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Lost for things to do

Author
Anuri Suaraj
The Cylar Foundation
#61 - 2015-06-06 08:04:49 UTC  |  Edited by: Anuri Suaraj
Jenn aSide wrote:


I smell Theme park lover somewhere. *sniff sniff*, yep, themparker near by. Sry, but we don't take kindly to ur kind round yehr.

EVE is the kind of 'social sandbox' game that allows one to play solo but is designed to reward people for cooperating. Playing solo is fine so long as you accept that you are limiting your own experience. Sorry if you don't like that.


I'm sorry but you seemed to have missed the point here, as usual.

I was in no way referring to my own experience in EVE.

I was instead pointing out the fallacy of saying that a multiplayer game implies players working together or that an MMO should force cooperation down a player's throat.

Battlefield 4, Planetside 2, World of Warcraft, Guild Wars 2, DayZ, World of Tanks (and Warships), War Thunder, Star Conflict, Rift etc... are all multiplayer and massive multiplayer games in which playing solo or playing in a team/clan, although different as an experience, is equally fun.

And while team play in these games is often rewarded it is certainly not rammed down one's gullet.

Let me repeat myself, the only thing that the word multiplayer implies is that there are multiple players playing the game simultaneously. Nothing more.

As for EVE, I personally think it's a pretty decent game with a fair deal of potential. There are things about it that are fun, things that could be fun with a little bit of work, and things that are not that much fun and will likely get removed/revamped over time.

I have no problem with a PC game having varying degrees of fun depending on how the game is played. What I do have a problem with is a game that just has two degrees of enjoyment, one of which is "not that much fun" and the other being "sort of fun."

That's just a bad game no matter how many times the word "multiplayer" is thrown about.

Just to make things clear, I don't think EVE is such a game and I disagree with the OP's claim of "I iz solo player and I haz nothings to do..."

I am a solo player and I have plenty to do.

One thing that I do have to agree with is that gate travel in EVE utterly sucks balls and makes everything, including combat, quite two-dimensional.

W-space, for example, is a million times more fun than low/null sec simply because the ever shifting nature of wormholes prevents camping and simpleminded game play that limits the player's options..

Gate travel/camping is one of those things that's likely to get drastically altered in the future.

As for people in this thread who think they're opinion is worth more than mine because "I've been playing this game ever since I was wee lad..." please understand that you don't own EVE nor the exclusive rights to comment on it.

And not everyone who disagrees with you is a "theme park lover noob."

I've never even been to a theme park.

Also, please stop abusing the term "social sandbox". There is already a working "social sandbox" called planet Earth on which cooperation might be rewarded, but it is always that lone individual that makes the most significant discoveries and leaps forward.

Albert Einstein didn't have to join a corp to pen the theory of relativity, did he?
Jenn aSide
Worthless Carebears
The Initiative.
#62 - 2015-06-06 08:41:18 UTC
2 posters crapping up this thread (if it is 2 posters, given the sock-puppetry around these part I sometimes doubt it, I mean how many of these brilliants can actually exist? lol) proves the old saying about birds of a feather. One is spending time and money on a game that he basically thinks is unfun, the other is giving nonsensical bad advice, and both of them ...lets say pretty special while thinking others are somehow off lol.

But they also prove what some of us have said about bad advice. Some people say trust no one in EVE, I say learn who to trust and listen to and who to avoid like the plague.
Anuri Suaraj
The Cylar Foundation
#63 - 2015-06-06 09:07:25 UTC  |  Edited by: Anuri Suaraj
Jenn aSide wrote:
2 posters crapping up this thread (if it is 2 posters, given the sock-puppetry around these part I sometimes doubt it, I mean how many of these brilliants can actually exist? lol) proves the old saying about birds of a feather. One is spending time and money on a game that he basically thinks is unfun, the other is giving nonsensical bad advice, and both of them ...lets say pretty special while thinking others are somehow off lol.

But they also prove what some of us have said about bad advice. Some people say trust no one in EVE, I say learn who to trust and listen to and who to avoid like the plague.


You're are the only one spouting nonsense here and you do so without fully reading or understanding what is being said...

I was debating the terminology used in this thread, not critiquing EVE as a whole.

Never once did I say that EVE is "unfun" for me (FYI unfun is not a real word)...

EVE is fun for me, I wouldn't be playing it if it wasn't.

Also, some player critiquing whatever specific feature or mechanic in EVE is not the same as that same person making an unfounded claim that game just plain sucks as a whole. You should really learn to distinguish between the two.

Me saying that I don't like how your car doesn't have cup holders is not the same as me saying that your whole car outright sucks, is it?

Honestly, I think you should have taken some English lessons prior to attending an English speaking Forum.

I know that you're sort of in love with EVE Online AKA your "deepest game ever...", and while I can certainly understand insatiable yearnings directed at a video game (I've had some myself), you should really tone down your rhetoric a bit and allow other players to express their opinions as well.

I would expect more from a South Park fan.

FYI, posting video links to emphasize your point is kind of like Faith Hilling...a bit two thousand and late.
Arla Sarain
#64 - 2015-06-06 10:04:57 UTC
Deimos UK wrote:


Someone in help channel suggested I become a pirate and try "ganking" / evading Concorde etc. I fitted a Catalyst and managed to find an unsuspecting Procurer who I proceeded to Gank. I felt instantly bad, apologised in local and sent him the ISK to cover the loss (and then some!). I now mine with the guy and made a friend so I know that piracy or ganking is not for me.


Anti-gank then?

You DO have something to do. Protect your buddy. Risk going out into more valuable space. If you have 3 alts, consider investing into mining boosts. Use your PvP char to protect your buddy. And use your buddy to bait players. Go into dead end systems and bait other small corp or single players into thinking it's a solo miner.

A big part of EVE is intelligence gathering. And that's difficult to employ as a single-man/small corp as soon as you start to move your operations to a lot of systems. Dedicate yourself to a select constellation, or just limit yourself to a "home-system" and its wormholes.
Sasha Sen
Hull Zero Two
#65 - 2015-06-06 11:40:24 UTC
I somewhat understand where you are coming from Deimos UK.

I have been on and off eve with breaks that lasted years. I tried most everything people are suggesting in this thread, join up a good corp, FW,make friends. While those ideas and suggestions are logical, I think the most important thing is to figure out what makes you happy when you play eve.

From the sound of it you like industry and building, creating 'stuff', naturally trying piracy and pvp is not going to make you happy.
Given the nature of eve you have to adapt and find a way to play the game your way where everybody else is trying to impose their way on to your play style.

Missions and industry exists in low sec, null sec and wormholes as well, instead of trying to get in to pvp so that you can expand your activity zone, maybe try focusing on the things you like to do in those regions. Of course you will have to pvp, but you can focus on a counter or evasive style pvp.

What worked work for me will not necessarily work for you, but the thinking behind it should apply to your situation as well.

DrSmegma
Smegma United
#66 - 2015-06-06 12:16:56 UTC
Shitposting is always an option.

Eve too complicated? Try Astrum Regatta.

Lfod Shi
Lfod's Ratting and Salvage
#67 - 2015-06-06 13:34:31 UTC
How bout if everyone just stops telling everyone else how to play? Huh? Yes? No? Maybe? Probably no. I can dream.

♪ They'll always be bloodclaws to me ♫

Jenshae Chiroptera
#68 - 2015-06-06 13:50:49 UTC  |  Edited by: Jenshae Chiroptera
Aza Ebanu wrote:
... The game design is bad because, it emphasizes numbers over individual skill. ...
Sorry, but EVE is not the Hero's Journey.

Yes, the right ship can fight a weak gang, yes a really well formed team like Rooks and Kings can stand toe to toe with huge alliances.
I think that is fantastic and I am sorry to see more power creep, more being stacked on the n+1 game style, where utility, tactics and strategy are being stripped of potential and opportunity.

However, right from a mining operation, to industrials moving things, to scouts and so forth, n+1 means more ISK, more power and more resources.
This is a great MMO because the easiest way to forge ahead is by gathering number, building a group, emphasis on Multiplayer.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Aoife Fraoch
The Scope
Gallente Federation
#69 - 2015-06-06 14:15:54 UTC
Jenshae Chiroptera wrote:
Aza Ebanu wrote:
... The game design is bad because, it emphasizes numbers over individual skill. ...
Sorry, but EVE is not the Hero's Journey.

Yes, the right ship can fight a weak gang, yes a really well formed team like Rooks and Kings can stand toe to toe with huge alliances.
I think that is fantastic and I am sorry to see more power creep, more being stacked on the n+1 game style, where utility, tactics and strategy are being stripped of potential and opportunity.

However, right from a mining operation, to industrials moving things, to scouts and so forth, n+1 means more ISK, more power and more resources.
This is a great MMO because the easiest way to forge ahead is by gathering number, building a group, emphasis on Multiplayer.


One other point about n+1 that rarely gets discussed.

N+1 is inclusive. This isn't a 40 person raid were if one person does not have the right gear everyone fails. In eve, everyone can matter. Bringing noobs in frigates doesn't mean gimping the fleet.
Jenn aSide
Worthless Carebears
The Initiative.
#70 - 2015-06-06 16:18:01 UTC
Anuri Suaraj wrote:


Never once did I say that EVE is "unfun" for me (FYI unfun is not a real word)...

EVE is fun for me, I wouldn't be playing it if it wasn't.

Also, some player critiquing whatever specific feature or mechanic in EVE is not the same as that same person making an unfounded claim that game just plain sucks as a whole. You should really learn to distinguish between the two.



in the very 1st post before this:


Anuri Suaraj wrote:

As for EVE, I personally think it's a pretty decent game with a fair deal of potential. There are things about it that are fun, things that could be fun with a little bit of work, and things that are not that much fun and will likely get removed/revamped over time.

I have no problem with a PC game having varying degrees of fun depending on how the game is played. What I do have a problem with is a game that just has two degrees of enjoyment, one of which is "not that much fun" and the other being "sort of fun."

That's just a bad game no matter how many times the word "multiplayer" is thrown about.


See what I mean Deimos. This is the type of confused person you want to ignore (which is why I'm using these 2 dudes as examples rather than arguing directly with them). I'm being generous in saying confused because others would automatically accuse 'trolling', I don't do that because in addition to my belief in giving the benefit of the doubt, I know that lots of people have real life issues and there nothing we can do about that.

Jenn aSide
Worthless Carebears
The Initiative.
#71 - 2015-06-06 16:21:57 UTC  |  Edited by: Jenn aSide
Jenshae Chiroptera wrote:
Aza Ebanu wrote:
... The game design is bad because, it emphasizes numbers over individual skill. ...
Sorry, but EVE is not the Hero's Journey.


+1

Most games and movies are, because that's what most people want. EVE is special because it doesn't do that, sure there is lore but the real game treats you like real life does. EVE says "you are not special unless you prove you are through your individual merits, you get nothing for free here". That's why I personally love it.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#72 - 2015-06-07 02:35:30 UTC  |  Edited by: Aza Ebanu
Jenn aSide wrote:
Jenshae Chiroptera wrote:
Aza Ebanu wrote:
... The game design is bad because, it emphasizes numbers over individual skill. ...
Sorry, but EVE is not the Hero's Journey.

EVE says "you are not special unless you prove you are through your individual merits, you get nothing for free here". That's why I personally love it.

Do you realize that you just defined individual skill? Individuals better be part of a rocking group, they''ll die like the rest if they aren't.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#73 - 2015-06-07 02:46:09 UTC  |  Edited by: Aza Ebanu
Jenn aSide wrote:



in the very 1st post before this:


Anuri Suaraj wrote:

As for EVE, I personally think it's a pretty decent game with a fair deal of potential. There are things about it that are fun, things that could be fun with a little bit of work, and things that are not that much fun and will likely get removed/revamped over time.

I have no problem with a PC game having varying degrees of fun depending on how the game is played. What I do have a problem with is a game that just has two degrees of enjoyment, one of which is "not that much fun" and the other being "sort of fun."

That's just a bad game no matter how many times the word "multiplayer" is thrown about.


See what I mean Deimos. This is the type of confused person you want to ignore (which is why I'm using these 2 dudes as examples rather than arguing directly with them). I'm being generous in saying confused because others would automatically accuse 'trolling', I don't do that because in addition to my belief in giving the benefit of the doubt, I know that lots of people have real life issues and there nothing we can do about that.


Op shouldn't listen to people who can not read. Looks like he says EVE is fun, and could be even more fun.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#74 - 2015-06-07 07:44:25 UTC
Deimos UK wrote:
Paranoid Loyd wrote:
You are playing as a single player in a multiplayer game. Change that and you will have fun.



I appreciate the comment and it makes perfect sense.

However, all I get is people trying to recruit me in to their corp as I have three subs and relocate my stuff to Null Sec.

Someone in help channel suggested I become a pirate and try "ganking" / evading Concorde etc. I fitted a Catalyst and managed to find an unsuspecting Procurer who I proceeded to Gank. I felt instantly bad, apologised in local and sent him the ISK to cover the loss (and then some!). I now mine with the guy and made a friend so I know that piracy or ganking is not for me.

Am I wrong, or is Eve a compilation of Gate Camps? this is all I have seen... This isn't meant as a provocative comment its a simple question as if this is the case then it restricts the "multiplayer" function you suggest I go for


You have perfectly the right to not like to gank people.
There are tons of corporations who don't PvP agressively but still share fleets regulary : PvE fleets, mining fleets, explo fleets, incursion fleets... also, they can need to PvP to defend their stuff or space, this is nothing like ganking an innocent victim.
To find like-minded people in your TZ, seek somewhere else than the corpos recruitment forum. You can for example use the search corpos tool in game, or read the bio of people you cross in space, or read their blogs, or ask around you...
Anuri Suaraj
The Cylar Foundation
#75 - 2015-06-07 11:11:17 UTC  |  Edited by: Anuri Suaraj
Jenn aSide wrote:
Anuri Suaraj wrote:


Never once did I say that EVE is "unfun" for me (FYI unfun is not a real word)...

EVE is fun for me, I wouldn't be playing it if it wasn't.

Also, some player critiquing whatever specific feature or mechanic in EVE is not the same as that same person making an unfounded claim that game just plain sucks as a whole. You should really learn to distinguish between the two.



in the very 1st post before this:


Anuri Suaraj wrote:

As for EVE, I personally think it's a pretty decent game with a fair deal of potential. There are things about it that are fun, things that could be fun with a little bit of work, and things that are not that much fun and will likely get removed/revamped over time.

I have no problem with a PC game having varying degrees of fun depending on how the game is played. What I do have a problem with is a game that just has two degrees of enjoyment, one of which is "not that much fun" and the other being "sort of fun."

That's just a bad game no matter how many times the word "multiplayer" is thrown about.


See what I mean Deimos. This is the type of confused person you want to ignore (which is why I'm using these 2 dudes as examples rather than arguing directly with them). I'm being generous in saying confused because others would automatically accuse 'trolling', I don't do that because in addition to my belief in giving the benefit of the doubt, I know that lots of people have real life issues and there nothing we can do about that.



See, I knew you had problems grasping the ins and outs of the English language.

Note the first paragraph. In it I say that that EVE is a pretty good game with a fair deal of potential.

Second paragraph. I talk about a HYPOTETICAL PC game that just has two levels of fun/suckiness depending on whether the player is rolling solo or teaming up.

I say that such a game would be bad. Not once do I say that EVE is that kind of a game.

In my previous posts, I also point out to the OP that he is wrong about not having anything to do by his lonesome.

Please stop reading into my posts and seeing things that aren't there.

So as everyone can now (hopefully) grasp, I was merely debating the argument that some players have thrown about, namely that it is OK for a game to be uninteresting for anyone that wants to experience it by himself.

It isn't. Such a game would not be appreciated.

And, thankfully EVE is not such a game.

And here's another thing that EVE's not: Perfect.

EVE is not perfect, despite of what some "veterans" may think.

Attacking players who are just commenting about things that they don't like about some of EVE's individual mechanics is bad, mkay?

Your opinion is not worth more just because you happened to discover this game a bit before everyone else, mkay?

People in this community are clearly all reasonably intelligent people, and different tastes/gaming experiences will undoubtedly spark different opinions. It would be much better to meet those opinions with an open mind than to dismiss them out of hand because "F U noob."

I remember that someone here had mentioned that full cup of prejudice thing.

Also, linking a mental disorder bulletin url in your post makes you one sad individual. We get it. Everyone that disagrees with you is clearly mentally ill. Nice one.
Anuri Suaraj
The Cylar Foundation
#76 - 2015-06-07 11:31:12 UTC  |  Edited by: Anuri Suaraj
Aza Ebanu wrote:

Op shouldn't listen to people who can not read. Looks like he says EVE is fun, and could be even more fun.


Let us talk amongst ourselves here, and just ignore people with TMI issues.

I really think that gate camps are the worst part of EVE. And I see that the devs have already implemented mechanics to counter that. Such as the "you're cloaked upon exiting a gate thingy" and "here have some 10k+ distance from the gate as well" thing too.

I was thinking that it might be better for gates to function as catapults instead of doorways and just drop you into whatever random spot in the system.

But then I thought this would be kind of stupid because it would mess up fleet warfare completely. Can you imagine a fleet scattered about a system upon entry?!

It would really suck me thinks...

So then I thought that maybe fleets could have some gate manipulation thingies that would allow them to choose the place of entry.

But then I thought that this would completely change fleet warfare mechanics too, and probably not for the better.

So I gave up on that as well.

So then I thought that maybe smaller single ships, like frigates, could get more distance from the exiting gate like 30km instead of the current 12km. At that range you could easily escape a gate camp, no?

So what would be the best way to make gate camps a thing of the past?

Anyone?
Nicolai Serkanner
Incredible.
Brave Collective
#77 - 2015-06-07 12:10:49 UTC
Anuri Suaraj wrote:
Aza Ebanu wrote:

Op shouldn't listen to people who can not read. Looks like he says EVE is fun, and could be even more fun.


Let us talk amongst ourselves here, and just ignore people with TMI issues.

I really think that gate camps are the worst part of EVE. And I see that the devs have already implemented mechanics to counter that. Such as the "you're cloaked upon exiting a gate thingy" and "here have some 10k+ distance from the gate as well" thing too.

I was thinking that it might be better for gates to function as catapults instead of doorways and just drop you into whatever random spot in the system.

But then I thought this would be kind of stupid because it would mess up fleet warfare completely. Can you imagine a fleet scattered about a system upon entry?!

It would really suck me thinks...

So then I thought that maybe fleets could have some gate manipulation thingies that would allow them to choose the place of entry.

But then I thought that this would completely change fleet warfare mechanics too, and probably not for the better.

So I gave up on that as well.

So then I thought that maybe smaller single ships, like frigates, could get more distance from the exiting gate like 30km instead of the current 12km. At that range you could easily escape a gate camp, no?

So what would be the best way to make gate camps a thing of the past?

Anyone?


You shouldn't make gate camps a thing of the past at all. Every player can learn how to escape a gate camp or should bring enough friends to break it.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#78 - 2015-06-07 14:26:13 UTC
GET OUT THERE AND BE SOMEBODY
Anuri Suaraj
The Cylar Foundation
#79 - 2015-06-07 17:14:49 UTC
Nicolai Serkanner wrote:


You shouldn't make gate camps a thing of the past at all. Every player can learn how to escape a gate camp or should bring enough friends to break it.


I honestly don't see what gate camps bring to the game rather than make it needlessly two-dimensional.

And they seem to be especially counter productive in FW, where players outta be fighting over strategic areas, and then capturing those areas.

Instead what you get is small gangs of gate campers that are just out to farm kills.

But if most players think that current gate travel is picture perfect than that's fine with me. I'm more of a wormhole space kind of guy anyway. That's where all the fun is at.
Deimos UK
Doomheim
#80 - 2015-06-07 19:00:08 UTC
Anuri Suaraj wrote:
Nicolai Serkanner wrote:


You shouldn't make gate camps a thing of the past at all. Every player can learn how to escape a gate camp or should bring enough friends to break it.


I honestly don't see what gate camps bring to the game rather than make it needlessly two-dimensional.

And they seem to be especially counter productive in FW, where players outta be fighting over strategic areas, and then capturing those areas.

Instead what you get is small gangs of gate campers that are just out to farm kills.

But if most players think that current gate travel is picture perfect than that's fine with me. I'm more of a wormhole space kind of guy anyway. That's where all the fun is at.



Each to their own I guess. I commonly see Gate Camps in high sec, mainly where FW systems connect. I would say how u can sit on a gate for hours on end.. but given thats what I do mining, it would be little hypocritical.

Following this forum post I have various mails inviting me - thank you to all that took the time to do so.

I am pleased to say I am in talks with a community minded corporation so I am optimistic about my future in Eve :)