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Wanting to get into T3 production

Author
Maykid Achilles
No-Mercy
Shadow Ultimatum
#1 - 2015-06-05 02:23:23 UTC
Hello Ladies and Gentleman,

I am interested in learning how to manufacture T3's, I've manufactured T2 stuff left and right but haven't learned how to get into T3's so what I'm really looking for is for someone to tell me how to get to T3 bpc's or what to do to invent them.

I am very interested in making T3'sure because I actually think manufacturing new things is fun and I think I would thoroughly enjoy making T3's.

Any tips will be greatly appreciated!

Thanks in advance!

Maykid
Kaydance
Sebiestor Tribe
Minmatar Republic
#2 - 2015-06-05 05:07:49 UTC  |  Edited by: Kaydance
Kurtis Khagah
The Pinecone Squad
United Federation of Conifers
#3 - 2015-06-05 05:18:46 UTC
You need a pos to get the blueprints, the profitable ones are rarely available on the market. You need 5-10 mill skill points to manufacture the subsystems. You need a lot more skill points to manufacture the hulls. The t3 market has been fluctuating wildly for the past 6 months. Good luck.
Lloyd Roses
Artificial Memories
#4 - 2015-06-05 10:32:57 UTC  |  Edited by: Lloyd Roses
In short:

In wormhole space, there are gas sites (you can harvest fullerite Cxy in there), relics (drop the yellow ancient relics) and all sorts of sleepers to shoot (they drop ancient slavage).

1 - First step is reacting two types of gas with some minerals in a POS, using a reaction. This step yields hybrid polymers.
2 - Hybrid polymers together with ancient salvage build into hybrid components. Uses component assembly.
3 - You use an ancient relic (small hull section for T3Ds) for invention, it will consume the relic and give good odds to receive a BPC. A small intact hull section with an optimized attainment decryptor for example yields a 70% chance for a 22run BPC I believe, to give an example. Needs experimental laboratory.
4 - BPC+hybrid components builds into ship. Needs advanced small ship assembly for T3Ds.

For T3Ds, you need electromagnetic IV (~3d) and racial starship engineering to V (~14d), all other skill reqs in that line are minimal.

PS: The earlier in the line you start, the higher the increase in value is, but ISK/hr isn't that great if you run reactions yourself to fuel your production as reactions are a certified bottleneck unless you got 3-4 reaction chains to keep up. It is however a very enjoyable, and after a time simple way of compressing your harvested goods into one item to export.
Maykid Achilles
No-Mercy
Shadow Ultimatum
#5 - 2015-06-05 13:57:00 UTC
Thank you very much for all the help! Much appreciated :)

Maykid
Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#6 - 2015-06-05 19:25:17 UTC
T2 manufacturing > T3 as far as profits go in my experience. But you can have a go at T3 for a change.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2015-06-07 03:43:11 UTC
Outdated (see blogs), but still basically the same:

https://forums.eveonline.com/default.aspx?g=posts&m=2776692#post2776692
https://forums.eveonline.com/default.aspx?g=posts&m=3159993#post3159993

See the invention blogs for the new chance formula (reverse engineering changed to invention):
https://forums.eveonline.com/default.aspx?g=posts&m=5345680#post5345680
GankYou
9B30FF Labs
#8 - 2015-06-09 12:00:47 UTC  |  Edited by: GankYou
Zad Murrard wrote:
T2 manufacturing > T3 as far as profits go in my experience. But you can have a go at T3 for a change.


Not true. Smile

T3 is a level playing field, not a broken system with derelict BPOs.

You could make 12 mil per T3D before the "tiericide" & *cough* attribute fixes *cough* surrounding the issue of 10MN ABs.

Now the end resources are all over the place due to Jackdaw, while both the Svipul & Confessor have overstock from pre-patch production.
Maykid Achilles
No-Mercy
Shadow Ultimatum
#9 - 2015-06-14 22:12:24 UTC
Ah okay, I might have to give this a shot when I have enough isk to fund it non-stop
Selaria Unbertable
Bellator in Capsulam
#10 - 2015-06-19 16:47:12 UTC
Maykid Achilles wrote:
Ah okay, I might have to give this a shot when I have enough isk to fund it non-stop


Building T3 destroyers on a daily basis is not that expensive, the materials for a single jackdaw are around 35-40M. That's about 400M for 10 of those per day. Not that much. Only thing is, you need a POS to build them (not sure though, T3 destroyers can be built in adv. small ship assemblies, same as T2 frigs, so they might be producible in stations too).
Confessor and Svipul are currently not worth building, due to the recent adjustments in materials and stockpiles of those built pre-patch (almost sold mine, currently only building Jackdaws with a nice profit).
Sanders Schmittlaub
New Jovian Exploration Department
New Jovian Collective
#11 - 2015-07-24 15:32:05 UTC
T3 manufacturing is stupidly lucrative, especially if you take it from base materials to finished product.

I normally get around 20% profit for subs and hulls, with occasional profit spikes of up to over 100%.

If you don't have 6-10 billion to invest before your first run of product comes off the lines, this may not be for you.

Feel free to get in touch in-game if you want any advice or someone to walk you through getting started.
Do Little
Bluenose Trading
#12 - 2015-07-25 11:39:02 UTC
You will need a POS with an Experimental Lab to invent the blueprints - they can't be invented at a station. You will need an advanced small ship array to manufacture T3 destroyers. All the materials required can be purchased at major trade hubs. Pricing for these has gone on a wild ride. I sold most of the ships I made in the 45 mil range but often needed to wait weeks to get my price. Didn't mind because I took the POS down so I'm not building any more of them. T3 cruisers will have additional requirements - subsystems array and advanced medium ship array.
Huttan Funaila
Caldari Provisions
Caldari State
#13 - 2015-08-05 04:17:22 UTC
Do Little wrote:
You will need a POS with an Experimental Lab to invent the blueprints - they can't be invented at a station.


Caldari outposts (player made and installed in sov nullsec) have reverse engineering capability.

I'm pretty sure that you still need a Subsystem Assembly Array to build them (I haven't tried making T3 hulls/subsystems in the past year).
Owen Levanth
Sagittarius Unlimited Exploration
#14 - 2015-08-05 12:17:21 UTC
Huttan Funaila wrote:
Do Little wrote:
You will need a POS with an Experimental Lab to invent the blueprints - they can't be invented at a station.


Caldari outposts (player made and installed in sov nullsec) have reverse engineering capability.

I'm pretty sure that you still need a Subsystem Assembly Array to build them (I haven't tried making T3 hulls/subsystems in the past year).


Nope, not for T3-destroyers. Those just need a component array for the components and the small advanced shipyard for the ships themselves.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2015-08-05 19:42:10 UTC  |  Edited by: Tau Cabalander
Owen Levanth wrote:
Nope, not for T3-destroyers. Those just need a component array for the components and the small advanced shipyard for the ships themselves.

Actually, the component array is optional, as components can be built in a station, but why someone wouldn't use an faster and more efficient array is beyond me.

T3 cruisers require a subsystem array for both the subsystems and hulls.

T3 destroyers require an advanced small ship array for the hulls (there are no subsystems).

Creating all T3 BPC requires an experimental lab or Caldari outpost.