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What I saw today

Author
Jenn aSide
Worthless Carebears
The Initiative.
#41 - 2015-06-04 15:30:43 UTC
afkalt wrote:
I guess you've not seen the waves of catalysts in NPC corps with no history in high sec then. You never see them coming, you cant. Unless you're mashing Dscan - but few seem to. You certainly lack the warning of a new name in local before they've even loaded grid.

Wormholes...please...you can easily set yourself up to see new sigs as soon as they spawn,


Sure you can, which you don't even have to do in high sec...at all. Which means high sec is of course safer by a long shot than null. Thank you for helping prove that point.

Quote:

it's pretty trivial to evade invaders in local if one is paying attention.


Same as above, you don't have to pay much attention in high sec, you have to fit right.

Quote:

Hell I just posted in another thread there's a bare MINIMUM of 8 seconds before warp time for an invader to land somewhere. That's a freakin' eternity. And instantly warping to a station is the dumbest move on earth. No-one with a brain does that for the exact reason you state.

I know you think null is super dangerous and everything, but the risk is in a) travelling and b) being bad. Nowhere else. No-one is saying there's no risk, but you can mitigate it down to travel only risk (which is still substantial) if you're halfway competent and not half afk.


As opposed to high sec where you don't have to do anything after looking at your fit in a staiton. Which is the point.

I know you're smarted than this, so go ahead and show me where I said anything about "super dangerous". I'm saying that the idea that 'high sec danger' in any way, shape of form being comparable to what a player will face outside of high sec is worse than laughable.

It's like saying "yea, i know Somalia is dangerous, but you know what else is dangerous? Getting a paper cut while living in Buckingham Palace, because that wound on my oinky can get infected!!!"

Quote:

Highsec is naturally safer but presents a different risk set.


A different, minimal, laughable risk set. Even mentioning high sec risk is silly as hell. Why you would choose to mention it is beyond me.
Nevil Oscillator
#42 - 2015-06-04 15:52:39 UTC
Jenn aSide wrote:


Quote:

Highsec is naturally safer but presents a different risk set.


A different, minimal, laughable risk set. Even mentioning high sec risk is silly as hell. Why you would choose to mention it is beyond me.



Sitting in station is about the same amount of risk wherever you are.
Satan's Spawn
Satan's Enterprises
#43 - 2015-06-04 16:01:18 UTC
afkalt wrote:
The single biggest factor in null offering a measure of safety high sec does not is the inability of neutrals to "hide" in local. In high sec with 50-100 people in local, you've no idea if any are out to gank you or not until it is too late (or they have prior form).

Thus in a single isolated system I feel safer in null in a blingmobile compared to highsec - you KNOW when to hide - however when you start needing to travel it gets a little more ticklish....

Thing about highsec is one need not put so much effort into remaining safe thus has a lower effort bar for a good enough level of safety. Your odds of death travelling are significantly lower and the need for a scout is almost nil, that's the big difference for me.

tl;dr: It's the travel risk that differentiates the securities, really.



tbh, ganking is way over publicised.
Satan's Spawn
Satan's Enterprises
#44 - 2015-06-04 16:04:37 UTC
Nevil Oscillator wrote:
Lets see, Rookie Advice..

Step One: Get your most expensive ship, bling it to the max with the most expensive mods you can't afford.

Step Two: Fly it into deep null sec, warp to the sun and post in local ' I'm here at the sun, this is my system , I'll take the lot of you on'



But seriosuly, the best rookie advice I was given way back in 2004 was ... "When you undock, wherever you are, consider your ship already lost, and each time you dock up with it intact, you'll think yourself fortunate".

The old addage - don't fly what you can't afford to loose is very true.
Nevil Oscillator
#45 - 2015-06-04 17:36:15 UTC
Satan's Spawn wrote:
Nevil Oscillator wrote:
Lets see, Rookie Advice..

Step One: Get your most expensive ship, bling it to the max with the most expensive mods you can't afford.

Step Two: Fly it into deep null sec, warp to the sun and post in local ' I'm here at the sun, this is my system , I'll take the lot of you on'



But seriosuly, the best rookie advice I was given way back in 2004 was ... "When you undock, wherever you are, consider your ship already lost, and each time you dock up with it intact, you'll think yourself fortunate".

The old addage - don't fly what you can't afford to loose is very true.


Different people want different things from the game, if I'm mission running, I aim to come back in one piece, if I'm mining that is usually the expectation too, if you don't then you are doing it wrong. If you are a roaming looking for trouble then you need to budget for ship losses because I don't think they have invented invincible ships yet. Less shiny ships tend to be more sustainable. It's not so much what you can't afford to lose but what you can't afford to keep on losing. I do see players with very blue kill board stats, I'm not sure what that is all about, can you really PVP without ever taking risks ?
Hippinse
University of Caille
Gallente Federation
#46 - 2015-06-05 04:14:46 UTC
Nevil Oscillator wrote:
Jenn aSide wrote:


Quote:

Highsec is naturally safer but presents a different risk set.


A different, minimal, laughable risk set. Even mentioning high sec risk is silly as hell. Why you would choose to mention it is beyond me.



Sitting in station is about the same amount of risk wherever you are.


Intellectually I know that you're correct, but those Minmatar stations still make me nervous.
Otso Bakarti
Doomheim
#47 - 2015-06-05 10:47:12 UTC
Truisms flow from the same old fountains. How refreshing. Reminds me of something Willie the Shake said:
Any man can master a grief save he who has one.

Pejoratively characterizing "things" as though mind reading, or innocently abashed at the misconceptualization or downright self-deceit that MUST be going on in those hair-brained noobs heads doesn't change one iota the fact that -

There's a lot of lecturing going on. No leadership. One must conclude some of this is being posted out of vanity.

There just isn't anything that can be said!

Anthar Thebess
#48 - 2015-06-05 12:06:30 UTC  |  Edited by: Anthar Thebess
In higsec you need to fear every fu@#!g neut as he might want to kill or abuse you.
In nullsec you hunt every neut as you want to kill him. When you are making isk , you need to check also every strange & new blue and check if ship you are flying is worth to burn this 2 year spy Twisted

After living some time in nullsec higsec starts to terrify you. So many neuts, so many juicy targets , but when you try to do something normal , concord arrives and ruins all the fun.
Still some brilliant CCP dev "invented" Tornado , and allowed fitting to be optional before someone undock.
Nevil Oscillator
#49 - 2015-06-05 13:00:56 UTC  |  Edited by: Nevil Oscillator
Otso Bakarti wrote:
Truisms flow from the same old fountains. How refreshing. Reminds me of something Willie the Shake said:
Any man can master a grief save he who has one.

Pejoratively characterizing "things" as though mind reading, or innocently abashed at the misconceptualization or downright self-deceit that MUST be going on in those hair-brained noobs heads doesn't change one iota the fact that -

There's a lot of lecturing going on. No leadership. One must conclude some of this is being posted out of vanity.


People like their independence, they do not like being constantly bombarded by scammers. Joining a player corp is letting your guard down. Very few people in my opinion would join one if they have something to lose unless they have a good history of interaction with that corp. They are not going to join because NPC corps get nerfed.

Hek am I even replying to the right thread ?
Hadrian Blackstone
Yamato Holdings
#50 - 2015-06-05 23:18:48 UTC
Everyone in this thread that is telling rookies that null isn't dangerous are saying that because they want the rookies to go to null so that they can blow them up.

Just because null may not be dangerous for every single person doesn't mean it's not dangerous - it is, by its very nature.

Try going to null as a neut and stating in local (when there are people in system) what your intentions are and where you will be. Also when you inevitably get stuck in a bubbled gate camp just explain to the pilots what you plan to do in their system, and they will surely let you go.



Roll
Joe Risalo
State War Academy
Caldari State
#51 - 2015-06-05 23:27:26 UTC  |  Edited by: Joe Risalo
Honestly, the comment is partially true.

Yes, you can get by in null just fine... Hell, in some cases it's probably safer than high sec.


That said, there are two main issues that I've seen with people trying to get into null.

1) The travel through low and/or unfriendly null to get to where you're going.

2) Are the players that recruited you actually recruiting you?
I've seen people be recruited just to be flown out somewhere and podded for sh!ts and giggles.
Then they're ejected back in a high sec clone and mocked for being a noob. That, or they've already made the null system their home station and now they're stuck everytime they get podded, unless they pay isk to be allowed through the tunnel back to high sec.

See, the people in Eve are what give the people in Eve a bad impression of the people in Eve.
Jenshae Chiroptera
#52 - 2015-06-06 01:54:13 UTC
Herzog Wolfhammer wrote:
... I suspect it's done on purpose by the power blocs. The "Great Wall of Carebear" is as much psychological as it is "physical". Can't have "pubbies" and "plebs" getting all uppity and trying nullsec on their own, right? That might hurt the moon goo and safe farming.
There is way more pilots in High Sec than all other sectors combined.
There is enough skill points and ISK to field the fleets to lay Null SOV in ruins.

There is no will though.
It is like trying to shape quicksand into a pillar.
EVE is a carebear game, the developers haven't accepted it, yet (thankfully).

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nevil Oscillator
#53 - 2015-06-06 08:18:55 UTC
Hadrian Blackstone wrote:


Try going to null as a neut and stating in local (when there are people in system) what your intentions are and where you will be. Also when you inevitably get stuck in a bubbled gate camp just explain to the pilots what you plan to do in their system, and they will surely let you go.



Roll



I doubt it
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