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why do players stay in npc corps?

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1361 - 2015-06-08 07:25:12 UTC
Avaelica Kuershin wrote:
This got me wondering, are killboards used as a source of intel on who the weakest are?
They can be, but there's a whole range of different ways.

Avaelica Kuershin wrote:
And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat.
In other words, get some claws.
Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.

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Nevil Oscillator
#1362 - 2015-06-08 08:48:07 UTC
Lucas Kell wrote:
Avaelica Kuershin wrote:
This got me wondering, are killboards used as a source of intel on who the weakest are?
They can be, but there's a whole range of different ways.

Avaelica Kuershin wrote:
And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat.
In other words, get some claws.
Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.



Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ?
Avaelica Kuershin
Paper Cats
#1363 - 2015-06-08 09:52:48 UTC
Nevil Oscillator wrote:
Lucas Kell wrote:
Avaelica Kuershin wrote:
And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat.
In other words, get some claws.
Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.



Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ?


Which is why I went on a null-sec roam to get a feel for something different. Primarily I spend my time between exploration and (skill queue online) for industry.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1364 - 2015-06-08 10:01:37 UTC  |  Edited by: Tao Dolcino
I think that the main reason why players don't join a corpo is that the recruitment subforum is not at all representative of the wide choice of corporations in EVE. It's only representative of the corporations who advertise, and who are at 95% PvP oriented corpos (strong discipline, hierarchy, minimum SP, minimum commitment, TS3 obligatory, full API etc...)
There are a lot of corporations for people who don't wish to set PvP as their main goal, and who want a more relaxed and family atmosphere, but they are mostly invisible.
Nevil Oscillator
#1365 - 2015-06-08 11:37:03 UTC
Tao Dolcino wrote:
I think that the main reason why players don't join a corpo is that the recruitment subforum is not at all representative of the wide choice of corporations in EVE. It's only representative of the corporations who advertise, and who are at 95% PvP oriented corpos (strong discipline, hierarchy, minimum SP, minimum commitment, TS3 obligatory, full API etc...)
There are a lot of corporations for people who don't wish to set PvP as their main goal, and who want a more relaxed and family atmosphere, but they are mostly invisible.


Dunno, Fac war corps seem to like noobs but doctrine fleets probably need people that can fly specific Battleships, T2 Logistics, Strategic cruisers ect..

I don't know much about mining corps but again they are fleet effective and fleet defensive at certain level if that is the stage they have achieved.

You probably find Noob corps are more likely to recruit noob players. Is a one year CEO going to know how to effectively use a 8 year player ?

Avaelica Kuershin wrote:
Nevil Oscillator wrote:
Lucas Kell wrote:
Avaelica Kuershin wrote:
And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat.
In other words, get some claws.
Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.



Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ?


Which is why I went on a null-sec roam to get a feel for something different. Primarily I spend my time between exploration and (skill queue online) for industry.



OK, yeah me too , that and the fact high sec exploration loot is a bit lame
Orion Nex
Pator Tech School
Minmatar Republic
#1366 - 2015-06-08 15:03:28 UTC
Joe Risalo wrote:
Orion Nex wrote:

even some roams through low sec.


This may have a good bit to do with why y'all got wardecced fairly often...

The more engaged your corp is in PVP, the more likely your corp is to get war decced.

It's one thing if you defend yourselves well, but another if you're out hunting kills.


Yes, but there was no killing lol. It would be like a 5 year old getting an at bat against a MLB pitcher. It was about exposing people to it.

I understand what you are saying, but there were two people that wrote industrial blogs in the leadership of the corp. it had nothing to do with the roams.
Joe Risalo
State War Academy
Caldari State
#1367 - 2015-06-08 16:03:44 UTC
Orion Nex wrote:
[quote=Joe Risalo]

Yes, but there was no killing lol. It would be like a 5 year old getting an at bat against a MLB pitcher. It was about exposing people to it.

I understand what you are saying, but there were two people that wrote industrial blogs in the leadership of the corp. it had nothing to do with the roams.


That would likely be another reason for war deccing your corp.
You KB showed you were willing to fight, but sucked at it fairly badly.


Don't get me wrong, I suck at PVP, but when you put yourself out there for others to see, you become a bigger target.


Out of sight out of mind.... It actually applies to Eve.
Orion Nex
Pator Tech School
Minmatar Republic
#1368 - 2015-06-08 16:16:10 UTC
Joe Risalo wrote:
Orion Nex wrote:
[quote=Joe Risalo]

Yes, but there was no killing lol. It would be like a 5 year old getting an at bat against a MLB pitcher. It was about exposing people to it.

I understand what you are saying, but there were two people that wrote industrial blogs in the leadership of the corp. it had nothing to do with the roams.


That would likely be another reason for war deccing your corp.
You KB showed you were willing to fight, but sucked at it fairly badly.


Don't get me wrong, I suck at PVP, but when you put yourself out there for others to see, you become a bigger target.


Out of sight out of mind.... It actually applies to Eve.


That's what happens. People leave those corps to avoid the wardec. Without the social aspect and the assistance provided within those corps the players just leave Eve.

Kaarous Aldurald
Black Hydra Consortium.
#1369 - 2015-06-08 16:18:20 UTC  |  Edited by: Kaarous Aldurald
Orion Nex wrote:

That's what happens. People leave those corps to avoid the wardec. Without the social aspect and the assistance provided within those corps the players just leave Eve.



If the price of their sub is the removal of non consensual PvP, then it's no big loss.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Orion Nex
Pator Tech School
Minmatar Republic
#1370 - 2015-06-08 16:29:29 UTC
Kaarous Aldurald wrote:
Orion Nex wrote:

That's what happens. People leave those corps to avoid the wardec. Without the social aspect and the assistance provided within those corps the players just leave Eve.



If the price of their sub is the removal of non consensual PvP, then it's no big loss.


How would changing the mechanics of high sec war decs remove non consensual PvP?

It's one thing to war dec someone to take a bunch of POCOs, there's something tangible that the attacker is trying to obtain. Whenever the attacker is doing it solely for the lulz and it's clearly hurting NPE I'd say that's a problem.

Throughout all the corps I've been in I've seen at least two dozen war decs and none of them have netted enough resources to make the war dec itself worthwhile. Yet they still continue.

There's a reason why Marmite and the like aren't out there war decing entities that have the experience necessary to put up a fight.

I think what CODE does is perfect for the New Eden experience for high sec. War decs usually just make people stay docked up, not log in, and/or go to an NPC corp where they usually lose interest and stop playing.
Ivant Sumboodi
Science and Trade Institute
Caldari State
#1371 - 2015-06-08 16:31:24 UTC  |  Edited by: Ivant Sumboodi
[/quote]

I think what CODE does is perfect for the New Eden experience for high sec. War decs usually just make people stay docked up, not log in, and/or go to an NPC corp where they usually lose interest and stop playing.[/quote]


yarp. by the way the average population is 20k accounts these days.
Kaarous Aldurald
Black Hydra Consortium.
#1372 - 2015-06-08 16:38:46 UTC
Orion Nex wrote:

How would changing the mechanics of high sec war decs remove non consensual PvP?


The same way that "changing the mechanics" of awoxing removed non consensual PvP. In the end, there is much less non consensual PvP. That is, without exception, a bad thing.

Besides, I'd like to see your reasoning behind why wardecs, an already weak mechanic, would need to be made still weaker.

Quote:

It's one thing to war dec someone to take a bunch of POCOs, there's something tangible that the attacker is trying to obtain. Whenever the attacker is doing it solely for the lulz and it's clearly hurting NPE I'd say that's a problem.


Except that, per CCP themselves, doing it just for lulz increases net retention of new players. Those involved in PvP combat are an order of magnitude more likely to resub.

I'd say that's not only not a problem, but it's something that needs to be proliferated, since we know it has a net positive effect.


Quote:

There's a reason why Marmite and the like aren't out there war decing entities that have the experience necessary to put up a fight.


You mean like Goonswarm, one of the largest groups in the game, with some of the most experienced players, whom Marmite has had decced more often than not? Or how about when Marmite and CODE were deccing one another a while back?

Or maybe you just don't have a clue what you're talking about?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Orion Nex
Pator Tech School
Minmatar Republic
#1373 - 2015-06-08 16:41:19 UTC
Ivant Sumboodi wrote:


I think what CODE does is perfect for the New Eden experience for high sec. War decs usually just make people stay docked up, not log in, and/or go to an NPC corp where they usually lose interest and stop playing.[/quote]


yarp. by the way the average population is 20k accounts these days.[/quote]

I'm not blowing the Eve is dying horn. I've spent an obscene amount of money on CCP products. I'm a fan.

I just think you can have the greatest tutorial system ever dreamed up by a game developer, but it wouldn't matter if groups of veterans are there to stomp out their sandbox before they even understand the tools at their disposal to play in the sandbox.
Ivant Sumboodi
Science and Trade Institute
Caldari State
#1374 - 2015-06-08 16:44:49 UTC
Im not blowing the dying horn either. EVE is deader than it has been in several years, flat fact. Things don't have to live or die, they can just get really thin.

And no, "summer" isn't enough of an excuse for 20k.
Orion Nex
Pator Tech School
Minmatar Republic
#1375 - 2015-06-08 16:46:45 UTC
Kaarous Aldurald wrote:
Orion Nex wrote:

How would changing the mechanics of high sec war decs remove non consensual PvP?


The same way that "changing the mechanics" of awoxing removed non consensual PvP. In the end, there is much less non consensual PvP. That is, without exception, a bad thing.

Besides, I'd like to see your reasoning behind why wardecs, an already weak mechanic, would need to be made still weaker.

Quote:

It's one thing to war dec someone to take a bunch of POCOs, there's something tangible that the attacker is trying to obtain. Whenever the attacker is doing it solely for the lulz and it's clearly hurting NPE I'd say that's a problem.


Except that, per CCP themselves, doing it just for lulz increases net retention of new players. Those involved in PvP combat are an order of magnitude more likely to resub.

I'd say that's not only not a problem, but it's something that needs to be proliferated, since we know it has a net positive effect.


Quote:

There's a reason why Marmite and the like aren't out there war decing entities that have the experience necessary to put up a fight.


You mean like Goonswarm, one of the largest groups in the game, with some of the most experienced players, whom Marmite has had decced more often than not? Or how about when Marmite and CODE were deccing one another a while back?

Or maybe you just don't have a clue what you're talking about?


You are absolutely correct in that I don't know much relative to you about Eve. I'm just a dude that has seen the effects of the repeated war decs. I have no doubt that a group like Marmite could fight better players, they just choose not to. They'd rather troll newbros. It's a sandbox after all.

Have they not effectively nerfed the ability for people to make ISK in high sec with the changes to Industry? Why not do it more and make high sec safer for newbros? Hey, maybe I'm wrong. But I believe that player retention would go up. Players would be able to thrive and learn the game, but would likely want to seek better opportunities while understanding the risks of low and null sec.
Ivant Sumboodi
Science and Trade Institute
Caldari State
#1376 - 2015-06-08 16:49:02 UTC  |  Edited by: Ivant Sumboodi
Incursions broke the hi-sec ISK faucet. It's broke until they fix it. Industry is kind of a joke unless you're ancient.
March rabbit
Aliastra
Gallente Federation
#1377 - 2015-06-08 16:51:49 UTC
Ivant Sumboodi wrote:
And no, "summer" isn't enough of an excuse for 20k.

It depends of who you are talking with.... Some people always find reason why in this particular time there should be low number of players active.

The Mittani: "the inappropriate drunked joke"

Kaarous Aldurald
Black Hydra Consortium.
#1378 - 2015-06-08 16:54:13 UTC
Orion Nex wrote:

You are absolutely correct in that I don't know much relative to you about Eve. I'm just a dude that has seen the effects of the repeated war decs.


And I'm telling you that your anecdotes don't mean a thing compared to what CCP has told us about the matter.


Quote:

Have they not effectively nerfed the ability for people to make ISK in high sec with the changes to Industry?


Nope. Highsec is, beyond the rest of the game combined, the largest point of "creation" on that delightful dotted map they gave us some time ago.

Quote:

Why not do it more and make high sec safer for newbros?


If you make "highsec" less than two dozen systems, sure.


Quote:

Hey, maybe I'm wrong. But I believe that player retention would go up.


You are wrong. Space violence is directly correlated with increased retention. That's not up for debate.

Quote:

Players would be able to thrive and learn the game, but would likely want to seek better opportunities while understanding the risks of low and null sec.


That's what highsec has been for the past decade. It doesn't work.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#1379 - 2015-06-08 17:00:17 UTC
Okay so people keep confusing wardec with "non consensual PVP". It is not non consensual PVP it is a change in the security status for a single corporation.

hat CODE does with high sec ganking is non consensual PVP. Wardes are a for of sec status change. setting the EVE Online criminal system to 0.0 sec criminal settings. In other words wardecs remove penalties from criminal activity making high sec PVP less harsh.

EVE is supposed to be harsh, why make it so easy on criminals?
Kaarous Aldurald
Black Hydra Consortium.
#1380 - 2015-06-08 17:11:07 UTC
Aza Ebanu wrote:
Okay so people keep confusing wardec with "non consensual PVP". It is not non consensual PVP it is a change in the security status for a single corporation.


One that they did not agree to. Or, put a different way, they did not consent to.

Quote:

EVE is supposed to be harsh, why make it so easy on criminals?


Because wars are not criminal activity. They are lawful activity.

Also because everyone is supposed to die, and no one is supposed to be exempt. Ships getting blown up turns the wheels of the economy.

Further, because wars act as a much needed isk sink.

Still further, whether you like it or not, highsec PvP combat is pretty much the only thing in highsec left with such restrictions and punishments on their playstyle. Yours certainly has none, now that standings have been decoupled from station use. Thus, we are enabled to be the risk that is lacking from your otherwise easymode playstyle(s).

We are what makes EVE harsh.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.