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Broken War Mechanics

Author
Aitena
Singularity Expedition Services
Singularity Syndicate
#1 - 2011-12-29 01:45:09 UTC  |  Edited by: Aitena
Hello all,

My alliance and several others we are affiliated with have been at war with a small group of individuals for some time now. I don't want to get into the specifics of this, as this thread is meant to discuss CCP policy, not the war itself.

The group we are at war with uses the legitimate tactic of corp jumping in an effort to gank our members in hisec. This is all fine and good, and as far as I have seen (some of my alliance members claim otherwise but I can't personally verify their complaints), they have abided by the rules set down by CCP - there must be a session timer change between corp jumping and engaging, etc.

The problem that I see is that the three (four?) corps that are involved in this have, between them, at least four wars going on simultaneously. Also, the corps involved are all effectively the same entity, with a holding CEO in each.

I quote from evelopedia:

Quote:
The war declaration fee must be in the Master Wallet of the corp wallet. Note: A corporation can only issue a maximum of 3 wardecs, an Alliance has no such limit.


These people are skirting around the wardec fee policy by using multiple corps to wardec at the same time. This allows them to effectively permadec 4+ alliances/corporations for minimal cost, and, while acting like an alliance, cannot be retaliated against like they could normally due to the mechanics of corpjumping.

Essentially, my issues are as follows:


  • The current mechanics allow for the subversion of the wardec cost at a tactical advantage for the people making the wardec (being able to jump corps in order to initiate combat).
  • Corpjumping allows for a completely aggressive war, with no opportunity for the defender to retaliate on even terms. The argument that the aggressed alliance can simply create their own puppet corps/alliances to fight this tactic defensively is flawed, as Alliance-hopping to avoid war is pointless, as it is a simple matter for the aggressor to use one of their puppet corporations to wardec the new corporation/alliance, again at minimal cost.
  • Wardeccing all the offending corps is also futile, as they can simply create new ones, and because not all of the aggressed corporations would be able to wardec the offenders due to scaling costs.
  • The current mechanics allow for this important restriction on a corporations' wardecs "A corporation can only issue a maximum of 3 wardecs, an Alliance has no such limit." to be lifted completely.


Resolved: Something in this system must change (vague resolution, but true).

And a note to the forum trolls - this is not, and will not be a whine post. I will ignore people accusing me of whining, as all of this is current CCP policy and everyone involved is abiding by it. I argue that the policy needs to be changed, but I accept the challenges of this broken mechanic until it is fixed.

Edited to reflect CCP policy more accurately.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#2 - 2011-12-29 01:50:48 UTC  |  Edited by: Vimsy Vortis
Alliance hopping to avoid war is not considered an exploit. Just thought I should clear that up.
Aitena
Singularity Expedition Services
Singularity Syndicate
#3 - 2011-12-29 01:51:49 UTC  |  Edited by: Aitena
Vimsy Vortis wrote:
Alliance hopping to avoid war is not an exploit.


I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2011-12-29 02:05:39 UTC  |  Edited by: Vimsy Vortis
I don't have a link for you but a GM made a thread regarding the change in policy several months ago.

Also please remember that every time the corp declares war on someone it costs them money, and with each aggressive war declared against the target aliance the cost to declare war against that alliance is increased by 50 million. So to declare war against an alliance with 3 corporations costs 50 for the first corp 100 for the second and 150 for the third, totalling 300 million isk for a single war. If each corp has its maximum number of normal aggressive war slots filled (sometimes you can end up with aggressive wars in exccess of the limit because of corps dropping from their alliances) and that those wars are also against alliances (they may not be though) each corp is paying an additional 250 million per week. So that entire setup running with 3 corps costs 1.05 billion isk per week.

It costs less than that to form an alliance.

It's not actually a smart or cost effective way to operate, they'd be better of just forming an alliance
Aitena
Singularity Expedition Services
Singularity Syndicate
#5 - 2011-12-29 02:10:38 UTC  |  Edited by: Aitena
Vimsy Vortis wrote:
I don't have a link for you but a GM made a thread regarding the change in policy several months ago.

Also please remember that every time the corp declares war on someone it costs them money, and with each aggressive war declared against the target aliance the cost to declare war against that alliance is increased by 50 million. So to declare war against an alliance with 3 corporations costs 50 for the first corp 100 for the second and 150 for the third, totalling 300 million isk for a single war. If each corp has its maximum number of normal aggressive war slots filled (sometimes you can end up with aggressive wars in exccess of the limit because of corps dropping from their alliances) and that those wars are also against alliances (they may not be though) each corp is paying an additional 250 million per week. So that entire setup running with 3 corps costs 1.05 billion isk per week.

It costs less than that to form an alliance.

It's not actually a smart or cost effective way to operate, they'd be better of just forming an alliance



This isn't what is happening though. Each corporation is declaring war on one or two different alliances/corps - none of them are declaring war on the same alliance. So in the hypothetical case of them wardeccing two alliances each, they are declaring war on six alliances for the total of 300 million per week.

And remember, they are doing this without the drawback of being able to be targeted by all of these alliances at the same time. They are untouchable except on their own terms.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2011-12-29 02:27:28 UTC
In that case my suggestion to you is to declare war on all of their corps and beat the snot out of them because what they are doing is not unusual and this is not an area in which CCP is likely to ever do anything to help you.
Aitena
Singularity Expedition Services
Singularity Syndicate
#7 - 2011-12-29 02:45:08 UTC
Vimsy Vortis wrote:
In that case my suggestion to you is to declare war on all of their corps and beat the snot out of them because what they are doing is not unusual and this is not an area in which CCP is likely to ever do anything to help you.


My problem isn't our current situation. That's fine - I'm just concerned that the mechanic is *broken* and contradictory.
Smiling Menace
The Scope
Gallente Federation
#8 - 2011-12-29 04:33:12 UTC  |  Edited by: Smiling Menace
I didn't understand what you were getting at with this thread initially but I think I understand it now.

The corps are declaring war on alliances using different corps then all corp jumping to one specific corp to fight with only 1 alliance at a time thus rendering the other alliances with nothing to shoot at until it's their turn on the merry-go-round.

It's a perfectly legal tactic and there's very little you can do about it.

Eve players are a devious bunch and will always find ways of fighting on their terms. Quite a sensible outlook really.
Aitena
Singularity Expedition Services
Singularity Syndicate
#9 - 2011-12-29 04:54:04 UTC
Smiling Menace wrote:
I didn't understand what you were getting at with this thread initially but I think I understand it now.

The corps are declaring war on alliances using different corps then all corp jumping to one specific corp to fight with only 1 alliance at a time thus rendering the other alliances with nothing to shoot at until it's their turn on the merry-go-round.

It's a perfectly legal tactic and there's very little you can do about it.

Eve players are a devious bunch and will always find ways of fighting on their terms. Quite a sensible outlook really.


I'm not doubting that it's legal - I'm arguing that that is the PROBLEM.
Dradius Calvantia
Lip Shords
#10 - 2011-12-29 05:47:31 UTC
One really good reason to no longer live in High Sec.

Move to Null and shoot who ever you damn well please.
Aitena
Singularity Expedition Services
Singularity Syndicate
#11 - 2011-12-29 06:05:51 UTC
Dradius Calvantia wrote:
One really good reason to no longer live in High Sec.

Move to Null and shoot who ever you damn well please.


We don't live in highsec, we enjoy the WH life. This war isn't too bad for me, but it is very annoying, and some of the other alliances have it worse.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#12 - 2011-12-29 08:17:27 UTC  |  Edited by: Deen Wispa
Smiling Menace wrote:
I didn't understand what you were getting at with this thread initially but I think I understand it now.

The corps are declaring war on alliances using different corps then all corp jumping to one specific corp to fight with only 1 alliance at a time thus rendering the other alliances with nothing to shoot at until it's their turn on the merry-go-round.

It's a perfectly legal tactic and there's very little you can do about it.

Eve players are a devious bunch and will always find ways of fighting on their terms. Quite a sensible outlook really.


Well certainly it is a sensible outlook should you take that approach. It happened to an alliance I belonged to as well and it really is more of a nuisance than anything else.

OP- As it stands now, I don't believe there is anything you can do. Petitioning won't do much if anything. The alliances can certainly reissue the dec and just beat the snot out of these tards (Instant Reaction Corp?) and hope that they don't form a 5th holding corp.

Eve is a game that tends to reward the aggressor. So as the old saying goes, your best defense is a good offense.

I'm sure you'd prefer to be left in peace but sadly this will happen if you play EVE long enough. Best to go on the offense at this point rather than just stand back and have one member after another start leaving.

High Five. Yeah! C'est La Eve .

Aitena
Singularity Expedition Services
Singularity Syndicate
#13 - 2011-12-29 08:50:01 UTC  |  Edited by: Aitena
I get the feeling that people don't really understand my complaint. Let me try to state it more clearly:

On the one hand, CCP's policy is that: corporations are limited to three wardecs. Alliances are not limited to three wardecs, but get charged more for making additional wardecs. The corollary to this is that EVERYONE in an alliance is attackable when they issue a wardec. EVERYONE in a corp is also attackable when they issue a wardec, but there are many less members in them.

What this group does BREAKS this balance. They get the benefit of being "untouchable" by corpjumping. They get the benefit of issuing as many wardecs as they want. They also get the benefit of lower wardec costs, since corporations pay less to wardec other corporations. Finally (though this is not part of my main argument), this gives a VERY small group of players (roughly five, not counting alts) disproportionate influence over hundreds of players.

This is my issue with the current policy on corpjumping. It breaks the built-in balancing that keeps griefers from deccing every corp and alliance under the sun.

And believe you me, we have gone on the offensive. These guys just log off or jump corps when they know they are dealing with an organized gang. They won't even engage in even numbers without neutral repping. And you know what? That's fine by me. That's part of EVE and I get that. That doesn't mean that this PARTICULAR mechanic isn't broken.
Marduk Nibiru
Chaos Delivery Systems
#14 - 2011-12-29 09:05:43 UTC
Aitena wrote:
Vimsy Vortis wrote:
Alliance hopping to avoid war is not an exploit.


I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost.


1) Wardecing an alliance costs a lot.
2) You don't stay in the alliance. You hop into the alliance, the alliance gets the war, you leave....now free of wardec. Rinse and repeat until your aggressors get tired of constantly trying to wardec you to no avail.

It's a really stupid, wuss thing to do, but no more so than those you're dealing with.

You could also simply move into low or null where anyone that wants to fight you will HAVE to make themselves available for return combat....corp hopping be damned. You may find in fact that the less BS mechanics and CONCORD crap going on, the more enjoyable the game....even for carebears.
Marduk Nibiru
Chaos Delivery Systems
#15 - 2011-12-29 09:14:03 UTC  |  Edited by: Marduk Nibiru
Aitena wrote:
I get the feeling that people don't really understand my complaint. Let me try to state it more clearly:

On the one hand, CCP's policy is that: corporations are limited to three wardecs. Alliances are not limited to three wardecs, but get charged more for making additional wardecs. The corollary to this is that EVERYONE in an alliance is attackable when they issue a wardec. EVERYONE in a corp is also attackable when they issue a wardec, but there are many less members in them.

What this group does BREAKS this balance. They get the benefit of being "untouchable" by corpjumping. They get the benefit of issuing as many wardecs as they want. They also get the benefit of lower wardec costs, since corporations pay less to wardec other corporations. Finally (though this is not part of my main argument), this gives a VERY small group of players (roughly five, not counting alts) disproportionate influence over hundreds of players.

This is my issue with the current policy on corpjumping. It breaks the built-in balancing that keeps griefers from deccing every corp and alliance under the sun.

And believe you me, we have gone on the offensive. These guys just log off or jump corps when they know they are dealing with an organized gang. They won't even engage in even numbers without neutral repping. And you know what? That's fine by me. That's part of EVE and I get that. That doesn't mean that this PARTICULAR mechanic isn't broken.


What you really need to do is get a SPY into the mix. A system like you're talking about would require its members to have some rather high level access across the board or they wouldn't be able to jump corps so readily. They'd have to wait for directors to log on and crap.

You might look for a character in each corp that keeps logging in and out. If you note this happening while different toons jump corp you could try reporting it. A stupid, nasty thing to do for sure....but it's a violation of EULA to share accounts. Forcing them to obey THAT rule would be very inconvenient. Of course, this assumes you're not dealing with a single player.

In other words, they're either breaking the EULA or being stupid....or both. You could take advantage of that. A SPY in their network could probably wreak a lot of havoc.

Have fun!
Aitena
Singularity Expedition Services
Singularity Syndicate
#16 - 2011-12-29 09:17:55 UTC  |  Edited by: Aitena
Marduk Nibiru wrote:
Aitena wrote:
Vimsy Vortis wrote:
Alliance hopping to avoid war is not an exploit.


I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost.


1) Wardecing an alliance costs a lot.
2) You don't stay in the alliance. You hop into the alliance, the alliance gets the war, you leave....now free of wardec. Rinse and repeat until your aggressors get tired of constantly trying to wardec you to no avail.

It's a really stupid, wuss thing to do, but no more so than those you're dealing with.

You could also simply move into low or null where anyone that wants to fight you will HAVE to make themselves available for return combat....corp hopping be damned. You may find in fact that the less BS mechanics and CONCORD crap going on, the more enjoyable the game....even for carebears.


You haven't read the whole thread, but I'll address your comments here.

1., Wardeccing an alliance costs about 30 minutes of incursion running. (an hour if you're not running with a shiny fleet).
2., The problem isn't that they're deccing us. We're fine, we can handle ourselves, we're not carebears. The problem is that they're able to wardec essentially as many corps/alliances as they want for no cost, while being able to completely remove themselves from the possibility of retaliation through corpjumping. Read my post above this one and you'll see a more succinct version of what I'm trying to say.

Edit: you ninja'd me, and thanks for reading through the rest! :-)
GenesisMike
Viziam
Amarr Empire
#17 - 2011-12-29 10:44:58 UTC
This kind of stuff does need to be looked at by CCP. The fact that people can corp jump and therefore change the ability of the dec'd group to retaliate voids the point of war in eve. Bottom line is if you war dec people you should be just as open to combat as they are. If you corp jump then there should be an impact on your availability to take place in other wars. Something like limiting the amount of decs a player can take part in during a given time period. Possibly if you corp jump once in a 5 day period then you cannot do so again and gain access to active wars in the other corps you are moving into. Needs refinement but might slow down nonsense such as that.

I always get a laugh out of people that say you should just "Go on the offensive" if they read the OP they would understand that is not the problem. You are not asking CCP to let you be invulnerable just make it so that if they land on grid and attack you today, they cant just corp jump and be free of you tomorrow then rinse and repeat. If we want Eve to be as tangible a sandbox as we really say then the griefers need to stop whining and be ready to actually fight and not just gank.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#18 - 2011-12-29 15:55:26 UTC  |  Edited by: Vimsy Vortis
Aitena wrote:
That doesn't mean that this PARTICULAR mechanic isn't broken.

The mechanic itself isn't actually broken. All they are doing is leaving a corp and joining another one which is perfectly legitimate and totally normal as there is no timer for leaving or joining corporations if you do not have roles, there are no other game mechanics involved.

Exactly what would you like them to not be able to do? Should people not be able to leave or join corporations while they are at war, or perhaps wars should follow people around for some time after they leave a corporation that is at war? Solutions like that are often proposed and would solve your problem but would have consequences that people often don't consider.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#19 - 2011-12-29 16:40:28 UTC
The wardec "rules" shouldn't be understood as game policies. They are simply game mechanics which can be followed, worked around, or avoided.

Compare this to, say, cynosural fields. The "rule" says you need two people in order to move a capital ship. However you can easily use an alternate character to do it without help. And nobody thinks that's broken.
Cameron Freerunner
Republic Military School
Minmatar Republic
#20 - 2011-12-29 16:57:48 UTC
The wardec rules thread is still running around. I think it's in the general discussions subforum. Bottom line, whether or not it's broken, they aren't changing anything right away, but they are thinking through the problem to develop a new wardec system. I'm still a little confused as to what exactly your war targets are doing, but I'm curious why you aren't also doing something similar. Decshields are now also a valid counter wardec tactic. Using alts, you can easily raise the fees necessary to wardec you. Its simple.

Alt 1 learns corp management 1. He starts corp. Alt 2 starts a second corp. Alt 2 decs Alt 1 corp. Once the war goes live, Alt 1 corp joins your alliance. The alliance takes on the wardec. Repeat 20 times. 20 x 50million is 1 billion per week wardec maintenance fee vs. your alliance. Just decide how high you want the number to go. (There are many tricks you can use here to make things even easier; I'll let you do the testing. Hint: free alts) They get a free ride at the old dec price until their current paid period ends, at which point they get a new bill for the new amount. Just set up the cycle of wars so that they start approximately 24hrs or more after the day of the week on which the war target's wardec refreshes. Make sure to pay your initial two weeks up front (the first charge is deducted when you activate the war, the second when you open up your bill portion of the wallet right away and manually pay the second week in advance). You get two weeks of wardec shield pricing at the alliance level for the lowest possible wardec fees (corp vs corp). A few days before the two weeks are up, repeat the process. 20 wars handled like this will cost you 40 million (2mil per dec) and cost them 1 billion.

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