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[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Iroquoiss Pliskin
9B30FF Labs
#661 - 2015-06-06 11:03:57 UTC  |  Edited by: Iroquoiss Pliskin
Harvey James wrote:
Iroquoiss Pliskin wrote:
Harvey James wrote:
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.


Where the hell is T2 resists on HACs a problem? The issue is Ishtar double bonuses and the fact that it has access to sentries in the first place.

T3 cruisers is another story.


low sig high resists make them much harder too kill giving them another reason too use over any T1 ships.


That's the point.

http://i.imgur.com/afJycoE.png?1

Look at the damage done and tell me HACs are a problem.

They have been fine since 2005, until Ishtard got Battleship-sized drones for Battleship ranges & damage, which then got bonused on top of it all.

How are those Muninn fleets doing? Roll

Total non-starter to derail the discussion from the real issue at hand - drones, sentries & Ishtar.

Oh, and 110k EHP, 850 DPS Gila.
Sasha Sen
Hull Zero Two
#662 - 2015-06-06 12:55:39 UTC
Ishtar still nr 1.
Rat Scout
Federal Navy Academy
Gallente Federation
#663 - 2015-06-06 13:04:06 UTC
Sasha Sen wrote:
Ishtar still nr 1.


maybe for pvp, for pve carriers are nr 1, chewing up anoms in deep null with sentries like cookiemonster eats cookies
Xequecal
Ministry of War
Amarr Empire
#664 - 2015-06-07 00:23:44 UTC
Iroquoiss Pliskin wrote:
Harvey James wrote:
Iroquoiss Pliskin wrote:
Harvey James wrote:
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.


Where the hell is T2 resists on HACs a problem? The issue is Ishtar double bonuses and the fact that it has access to sentries in the first place.

T3 cruisers is another story.


low sig high resists make them much harder too kill giving them another reason too use over any T1 ships.


That's the point.

http://i.imgur.com/afJycoE.png?1

Look at the damage done and tell me HACs are a problem.

They have been fine since 2005, until Ishtard got Battleship-sized drones for Battleship ranges & damage, which then got bonused on top of it all.

How are those Muninn fleets doing? Roll

Total non-starter to derail the discussion from the real issue at hand - drones, sentries & Ishtar.

Oh, and 110k EHP, 850 DPS Gila.


The drones themselves aren't the problem with the Ishtar. The real brokenness with the Ishtar comes from two things:

1. The control range bonus.
2. Their T2 resists are perfectly lined up with the only weapons (railguns) that are both useable and can actually hit them.

If the Ishtar didn't have the control range bonus, you could just shoot them with medium beam lasers from 110km away and they'd be completely ******. However, having 135km control range with two DLAs means they can reach a range that medium lasers cannot, which removes lasers as a viable counter.

What about battleships? Well, railguns are kin/therm, so that's out. Lasers would be absolutely amazing.....but Tachyons require so much fitting that they're simply not viable. (three fitting mods or two fitting mods + faction hardeners to get Tachyon IIs on an Apoc) Artillery also has insufficient range with regular ammo, Proton L has an optimal range of 96km, and Ishtars can easily shoot from way outside that. Tremor has tracking so bad that you can't hit Ishtars with it even if they're 120km away.

The only real counter to Ishtars is to use Navy Apocs, which work extremely well. The extra fitting on the ship lets you use Tachyons effectively and they tear Ishtars to pieces. Still, the fact that you have to use a navy BS as the counter demonstrates that there's a problem.
Solairen
Matsuko Holding
#665 - 2015-06-07 22:03:15 UTC
CCP Fozzie wrote:
DEFANDER wrote:
I like how DEV's stop responding when They have nothing more to argue with.

We also stop responding when it's the weekend and we're not at work. Smile



And yet to never came back and commented anyways. Not in the week plus before the patch or the time since. So perhaps his statement wasn't far from the truth.
Luzii Luxiferous
Logrus Inc
#666 - 2015-06-08 02:45:19 UTC  |  Edited by: Luzii Luxiferous
Light, Medium & Heavy Sentries is an option worth considering.

...especially if Light sentries were limited to ships up to Cruiser size, Medium for BC & BS, and Heavy for larger ships.


or:


Drone ships had a Sentry mode high slot module - similar to the Bastion module, but for drones, of course.

...possible to change during fights, but with lock and cool down.


---


The tracking and optimal nerf on Gardes seem arbitrary and does not quell outrage towards Ishtar, it only creates more anger among those who use other drone platforms. These sentries are darn near useless except if you pile on tracking and range modules...



---


Also - post 666!!! :D
Lili Andedare
Fast Furious and Dead
#667 - 2015-06-08 08:44:16 UTC
****.this.****.
Iroquoiss Pliskin
9B30FF Labs
#668 - 2015-06-10 08:55:22 UTC  |  Edited by: Iroquoiss Pliskin
Xequecal wrote:
Iroquoiss Pliskin wrote:
Harvey James wrote:
Iroquoiss Pliskin wrote:
Harvey James wrote:
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.


Where the hell is T2 resists on HACs a problem? The issue is Ishtar double bonuses and the fact that it has access to sentries in the first place.

T3 cruisers is another story.


low sig high resists make them much harder too kill giving them another reason too use over any T1 ships.


That's the point.

http://i.imgur.com/afJycoE.png?1

Look at the damage done and tell me HACs are a problem.

They have been fine since 2005, until Ishtard got Battleship-sized drones for Battleship ranges & damage, which then got bonused on top of it all.

How are those Muninn fleets doing? Roll

Total non-starter to derail the discussion from the real issue at hand - drones, sentries & Ishtar.

Oh, and 110k EHP, 850 DPS Gila.


The drones themselves aren't the problem with the Ishtar. The real brokenness with the Ishtar comes from two things:

1. The control range bonus.
2. Their T2 resists are perfectly lined up with the only weapons (railguns) that are both useable and can actually hit them.


Bullshit. Smile

Check the base stats for sentries and then the base attributes for medium Artilleries, Beams & Railguns and then come back to tell us the drones are not the problem.

The other two "issues" are derivative and are actually working as intended.
afkalt
Republic Military School
Minmatar Republic
#669 - 2015-06-10 10:52:44 UTC
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile
Mariya Oktyabrskaya
Doomheim
#670 - 2015-06-10 11:33:15 UTC
Valterra Craven wrote:
Iroquoiss Pliskin wrote:
Valterra Craven wrote:
Iroquoiss Pliskin wrote:


Why? Ishtar is bonused in all sentries and all other racial drones.

Nice try.


Then why is the zealot any more of a valid comparison?


You're serious aren't you?

Both the Zealot and the Ishtar are Heavy Assault Cruisers. People don't even remember, or know what ships like the Zealot, Muninn are.

Good job, CCP.


Serious about my first question:

"I'm curious, what evidence do you have to support your argument that both drones and hulls are the problem, as opposed to just drones, or just hulls. I've seen no data analysis posted by devs in this thread as to why they think sentries themselves are still the problem."

We all know that the ishtar having access to sentries is stupid beyond belief (and by we I mean everyone but CCP) No one would think twice about the ranges of sentries if they were bs only and above weapons. Hell in that regard they are even underpowered compared to them considering some of the extreme ranges you can hit with rails and artys!

Yet, they keep nerfing sentries into the ground to try and fix this issue with the ishtar.

So my question is, what the hell are they looking at that they think sentries are still the problem?

As to your post, I'm not sure what point you were trying to prove as I already agree that the ishtar is stupid OP right now.


The 'preview post' button is offered below, it is supplied for you to use at any time whilst writing a post, please consider using it to peruse your rant prior to making a fool of yourself by posting it.

Iroquoiss Pliskin
9B30FF Labs
#671 - 2015-06-10 12:50:10 UTC
afkalt wrote:
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#672 - 2015-06-10 14:16:22 UTC
Iroquoiss Pliskin wrote:
afkalt wrote:
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.

Ishtars have had "Battleship-class weapons" for ten years. That only became an argument two years ago.
afkalt
Republic Military School
Minmatar Republic
#673 - 2015-06-10 14:23:38 UTC
Iroquoiss Pliskin wrote:
afkalt wrote:
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.


No, that's overly simplistic. I don't see people tearing up about being pumped in the vents by ogres.....

There are a lot of factors at play here, addressing any one of which would sort it. Nixing control range bonus and a CPU nerf would kill them good, for example.
Xequecal
Ministry of War
Amarr Empire
#674 - 2015-06-10 15:05:10 UTC
Iroquoiss Pliskin wrote:
Bullshit. Smile

Check the base stats for sentries and then the base attributes for medium Artilleries, Beams & Railguns and then come back to tell us the drones are not the problem.

The other two "issues" are derivative and are actually working as intended.


This ignores the fact that other HACs get double damage bonuses to their weapons, while the Ishtar only gets one for sentries.

Ishtar with Gardes with 3 damage mod, 2 range mod: 36.5km optimal, 568 DPS.
Zealot with Heavy Beams with 3 damage mod, 2 range mod, faction Gamma: 574 DPS, 37km optimal. Over triple the effective tracking.

Ishtar with Bouncers and same fitting: 499 DPS, 73km optimal.
Zealot with faction Infrared and same fitting: 417 DPS, 70km optimal.

Close up, lasers have much better stats. Further away, sentries do, but it's not a gigantic gulf.

The issue is that the Zealot can't shoot past 115km at all no matter how you fit it, and neither can any other medium laser ship. The Ishtar can, so the weapon system that's supposed to counter it (EM damage against shield tank with 0% base resist and very tight CPU) doesn't actually counter it.

There's also the fact that the Ishtar can effectively fit three damage mods because it's shield tanked while the Zealot really can't because it's armor tanked, (In fact, no shield tanked medium gunship with damage + damage + range bonuses exists at all) but if my two issues are "derivative" and "working as intended," then so is the issue of shield tank vs. armor tank balance. If you armor tank the Ishtar it's got **** stats compared to even the Muninn, and that ship is hilariously bad.

Next, Navy Apocalypses absolutely massacre Ishtars. Of course, they cost three times as much, that's not really a "counter." Regular Apocalypses would massacre them too, if their fitting wasn't **** and it was actually possible to fit Tachyons on them. Again, you have the issue that the weapon system that's supposed to counter the Ishtar doesn't actually work for various reasons.

Overall, the real problem is that if the Ishtar is 130km away from you, you can't hit it at all with anything besides kin/therm weapons. Medium lasers and projectiles can not reach, large lasers don't have a non faction hull that you can actually fit them on, and large projectiles either can't reach the Ishtar (Proton L) or can't track it. (Tremor L) This fact prevents all the counters already built into the game from effectively working.

While we're on this topic, the Dominix is a actually far more serious abomination of balance than the Ishtar, but again that's not because of sentries, it's because the Dominix is a T1 ship with four bonuses. (damage, damage, range, tracking) It beats every navy BS and most pirate BS at pretty much all roles because of this, let alone other standard battleships.
Frostys Virpio
State War Academy
Caldari State
#675 - 2015-06-10 16:22:50 UTC
Xequecal wrote:

(In fact, no shield tanked medium gunship with damage + damage + range bonuses exists at all)


The cerb is the closest thing packaged with lol-heavy missiles and lol-kinetic damage bonus.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#676 - 2015-06-11 01:45:54 UTC
Xequecal wrote:
Overall, the real problem is that if the Ishtar is 130km away from you, you can't hit it at all with anything besides kin/therm weapons. Medium lasers and projectiles can not reach, large lasers don't have a non faction hull that you can actually fit them on, and large projectiles either can't reach the Ishtar (Proton L) or can't track it. (Tremor L) This fact prevents all the counters already built into the game from effectively working.

Well, there is one exemption, but about the time interceptors got nullifiers people stopped using them and then claimed they always sucked. Shield muninns shall save us from this pit. Praise the raven of the mind and the alpha.

Or interceptors ruined that, one or the other on that.
Joanna RB
JoJo Industries n Shipbreakers
#677 - 2015-06-11 21:48:00 UTC
HiddenPorpoise wrote:
Iroquoiss Pliskin wrote:
afkalt wrote:
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.

Ishtars have had "Battleship-class weapons" for ten years. That only became an argument two years ago.


Drone damage amplifiers. Prior to these you were lucky to break 300dps with bouncers.....
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#678 - 2015-06-11 22:44:56 UTC
Joanna RB wrote:
HiddenPorpoise wrote:
Iroquoiss Pliskin wrote:
afkalt wrote:
Iroquoiss Pliskin wrote:
The other two "issues" are derivative and are actually working as intended.


Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.

Ishtars have had "Battleship-class weapons" for ten years. That only became an argument two years ago.


Drone damage amplifiers. Prior to these you were lucky to break 300dps with bouncers.....

Came out a year and a half before any of this mattered, and they still were using "battleship weapons" prior.
Louanne Barros
Brutor Tribe
Minmatar Republic
#679 - 2015-06-12 03:32:14 UTC
How about new scripts for Tracking Disruptors and Sensor Dampeners to let you interfere with drone gunnery, and drone control range, respectively?
Harvey James
The Sengoku Legacy
#680 - 2015-06-12 12:37:43 UTC
Louanne Barros wrote:
How about new scripts for Tracking Disruptors and Sensor Dampeners to let you interfere with drone gunnery, and drone control range, respectively?


or remake ecm as anti drone shutdown gear instead of what they do now. caldari vs gallente it makes sense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using