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why do players stay in npc corps?

First post
Author
Nevil Oscillator
#1281 - 2015-06-04 13:37:44 UTC
Tipa Riot wrote:
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.



Null is safer for some people because Concord doesn't shoot first and ask questions later.
Shon Anzomi
Science and Trade Institute
Caldari State
#1282 - 2015-06-04 14:24:55 UTC
I am perfectly happy at Science and Trade institute. For the lone asocial b...rd like me, the NPC corps are great.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1283 - 2015-06-04 16:18:54 UTC
Kaarous Aldurald wrote:
Tipa Riot wrote:
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.


The skill of the person doing the hunting really isn't all that relevant.

Bad or good, everyone shows up in local.

Sure, leave corp, get to system, scan down, approach, get back to corp, shoot. GG

I'm my own NPC alt.

Omar Alharazaad
New Eden Tech Support
#1284 - 2015-06-04 16:31:54 UTC
Neutral scout alt in npc corp does the hunting.
Main warps in for the kill.
No win situation? Not really.
if war target is 'paying attention' they notice war-ponent enter right away.
They align to celestial or station and warp. War-ponent lands in empty mission pocket/belt/vacant station.
It's not hard. It really isn't. You just have to pay attention to what's going on.

War is not that scary unless you let it be. 90% of the threat is in your own head.

Come hell or high water, this sick world will know I was here.

Kaarous Aldurald
Black Hydra Consortium.
#1285 - 2015-06-04 16:38:24 UTC
Tipa Riot wrote:
Kaarous Aldurald wrote:
Tipa Riot wrote:
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.


The skill of the person doing the hunting really isn't all that relevant.

Bad or good, everyone shows up in local.

Sure, leave corp, get to system, scan down, approach, get back to corp, shoot. GG


That's hugely against the rules, last I heard. As in, first offense, perma ban.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevil Oscillator
#1286 - 2015-06-04 17:10:45 UTC
Kaarous Aldurald wrote:
Tipa Riot wrote:
Kaarous Aldurald wrote:
Tipa Riot wrote:
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.


The skill of the person doing the hunting really isn't all that relevant.

Bad or good, everyone shows up in local.

Sure, leave corp, get to system, scan down, approach, get back to corp, shoot. GG


That's hugely against the rules, last I heard. As in, first offense, perma ban.


I'm not exactly sure what that achieves ?
xxxTRUSTxxx
Galactic Rangers
#1287 - 2015-06-04 17:59:31 UTC
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:


how would it not be an advantage if the dec was only 2 days. a 2 day dec wouldn't be designed to wipe a corp out,, it would be a bash and run type of dec. 2 days doesn't bother anyone really unless you've a timer on a pos say. but even then players will stayed logged off and not care about the tower getting bashed.
this is all just talk anyway, i've no data to say a 2 day war dec system would be good or bad or an advantage or not. it just sounds silly and easy to avoid. i'm sure CCP keep it at a week for a reason and the costs the sameBlink



Come on Trust this one is really easy, when you get to the end of the 2 days the aggressor can just wardec them again if that isn't long enough. Incidentally the same as currently can if 7 days isn't long enough. The time only serves to provide a minimum commitment to the war by the aggressor, it helps the defender in no way at all.


but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ?
but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.

Nevil Oscillator
#1288 - 2015-06-04 18:06:54 UTC
xxxTRUSTxxx wrote:

but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ?
but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.




I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ?
xxxTRUSTxxx
Galactic Rangers
#1289 - 2015-06-04 18:16:38 UTC
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:

but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ?
but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.




I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ?


i've already explained why i think it's different. sure the current system would let you dec for 2 days then retract.. what you'd really like is a cheaper war dec. am i right?
Nevil Oscillator
#1290 - 2015-06-04 18:29:02 UTC
xxxTRUSTxxx wrote:
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:

but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ?
but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.




I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ?


i've already explained why i think it's different. sure the current system would let you dec for 2 days then retract.. what you'd really like is a cheaper war dec. am i right?



No , at 20mil a pop, 8 days would be more expensive than currently.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#1291 - 2015-06-04 19:18:02 UTC
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:

but the defender is as commited as the aggressor. they have no choice, 2 day decs would encourage logging off for the timer. like it's not a long time to be offline don't ya think ?
but hey,, if it worked and encouraged better content and lolz i'd be all for it. i just don;t think it would work.




I don't think so, if you want a 8 day wardec just run it consecutively 4 times, how would that be any different from what we have now ?


i've already explained why i think it's different. sure the current system would let you dec for 2 days then retract.. what you'd really like is a cheaper war dec. am i right?



No , at 20mil a pop, 8 days would be more expensive than currently.

I think your on to something here. It would also help counter all those complaints about "too much isk" being in the game. I think this will solve many of the problems.
Sibyyl
Garoun Investment Bank
Gallente Federation
#1292 - 2015-06-05 01:14:19 UTC

Lucas Kell wrote:
I didn't say we should ban wardecs


For an NPC Corp member, what is the difference between a banned mechanic, and a mechanic they are totally immune to? NPC Corps are larger, in orders of magnitude, than any corp in hisec or anywhere else in the game. You say you don't want wardecs banned, but functionally wardec immunity for the largest corps in the game is exactly that.



Quote:
It's just a fact that people go after easy targets when declaring war.


This has yet to be used as a justification for any immunity to anything, anywhere else in the game. Why are wardecs so special that they deserve an immunity clause for a select few players in the game? Why are some players immune to this thing in the same security rating system and some others aren't? It makes no sense at all, and there is no justification for it.



Quote:
Please by all means proceed to believe that the wardec system is fine as is.


I don't believe that. Wardecs should be fixed, and then wardec immunity should be removed. I don't think immunity should be used as a "patch" for a broken mechanic. Instead, the mechanic should be fixed and no one in the game should be uniquely immune to anything.

What I don't believe is that the nonconsensual PVP aspect, or the overwhelming victory aspect of wardecs is what is broken. EVE is all about asymmetric warfare, and about no-choice PVP, simple as that.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1293 - 2015-06-05 01:15:04 UTC

Tipa Riot wrote:
There are significant differences between wardecs and suicide ganking. The most important one is that you can easily avoid being ganked. Wardecs throw a corp into "nullsec".


People don't survive in nullsec?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1294 - 2015-06-05 03:41:30 UTC  |  Edited by: Scipio Artelius
Kaarous Aldurald wrote:
Tipa Riot wrote:
Sure, leave corp, get to system, scan down, approach, get back to corp, shoot. GG


That's hugely against the rules, last I heard. As in, first offense, perma ban.

Actually, I didn't even think it was possible to do anymore using Tipa's scenario, since to join a Corp you have to be in your pod or docked.

The only thing that would come close would be to warp to target, eject from ship, wait session change timer, join Corp, board ship, shoot; which rightly so would be petitioned quickly and hopefully lead to a ban.

But not possible anymore according to the way Tipa has expressed it.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1295 - 2015-06-05 05:11:32 UTC
This means, pending corp applications can't be accepted while the applicant is in space?

In general the mechanic is even more broken, if some simple steps of standard game mechanics get you banned.

Also NPC corps are not a group of players IMO, there was no choice involved, just a placeholder tag for players not in a (player) corp.

I'm my own NPC alt.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1296 - 2015-06-05 05:18:15 UTC  |  Edited by: Scipio Artelius
Tipa Riot wrote:
This means, pending corp applications can't be accepted while the applicant is in space?.

Yes, that's exactly what it means, unless they are in a pod.

You can only accept an invite if you are in a pod or docked. It was changed a little while back, from memory to prevent that specific tactic and some bug where the target didn't get an indication they were at war with you when you joined the corp while right next to them (something about a session change being needed). Maybe within the last year from memory. I'll go see if I can find the relevant devblog.

e. From Rhea patch notes (9 Dec 2014):

CCP wrote:
  • A character cannot accept a completed corporation invitation unless he is docked or in a capsule. (Previously he could accept a completed invite at any time)
  • Note that changing corporations will continue to trigger a 10 second session-change timer

http://community.eveonline.com/news/patch-notes/patch-notes-for-rhea

I don't quite understand how it is even more broken if it isn't even possible?
Sibyyl
Garoun Investment Bank
Gallente Federation
#1297 - 2015-06-05 06:03:04 UTC

Can't rejoin a corp at war for 7 days.

Can't leave a corp in space.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1298 - 2015-06-05 06:06:29 UTC
Sibyyl wrote:

Can't rejoin a corp at war for 7 days.

Yeah this even more. It would require a lot of advanced planning and preparation to try the warp to target, join Corp approach.

The mechanics make it extremely difficult.
Lucas Kell
Solitude Trading
S.N.O.T.
#1299 - 2015-06-05 06:47:31 UTC
Sibyyl wrote:
For an NPC Corp member, what is the difference between a banned mechanic, and a mechanic they are totally immune to? NPC Corps are larger, in orders of magnitude, than any corp in hisec or anywhere else in the game. You say you don't want wardecs banned, but functionally wardec immunity for the largest corps in the game is exactly that.
No, they just have a limited scope, like most things. Your issue is that if you choose to wardec people there's some people you can't wardec because they choose to play in a way that isn't vulnerable to that. That's just the way it works, people don't play this game to be your entertainment.

Sibyyl wrote:
This has yet to be used as a justification for any immunity to anything, anywhere else in the game. Why are wardecs so special that they deserve an immunity clause for a select few players in the game? Why are some players immune to this thing in the same security rating system and some others aren't? It makes no sense at all, and there is no justification for it.
It's not the reason they have immunity, it's just an explanation of why wardecs are broken. And yes, there's a justification, they choose to play in that way without the same tool as other players get in player corps and without being able to deploy in-space assets and in return they get to be immune to wardecs. It's a playstyle choice. One you obviously hate, but it's a valid choice nonetheless. Quite honestly, I don't see why people should be force out of that just so a handful of groups can wardec even more players who have no interest in fighting. This is a game. People play it for entertainment. Force players into being fodder for a minority group of what can only be described as griefers, and they will leave. it's really that simple.

Sibyyl wrote:
I don't believe that. Wardecs should be fixed, and then wardec immunity should be removed. I don't think immunity should be used as a "patch" for a broken mechanic. Instead, the mechanic should be fixed and no one in the game should be uniquely immune to anything.
Why? Why should people be force to play in the way that you want. I could demand all of highsec become nullsec so we can take over Jita, or that missions be removed because I don't like them. It's unreasonable because i's just me deciding that a whole category of players is irrelevant because they don't conform to what I like. If people want to choose to not be vulnerable to wardecs and are willing to live with the consequences of that choice, there's nothing wrong with that. I tell you what, I'll support the removal of NPC corps only alongside the complete removal of wardecs.

Sibyyl wrote:
What I don't believe is that the nonconsensual PVP aspect, or the overwhelming victory aspect of wardecs is what is broken. EVE is all about asymmetric warfare, and about no-choice PVP, simple as that.
Well then you're obviously playing this game with your eyes shut. Anyone can tell you and even CCP have stated that the wardec system as it stands is broken. It's not designed as a mechanic for large PvP groups to farm endless numbers of noobs, and yet that's what its used for.

And no, EVE is not about no-choice PvP. In every situation you have a choice and evasion is one of those choices. If I choose to dock up and stay there, there's sod all you can do to stop me.

By the way, you're still seemingly ignorant to the fact that removing wardecs would simply make tens of thousands of single man corps. You wouldn't suddenly be able to wardec swathes of people and the complaints would roll in about how unfair it is that you wardec 1 person for 50m and they evade you. On top of which I assume you'd also want the removal of corp rolling, meaning that players who don't have alts to go have fun on and can;t actively dodge wardeccers in space would literally be trapped unable to play for a week whenever someone wardecs them.

At the end of the day, CCP aren;t likely to remove either corp rolling or NPC corps, and they're likely to replace wardecs with something related to the entosis link. I don't care enough about the unreasonably entitled players who tend to initiate wardecs to worry if they are sad about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tipa Riot
Federal Navy Academy
Gallente Federation
#1300 - 2015-06-05 07:15:25 UTC
Scipio Artelius wrote:
Sibyyl wrote:

Can't rejoin a corp at war for 7 days.

Yeah this even more. It would require a lot of advanced planning and preparation to try the warp to target, join Corp approach.

The mechanics make it extremely difficult.

PvP rules in low and null are so much easier ... I will probably never become a highsec PvPer.

I'm my own NPC alt.