These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

why do players stay in npc corps?

First post
Author
Ivant Sumboodi
Science and Trade Institute
Caldari State
#1421 - 2015-06-08 20:01:40 UTC  |  Edited by: Ivant Sumboodi
"Opposing non-consensual pvp" os OP in this thread. You can have anytime-PVP while balancing the risk and rewards. CODE are just cockroaches feeding on a literally dying Industry mechanic.


Incursions are an imba hi-sec money faucet.


These are both facts at the same time.


General pvp is neither here nor there, i wouldn't care if you nerfed HS in that general regard, but PLAYER COMMUNITY plays a huge role in how HS is run.
Kaarous Aldurald
Black Hydra Consortium.
#1422 - 2015-06-08 20:02:47 UTC
Teckos Pech wrote:

*snip*

What do you think?


"should the game be changed for those who don't like PvP to try and keep them subscribed?"

No. PvP is the founding pillar upon which EVE Online is based. They're welcome to their playstyle as much as anyone else, but never it they want to claim that their playstyle is "I shouldn't have to defend myself".

Furthermore, as CCP has demonstrated for us with the Burner rats content, any PvE that CCP devises can be math hammered out and made trivial in far, far less time than it took a CCP employee to generate that content.

New PvE content that is not fundamentally dynamic therefore, becomes a waste of effort, as it is trivialized entirely too quickly. Heck, these new multiplayer Drifter dungeons they have devised? They had to keep them a secret until launch, or people would have min maxed their way through that one too.

As for, as you put them, "The edge case PvP players", I believe that there are more of them in the game than meets the eye. I don't think that everyone who mines or runs missions is a hopeless, iredeemable carebear. I think the NPE wrongly pushes players in that direction and ONLY in that direction, and that player conflict being so handcuffed in highsec is strongly contributing to that.

Consequently, I assign that as a large contributing factor as to why people unsub from boredom of chewing rocks. I hear time and again from miners and missioners that they "like" things the way they are, that they find such content "fun". Clearly, not all of them do, or they wouldn't be quitting in such numbers. Perhaps it's the very people who claim that they enjoy banality that are keeping this game from being improved for everyone else?

In summary, I believe that a PvE centric approach for the NPE, and highsec, is a proven failure. And I believe that CCP can't ignore that for too much longer, so the sacred cows of Concord, NPC corps and Incursions will find themselves approaching the guillotine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

xxxTRUSTxxx
Galactic Rangers
#1423 - 2015-06-08 20:03:32 UTC
Kaarous Aldurald wrote:
Vimsy Vortis wrote:
A carebear then is someone who doesn't acknowledge that by undocking they are consenting to PVP.


Someone gets the point.


so a carebear is someone who doesn't understand the mechanics of PVP in EVE ?

or doesn't want too ?

2 totally different player types,,, both equally easy targets.


Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1424 - 2015-06-08 20:06:14 UTC  |  Edited by: Scipio Artelius
xxxTRUSTxxx wrote:
i'd think most after 6 months know well they can be shot at no matter where they are.
i've met a few over the years that didn't get it. but most know better after a while.

Many that know, still oppose the idea.

They rage when they get shot at, they come and complain in the forum how pvp in highsec should be made harder (eg. -10s not allowed in highsec, high slot modules shouldn't work in highsec, non-consensual pvp should be removed from highsec because it's meant to be safe, etc) and they post ideas in the F&I forum designed to make themself safer while eliminating other people's play. They constantly call for nerfs to pvp and complain how pvp affects player retention without even attempting to understand whether that is true or not, just because they don't like it.
Black Pedro
Mine.
#1425 - 2015-06-08 20:07:43 UTC
Teckos Pech wrote:
Vimsy Vortis wrote:
The existence of ganking also creates subs.


Was just thinking this.

Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered.

That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe.

CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game?
Lucas Kell
Solitude Trading
S.N.O.T.
#1426 - 2015-06-08 20:08:23 UTC
Teckos Pech wrote:
Vimsy Vortis wrote:
The existence of ganking also creates subs.
Was just thinking this.

Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered.
Ganking is the most boring form of PvP however. It's literally shooting fish in a barrel. It's as likely to make people quit if its the main focus of the game as making the main focus of the game pure PvE. What CCP aim for, and what is generally created, is a balance. Ganking is alright, PvE is alright. Players like Kaarous are as bad as a carebear demanding pure safety, just on the other end of the spectrum, that's all.

Jenn aSide wrote:
Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures.
The problem you types fail to realise is that EVE is about a lot more that just that. Most games have something you don't like in it, that's the challenge, to avoid that. You play game with the intention of winning at whatever task it is you are aiming to accomplish and you avoid losing to the obstacles. Non-consensual PvP is simply an obstacle. There are ways to play EVE while reducing the risk of that obstacle, and there's no reason those should be removed, they are part of the game. The thing is, being in an NPC corp is just one of them. What makes me laugh is half the "hardcore" players like Kaarous are actively using another: remaining in highsec. "Grr, I hate people avoiding non-consensual PvP, yet I'm going to stay in a place that exists specifically to reduce exposure to non-consensual PvP". Makes no sense.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1427 - 2015-06-08 20:11:55 UTC
Lucas Kell wrote:
Ganking is the most boring form of PvP however.


Says the tireless defender of ISBotter? Roll

You don't have anything to say but your usual drivel. Be gone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ivant Sumboodi
Science and Trade Institute
Caldari State
#1428 - 2015-06-08 20:12:33 UTC  |  Edited by: Ivant Sumboodi
Lucas Kell wrote:
Teckos Pech wrote:
Vimsy Vortis wrote:
The existence of ganking also creates subs.
Was just thinking this.

Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered.
Ganking is the most boring form of PvP however. It's literally shooting fish in a barrel. It's as likely to make people quit if its the main focus of the game as making the main focus of the game pure PvE. What CCP aim for, and what is generally created, is a balance. Ganking is alright, PvE is alright. Players like Kaarous are as bad as a carebear demanding pure safety, just on the other end of the spectrum, that's all.

Jenn aSide wrote:
Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures.
The problem you types fail to realise is that EVE is about a lot more that just that. Most games have something you don't like in it, that's the challenge, to avoid that. You play game with the intention of winning at whatever task it is you are aiming to accomplish and you avoid losing to the obstacles. Non-consensual PvP is simply an obstacle. There are ways to play EVE while reducing the risk of that obstacle, and there's no reason those should be removed, they are part of the game. The thing is, being in an NPC corp is just one of them. What makes me laugh is half the "hardcore" players like Kaarous are actively using another: remaining in highsec. "Grr, I hate people avoiding non-consensual PvP, yet I'm going to stay in a place that exists specifically to reduce exposure to non-consensual PvP". Makes no sense.


ganking implies that paying players actually fielded something to lose. with less players and less money, what happens when all the Fish dry up. omg CODE!
Teckos Pech
Hogyoku
Goonswarm Federation
#1429 - 2015-06-08 20:14:44 UTC
Jenn aSide wrote:
Teckos Pech wrote:
xxxTRUSTxxx wrote:
Kaarous Aldurald wrote:


A carebear is someone who opposes the existence of non consensual PvP. Typically, they do so out of selfishness as they would stand to benefit from the removal of such.


your idea of a carebear is a strange one.

there is no such thing as non consensual PVP in EVE, you undock your open to being shot at regardless of what space you're in.
only the very new players don't fully get this. by that logic a carebear is a newb.
that's not a carebear Roll

try again.



I can be both against non-consensual PvP (note, I am not) and still undock my ship. You can argue that undocking means you are giving implicit acceptance to non-consensual PvP, but I can still oppose it.


Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures.


I agree it is stupid, but you are daft if you think people don't do stupid things...even on purpose.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

xxxTRUSTxxx
Galactic Rangers
#1430 - 2015-06-08 20:17:36 UTC  |  Edited by: xxxTRUSTxxx
Scipio Artelius wrote:
xxxTRUSTxxx wrote:
i'd think most after 6 months know well they can be shot at no matter where they are.
i've met a few over the years that didn't get it. but most know better after a while.

Many that know, still oppose the idea.

They rage when they get shot at, they come and complain in the forum how pvp in highsec should be made harder (eg. -10s not allowed in highsec, high slot modules shouldn't work in highsec, non-consensual pvp should be removed from highsec because it's meant to be safe, etc) and they post ideas in the F&I forum designed to make themself safer while eliminating other people's play. They constantly call for nerfs to pvp and complain how pvp affects player retention without even attempting to understand whether that is true or not, just because they don't like it.



oh i know, i've had to listen to more than a few of them over the years, priceless comedy, facts remain as they are though. players will play as they see fit and as long as it's fun they'll do it. when they grow bored of it or it's no longer fun most times they'll quit.

it's best to tell the new guys, you will lose more than a few ships before you get how things are. if you survive more than a year you'll stick around. for much longer. so how do we get more assholes in seats and get them to stay. i don't think the players are doing anything wrong at all.

more push from the sales team in CCP perhaps? we need more meat for the grinder!
Ivant Sumboodi
Science and Trade Institute
Caldari State
#1431 - 2015-06-08 20:20:19 UTC  |  Edited by: Ivant Sumboodi
Well... you could start by having them have something other Incursions and L4 missions to make them some damn money.


If they try industry, they're fking dead.


Also the assumption about people crying for HS to be made higher safety is now a bit of red herring.

I'd be happy to make mission space even more invadable, or rock belt activities, if it provided real ISK. More ways to bypass police? Fine, if the money is there.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1432 - 2015-06-08 20:25:02 UTC
xxxTRUSTxxx wrote:
Scipio Artelius wrote:

Many that know, still oppose the idea.

oh i know, i've had to listen to more than a few of them over the years, ...

Can I ask what was so strange about Kaarous's definition of a Carebear on the previous page then?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1433 - 2015-06-08 20:29:42 UTC
Ivant Sumboodi wrote:
Also the assumption about people crying for HS to be made higher safety is now a bit of red herring.

It's not an assumption unfortunately. It's a very common thing around here.
Lucas Kell
Solitude Trading
S.N.O.T.
#1434 - 2015-06-08 20:30:10 UTC  |  Edited by: Lucas Kell
Black Pedro wrote:
That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe.
It's not hard to imagine thousands of players who started the the expecting great PvE content and spent it getting shot at by vets and leaving either. Swings and roundabouts.

One thing that people tend to look at in a way that I find weird is the 2014 Fanfest new player stats. These stated that:
Of new players who sub -
50% leave in a month or so.
40% move into solo content, missioning/mining/etc
10% move into group/diverse play and those are the ones that stay (note, this does not just mean "pew pew PvP")

Now when a lot f people look at this they instantly start going on about how this means we must send noobies to get blown up, but I see it differently. What I see is that of the players who join and stick with the game (ie, the 2nd 50%), 4/5 of those players find PvE content in some way appealing, and they burn out or get bored. And it's because PvE content sucks. So rather than screaming "blow up more noobs!", expecting them to just fill out that 10%, like blowing them up is going to make them like the game more.

We should be screaming "make PvE content better and moreover better for groups". Encourage that 40% of new players into doing what they want but in a more social and interactive style. Thousands of people love mining and missioning. If PvE were more focussed on groups it would be a much bigger driver.

As it stands, in highsec there' no point in even attempting to make mining and missioning focussed groups since they instantly become targets for you lot, since you want easy kills. Remember that group content doesn't have to involve shooting anyone.

Black Pedro wrote:
CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game?
How many of those people that state nothing? Is there even an option for that in the normal set of tickboxes, or is that something you have to pick "other" and type in. Even CCP themselves seemed to avoid making any concrete conclusions from that data.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1435 - 2015-06-08 20:32:04 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Ganking is the most boring form of PvP however.
Says the tireless defender of ISBotter? Roll

You don't have anything to say but your usual drivel. Be gone.
At no point did I defend ISBoxer. Go ahead and check. Right back from the beginning I was suggesting better ways to make ISBoxer useless without having to risk banning manual multiboxers. Facts really aren't your strong point, are they?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1436 - 2015-06-08 20:34:16 UTC
Ivant Sumboodi wrote:
Well... you could start by having them have something other Incursions and L4 missions to make them some damn money.


If they try industry, they're fking dead.


This is just funny, and it shows a fundamental lack of understanding about the market.

Incursions and L4s devalue everything else in the game, thanks to their sheer safety, ease of farming, and endless sustainability.

Meanwhile, you bitterly spit vitriol at the only people trying to do something about that, complaining that industry is "fking dead".

If more ships exploded, there would be a greater demand for industrially produced items. And if there wasn't one best, obvious choice for personal income above all else, people across disparate playstyle groups would have better purchasing power to drive sales.

It's really funny to see you scream about how you hate the way you've made your own bed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1437 - 2015-06-08 20:35:20 UTC  |  Edited by: Scipio Artelius
Lucas, it might be worth going back and listening to CCP Rise in that 2014 presentation again.

From those stats, the 40% that go into solo play missioning/mining, which the old tutorial system led them towards, also tended not to stay with the game for very long. It's great for many players (CCP Veritas used as an example) but not a good fit for many players.

What didn't show on the stream was the additional line on the slide which was drawn under the 10% group with retained above the line and not retained below the line.

So there was the 50% that left within a month or so, 40% that tended not to stay very long and 10% that end up as long term retained players.
Kaarous Aldurald
Black Hydra Consortium.
#1438 - 2015-06-08 20:35:56 UTC
Lucas Kell wrote:
At no point did I defend ISBoxer.


Ha ha, what? That's damn near all you did for a solid month.


Quote:
Right back from the beginning I was suggesting better ways to make ISBoxer useless without having to risk banning manual multiboxers.


They were never at risk, barring the obvious lies and smokescreen from the bot apologists in that thread, yourself included.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Orion Nex
Pator Tech School
Minmatar Republic
#1439 - 2015-06-08 20:36:31 UTC
Black Pedro wrote:
Teckos Pech wrote:
Vimsy Vortis wrote:
The existence of ganking also creates subs.


Was just thinking this.

Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered.

That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe.

CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game?


If there's a large corp of high sec carebears that are socially playing the game together and exploring different avenues in Eve or the same group of players all in NPC corps derping around without a clue which is more likely to lead to subscriptions?

Orion Nex
Pator Tech School
Minmatar Republic
#1440 - 2015-06-08 20:41:18 UTC
Kaarous Aldurald wrote:
Ivant Sumboodi wrote:
Well... you could start by having them have something other Incursions and L4 missions to make them some damn money.


If they try industry, they're fking dead.


This is just funny, and it shows a fundamental lack of understanding about the market.

Incursions and L4s devalue everything else in the game, thanks to their sheer safety, ease of farming, and endless sustainability.

Meanwhile, you bitterly spit vitriol at the only people trying to do something about that, complaining that industry is "fking dead".

If more ships exploded, there would be a greater demand for industrially produced items. And if there wasn't one best, obvious choice for personal income above all else, people across disparate playstyle groups would have better purchasing power to drive sales.

It's really funny to see you scream about how you hate the way you've made your own bed.


That's why I think ganking should be the danger in high sec. War decs would be to take over structures or something of high value.

I think it would be too boring to not have anything to worry about while playing Eve. But to me there is a difference in veteran players who have min/maxed high sec mechanics to troll people and people that are blowing up miners or people farming L4s.