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Reasons for/against WiS (Discussion)

First post
Author
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#1 - 2015-06-09 22:13:33 UTC
Hello everyone!

Yes I know this is probably a topic that has been beaten to death, but I've done a lot of research on it from other sources and have played a ton of different MMO's and I would just like to make the argument for Walking in Stations and how it could be of benefit to the game. If anyone has any objections feel free to post them, this is a discussion and I'm well aware other people won't share my point of view.

Without rambling on here goes:
1. Creation of content through different forms of player interaction.
This one's pretty obvious. By letting capsuleers roam around in the station they're docked at and interact face-to-face with others opens up an entire can of worms and endless possibilities. Here's a hypothetical situation:
You just docked up in an NPC station after an exciting roam in LS and decide to unwind. You step out of your CQ and walk through the hallways, witnessing other players making small talk or trading with each other in the hallway. You arrive at the local pub/bar/nightclub and order a drink for a few ISK, then sit down at a table watching The Scope from a nearby hanging holopanel. A player who happens to be bored sits down at your table and challenges you to a minigame that you can actually play installed in the table itself for either money (i.e. gambling) or for fun. He beats you, takes some of your ISK and tells you "good game". After that you relax watching the ships belonging to other players undocking and flying close to the station through the window beside you)
This is just an example scenario, but if WiS was ever implemented the sheer amount of new and fun minigames, content and ways to interact with new people you've never met would add a whole new sense of immersion to the game, which brings me to my next point...

2. An All new level of immersion
Being able to walk around and interact with New Eden with your toon would enable the Devs to inject and implement a ton of material from the EVE Lore into the game. I absolutely love the lore behind this game. Its so rich, vast and detailed. I think I read just about all of the EVE Chronicles. And yet there's a level of disconnect from the game itself. Imagine being in an NPC station and seeing Amarrian NPC scholars or priests walking down the halls, Gallente exotic dancers trying to entice you, Minmatar tribesman telling each other myths or Caladari business moguls arguing over how to run their corp. Being able to interact with NPCs like these (which serve to enrich the atmosphere a la Skyrim) and have them explain little tidbits about the empires or other facets of the game's rich sci-fi environment would really immerse those who are more inclined towards the RPing side of things. And yes, even though the NPCs may say the same things over and over again would get repetitive, but for new subs the new players could learn a lot about the history and stories behind New Eden.

3. New ways to manage Corps/Alliances
Imagine the sheer possibilities for corps and alliances WiS would bring. You corp office in station could have strategic planners, market share information on giant holopanels or terminals your toon could walk up to and manage the corp from. It would also provide a place where toons and friends from the same corp could gather together and hang out in a lounge or something, do minigames or simply stand around AFK surrounded by friends and wingmen.

These are just some of the ideas I came up with off the top of my head. If anyone wants to add more or make your arguments against WiS please feel free. Big smile
Dominique Vasilkovsky
#2 - 2015-06-09 22:17:05 UTC
It's dead Jim, CCP tried and failed miserably.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#3 - 2015-06-09 22:22:17 UTC
Hah this should go well!
Lena Lazair
Ministry of War
Amarr Empire
#4 - 2015-06-09 22:23:45 UTC
Cyborg Girl86 wrote:
Hello everyone!

Yes I know this is probably a topic that has been beaten to death, but I've done a lot of research on it from other sources and have played a ton of different MMO's and I would just like to make the argument for Walking in Stations and how it could be of benefit to the game. If anyone has any objections feel free to post them, this is a discussion and I'm well aware other people won't share my point of view.


I don't think anyone but the harshest of trolls would make any real claim that WiS couldn't be an awesome addition to EVE.

The problem is that CCP does not have infinite budget and developer resources, so it's not really a question of how interesting WIS would be on its own merits. It's a question of priorities, and how much WiS couild add to the EVE experience for the cost vs all the other space-shippy-things CCP could be spending their time doing.

And put in context and taken out of the vacuum, it becomes evident that a huge portion of the player-base would rather see CCP focusing their limited resource pool on improving the core game that includes spaceships as I think most people feel it's a better experience/cost return.

The real missed opportunity, I think, is that while CCP apparently had money and devs to burn on WoD and Dust415, they COULD have instead burned those resources on a WiS addon/module/whatever for EVE, but didn't. I can't imagine they would have gone through the money any faster, and couldn't possibly be in a worse place for it than they are now. Too late for that now though...
Lupe Meza
Hedion University
Amarr Empire
#5 - 2015-06-09 22:24:09 UTC
I think it would work at cross purposes of the strength of the game, the spaceships. We should encourage players to leave stations and go into space, not promote spending hours in stations.

I mean it already happens as an avoidance technique as it is the one "safe" area in the game; but now it would be practically incentivized.

Now if I could smuggle guns in there and have dust style shoot outs until security ejects me I'd be on board. Shoot the player, clear the isk on the gaming table and make a run for my ship. Or have a station alert put out an APB and bounty out for such a player. You get capped in station you lose any implants and isk on hand. But already it's a different game, more GTA Online than EVE.

It is hard enough to execute a game when you have concrete focus and vision on what you want to be, cobbled on side features that add very little to that central vision are probably a bad idea. Fix space first before you worry about a whole new layer of Meta.

At the end of the day though I think it honestly would detract from more content creation than it would bring to the table.
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-06-09 22:43:26 UTC
raven666wings
Cyber Chaos Crew
#7 - 2015-06-09 23:16:11 UTC  |  Edited by: raven666wings
It's very humbling and heartwarming to see a WiS thread on GD again. Here's to hoping It may prosper and many good features may be discussed and added when CCP finally releases the long due and praised by the big majority of EVE community important feature Walk In Station that will allow us to see face of enemy when docked in station.
Jenshae Chiroptera
#8 - 2015-06-09 23:20:21 UTC  |  Edited by: Jenshae Chiroptera
Cyborg Girl86 wrote:
... If anyone has any objections feel free to post them, ...
The current direction of making everything lifeless and dull, default ship skins, Neocom, et cetera.
I would rather WiS creation is postponed until the development direction changes.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#9 - 2015-06-09 23:21:03 UTC
Cyborg Girl86 wrote:
Blah blah blah.....


Second Life is that way --------->
Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2015-06-09 23:23:17 UTC
Such hopes and dreams as it were.

But the spergian people of "muh ISK/stats" won that war. Now go die in a bubble camp or something and pretend it's "immersive".

Bring back DEEEEP Space!

Chainsaw Plankton
FaDoyToy
#11 - 2015-06-09 23:24:21 UTC
I think at some point it needs to happen. But having never done game development, or knowing CCP's structure I have no idea how feasible it is for them to even try to do it. Seems like spending a lot of time QAing art assets.

then again pretty much every game seems to have walking around as a feature so it can't be that hard can it?

@ChainsawPlankto on twitter

DrSmegma
Smegma United
#12 - 2015-06-09 23:25:21 UTC
Lena Lazair wrote:
I don't think anyone but the harshest of trolls would make any real claim that WiS couldn't be an awesome addition to EVE.

The trolls are right though. Nobody plays Eve because of the stations. People who like to walk around and customize their character won't play Eve just because of WiS. It's pointless.

Eve too complicated? Try Astrum Regatta.

Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2015-06-09 23:38:55 UTC  |  Edited by: Jenn aSide
Dominique Vasilkovsky wrote:
It's dead Jim, CCP tried and failed miserably.



This.

Some people are so unrealistically hopeful and utopian that no amount of failure ever dissuades them from something they think they want. Literally everything CCP has done that involved some form of walking has either failed (Incarna, WoD), been disappointing at best (DUST, even if it's true that it is profitable) or been a myth that's probably been discontinued with little fanfare (Legion, EVA exploration).

What has worked? Spaceships. Period.

The WiS crowd's solution to the above history of Walking around stuff from CCP? Pour even more money and time down the same drain that's failed to produce much for 12 years. Seriously, WTF guys?
Chainsaw Plankton
FaDoyToy
#14 - 2015-06-10 00:05:18 UTC
DrSmegma wrote:
Lena Lazair wrote:
I don't think anyone but the harshest of trolls would make any real claim that WiS couldn't be an awesome addition to EVE.

The trolls are right though. Nobody plays Eve because of the stations. People who like to walk around and customize their character won't play Eve just because of WiS. It's pointless.


Given there isn't really any in station content currently that isn't much of a leap to make. Look at what unique items go for, I'd say there is a lot of room for vanity in eve. Add in something like Casinos, and I think WiS will be a lot more successful than people think. There are some who like the in space stuff, but want the in character stuff too.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#15 - 2015-06-10 00:22:13 UTC
Chainsaw Plankton wrote:
DrSmegma wrote:
Lena Lazair wrote:
I don't think anyone but the harshest of trolls would make any real claim that WiS couldn't be an awesome addition to EVE.

The trolls are right though. Nobody plays Eve because of the stations. People who like to walk around and customize their character won't play Eve just because of WiS. It's pointless.


Given there isn't really any in station content currently that isn't much of a leap to make. Look at what unique items go for, I'd say there is a lot of room for vanity in eve. Add in something like Casinos, and I think WiS will be a lot more successful than people think. There are some who like the in space stuff, but want the in character stuff too.

let me play poker with isk, that i can get behind, that i would dock for
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#16 - 2015-06-10 00:29:35 UTC
Jenn aSide wrote:
Dominique Vasilkovsky wrote:
It's dead Jim, CCP tried and failed miserably.



This.

Some people are so unrealistically hopeful and utopian that no amount of failure ever dissuades them from something they think they want. Literally everything CCP has done that involved some form of walking has either failed (Incarna, WoD), been disappointing at best (DUST, even if it's true that it is profitable) or been a myth that's probably been discontinued with little fanfare (Legion, EVA exploration).

What has worked? Spaceships. Period.

The WiS crowd's solution to the above history of Walking around stuff from CCP? Pour even more money and time down the same drain that's failed to produce much for 12 years. Seriously, WTF guys?


I can understand the bitter resentment the older players have for this concept based on past experiences, and I'm not here to start flame wars or ceaseless bickering. Just elaborating on my thoughts here.

It doesn't even really need to be an extremely complex system, in fact it WiS could be made simple enough in order to not overtax and overwork the devs, art team, etc. For some quick examples, when you click on the door to your CQ, a menu could pop up that gives you a list of different locations around the station. That list could be small at first limited to 2 or 3 different spots like a bar, a casino like someone mentioned earlier and maybe some kind of market for toon clothes or something. Instead of rendering and programming all of the hallways for the toons to walk around in, simply bring up a loading screen going from your CQ to that location on the menu you picked after clicking on the door control panel.

It could start small at first by like having only 2 or 3 locations on the station to go to, but if the whole WiS thing becomes more popular, CCP could add more locations based on player feedback. Also, each of these locations could be "pre-rendered copies" like how all the different empire NPC station CQ look the same.

Just some more ideas here. No need for hostilities please, just voicing some opinions that you can take or leave.
Otso Bakarti
Doomheim
#17 - 2015-06-10 00:33:17 UTC
The result of a wandering mind.

There just isn't anything that can be said!

Amonios Zula
Aeon Ascendant
#18 - 2015-06-10 00:36:14 UTC
If it doesn't allow casual murder of other pilots & station traders and being able to jack starships from other peoples hangars then no thanks Twisted
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#19 - 2015-06-10 01:12:38 UTC  |  Edited by: Cyborg Girl86
Jeez, crazy amounts of backlash here lol Lol

I'm not here to step on anybody's toes, just giving out some ideas that seemed good to me when I decided to write them. The forums are harsh I know, so no hard feelings on my end cause like I said earlier, everyone's got their own opinions on the matter and I knew beforehand what I was getting myself into when I decided to open this Pandora's Box of topics. Roll

I find it really weird because the idea of WiS seems to be universally rejected on these forums but a huge amount of the people I talk to in-game actually support the concept of WiS.

Maybe I just happened to be talking to the right people and its all one big coincidence. I dunno.
Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2015-06-10 01:33:35 UTC  |  Edited by: Jenn aSide
Cyborg Girl86 wrote:
Jeez, crazy amounts of backlash here lol Lol

I'm not here to step on anybody's toes, just giving out some ideas that seemed good to me when I decided to write them. The forums are harsh I know, so no hard feelings on my end cause like I said earlier, everyone's got their own opinions on the matter and I knew beforehand what I was getting myself into when I decided to open this Pandora's Box of topics. Roll

I find it really weird because the idea of WiS seems to be universally rejected on these forums but a huge amount of the people I talk to in-game actually support the concept of WiS.

Maybe I just happened to be talking to the right people and its all one big coincidence. I dunno.


No, there are forum people who want WiS, sometimes rabidly so. We tend to clash, I believe because some of us are pragmatic types (speaking for myself, I like the spaceship focus of the game and hate the idea of the WiS 'distraction) and most of them are imo utopian "immersion" type players who want an all inclusive sci fi universe that CCP once said they wanted to make....but failed to deliver at every turn.

I think the past should teach us something, and it's foolish to think that a company that just hasn't been able to deliver on a fraction of their previously revealed "visions" is not the company to screw around with trying (AGAIN) to do WiS. It's like taking your car to a mechanic 15 times and having that mechanic fail to fix the problem 15 times and thinking "one more time will do it!" lol.
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