These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Gate aggro

First post
Author
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1 - 2015-06-05 15:40:55 UTC
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?
Paranoid Loyd
#2 - 2015-06-05 15:45:19 UTC  |  Edited by: Paranoid Loyd
No, there is nothing stopping you from not engaging in the first place. If you choose to fight, then fight.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

ShahFluffers
Ice Fire Warriors
#3 - 2015-06-05 15:49:34 UTC
Nope. Still too easy to "disengage" in a tanky ship and escape (though, playing a proper game of "pong" on the stargate can be fun for all sides involved).
Avaelica Kuershin
Paper Cats
#4 - 2015-06-05 15:54:18 UTC
Heron vs Wolf. I only got out successfully because I didn't engage and so jumped cleanly. (I was also just out of point range)

(And, playing pong between a gamur and a suspect in a pod was surprisingly fun)
ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#5 - 2015-06-05 16:16:11 UTC  |  Edited by: ll Kuray ll
Well - i guess it could do with a bit of a improvement.

I hate a game where the mechanics draw you into not engaging, likewise I hate a game where you can't escape and retreat.

For me gate aggro should be about 10 seconds, there is no skill involved in getting someone to aggro on a gate.
Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2015-06-05 16:28:02 UTC
60s aggro timer is fine, actually it's a quite clever and balanced mechanic. Agressed players have to commit to a fight instead of running away or dock up if it goes south for them.

I'm my own NPC alt.

Christopher Mabata
Northern Accounts and Systems
#7 - 2015-06-05 16:39:08 UTC
Im in agreement with most of the people on this thread, if you choose to fight you should have to deal with any related consequences, including waiting one whole minute before you can retreat.

Plenty of mechanics to help make it easier are available too, Nuetral logistics in highsec space, use of ewar to warp off and back when the timer is up, refitting on something to save shiny modules from loss, etc.

change this and the new meta will be undock alpha fleet, fire pot shot, dock/jump
Repeat until hostiles have given up or have been rekt


Not to mention the highsec f**kery that could result, so no not supported

PS: I think this belongs in F&I Subthread

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Unsuccessful At Everything
The Troll Bridge
#8 - 2015-06-05 16:46:25 UTC
Nope. Id almost support an increase to 90 seconds.






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#9 - 2015-06-05 17:13:27 UTC
Hilti Enaka wrote:
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?


Yes.

It should be increased without CCP telling anyone.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Nicolai Serkanner
Incredible.
Brave Collective
#10 - 2015-06-05 17:19:23 UTC
Hilti Enaka wrote:
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?


No.
Ralph King-Griffin
New Eden Tech Support
#11 - 2015-06-05 17:31:35 UTC
Unsuccessful At Everything wrote:
Nope. Id almost support an increase to 90 seconds.

agreed
xxxTRUSTxxx
Galactic Rangers
#12 - 2015-06-05 17:42:45 UTC
Hilti Enaka wrote:
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?


No
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#13 - 2015-06-05 18:02:11 UTC
Engaging when you know you'll receive a timer is a choice. Eve is full of choices. It's up to you to understand the consequences of those choices.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

The Slayer
GoonWaffe
Goonswarm Federation
#14 - 2015-06-05 18:14:39 UTC
Hilti Enaka wrote:
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?


No. Furthermore you have given no compelling arguments (or really any arguments at all) to support changing this mechanic. Onus is on you to justify it since you want the change. Go.
Gimme Sake
State War Academy
Caldari State
#15 - 2015-06-05 18:58:08 UTC
If anything the timer should increase, it only adds tactical depth. Reduce it to 10 seconds or even 30 and it becomes an exploit.

"Never not blob!" ~ Plato

Frostys Virpio
State War Academy
Caldari State
#16 - 2015-06-05 19:10:35 UTC
Station games would totally not get out of hands.

Fight
Dock
Repair
Undock
Rinse
Repeat

Pretty sure you could gank on station and live if we remove the timer as being criminal flagged does not prevent docking by itself.
Joey Bags
School of Applied Knowledge
Caldari State
#17 - 2015-06-06 02:01:35 UTC
There is no timer on a WH for agro... Unless this too changed recently.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#18 - 2015-06-06 06:03:50 UTC
Joey Bags wrote:
There is no timer on a WH for agro... Unless this too changed recently.


Wormholes have polarization though, you can only go back and forth once, then you have to wait.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#19 - 2015-06-07 14:49:55 UTC
Frostys Virpio wrote:
Station games would totally not get out of hands.

Fight
Dock
Repair
Undock
Rinse
Repeat

Pretty sure you could gank on station and live if we remove the timer as being criminal flagged does not prevent docking by itself.


Pretty sure I said GATE AGGRO.

I just thought I'd put it out there.

Engaging knowing you will receive a timer is also the reason why so many fights don't take place.

Responding to ISD Dorrim Barstorlode:

Quote:
Engaging when you know you'll receive a timer is a choice. Eve is full of choices. It's up to you to understand the consequences of those choices.


I could probably turn the statement round and say, The choice to engage shouldn't be down to knowing that you will be locked in a system hence why actually Eve isn't full of choices and many people do understand the consequence meaning the current game play is becoming dull and predictable.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#20 - 2015-06-07 14:59:04 UTC  |  Edited by: Hilti Enaka
The Slayer wrote:
Hilti Enaka wrote:
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.

Is it time to change this mechanic?


No. Furthermore you have given no compelling arguments (or really any arguments at all) to support changing this mechanic. Onus is on you to justify it since you want the change. Go.


There is no need it's a discussion.

Some justification is that the game is becoming dull and predictable and in an attempt to make the game more interesting.

When someone engages they are are weighing up several things and that is why I posed the question. They are weighing up what they see presented to them and so knowing the consequences presents a barrier to an active and engaging game play. currently people only engage when they think they know they will win, rather than engaging to test them out. There is a whole game play missing from being able to get away we are forced into paying the consequence for fighting but no sense of achievement when things go south and being able to retreat.

It's not about me having to justify anything as I am in a general discussion thread.
12Next page