hawk wrote:
Destoya wrote:
One idea we had that seems to solve this pretty elegantly is to just move the teams to individual systems in Jove space while you are playing with sov stuff on duality. Since the gates got removed some time ago there's no need to implement a system password or any of the dev tools needed to set it. There's also plenty of stations for every team without having to spawn new ones.

This sounds like it would be pretty useless for teams that aren't large enough to do all their testing internally.

You could ask to be put in the same system as your friends, then.


Should be a good workaround, Just have to have the Jovian stations used seeded and insure they have clone services.
Piscis
Immortalis Inc.
Shadow Cartel
#9 - 2015-06-08 08:03:59 UTC
Spies spies spies
What would an AT be without spies ???
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#10 - 2015-06-08 13:29:59 UTC  |  Edited by: Lucas Quaan
Piscis wrote:
Spies spies spies
What would an AT be without spies ???

More competitive?

edit: And I say that representing the alliance who has probably benefited the most from spying over the years.
Kadesh Priestess
Descendance.
GoonSwarm.
#11 - 2015-06-08 14:26:35 UTC
Lucas Quaan wrote:
Piscis wrote:
Spies spies spies
What would an AT be without spies ???

More competitive?
How can it become more competitive when you remove one facet of competition?
Faffywaffy
Fremen Sietch
Evasive Maneuvering.
#12 - 2015-06-08 15:50:41 UTC  |  Edited by: Faffywaffy
Kadesh Priestess wrote:
Lucas Quaan wrote:
Piscis wrote:
Spies spies spies
What would an AT be without spies ???

More competitive?
How can it become more competitive when you remove one facet of competition?


If, for example, a small set of teams is significantly better at that facet than others (or maybe others just don't find that facet interesting).
Bob Shaftoes
TURN LEFT
#13 - 2015-06-08 16:27:37 UTC
Skyler Hawk wrote:
Destoya wrote:
One idea we had that seems to solve this pretty elegantly is to just move the teams to individual systems in Jove space while you are playing with sov stuff on duality. Since the gates got removed some time ago there's no need to implement a system password or any of the dev tools needed to set it. There's also plenty of stations for every team without having to spawn new ones.

This sounds like it would be pretty useless for teams that aren't large enough to do all their testing internally.


Yep , most teams that participate in the AT do so via practice partners , therefore sticking people in individual jove stations with no stargates is going to be pretty worthless.

I can also foresee lots of headaches for the tourney devs , with a couple of hundred people that essentially have no ability to move themselves on their own
Dancul1001
Sniggerdly
Pandemic Legion
#14 - 2015-06-08 17:48:37 UTC
wouldnt have this problem if ccp didnt **** us with duality like every year
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#15 - 2015-06-08 20:20:05 UTC
Bob Shaftoes wrote:
Yep , most teams that participate in the AT do so via practice partners , therefore sticking people in individual jove stations with no stargates is going to be pretty worthless.

I can also foresee lots of headaches for the tourney devs , with a couple of hundred people that essentially have no ability to move themselves on their own

Pretty sure you set in the same tourney roundtable where we got all of this promised for every team very early cause "it is not much work to get it done".

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#16 - 2015-06-08 21:31:11 UTC
Kadesh Priestess wrote:
Lucas Quaan wrote:
Piscis wrote:
Spies spies spies
What would an AT be without spies ???

More competitive?
How can it become more competitive when you remove one facet of competition?

Let's call it more creative then. Surely teams would have pocket strats if they knew they could develop them securely?
Bob Shaftoes
TURN LEFT
#17 - 2015-06-08 22:36:46 UTC  |  Edited by: Bob Shaftoes
Forlorn Wongraven wrote:
Bob Shaftoes wrote:
Yep , most teams that participate in the AT do so via practice partners , therefore sticking people in individual jove stations with no stargates is going to be pretty worthless.

I can also foresee lots of headaches for the tourney devs , with a couple of hundred people that essentially have no ability to move themselves on their own

Pretty sure you set in the same tourney roundtable where we got all of this promised for every team very early cause "it is not much work to get it done".


Yep thats true mate , but we have the unfortunate reality that they need Duality to test the sov changes and the AT happens to be around the same time as the release

I would much rather have a polished sov release that effects potentially thousands of people and has serious ramifications on TQ, than passworded duality systems that really only benefit a few hundred people

Edit : And I say that as a rabid eve tourney fanboi that hasn't played on TQ for weeks now
Lucas Quaan
Dark Enlightenment
New Eden Alliance 99013733
#18 - 2015-06-09 11:33:30 UTC
Bob Shaftoes wrote:
Forlorn Wongraven wrote:
Bob Shaftoes wrote:
Yep , most teams that participate in the AT do so via practice partners , therefore sticking people in individual jove stations with no stargates is going to be pretty worthless.

I can also foresee lots of headaches for the tourney devs , with a couple of hundred people that essentially have no ability to move themselves on their own

Pretty sure you set in the same tourney roundtable where we got all of this promised for every team very early cause "it is not much work to get it done".


Yep thats true mate , but we have the unfortunate reality that they need Duality to test the sov changes and the AT happens to be around the same time as the release

I would much rather have a polished sov release that effects potentially thousands of people and has serious ramifications on TQ, than passworded duality systems that really only benefit a few hundred people

Edit : And I say that as a rabid eve tourney fanboi that hasn't played on TQ for weeks now

Which is why the Jove solution is so elegant, since it provides both of those things at the same time with minimal effort for all involved.
Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#19 - 2015-06-09 17:22:10 UTC
Lucas Quaan wrote:
Bob Shaftoes wrote:
Forlorn Wongraven wrote:
Bob Shaftoes wrote:
Yep , most teams that participate in the AT do so via practice partners , therefore sticking people in individual jove stations with no stargates is going to be pretty worthless.

I can also foresee lots of headaches for the tourney devs , with a couple of hundred people that essentially have no ability to move themselves on their own

Pretty sure you set in the same tourney roundtable where we got all of this promised for every team very early cause "it is not much work to get it done".


Yep thats true mate , but we have the unfortunate reality that they need Duality to test the sov changes and the AT happens to be around the same time as the release

I would much rather have a polished sov release that effects potentially thousands of people and has serious ramifications on TQ, than passworded duality systems that really only benefit a few hundred people

Edit : And I say that as a rabid eve tourney fanboi that hasn't played on TQ for weeks now

Which is why the Jove solution is so elegant, since it provides both of those things at the same time with minimal effort for all involved.


We asked devs about jove space to practice for Worlds Collide because Duality (which was promised) was so broken that even the devs couldn't log in. We eventually had people from TQ come and spy on us. We mentioned Jove space like you did but there are no stations (either that or there are but they are unseeded) in Jove space. We were told they would move us there but we would have to live out of ships/move everything in a single giant caravan.

I know it sounds simple and easy but the Jove option isn't, for us or CCP.
Kat Ayclism
Republic Military School
Minmatar Republic
#20 - 2015-06-10 16:55:23 UTC  |  Edited by: Kat Ayclism
So you'd have to do what you've done anyway and live out of a pos? How horrid. Verge of Hydramel, pls.
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