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8 Turret Syndrome and Missile Boat fitting problems

Author
Sigras
Conglomo
#21 - 2015-06-06 08:09:38 UTC
Kione Keikira wrote:
Sigras wrote:
You realize that some ships are designed with certain roles in mind right? One of those roles is "fleet combat ship".

Not all ships have to be good at all roles; do you also complain that the guardian is a terrible solo PvP boat?

I could understand your gripe if there were no battleships that were good at small gang PvP but that simply isnt the case...

Do you want to fly a hybrid boat with a utility high? try the Hyperion
Are drones more your speed? the Armageddon and Dominix have you covered.
How about missiles? Well the Raven and Typhoon are your girls
Want a projectile boat but still need utility highs? check out the Tempest
We even have a laser boat to suit your needs if you're having a Nightmare...

I understand that you like to solo/small gang PvP, and I respect that, but you have plenty of Battleships to choose from with utility highs. Every ship in the game doesnt need to be tailored to fit your needs.

There is one glaring problem with that though, not everyone has trained all the racial Battleship skills with appropriate support skills due to the sheer number of SP needed for them . A Caldari pilot is limited to the Raven, an Amarr pilot limited to the Armageddon and it also sucks that the faction versions aren't in a great place. You make a good point, but unless a really gimmicky and greatly sub optimal fit is used there just aren't other options for those 2 races. Caldari has a support battleship and Amarr has 2 ships afflicted by 8 turret syndrome which forces you to either go for a pirate BS or fly the same ship each time.

Let me get this straight... Your complaint is that ONLY 1/3 of the battleships in the game are tailored to your play style? How many different ships do you need? you can only fly one at a time!

Every race and every weapon system is represented in the list I just gave you, what more do you want?
Haatakan Reppola
Science and Trade Institute
Caldari State
#22 - 2015-06-06 15:42:39 UTC
HiddenPorpoise wrote:
The argument that the raven's utility high is what makes it work falls apart when most solo ravens don't depend on that slot. If there was an 8 launcher battleship it would subvert solo ravens and typhoons.


Any 8 launcher battleship would come with no dmg bonus, Barghest and TFI are the only ship with more than 8 effective launchers.
Raven navy Issue, Scorpion Navy Issue, Raven and Typhhoon all have 8 effective launchers with RNI having 8 actual launchers.

I would love to get my hands on a 8 launcher Battleship with 37.5% dmg bonus (Vindicator) or 25% RoF for almost same dps!
Zan Shiro
Doomheim
#23 - 2015-06-07 01:08:07 UTC  |  Edited by: Zan Shiro
Sigras wrote:
Your complaint is that ONLY 1/3 of the battleships in the game are tailored to your play style? How many different ships do you need? you can only fly one at a time!

Every race and every weapon system is represented in the list I just gave you, what more do you want?



I blame this on tiericide and people thinking too much of what it should be.


CCP wanted roles for ships. It used to be defined by tiers. Now its not, well technically, I still call them by tiers. Mainly because well....they still did the same job as before when the dust settled. Why....ships have roles. Don't like the role, fly another ship. On the player to know that role before training for it. Hate math and science....going for a degree in physics probably not a good career training path for life, as well....you will lack a passion for it.

Making everything the same not helping the game but clumping guns to be say 4 only to free slots up. Fleet choices made at undock have consequences. Make the right mixed fleet composition at undock all I can say really. Barring that if going for the one trick pony entire fleet one theme only....well pick targets it be really good at all I can say here. And hope not jumped by a counter fleet whose fc goes you know....we could be nice and meet this fleet with a compositions it obviously is meant to shoot out the sky. Or we could use our brains and bring the composition this fleet will choke and diaf on. The wiser choice would be the latter for obvious reasons.


Since they focused on caldari they have had and still have 3 options. Scorpion as support, raven as general purpose and rokh as the fleet BS. Keyword fleet. Best way to keep rokh alive is to not have it swarmed. No tracking bonus on hull, large em hole...stuff under guns will kill it. enter range bonus...people have to work some flying magic to play traversal games for 70+ km's if rail fit and not get tagged the whole time its burning to close that range. And that's with CNAM....depleted uranium or plutonium gets it even longer range while keeping some dps. When in rokhs I liked able support being in the crew. They keep crap off my back, I snipe, we had a nice day. When this didn't happen....oh well. I was playing the system using my superior range, someone countered that....good on them to not go deer in the headlights to just die like muppets really. But that's me....I liked smart opponents. If I wanted I shoot therefore you must die...I have lots of single player games that do that for me.
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