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Social Corps

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Urziel99
Multiplex Gaming
Tactical Narcotics Team
#781 - 2015-06-01 01:54:54 UTC
Kaarous Aldurald wrote:
Urziel99 wrote:

There is no point promoting something that yields no rewards.


Hence why you nerf NPC corps. Income and purchasing power is relative, and by nerfing one thing, you de-facto buff everything else.


Quote:

Even if the players do undock they will be faced with a slew of mechanics that are balanced against them. (Neutral Boosts, Neutral RR, neutral scouts are all used to the advantage of the wardeccer.


Oh, my goodness! I had absolutely no idea that people who were defending a wardec were forbidden from using scouts and reps! That will not stand?

Wait, what? You mean scouts are available to everyone, and "neutral" reps are a thin advantage at best? By Jove!

Quote:

Why should anyone play the game on anyone's terms but their own?


Because risk vs reward should be a thing, and it should dictate that those who refuse to accept risk have their rewards commensurately lowered. Since wars are about half the possible risk in highsec, by rights NPC corps should be unquestionably the inferior option in terms of personal individual income generation.

If that happens? Then there's a good reason to be in a player corp.


Rewards are already lowered in an NPC corp, but the risk to most in a player corp is limitless. They have to undock, run missions and mine, etc. My operations require none of that. There are no POS or Pocos to target and I use couriers or an npc hauler to move my goods. But I also realize that most aren't so lucky and they will do what they must to avoid being shat upon by those who seek to do them harm.

What you, Feyd and most of the CODE crowd fail to realize is that the concept of the sandbox and emergent gameplay cuts both ways. Don't be surprised that there are some who will labor just as hard as you do to create fights to avoid being the target.
Aoife Fraoch
The Scope
Gallente Federation
#782 - 2015-06-01 02:29:37 UTC
Urziel99 wrote:
Aoife Fraoch wrote:

Because they may get bacon?

Or more accurately they may get to keep the bacon they already own.

People fight on other peoples terms all the time. FW and Sov would not work if this wasn't the case. However, in both of those cases there has to be something to make it worth putting up resistance. Right now, there seems to be nothing that does this in high sec.


Because risk is essentially unlimited, unless actively mitigated. When any flat-footed aspie can rain on your parade for negligible cost and no benefit to you why would you indulge them? Why give them what they want?

And those who join FW or Sov or RVB knew it's limitations going in, or they don't stay long.


People who are getting into FW or Sov also know what they are getting out of it as well. Right now there is no rational reason for most people under war dec to undock. Much the same way as there are very few good reasons for corps in high sec to exist when you can either sit in a one person corp for the tax benefit or stay in an NPC corp.

Personally I see the solution to this in structures; something that a corp can create to increase their earning potential and to encourage them to form larger groups to help them maintain their hold and engage combat pilots to help them defend.

The risk is already there, there is just no reason a rational person would expose themselves to it needlessly. So really there needs to be a reason.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#783 - 2015-06-01 02:53:14 UTC
Aoife Fraoch wrote:
Urziel99 wrote:
Aoife Fraoch wrote:

Because they may get bacon?

Or more accurately they may get to keep the bacon they already own.

People fight on other peoples terms all the time. FW and Sov would not work if this wasn't the case. However, in both of those cases there has to be something to make it worth putting up resistance. Right now, there seems to be nothing that does this in high sec.


Because risk is essentially unlimited, unless actively mitigated. When any flat-footed aspie can rain on your parade for negligible cost and no benefit to you why would you indulge them? Why give them what they want?

And those who join FW or Sov or RVB knew it's limitations going in, or they don't stay long.


People who are getting into FW or Sov also know what they are getting out of it as well. Right now there is no rational reason for most people under war dec to undock. Much the same way as there are very few good reasons for corps in high sec to exist when you can either sit in a one person corp for the tax benefit or stay in an NPC corp.

Personally I see the solution to this in structures; something that a corp can create to increase their earning potential and to encourage them to form larger groups to help them maintain their hold and engage combat pilots to help them defend.

The risk is already there, there is just no reason a rational person would expose themselves to it needlessly. So really there needs to be a reason.


Structures may be a draw for some corp archetypes. Guys like me who do industry won't see it as valuable unless some much better bonuses come down to justify having a target for the retards out there.
Eli Stan
Center for Advanced Studies
Gallente Federation
#784 - 2015-06-01 03:20:12 UTC
Kaarous Aldurald wrote:
Especially since it's about high time that conflict starts being promoted and made more accessible, in highsec especially, unless we're going to start putting newbies into lowsec. EVE has been going in mostly one direction for the past few years, and it's due for a move in the other direction.


Conflict, conflict... What is conflict to you? Just the use of hybrid blasters? Or... I'm reminded of the person that posted in this thread (or maybe the "why do..." thread) who was talking about wanting to shoot at NPC corp miners who could out-compete him in asteroid fields. Is that not a legitimate form of conflict, the competition for EVE resources? Clear out an asteroid field before somebody else can get there and you really mess with their ISK stream. Much more so than the cost of a mining barge. Or on the market, if I put an item up for sale, within a minute somebody has adjusted their own sell order to be 0.01 ISK higher. Is this not conflict as well?

Come to low or null if you want to pew. Syndicate PvP has been pretty robust lately, in fact.
Aoife Fraoch
The Scope
Gallente Federation
#785 - 2015-06-01 03:28:45 UTC
Urziel99 wrote:
Aoife Fraoch wrote:
Urziel99 wrote:
Aoife Fraoch wrote:

Because they may get bacon?

Or more accurately they may get to keep the bacon they already own.

People fight on other peoples terms all the time. FW and Sov would not work if this wasn't the case. However, in both of those cases there has to be something to make it worth putting up resistance. Right now, there seems to be nothing that does this in high sec.


Because risk is essentially unlimited, unless actively mitigated. When any flat-footed aspie can rain on your parade for negligible cost and no benefit to you why would you indulge them? Why give them what they want?

And those who join FW or Sov or RVB knew it's limitations going in, or they don't stay long.


People who are getting into FW or Sov also know what they are getting out of it as well. Right now there is no rational reason for most people under war dec to undock. Much the same way as there are very few good reasons for corps in high sec to exist when you can either sit in a one person corp for the tax benefit or stay in an NPC corp.

Personally I see the solution to this in structures; something that a corp can create to increase their earning potential and to encourage them to form larger groups to help them maintain their hold and engage combat pilots to help them defend.

The risk is already there, there is just no reason a rational person would expose themselves to it needlessly. So really there needs to be a reason.


Structures may be a draw for some corp archetypes. Guys like me who do industry won't see it as valuable unless some much better bonuses come down to justify having a target for the retards out there.


I think it is this bit that will be the real challenge. It won't get everyone to join a player corp, but hopefully it will make wars in high sec actually mean something to more players.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#786 - 2015-06-01 04:10:32 UTC  |  Edited by: Urziel99
Aoife Fraoch wrote:


I think it is this bit that will be the real challenge. It won't get everyone to join a player corp, but hopefully it will make wars in high sec actually mean something to more players.


Wars won't be meaningful so long as they can be entered into so easily. Anyone with 50 mill and a bit of jealousy or spite can try to jack with you. That isn't meaningful, it just means someone has a grudge.
Portiko
School of Applied Knowledge
Caldari State
#787 - 2015-06-01 05:03:51 UTC
Eli Stan wrote:
NPC corp miners who could out-compete him in asteroid fields. Is that not a legitimate form of conflict, the competition for EVE resources? Clear out an asteroid field before somebody else can get there and you really mess with their ISK stream. Much more so than the cost of a mining barge. Or on the market, if I put an item up for sale, within a minute somebody has adjusted their own sell order to be 0.01 ISK higher. Is this not conflict as well?

No, those are not forms of conflict.

SDPPenter link description here

Send dick pics please...

Lucas Kell
Solitude Trading
S.N.O.T.
#788 - 2015-06-01 07:05:58 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
EVE has been going in mostly one direction for the past few years, and it's due for a move in the other direction.
Nope. You and Feyd keep telling yourself that though.


Kaarous Aldurald wrote:
Because risk vs reward should be a thing
Yup, and on the playstyles you support there's already very little risk to the massive rewards. Wardecs are ludicrously out of balance in terms of risk-reward which is why groups can afford to run hundreds of them simultaneously.

Kaarous Aldurald wrote:
Since wars are about half the possible risk in highsec
No they aren't.

Kaarous Aldurald wrote:
by rights NPC corps should be unquestionably the inferior option in terms of personal individual income generation.
No, because if you understand that NPC corps are a valid playstyle just like any other, there's no reason they should be made to be inferior to anyone else. What give you the right to dictate how others should be allowed to play?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Oxide Ammar
#789 - 2015-06-01 08:14:19 UTC
I wanna know exactly why people are obsessed about removing NPC corps and their wardecc immunity?

The only advantage you are getting while in NPC corp is wardec immunity, the rest of whole game features sucks for you if you ever tried them even some features you won't be able to use while you are in NPC corp (POS , POCO deployment & wardec others).

Wardec mechanic was suppose to be meaningful aspect in sandbox game, but it was broken and unbalanced and it's mostly favor the attackers than defender, so let's be honest here wardec mostly used by griefers. You don't like someone fine..gank him and be happy that ganking is still a feature for you to use.

Next time they will start a thread "Plz CCP let stations undock players who stay docked while they are wardec to shoot"...jeez!!

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

malcovas Henderson
THoF
#790 - 2015-06-01 09:58:27 UTC
Oxide Ammar wrote:
I wanna know exactly why people are obsessed about removing NPC corps and their wardecc immunity?

The only advantage you are getting while in NPC corp is wardec immunity, the rest of whole game features sucks for you if you ever tried them even some features you won't be able to use while you are in NPC corp (POS , POCO deployment & wardec others).


Incorrect. Hi Sec NPC Corp miners have a huge reward over risk advantage over Hi Sec mining corps. Haulers also have a better time HS hauling while in an NPC Corp. Bumpers can sit on gate in relative safety while their prey AP's towards them.

Oxide Ammar wrote:
Wardec mechanic was suppose to be meaningful aspect in sandbox game, but it was broken and unbalanced and it's mostly favor the attackers than defender, so let's be honest here wardec mostly used by griefers. You don't like someone fine..gank him and be happy that ganking is still a feature for you to use.


You have 24hrs till a WD starts. If you cannot organize a strong defence / removal of space assets / Jump Corp / re-roll corp in that time....... I'll leave that unsaid. You call them Greifers. Pray tell me how so? Last time I looked Griefing was a bannable offence, and WDing was a valid game mechanic. Why should my only option be to Gank. Especially as being in an NPC Corp has a better reward / risk.

Oxide Ammar wrote:
Next time they will start a thread "Plz CCP let stations undock players who stay docked while they are wardec to shoot"...jeez!!


I would rather they had a chance on a random 2500m kickout when undocking. Twisted
Kaarous Aldurald
Black Hydra Consortium.
#791 - 2015-06-01 10:31:11 UTC
Urziel99 wrote:

What you, Feyd and most of the CODE crowd fail to realize is that the concept of the sandbox and emergent gameplay cuts both ways. Don't be surprised that there are some who will labor just as hard as you do to create fights to avoid being the target.


Except you don't work just as hard, or anything close to it. If you did, I wouldn't have much of a problem with it. Instead, it's "push button, get free safety".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#792 - 2015-06-01 10:34:25 UTC
Eli Stan wrote:

Conflict, conflict... What is conflict to you? Just the use of hybrid blasters?


Of course not. There's also missile launchers, lasers, and autocannons/artillery.

Quote:

Come to low or null if you want to pew.


No. EVE Online is a PvP game, and PvP belongs everywhere, including highsec. For my part, as I have mentioned in other threads, I believe that the people who need shot at the most reside in highsec, and they tend to have better loot drops to boot.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

March rabbit
Aliastra
Gallente Federation
#793 - 2015-06-01 10:34:48 UTC
malcovas Henderson wrote:
Oxide Ammar wrote:
I wanna know exactly why people are obsessed about removing NPC corps and their wardecc immunity?

The only advantage you are getting while in NPC corp is wardec immunity, the rest of whole game features sucks for you if you ever tried them even some features you won't be able to use while you are in NPC corp (POS , POCO deployment & wardec others).


Incorrect. Hi Sec NPC Corp miners have a huge reward over risk advantage over Hi Sec mining corps. Haulers also have a better time HS hauling while in an NPC Corp. Bumpers can sit on gate in relative safety while their prey AP's towards them.

That was wardec immunity.

Don't forget that NPC FW corporations do not have such 'advantage'. But they are still NPC corporations.

The Mittani: "the inappropriate drunked joke"

Delt0r Garsk
Shits N Giggles
#794 - 2015-06-01 11:57:54 UTC
Kaarous Aldurald wrote:
Eli Stan wrote:

Conflict, conflict... What is conflict to you? Just the use of hybrid blasters?


Of course not. There's also missile launchers, lasers, and autocannons/artillery.

Quote:

Come to low or null if you want to pew.


No. EVE Online is a PvP game, and PvP belongs everywhere, including highsec. For my part, as I have mentioned in other threads, I believe that the people who need shot at the most reside in highsec, and they tend to have better loot drops to boot.

PvP is in highsec. You can station trade. You can compete for ore, you can get ganked. You can gank. You can even compete for DED sites or exploration sites. Then there are incursions.

Yet only one... ONE very small part of PvP in highsec is wardecs. Why is that the only part you see. And when it suits i may add.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#795 - 2015-06-01 20:56:58 UTC
malcovas Henderson wrote:
Incorrect. Hi Sec NPC Corp miners have a huge reward over risk advantage over Hi Sec mining corps. Haulers also have a better time HS hauling while in an NPC Corp. Bumpers can sit on gate in relative safety while their prey AP's towards them.

I've always questioned the inherent "risk" involved in having potential aggression formally announced 24 hours in advance giving sufficient warning to avoid. Worse still complete evasion is entirely possible while never using an NPC corp and still being active. NPC corps just enable not needing to switch corps for a week.
Feyd Rautha Harkonnen
Doomheim
#796 - 2015-06-05 15:39:14 UTC
Mike Azariah wrote:

Societies/clubs? Yes. It benefits people in npc corps, wardeccing corps or organizations, wormholes, null and low. I disagree with the people who make it out to be a boon to JUST npc corp risk averse players.

Misrepresenting again Mike?

I have NO issue with societies/clubs provided they are only accessible to people in full corporations as an added feature set for people with some skin in the game.

The point you keep avoiding dealing with is you would give corp-like features under the guise of 'societies/clubs' to people hiding out in NPC corps who are immune to wardecs, and as a byproduct create additional incentive to never leave NPC corps. You would also entice edge-case CEO's and members already in full corps, to drop corp and re-form as a 'society' in NPC corps free from future wars.

In short, you would reduce content creation for hisec mercs, while giving additional corp-like features to those in NPC corps without any additional risk buy in.

What are your plans to create offsetting content-creation drivers, for those hisec mercs who are losing content here? What is your plan to buff their target lists as counter-weight to your proposal to entrench (and drive) more players into NPC corps?

(silence...sound of crickets...)

You really should switch to doing magic instead Mike, and save the sleight of hand for the stage. EvE is not founded on telling its players one thing while actually delivering another blow to content creation on the other hand; which is exactly what you are up to with this societies candy for NPC pansies. I say man up and go for the gold Mike -- just come out of the closet and call for safeties to be locked at GREEN the moment you jump into hisec, and the complete abolishment of wars.

F


Feyd Rautha Harkonnen
Doomheim
#797 - 2015-06-05 15:46:01 UTC
Carrie-Anne Moss wrote:
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.


So when do players get more combat and villan tools?

This is EXACTLY the question that never gets asked, which is why the proposal of more candy for those hiding out in NPC corps is laughable when contrasted with nerfs already done in recent years.

I sense a great imbalance in the force, and our chosen-one CSM's are doing an Anakin on us in not fulfilling their purpose to defend the sandbox and restore it. We shouldn't have to await the birth of Skywalker to finally put down the Darth Nerfeus who is roaming CCP's halls and creating nerf tyranny under the guise of 'new player experience'.

F
Tipa Riot
Federal Navy Academy
Gallente Federation
#798 - 2015-06-05 16:23:06 UTC
Is already Groundhog Day again?

I'm my own NPC alt.

Mike Azariah
The Scope
Gallente Federation
#799 - 2015-06-05 16:38:45 UTC
Tipa Riot wrote:
Is already Groundhog Day again?


It is always groundhog day until we get it right.

Main issue is that my right and other peoples right may differ (just a bit)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#800 - 2015-06-05 18:05:49 UTC
Feyd Rautha Harkonnen wrote:

F


I love how you selectively cite the nerfs to highsec aggressors without mentioning the buff that they've gotten at the same time.

cargo Scanning corp hangars and SMA's (a nasty hit to the orca)

cargo scanning through plastic wrap courier packages

Removal of the successive week and stacking penalties on wardec costs. (It actually used to cost money to prosecute more wars, The previous record was 20. Now marmite and it's ilk can have over 150 wardecs active)

Oh, and since you are daft I'll just note that the Prospect doesn't get the warp strength bonus of the Venture, It's bonus is to the operation of a covert ops cloak. The only mining ship capable of doing so.

Keep up this level of misinformation and omission and you'll be a staff writer for MSNBC in no time!

#rekt #shotsfired