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Warfare & Tactics

 
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Discussion: Local in 0.0

First post
Author
RavenPaine
RaVeN Alliance
#61 - 2015-06-05 17:47:50 UTC
I was thinking about how instant local is a + for the hunter. His scout knows if the system is empty or not, and he can keep his fleet moving.
The old saying is: "Boredom kills more fleets than any fight ever did."
Are you suggesting that local only appear for the hunter?
Or that guys jump in blind and spend time warping to empty spots in each system?

Not sure that any of these scenarios make for a 'better' fleet experience.

I'd also like to add:
I do gank targets of opportunity every chance I get.
I do nullsec PvE.
I do fleet roams.

OP has been pretty damn civil in his proposal. Props for that.
Myself and most other posters aren't arguing from a blind position. We're not just posting in a 'save the bears' thread. I/we all have a lot of experience we are arguing from.

Sidenote: I'm not sure that a character named afkalt should be allowed to post in a thread about afk ratters... Blink
(Just kidding)






May Arethusa
Junction Systems
#62 - 2015-06-05 18:36:28 UTC
Quote:
It's clear you've never hunted.


I have, and it was easy. On several occasions there were more things pointed than we could feasibly kill.

My guess is, your prey has adapted to the threat, and rather than do the smart thing and change your tactics, you'd rather the mechanics change to make your life easier. It's the missed opportunities that make the victories sweeter, and victory in this situation is already pretty hollow.
Estella Osoka
Cranky Bitches Who PMS
#63 - 2015-06-05 19:12:05 UTC
afkalt wrote:
I know, adding a modicum more risk to the second most rewarding space is horrible, right? You should be able to bear in peace whilst watching netflix.....


Wait, nullsec has the best rewards of all K-space? When did this change?

And here I thought the best rewards were hisec incursions and doing FW missions. Wow. I guess I was wrong.
Demerius Xenocratus
The Scope
Gallente Federation
#64 - 2015-06-05 19:23:08 UTC
I've enjoyed watching people complain about the fact that they can't catch someone who is watching local and reacts within 5 seconds in one sentence, and in the next make some snide remark about AFK farmers.

You do understand those two statements are mutually exclusive right? If your target is AFK or even distracted, he's going to die.

Furthermore, zkillboard is LITTERED with killmails of ratting Ishtars and more expensive PvE ships ganked in null. There was just a post about a guy named Sa Matra that runs around alliance null with a couple of multiboxed maledictions murdering Ishtars with EM light missiles.

It is already extremely difficult to PvE solo or in small groups in dangerous space without losing ships at a sufficient rate to make grinding in highsec a more profitable endeavor.

If you want people to live and fight in null, they have to be able to make ISK there, or they have to run a farming alt in faction warfare or highsec incursions. Making it so that running a secondary farming alt in highsec or lowsec is REQUIRED to live in null, is idiotic. It's terrible for the game.

The number of null ratters on zkillboard every day and the prevalence of highsec farming alts amongst null dwellers proves that further nerfs to null PvE are not required. If you would think about the bigger picture beyond your desire for ganks on targets with limited capacity to fight back, you would see the negative consequences of making null unprofitable for alliance line members.

If you make it impossible for your prey to evade you, they will leave and you will have no prey. Less people in null, less people for you to shoot at. And please don't talk about setting traps - no one can sit for hours every day with a bait ship in an anomaly with friends sitting around waiting to login, undock, or decloak in PvP on the off chance a gang they're capable of engaging wanders through.

Traps do happen but they require far more coordination than running around with a ceptor blob looking for PvE ships to gank, and frankly nobody gets all that excited about setting traps for 30M ISK frigates that run around at 5000 m/s.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#65 - 2015-06-05 20:04:43 UTC
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.
Crosi Wesdo
War and Order
#66 - 2015-06-05 20:23:29 UTC
Julius Foederatus wrote:
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.


Thats an interesting use of the word 'big'. Ive never seen it used synonymously with 'tedious'.
Colonel Tosh
The MorningStar. Syndicate
#67 - 2015-06-05 23:17:54 UTC  |  Edited by: Colonel Tosh
Crosi Wesdo wrote:

You are hunting people who dont want to pvp.


Then for these people this is the wrong game. If you do not want to PVP, you do not undock. It's that simple.

Quote:
You are incorrect. The mechanics are stacked against the farmer.

Scenario 1 - You dont catch the farmer. You lose nothing, he loses nothing.
Scenario 2 - You catch the farmer. You lose nothing, he loses his ship


Wrong,
Scenario 1 - You don't catch the farmer and have wasted precious time as well as alerted the local forces to your presence. At that point the ball is in the court of the defender, whom is able to decide if they bring an escalation or not.

Julius Foederatus wrote:
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.


EVE in itself is already large enough, and it'll get worse for content if you completely remove local from non-wormhole space. That said, I do think that each level of "security" needs to be tiered in the effectiveness of local, as to benefit the PVP as a whole.

In the end it works in favour of both sides. The aggressor has a slightly better chance at catching someone in an anomaly, while the defenders will be able to bring reinforcements without instantly alerting the aggressor. It allows both sides to be more aware and focused on their game. If you're not semi-active bearing while watching netflix, you won't have a problem with a small change that helps the cutthroat mentality of 0.0 to come back.
Colonel Tosh
The MorningStar. Syndicate
#68 - 2015-06-05 23:25:15 UTC
Demerius Xenocratus wrote:
I've enjoyed watching people complain about the fact that they can't catch someone who is watching local and reacts within 5 seconds in one sentence, and in the next make some snide remark about AFK farmers.


So let me ask you a simple question.

Do you believe it is balanced in the most general sense of the word to be able to see a player entering your system without visual / dscan confirmation, before that player him/herself has even loaded grid?
Crosi Wesdo
War and Order
#69 - 2015-06-05 23:45:56 UTC  |  Edited by: Crosi Wesdo
Colonel Tosh wrote:
Crosi Wesdo wrote:

You are hunting people who dont want to pvp.


Then for these people this is the wrong game. If you do not want to PVP, you do not undock. It's that simple.


No, the game is wrong. If one thing needs fixing its that people should be able to efficiently bear while in pvp fit ships. Expecting people to just have to sit there and lose ship after ship to some of the worst pvpers in the game just because they cant warp quick enough even if they were paying attention, is a horrible notion.

Colonel Tosh wrote:
Crosi Wesdo wrote:
You are incorrect. The mechanics are stacked against the farmer.

Scenario 1 - You dont catch the farmer. You lose nothing, he loses nothing.
Scenario 2 - You catch the farmer. You lose nothing, he loses his ship


Wrong,
Scenario 1 - You don't catch the farmer and have wasted precious time as well as alerted the local forces to your presence. At that point the ball is in the court of the defender, whom is able to decide if they bring an escalation or not.


I often find the hunt is one of the best parts of eve. Distraction, speed, wits, creating a false impression in your opponent so he feels like he wants to engage. This is a great part of the game, but to you if it doesnt result in a cheap gank its just 'wasting precious time'.

In your extrapolation of scenario 1, thats also a win for you isnt it? You claim to be there for pvp, but imply their escalation imakes the scenario bad or out of your favor? I guess if you only want to fight pve boats that might be the case. if you are worried about the defender actually bringing out a pvp ship, then you can just leave.

Cant win em all. No amount of bad logic sperged on the forums will help with that.

Colonel Tosh wrote:


So let me ask you a simple question.

Do you believe it is balanced in the most general sense of the word to be able to see a player entering your system without visual / dscan confirmation, before that player him/herself has even loaded grid?


I have dual ssds in raid zero. Are you asking me to complain about something i have never even considered?

The delay even on hdds is probably ~1s and is probably related to the server tick. You really are making a big deal out of smallest things.

As for nullsec. While i think the upcoming changes are convoluted, if people embrace them and its worth their effort to defend and attack each other, there should be a LOT more smaller scale movement and dispersed action as people fight for space and resources. THAT is how to restorr the 'cutthroat mentality' of nullsec. Not by making it easier to gank the odd ill fitted bear.
Colonel Tosh
The MorningStar. Syndicate
#70 - 2015-06-05 23:53:01 UTC
Crosi Wesdo wrote:
Colonel Tosh wrote:
Crosi Wesdo wrote:

You are hunting people who dont want to pvp.


Then for these people this is the wrong game. If you do not want to PVP, you do not undock. It's that simple.


No, the game is wrong. If one thing needs fixing its that people should be able to efficiently bear while in pvp fit ships. Expecting people to just have to sit there and lose ship after ship to some of the worst pvpers in the game just because they cant warp quick enough even if they were paying attention, is a horrible notion.


I am sorry, I simply can't take you serious anymore.
Crosi Wesdo
War and Order
#71 - 2015-06-05 23:57:14 UTC  |  Edited by: Crosi Wesdo
Colonel Tosh wrote:
Crosi Wesdo wrote:
Colonel Tosh wrote:
Crosi Wesdo wrote:

You are hunting people who dont want to pvp.


Then for these people this is the wrong game. If you do not want to PVP, you do not undock. It's that simple.


No, the game is wrong. If one thing needs fixing its that people should be able to efficiently bear while in pvp fit ships. Expecting people to just have to sit there and lose ship after ship to some of the worst pvpers in the game just because they cant warp quick enough even if they were paying attention, is a horrible notion.


I am sorry, I simply can't take you serious anymore.


Why? thats your argument, layed bare. And a fix for the actual problem rather than what you mistakenly see as a problem.

Well, it fixes eve so that people can fight back while still making isk, which is probably not to your liking lol.

I do feel your pain though. You have a gang sitting in a wormhole waiting for you to get tackle on some bear for some lowest denominator pvp but he sees you in local and warps away leaving all your ganking buddies unsatiated and you feeling the pressure of another failed gank.

'if only ccp could make it so the bear cant see me before im landing near him' you think, TO THE FORUMS!
RavenPaine
RaVeN Alliance
#72 - 2015-06-06 00:08:45 UTC
Colonel Tosh wrote:
Crosi Wesdo wrote:

You are hunting people who dont want to pvp.


Then for these people this is the wrong game. If you do not want to PVP, you do not undock. It's that simple.

Quote:
You are incorrect. The mechanics are stacked against the farmer.

Scenario 1 - You dont catch the farmer. You lose nothing, he loses nothing.
Scenario 2 - You catch the farmer. You lose nothing, he loses his ship


Wrong,
Scenario 1 - You don't catch the farmer and have wasted precious time as well as alerted the local forces to your presence. At that point the ball is in the court of the defender, whom is able to decide if they bring an escalation or not.

Julius Foederatus wrote:
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.


EVE in itself is already large enough, and it'll get worse for content if you completely remove local from non-wormhole space. That said, I do think that each level of "security" needs to be tiered in the effectiveness of local, as to benefit the PVP as a whole.

In the end it works in favour of both sides. The aggressor has a slightly better chance at catching someone in an anomaly, while the defenders will be able to bring reinforcements without instantly alerting the aggressor. It allows both sides to be more aware and focused on their game. If you're not semi-active bearing while watching netflix, you won't have a problem with a small change that helps the cutthroat mentality of 0.0 to come back.


Ima pick apart some blatant issues on your part.

#1, the "Wrong Game"

Dude, it's THEIR game to play any way they want. You just think that everyone should play by your rules.
There are people who ONLY trade in stations. People who ONLY mine. Manufacturers, inventers, haulers, People who JUST HAUL, imagine that..
If everyone only played YOUR game, you wouldn't have a ship to fly. Nor ammo to shoot from it.
I'd bet that these type players add up to a large percentage of EVE.

As mentioned many times, every pilot needs isk. Nothing worse than a broke ass PvP pilot.

The retaliation theory "The defenders can bring reinforcements" : Many players don't have any back up. There is no bat-phone, no comms, no intel, no standing fleet waiting to jump to system XYZ and counter attack for player JimBobFromKrikeyVille. Just solo dudes out fixing sec status or ratting to kill time.

That cutthroat mentality: Could be just as adverse for the game as it is good. That's another discussion altogether. In any case I don't think local chat increases or decreases cutthroat mentality. 0.0. is still NBSI everywhere I fly.






Colonel Tosh
The MorningStar. Syndicate
#73 - 2015-06-06 00:31:12 UTC
Crosi Wesdo wrote:
Colonel Tosh wrote:
I am sorry, I simply can't take you serious anymore.

Why? thats your argument, layed bare. And a fix for the actual problem rather than what you mistakenly see as a problem.


Your argument is that the game is "wrong" yet meanwhile you're ignoring that even the CCP devs have repeatedly said that PVP is an integral part of EVE. You're so focused on keeping the carebear motives up, that you ignore the fundamental basis of the game. That is the problem that we're stumbling over together and which is also why I no longer can take you serious.

The second you press undock, you consent to PVP. If you're unwilling to PVP and need a deterrent to be "safe" from most hunters, you should be living in high-sec space. Yes, that might result in a few less targets in nullsec but frankly it doesn't hurt it at all. People who seek absolute security in order to do their PVE, shouldn't be playing in space that's lawless (hence 0.0 security). You get warnings, you get notified and yet people go there to just bear.

If you are unwilling to accept that aspect of EVE, you throw away a vast part of the core gameplay.

Quote:
Dude, it's THEIR game to play any way they want. You just think that everyone should play by your rules.
There are people who ONLY trade in stations. People who ONLY mine. Manufacturers, inventers, haulers, People who JUST HAUL, imagine that.. If everyone only played YOUR game, you wouldn't have a ship to fly. Nor ammo to shoot from it.
I'd bet that these type players add up to a large percentage of EVE.


You are in part correct, but you forget a few important aspects.


  1. Without the destruction of ships in PVP, none of the manufacturers will have enough of a market to sustain their production.
  2. You play the game how you wish, but each time you leave highsec you get a warning. You can disable this, but it does not void your consent to PVP in those regions. When you go there, you know you will get PVP even if you do not feel like it at times.


So yes,

You are correct that I do not dictate the direction of the game and I do not ever wish to ever say or think I do.
But while you're right that not everyone is into PVP, the fact of the matter is that each player venturing into low/null knows exactly what they are getting into. If they do not appreciate that, they either stay in high-sec or they move on to other ventures.
Crosi Wesdo
War and Order
#74 - 2015-06-06 00:56:50 UTC  |  Edited by: Crosi Wesdo
Colonel Tosh wrote:
Crosi Wesdo wrote:
Colonel Tosh wrote:
I am sorry, I simply can't take you serious anymore.

Why? thats your argument, layed bare. And a fix for the actual problem rather than what you mistakenly see as a problem.


Your argument is that the game is "wrong" yet meanwhile you're ignoring that even the CCP devs have repeatedly said that PVP is an integral part of EVE. You're so focused on keeping the carebear motives up, that you ignore the fundamental basis of the game. That is the problem that we're stumbling over together and which is also why I no longer can take you serious.

The second you press undock, you consent to PVP. If you're unwilling to PVP and need a deterrent to be "safe" from most hunters, you should be living in high-sec space. Yes, that might result in a few less targets in nullsec but frankly it doesn't hurt it at all. People who seek absolute security in order to do their PVE, shouldn't be playing in space that's lawless (hence 0.0 security). You get warnings, you get notified and yet people go there to just bear.

If you are unwilling to accept that aspect of EVE, you throw away a vast part of the core gameplay.


Lolno, i am vaguely aware of PVP in eve and have even been known to dabble from time to time though no doubt im not as experienced as you.

My point is that the mechanics for farming are wrong. You like the fact that there are defenseless farmers for you to try and gank. You dont like how easily they can evade your gank if they are paying attention so you want CCP to make the game easier for you leading to more effortless one sided 'pvp' engagements.

You cannot make people fight.

Im saying that pve needs fixing (and many steps have already been taken) to allow people to bear while still capable of defending themselves to the extent that their ship fitted for pvp will allow. This opens up an option for the bear to choose to fight if he likes his chances rather than the current meta where almost any bear will have to run due to a fit unsuitable for pvp.

You clearly know more about what eve is about that i do. It seems that i was unaware that the scourge of people making isk so they can pvp is running amok in nullsec. Taunting you by warping away from certain death at the hands of 50 terrible holers thus avoiding what would have been a glorious pvp experience for all involved lol.

Colonel Tosh wrote:
You are correct that I do not dictate the direction of the game and I do not ever wish to ever say or think I do.
But while you're right that not everyone is into PVP, the fact of the matter is that each player venturing into low/null knows exactly what they are getting into. If they do not appreciate that, they either stay in high-sec or they move on to other ventures.


I think everyone knows that. Changing the rules so they dont have enough time to escape isnt the same as 'null sec is dangerous', its 'nullsec is certain death regardless of how vigilant you are'.

I think a comprehensive rebuttal to your issue with other players avoiding your advances to the extent that you want CCP to make the game easier for you could be summed up as: L2P. Specifically, rather than blaming the game because farmers are escaping you, perhaps it is you that should be looking for other things to do?
Colonel Tosh
The MorningStar. Syndicate
#75 - 2015-06-06 01:37:13 UTC
Crosi Wesdo wrote:

My point is that the mechanics for farming are wrong. You like the fact that there are defenseless farmers for you to try and gank. You dont like how easily they can evade your gank if they are paying attention so you want CCP to make the game easier for you leading to more effortless one sided 'pvp' engagements.

You cannot make people fight.

Im saying that pve needs fixing (and many steps have already been taken) to allow people to bear while still capable of defending themselves to the extent that their ship fitted for pvp will allow. This opens up an option for the bear to choose to fight if he likes his chances rather than the current meta where almost any bear will have to run due to a fit unsuitable for pvp.


What stops your ratter from fitting their ships in 0.0 to be good for PVP as well? We can do that in wormholes, so why can't these people you're campaigning for? What stops your average ratter from having their mobile depot ready to rumble, and refit to PVP when they are getting engaged?

You're trying to champion the side of the PVE player, and while I wholly disagree with your perspective, I have to give you props for that. I just think you ask for it if you're not prepared. You want to know how I prepare >most< of my ships as wormhole player?


  • 200 nanite paste
  • Cloak + Probe Scanner
  • 2x Mobile Depot
  • 1x Mobile Tractor Unit


If you're even more of a bear, add 2-4 warp stabs into that list and you are 99% of the time able to prepare for any situation.
Now, I am aware that my playstyle and space I live in will require me to be prepared for things like that, but it's not strange to be able to refit when you're attacked. The kit that I have ready allows me to be ready for multiple situations because EVE is never the same.

Quote:
You clearly know more about what eve is about that i do. It seems that i was unaware that the scourge of people making isk so they can pvp is running amok in nullsec. Taunting you by warping away from certain death at the hands of 50 terrible holers thus avoiding what would have been a glorious pvp experience for all involved lol.


I generally hunt solo or in groups upto 3-4 people. For the record. The blobbing is the main reason why I dislike playing in 0.0, next to the attitude of a lot of the groups. I guess that's a preference. But yea, I prefer to kill things with a small group, though if I find you in a carrier being dumb I will call some friends to come whore on it.

Quote:
Colonel Tosh wrote:
You are correct that I do not dictate the direction of the game and I do not ever wish to ever say or think I do.But while you're right that not everyone is into PVP, the fact of the matter is that each player venturing into low/null knows exactly what they are getting into. If they do not appreciate that, they either stay in high-sec or they move on to other ventures.


I think everyone knows that. Changing the rules so they dont have enough time to escape isnt the same as 'null sec is dangerous', its akin to 'nullsec is certain death regardless of how vigilant you are'.


As said before by some other guys, people highly overestimate the speed and effectiveness of ships that go into battle.
When you're about to land on grid in any ship, including interceptors, there's a reasonable delay right there. It takes at least three seconds from appearing on grid to being able to lock, which in combination with the align time (2 sec?) and warp time means you have plenty of times to fly away.

On the other hand, any hunter trying to find content in the mass swathes of 0.0 space is fighting against extensive networks of intelligence by people simply reporting local to a channel, but other than that do nothing else. That's not a bad thing per sé but it allows the defending party to always know the movements right away upon leaving system A and entering either B or C. Same the other way around. You could bring in reinforcements and spook off the fleet
Crosi Wesdo
War and Order
#76 - 2015-06-06 01:49:32 UTC  |  Edited by: Crosi Wesdo
Considering that the bulk of your kills over the last 2 years have between 30 and 80 people on them with almost no exception (bar clearing a bit of pos trash and the odd pod you 'solod') i think were running into confusion about what constitutes 'solo' or 'small gang' lol.

So basically, you expect solo bears to drop a depot and refit to fight a small group of 30-80 people? Ok.

As for arriving on grid, i can only refer you to the hundreds and thousands of kills every day where someone arrived on grid and got tackle.

And now you are bitter about player intel channels too? Man, im gonna have to hit you with a HTFU in addition tot he obvious L2P.

Sometimes, its hard to face the real problem. But with a little introspection i think you might find it.
Colonel Tosh
The MorningStar. Syndicate
#77 - 2015-06-06 02:03:59 UTC
I'll stop answering your arguments Crosi because you're blissfully ignoring the meaning of my points, and just grasp at ways to justify bear-secure space. Have a wonderful day, and enjoy your time in EVE =)
Crosi Wesdo
War and Order
#78 - 2015-06-06 02:06:39 UTC
Colonel Tosh wrote:
I'll stop answering your arguments Crosi because you're blissfully ignoring the meaning of my points, and just grasp at ways to justify bear-secure space. Have a wonderful day, and enjoy your time in EVE =)


+1 for ironic post :)
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#79 - 2015-06-06 13:27:51 UTC
Julius Foederatus wrote:
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.

Fk that shiz if I was you Jules I'd stick to ur usual games like wow and witcher and leave eve discussions to us that actually play trolololo

Seriously tho if you want no local and less population density (which it would cause) go wh space, it's dead as fk and has no local
March rabbit
Aliastra
Gallente Federation
#80 - 2015-06-06 16:00:01 UTC
Julius Foederatus wrote:
Who gives a **** about null sec ratters? Why aren't we talking about the impacts of perfect local intel on all the other aspects of pvp in Kspace? Make all local chats in Kspace like Wspace, and make locator agents work only once every two hours or so. People talk about wanting to make EVE big again, well this would be a giant leap forward in that direction.

You haven't answered why you think having perfect intel (overview) is ok for the start.

The Mittani: "the inappropriate drunked joke"