These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page123
 

Do I understand the meta right?

Author
Renee Chanlin
Aliastra
Gallente Federation
#41 - 2015-06-05 14:15:34 UTC
Keep in mind the skill cap for mastery of a specific frigate doesn't take long to reach. If you focus your skill queue you can probably max out skills for flying a faction frig with tech 2 mods within a month or two. I started getting solo kills within a couple of months of starting to play. It helps to have good advice on piloting and fitting though, which is where joining a supportive corp helps.
Aerasia
Republic University
Minmatar Republic
#42 - 2015-06-05 14:46:56 UTC
Renee Chanlin wrote:
doesn't take long to reach.

...

within a month or two.
I don't think we have the same definition of "doesn't take long". Also, from this thread (and almost every fitting guide I've seen) a T2 fit isn't really considered mastery - that's just bare minimum cost of entry.

Which isn't to say I'm going to wait the entire 80-90 days for full Mastery IV certification. Just that EVE is one of the few games in existence which you can be paying to play for months before you're actually considered fit for "play".
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#43 - 2015-06-05 15:36:26 UTC
Aerasia wrote:
Renee Chanlin wrote:
doesn't take long to reach.

...

within a month or two.
I don't think we have the same definition of "doesn't take long". Also, from this thread (and almost every fitting guide I've seen) a T2 fit isn't really considered mastery - that's just bare minimum cost of entry.

Which isn't to say I'm going to wait the entire 80-90 days for full Mastery IV certification. Just that EVE is one of the few games in existence which you can be paying to play for months before you're actually considered fit for "play".


1-2 months of play is not very long when you consider the huge number of possibilities of game play and career styles available. It is funny when players demand a right to a level playing field when they have not paid the price that experienced and seasoned players have paid (it's a game that demands effort and is why many play for years).

Most early play commonly involves getting to grasp with the UI, the New Eden world and how to fly a ship and combat experience usually starts with NPC's.

You're not ready to fly a Titan straight out of capsuleer school either, nor run links for a 256 man fleet. Positions of high mastery are privileged in New Eden and take investment of time before they are available.

Solo PvP is at a mastery that is greater than beginner level. If you'd chosen to use your main (or buy a higher SP character) rather than an alt you'd have been more ready.



Having said all that, you can still learn the finer arts and skills required for later on. It's just that you've entered a field of combat where many have treaded before, for some time and they're seasoned Veterans or Elites in contrast to your Green Recruit.

This is why it is better (with low SP) for you to fly in a pair or small skirmish team to balance your low SP disadvantages and offset enemies higher SP. There is a clear difference between Tech 1 and Tech 2 weapons, enough to be a deciding factor in solo. You might be able to bridge that gap by using expensive Faction weapons though.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Aerasia
Republic University
Minmatar Republic
#44 - 2015-06-05 16:57:10 UTC
Master Sergeant MacRobert wrote:
Positions of high mastery are privileged in New Eden and take investment of time before they are available.
Just to be fair to the topic, I'll save the laughing at "I spent a lot of time logged out, asleep, to earn the right to this Titan" opinions for the Skill Discussions forum.

Make no mistake though, I'd be perfectly happy with dumping the entire SP system and defaulting everybody to an "All V" skillset.
Darth Magus
The Lone Magus
#45 - 2015-06-11 07:06:13 UTC  |  Edited by: Darth Magus
Rules for solo PVP:

1) Fly, lose ships, makes mistakes
2) Learn from your mistakes
3) Study your opponents and Killboards
4) Get better, keep going
5) Start winning

Im a 2005 chartacter, but I played for 3-4 month a year and took alot of breaks while doing mining/industry (part of the reason was - just like you and many here I sucked at PVP and was getting frustrated because I was getting rekt)

I really only started PVPing in 2011, and was terrible at it (because all SP was in mining/industrial skills).

I am by no means a PRO, but here is a good place to start:

https://zkillboard.com/character/660703668/stats/

Stats is important as it shows you my % efficiency, mostly its below 50%. You can also look at how many solo kills I got, and fits.

Make sure you study people's killboards.

Battleclinic is another good one (for KB stats only)

http://eve.battleclinic.com/killboard/combat_record.php?name=Darth+Magus&type=pilot

Good luck!
Phig Neutron
Starbreaker and Sons
#46 - 2015-06-11 17:08:30 UTC
There is a middle ground between flying solo or flying with a 20-man fleet. You could try flying with one or two other guys. That'll give you an edge in those small fights that happen in FW complexes, without necessarily scaring everyone into running and hiding. I would think a brawler/tackler and kiter/dps combination would work great. Kill one faction frigate and you'll be way ahead despite a number of cheap losses.
Civ Kado
State War Academy
Caldari State
#47 - 2015-06-11 17:32:43 UTC  |  Edited by: Civ Kado
First, skillpoint and meta level isn't the end-all be-all of solo combat, you can very easily win over a kiter in your meta-fitted brawl ship or vice-versa if you have the following: Intel about the opponent, and a plan to counter his possible strategy. Kiter or brawler, doesn't matter what you are against if you know what you are going to do against the possible armament the opponent will be bringing to the table. And this is where actual player-skill comes to the table and why combat is not necessarily a match of who has the most skillpoint and the highest meta level.

Secondly, You're looking for meaningless combat for the sake of it. That's why you're where you are, because there is no meaning to what you are doing. This is a sandbox, you're supposed to give meaning to your goals. It's ok if you just want to explode ships, but in that case just cut the middleman. Arrange something with someone instead of wasting time looking for something you don't even know exactly what it is.
Aerasia
Republic University
Minmatar Republic
#48 - 2015-06-11 20:12:42 UTC
Civ Kado wrote:
First, skillpoint and meta level isn't the end-all be-all of solo combat
But it's a bit disingenuous to pretend it isn't a entry barrier. The difference between Skill I-II with Meta 0 and Skill IV-V with Meta 5 is mind boggling. I don't remember the exact numbers from an EFT experiment I did but I think the difference was something like 3.5x the DPS, 4x the tank, 2x the speed. That's going to be hard to overcome with "Just counter their fit".


Darth Magus wrote:
Rules for solo PVP:

1) Fly, lose ships, makes mistakes
2) Learn from your mistakes
3) Study your opponents and Killboards
4) Get better, keep going
5) Start winning
That's what I'm hoping for. Part of the "Get better" though is getting the right fits. I need to have the right gear if I want to stand toe to toe with anybody, and that means waiting for my T2 weapon/support skills to finish.

That being said, I was busy last weekend and didn't get to check out RvB (or any of the FW corps). Here's hoping this weekend will see some explosions.
Nihta
Hedion University
Amarr Empire
#49 - 2015-06-15 16:45:33 UTC
I hjave been offensive plexing (solo, without links) in a hurricane a few times last week. Each time has been loads of fun, even if I did not earn enough Kills to make up for my hurricane loss, there is something utterly satisfying about blowing away an entire 4 man gang solo (has happened twice now!)





Point is: I need someone to shoot garmurs off me. (Beam Slicers) So come fly, let's fly! Fly with me in Amarr LS
Mr Duffo
SQUIDS.
#50 - 2015-06-17 11:48:04 UTC
Moglarr wrote:
Dude you definitely sound like you've already set out to find reasons to not enjoy the game.

And that is cool.

That being said if you want to pew pew with the best, you will have to die like the rest of us. Even the best FW alliances, corps and pilots lose thousands of ships a month. That is part of the reason why you see so many smaller ships in FW because the scale we get blown up on is staggering and in some cases a little more than new pilots can handle.

You are NOT your ship. Hell, you're not even your pod! Your ship is a consumable item you throw at the enemy in the hops of achieving your objective. It is like shooting at a target with a bullet, you want to hit the bullseye, but sometimes you wont, and that is OK after all it is just a bullet and you can easily get more.

Personally, if you're low SP and don't know much about EVE I really would not suggest trying to go solo because you just don't know what you're doing well enough to succeed. I've been in FW for over a year and I still barely know what I am doing well enough to properly and reliable win solo fights! (But I might just be bad)

If you insist on going solo, that is kick ass! But you'll need a lot of drive and determination because you will get your butt stomped a lot by better ships, better pilots and better tactics. Talk to the dudes who kill you, analyse what you did wrong. Did you not control range properly? Why was that? How could you do better next time? You need to constantly be asking yourself this to figure out how to become a bad ass.

A lot of FW corps are willing to help with that. As long as you're willing to put forward the effort to succeed.

This is when I shamelessly self-promote. Join Operation Meatshield.



No please do not recruit him! I wouldn't want to play with this kind of man who mill make myself depressed! Njooooooo

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Tipa Riot
Federal Navy Academy
Gallente Federation
#51 - 2015-06-17 12:55:09 UTC
There was an important point a couple of posts above ... as a solo player you need a theme for yourself to follow. Then choose the best ship for that and (reasonably) max out skills needed for ship/theme. Without a theme or better engagement strategy you are lost in space and fights/kills are meaningless IMO. For example I used to hunt FW missioners, so ignoring (almost) everything else, focusing on only hunting those around FW space. Consequently I did this in a combat ceptor with two fits, one for Stealth Bombers (long point, sebo) and stabbed farmers (double scram). Then another theme was/is to fly a cheap T1 frig and try killing other frigs of higher value like faction frigs or ceptors, a lot harder but possible with good support skills if you pick the right opponents. Currently I like to fly a Svipul with combat probes killing people feeling safe on a safe Pirate. Find a theme for you, choose the best tool/ship and get good at it.

I'm my own NPC alt.

Lucy Callagan
Goryn Clade
#52 - 2015-06-17 13:04:43 UTC
And don't fear losing ships, buy 10 T1 frig of your choice, go get it blown up, repeat. If at the end you managed to kill something with it then you can be happy and go again and again and again. the more you fly a ship the best you know it and what it can do/engage. Then go on bigger stuff like t2 or faction. Once you have masterised a ship, don't hesitate taking it to its maximum by putting some bling on it (if you got the wealth of course).
Talurion
The Scope
Gallente Federation
#53 - 2015-06-24 23:34:04 UTC  |  Edited by: Talurion
Just join pandemic horde or waffles.
Ah, start to practise on test server asking in local for 1vs1 with t1 frigate, destroyer or wathever u like

It is now pl/n3, not PL/N3 (sacrificed all their caps)

Aerasia
Republic University
Minmatar Republic
#54 - 2015-06-24 23:48:07 UTC
Mr Duffo wrote:
No please do not recruit him! I wouldn't want to play with this kind of man who mill make myself depressed! Njooooooo
<3 your vids though. Lol

Lucy Callagan wrote:
buy 80 T1 frig of your choice, go get it blown up, repeat.
Fixed. Blink

My problem right now is just getting the balance of fitting expenses and income worked out. I bought in way too low on the modules, so most fights I get in are over before I get target lock. I can multiply my fitting expenses by 10 to get myself on par, so long as I gain confidence in my income solution.

Though I'll admit - it's hard to keep throwing yourself into the meatgrinder when you decide to just do a nearby combat site for giggles, and it escalates into a 100M ISK drone faction drop.
Previous page123