These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Social Corps

First post First post
Author
Omar Alharazaad
New Eden Tech Support
#821 - 2015-06-06 21:33:31 UTC
You guys do know that Lucas doesn't argue because he cares, right?
He argues because he enjoys arguing.

Come hell or high water, this sick world will know I was here.

Kaarous Aldurald
Black Hydra Consortium.
#822 - 2015-06-06 21:37:29 UTC
Omar Alharazaad wrote:
You guys do know that Lucas doesn't argue because he cares, right?
He argues because he enjoys arguing.


I suppose that would explain his numerous, self contradictory claims on several occasions. No cogent human being could actually believe a lot of the stuff that he writes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcanis
Vanishing Point.
The Initiative.
#823 - 2015-06-06 21:50:03 UTC
Kaarous Aldurald wrote:
Omar Alharazaad wrote:
You guys do know that Lucas doesn't argue because he cares, right?
He argues because he enjoys arguing.


I suppose that would explain his numerous, self contradictory claims on several occasions. No cogent human being could actually believe a lot of the stuff that he writes.


Oh man I guess it's time someone explained people to you

You're probably going to want to sit down for this, because it's pretty disappointing stuff.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#824 - 2015-06-06 22:38:48 UTC
Quote:


And as per CCP themselves, EVE Online is a PvP game. Not some of the time, not when you feel like it, always.


The presence of restrictions in rookie systems and the existence of CONCORD belies your assertion. PvP is an option, even a commin one, but not the only one, and not one that was meant 24/7/365 everywhere. Otherwise there would be no security distinctions.


Quote:

Ah yes, because trying to kill other players in a PvP game makes them a "greifer", right?


When you pad your kills with people in ships you know have no chance you're gutter trash. When you use bumping to tackle someone without proper aggression mechanics your a coward, too afraid to face expected consequence for desired action. Do all of these and more? then yes, the title of griefer applies.

Quote:

Just like it's up to the real players to call you out on your bullshit when you try and cling to a status quo that decisively hurts player retention for your own selfish benefit.
Try again, carebear.


And this coming from a guy who has caused untold numbers to leave the game since they can't establish a foundation and whenever they try they are wardecced into station to save what little they've obtained so far. You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.
March rabbit
Aliastra
Gallente Federation
#825 - 2015-06-06 22:54:31 UTC
Lan Wang wrote:
Sibyyl wrote:

Lucas Kell wrote:
Except it's not, since it's only your opinion that highsec has gotten safer. People like you and Feyd spew all this rubbish about highsec, actively refusing the acknowledge all of the buffs you've received and stating that because you've disregarded those buffs that there must be a net gain to safety. When I started, I didn't have to worry about half the stuff people now have to look out for every time they do anything in highsec. It's not safer now, the sources of risk are simply more varied and significantly more common.


"Except it's not" and "rubbish" are fine things to say I guess, but none of it makes a cogent argument. I haven't seen you post a crisp list of "buffs" in opposition to the list Feyd has provided. Until you do, it seems like all you have to wave around is your opinion.

What you have to personally worry about, and the things you see when looking around are anecdotes. The plural of anecdotes is not fact.



amen, lucas's opinion is 100% biased 24/7

Sibyyl said so Attention

The Mittani: "the inappropriate drunked joke"

Zappity
New Eden Tank Testing Services
#826 - 2015-06-06 22:56:35 UTC
Urziel99 wrote:
You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.

I have no barrow to push in this argument but I thought that recent data suggested this was not true. Didn't CCP show that new players were more likely to hang around if they lost their ships? Maybe I am remembering wrong.

Zappity's Adventures for a taste of lowsec and nullsec.

March rabbit
Aliastra
Gallente Federation
#827 - 2015-06-06 23:08:45 UTC
Zappity wrote:
Urziel99 wrote:
You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.

I have no barrow to push in this argument but I thought that recent data suggested this was not true. Didn't CCP show that new players were more likely to hang around if they lost their ships? Maybe I am remembering wrong.

You are wrong. They only said that there is some correlation between losing ships and staying in the game. Some weak minds (you seen them here) immediately decided that unless someone loses his ship he WILL leave the game. Statistics is hard....

The Mittani: "the inappropriate drunked joke"

Zappity
New Eden Tank Testing Services
#828 - 2015-06-06 23:11:58 UTC  |  Edited by: Zappity
March rabbit wrote:
Zappity wrote:
Urziel99 wrote:
You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.

I have no barrow to push in this argument but I thought that recent data suggested this was not true. Didn't CCP show that new players were more likely to hang around if they lost their ships? Maybe I am remembering wrong.

You are wrong. They only said that there is some correlation between losing ships and staying in the game. Some weak minds (you seen them here) immediately decided that unless someone loses his ship he WILL leave the game. Statistics is hard....

Ah, OK. I would love to see some actual data. But I guess I'm not alone in that!

Zappity's Adventures for a taste of lowsec and nullsec.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#829 - 2015-06-06 23:21:08 UTC
Urziel99 wrote:
Quote:

And as per CCP themselves, EVE Online is a PvP game. Not some of the time, not when you feel like it, always.


The presence of restrictions in rookie systems and the existence of CONCORD belies your assertion. PvP is an option, even a commin one, but not the only one, and not one that was meant 24/7/365 everywhere. Otherwise there would be no security distinctions.

This is one issue that has been discussed a lot lately and it isn't his assertion, it's CCPs. It comes directly from the New Player FAQ.

Section 7, page 22:
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment
.

That doesn't only mean simple combat, but it's not the assertion of anyone other than CCP that the game is a fulltime pvp environment as its essential core concept.

Urziel99 wrote:
Quote:

Just like it's up to the real players to call you out on your bullshit when you try and cling to a status quo that decisively hurts player retention for your own selfish benefit.
Try again, carebear.


And this coming from a guy who has caused untold numbers to leave the game since they can't establish a foundation and whenever they try they are wardecced into station to save what little they've obtained so far. You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.

This one also, has been directly countered by CCP Rise as they've actively tried to establish a link along the lines being expressed here.

CCP Rise wrote:
We have tried to validate the myth that griefing has a pronounced affect on new players - we have failed.


That obviously relates only to new players and not all players, so the data presented at FanFest this year added more to it, and the results are not what most people think:

http://puu.sh/if7QP/b08dde7761.jpg

It's also been stated by CCP that isolating people away from the sandbox is contrary to what they would like to accomplish and that they know this is what happens to a large number of players that leave the game.
Kaarous Aldurald
Black Hydra Consortium.
#830 - 2015-06-06 23:25:52 UTC
Urziel99 wrote:

And this coming from a guy who has caused untold numbers to leave the game since they can't establish a foundation and whenever they try they are wardecced into station to save what little they've obtained so far. You and your pals like James 315 have cost CCP more subs then I and my ilk ever could.


Literally, nope.

Try again, carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#831 - 2015-06-06 23:28:56 UTC
Sibyyl wrote:
Lucas Kell wrote:
Except it's not, since it's only your opinion that highsec has gotten safer. People like you and Feyd spew all this rubbish about highsec, actively refusing the acknowledge all of the buffs you've received and stating that because you've disregarded those buffs that there must be a net gain to safety. When I started, I didn't have to worry about half the stuff people now have to look out for every time they do anything in highsec. It's not safer now, the sources of risk are simply more varied and significantly more common.
"Except it's not" and "rubbish" are fine things to say I guess, but none of it makes a cogent argument. I haven't seen you post a crisp list of "buffs" in opposition to the list Feyd has provided. Until you do, it seems like all you have to wave around is your opinion.

What you have to personally worry about, and the things you see when looking around are anecdotes. The plural of anecdotes is not fact.
Multiple have been listed in this very thread! Not least of which there's the orca fleet hangar changes which prevented them from having an unscannable no-drop bay and the war changes which meant that corps can dec hundreds of corps at a time. Feyd has posted his list multiple times over the last few months and people have repeatedly posted lists of buffs to pvpers and nerfs to safety. It's not my fault if he, his ilk and now supposedly you choose to filter out hundreds of posts.

As for the anecdotes, they are still valid. Beyond mechanical changes, there are behavioural changes which have to be included. As games progress people refine how they play and find better ways to do things which alter the balance of existing mechanics. That's why things like drone assist mechanics which were fine for a very long time were changed, because people found more effective ways to use them to attack other players. In the same way, as time has progressed, more effective ways have been found to use less assets and effort to attack players in highsec, so even if no mechanics were changed, there level of safety has gradually decreased as the effectiveness of the techniques has increased. Of course that does work both ways, it's just tended towards favouring aggressors.

All of that aside, high sec is supposed to be safer than any other area of space. How people can actively refuse to leave highsec yet whine about safety is beyond me. It's like going to a swimming pool and complaining that it's wet.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#832 - 2015-06-06 23:34:25 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
Urziel99 wrote:
Try again. I pay CCP to participate in a sandbox.
And as per CCP themselves, EVE Online is a PvP game. Not some of the time, not when you feel like it, always.
PvP is not limited to pew pew. When CCP say "EVE is a PvP game", what they don;t mean is "EVE is all about shooting and getting shot". That's the distinction you repeatedly fail to acknowledge.

Kaarous Aldurald wrote:
Ah yes, because trying to kill other players in a PvP game makes them a "greifer", right?
Nope, but the type of people who actively refuse to leave highsec and repeatedly attack the weakest possible targets are generally griefers doing it for "the tears". That's allowed by CCP, so it's fair enough, but that doesn't change what those players are or why they do it.

Kaarous Aldurald wrote:
Just like it's up to the real players to call you out on your bullshit when you try and cling to a status quo that decisively hurts player retention for your own selfish benefit.
Lol, "real players". The guys that hang out in the safety of higsec ganking noobs? Real challenging gameplay there.

Omar Alharazaad wrote:
You guys do know that Lucas doesn't argue because he cares, right?
He argues because he enjoys arguing.
Mostly true. While I don't "care" as such, I do believe that players like Kaarous and Feyd are as bad as the hardcore carebears, simply in the opposite direction, and I do believe in maintaining a level of balance within EVE. I'd not advocate the removal of risk and combat from highsec, but neither would I advocate the removal of the safety mechanics highsec is designed around. In this particular case I'm strongly in favour of the social mechanics as I believe it gives players more choice when looking for ways into fresh content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#833 - 2015-06-06 23:38:48 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
Feyd has posted his list multiple times over the last few months and people have repeatedly posted lists of buffs to pvpers and nerfs to safety.

This is not the case Lucas as far as I can remember.

I don't play in highsec and for the most part I try to keep an open mind in these discussions and base my views as much on verifiable data/facts as much as possible. So I've often looked out for counter lists and I may have missed them, but I can't recall seeing them (and I'm not filtering them out, I just haven't seen them).
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#834 - 2015-06-06 23:48:35 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
Kaarous Aldurald wrote:
Urziel99 wrote:
Try again. I pay CCP to participate in a sandbox.
And as per CCP themselves, EVE Online is a PvP game. Not some of the time, not when you feel like it, always.
PvP is not limited to pew pew. When CCP say "EVE is a PvP game", what they don;t mean is "EVE is all about shooting and getting shot". That's the distinction you repeatedly fail to acknowledge.

Actually, it might be more we the players that acknowledge the additional dimensions to pvp.

From the same New Player FAQ, right after the declaration that eve is a fulltime pvp in a sandbox environment:

CCP wrote:
7.1 WHAT FORM DOES PVP TAKE IN EVE?
There are various ways that players can engage with others in EVE. Simple
combat is one of the most common forms of PvP; ranging from a one-on-one
fight between frigates or cruisers to a massive fleet battle with battleships,
dreadnoughts, carriers or even titans, with hundreds or thousands of pilots
involved. Then there is Factional Warfare and Duelling as mentioned previously.
There are a variety of ways to make your way in EVE if you wish to concentrate
on PvP; you can be a pirate – preying on pilots on popular trade routes or taking
part in ‘gate camps’, where you lie in wait for pilots who jump from system
to system. Maybe you’d prefer to become a bounty hunter; tracking down
other pilots for a rich reward or the simple glory of the kill. Or even become
a renowned fleet commander; directing the actions of hundreds of other pilots
in one of the massed battles mentioned earlier. The choice, as with all things in
EVE, is yours.


So CCP seem to think it's primarily focused on combat and it wouldn't be wrong to accept that based on the available information, but most of us acknowledge that is a limited view.
Lucas Kell
Solitude Trading
S.N.O.T.
#835 - 2015-06-06 23:58:47 UTC  |  Edited by: Lucas Kell
Scipio Artelius wrote:
Lucas Kell wrote:
Feyd has posted his list multiple times over the last few months and people have repeatedly posted lists of buffs to pvpers and nerfs to safety.
This is not the case Lucas as far as I can remember.

I don't play in highsec and for the most part I try to keep an open mind in these discussions and base my views as much on verifiable data/facts as much as possible. So I've often looked out for counter lists and I may have missed them, but I can't recall seeing them (and I'm not filtering them out, I just haven't seen them).
Well look again, they've been there. I just listed 2 in the rest of the post you quoted this from. Did you notice those?

Scipio Artelius wrote:
[Actually, it might be more we the players that acknowledge the additional dimensions to pvp.

From the same New Player FAQ, right after the declaration that eve is a fulltime pvp in a sandbox environment:
CCP *truncated* wrote:
Simple combat is one of the most common forms of PvP


So CCP seem to think it's primarily focused on combat and it wouldn't be wrong to accept that based on the available information from CCP, but most of us acknowledge that is a limited view.
It states the most common, which I would agree with. Across the whole game, the most common form of PvP is combat, but that certainly doesn't mean that every aspect of the game is open to that form of PvP which is the argument going on here.

Players like Kaarous want NPC corps gone (or players in them punished to such a degree they have to leave them) and people forced to pew pew when others want them to regardless of whether or not they want to. The game simply isn't designed that way. There are multiple ways to avoid all (like staying docked and trading) or most (like being in an NPC corp in high sec) forms of pew pew PvP, and those are designed to give people a playstyle choice. Removing that choice doesn't improve the game, and quite honestly, I don't think the players suggesting it really think it will. What they want is more and easier targets to shoot. When they get on their high horse and claim it's the "carebears" being selfish, it truly is laughable.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#836 - 2015-06-07 00:06:21 UTC
Lucas Kell wrote:

Players like Kaarous want NPC corps gone (or players in them punished to such a degree they have to leave them) and people forced to pew pew when others want them to regardless of whether or not they want to.


Don't put words in my mouth, you yammering monkey.

I want NPC corps to not be the obvious better choice in highsec(you know, that thing called game balance?). I want players who come to EVE to not feel forced to chew on rocks for months. I want highsec conflict proliferated, incentivized and encouraged(as opposed to stifled and punished like now), since we have conclusive data that shows conflict drives better player retention.

Does that mean the maladjusted parasites in the game won't be happy? You betcha, but they're bad for the game anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#837 - 2015-06-07 00:11:42 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
Scipio Artelius wrote:
Lucas Kell wrote:
Feyd has posted his list multiple times over the last few months and people have repeatedly posted lists of buffs to pvpers and nerfs to safety.
This is not the case Lucas as far as I can remember.

I don't play in highsec and for the most part I try to keep an open mind in these discussions and base my views as much on verifiable data/facts as much as possible. So I've often looked out for counter lists and I may have missed them, but I can't recall seeing them (and I'm not filtering them out, I just haven't seen them).
Well look again, they've been there. I just listed 2 in the rest of the post you quoted this from. Did you notice those?

Yes I noticed those.

That's different to "people have repeatedly posted lists of buffs to pvpers and nerfs to safety".

I have looked. It just isn't the case as far as I have seen. I may be totally blind, but if it has been so repeatedly posted, any chance you can link me to a list of buffs that's been posted?
Lucas Kell
Solitude Trading
S.N.O.T.
#838 - 2015-06-07 00:16:22 UTC
Kaarous Aldurald wrote:
I want NPC corps to not be the obvious better choice in highsec(you know, that thing called game balance?).
They aren't. Op success.

Kaarous Aldurald wrote:
I want players who come to EVE to not feel forced to chew on rocks for months.
They aren't. Op success.

Kaarous Aldurald wrote:
I want highsec conflict proliferated, incentivized and encouraged(as opposed to stifled and punished like now),
It's not stifled and punished, and forceing more noobies to be shot won't incentivie conflict, it just drives easy kills for people like you. You want incentivised PvP? Then they should scrap war decs and replace them with mechanics which reward PvP players when they attack stronger targets, rather than the current system which rewards picking the weakest targets and give real reasons for people wanting to choose it beyond "tears".

Kaarous Aldurald wrote:
since we have conclusive data that shows conflict drives better player retention.
No we don't . What we have is a couple of vague slides which amount to "inconclusive" and players like you flying into wild assumptions based primarily on wishful thinking. This isn;t the first set of statistics from fanfest you've repeatedly misrepresented either, this is becoming quite the pattern.

Kaarous Aldurald wrote:
but they're bad for the game anyway
Hey pot, meet kettle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#839 - 2015-06-07 00:24:12 UTC
Lucas Kell wrote:
and forceing more noobies to be shot won't incentivie conflict, it just drives easy kills for people like you.


Still with the strawman. I guess you don't have anything left, given that your narrative is in shreds by now.

Do you carebears ever get any new lines, or have they not updated your playbook lately? CCP has invalidated that bullshit by now. Turns out, even if newbies just get blapped by the likes of me, or Marmite, or Forsaken, or whomever...

They are STILL more likely to resub than people who chew on rocks all day.

So even if you stick out your lower lip and pout about the "girefers" being allowed to shoot at more people, it's still better for the game in the long run than what you parasites want.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#840 - 2015-06-07 00:26:05 UTC  |  Edited by: Lucas Kell
Scipio is the best, and obviously everything he says is undeniable fact. Changes which improve ganking are not buffs to ganking, FACT. GO SPACE WOW GO!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.