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why do players stay in npc corps?

First post
Author
Nevil Oscillator
#1261 - 2015-06-03 18:20:12 UTC
xxxTRUSTxxx wrote:

i asked about the 2 day timer because with a war dec being shorter it's too easy to just log off for 2 days,, but a week. not so easy
you can't force people to play the game as you want and it's rather silly to expect it, some love pvp, some like it and some hate it.
.


That isn't relevant because having the minimum length for a war dec shorter is of no advantage to the person getting war decced, it doesn't end after 2 days if it is not over.

Wardecs are expensive if your target is a bunch of thrashers ganking with meta 1 guns, how many do you need to kill before it remotely matches your expense ?
Lucas Kell
Solitude Trading
S.N.O.T.
#1262 - 2015-06-03 18:29:30 UTC
xxxTRUSTxxx wrote:
because you can't create an area where you can make isk without risk that's why. there are many reasons for war decs you're trying to make out there isn't and that's just nonsense.
Let's just be clear here, when you say "risk", you mean "risk of another player shooting you in the face", because any activity has risk. As for an area without risk of being shot there's definitely ways to make isk with zero risk of being shot. Try to shoot my traders or industrialists, I guarantee you are unable to do it since they never undock, and yet they make the vast majority of my isk.

With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor, and why three quarters of wars where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nevil Oscillator
#1263 - 2015-06-03 18:51:44 UTC
Lucas Kell wrote:


With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor.


I imagine most war decs are declared by someone who thinks they can win.
Sibyyl
Garoun Investment Bank
Gallente Federation
#1264 - 2015-06-03 21:55:05 UTC

Lucas Kell wrote:
With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor, and why three quarters of wars where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.


With freighter ganks, the most common reason to blap the ship is for easy kills. This is why 100% of all freighter ganks which end in kills were won by the aggressor, and why 100% of freighter ganks where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.

Lucas, am I doing it right? By your logic should we ban freighter ganks too?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Mayhaw Morgan
State War Academy
Caldari State
#1265 - 2015-06-04 00:02:44 UTC
Sybyyl wrote:
With freighter ganks, the most common reason to blap the ship is for easy kills. This is why 100% of all freighter ganks which end in kills were won by the aggressor, and why 100% of freighter ganks where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.

Lucas, am I doing it right? By your logic should we ban freighter ganks too?


Suicide ganks in high sec:
Every ship on a suicide gank mail is a loss, that includes the aggressor's ships.
Not all attempted ganks even result in a freighter being destroyed.
Not all ganks that result in a freighter being destroyed are profitable.
Killrights can help to extend the aggressor's pain and skew the math in favor of the "defender".
Security standing loss does take its toll, also. Sometimes, gankers don't make it to their own party.

But, yeah, other than that, it's pretty much the same as war dec'ing hapless scrubs and carebears.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1266 - 2015-06-04 04:40:37 UTC
There are significant differences between wardecs and suicide ganking. The most important one is that you can easily avoid being ganked. Wardecs throw a corp into "nullsec".

I'm my own NPC alt.

Lucas Kell
Solitude Trading
S.N.O.T.
#1267 - 2015-06-04 06:47:44 UTC  |  Edited by: Lucas Kell
Sibyyl wrote:

Lucas Kell wrote:
With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor, and why three quarters of wars where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.


With freighter ganks, the most common reason to blap the ship is for easy kills. This is why 100% of all freighter ganks which end in kills were won by the aggressor, and why 100% of freighter ganks where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.

Lucas, am I doing it right? By your logic should we ban freighter ganks too?
I didn't say we should ban wardecs, neither did I pick an unreasonable measure of stats. It's just a fact that people go after easy targets when declaring war. It's not their fault, the system doesn't reward you for picking a challenge, so the weaker the target the better. Well done on wildly missing the point though.

Please by all means proceed to believe that the wardec system is fine as is. We already know CCP don't believe it is, so it's going to change. The real question is, when it does will you be too busy closing your eyes sticking your fingers in your ears and screaming "lalala" to offer realistic suggestions to how to balance it out?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#1268 - 2015-06-04 06:52:27 UTC
Tipa Riot wrote:
There are significant differences between wardecs and suicide ganking. The most important one is that you can easily avoid being ganked. Wardecs throw a corp into "nullsec".

So much this.
Omar Alharazaad
New Eden Tech Support
#1269 - 2015-06-04 07:25:09 UTC
And I'm lost when it comes to this wardec think. I mean I kinda get it, as up until about 11 months ago I was in a position where they seemed scary as I was pretty vulnerable back then to it. One man corp, no backup, assets in space... all that jive.
Of course I also wasn't really worth dropping the dec fee unless someone really wanted to bash my POS. (Or was REALLY annoyed with me)

Then I was recruited into an alliance that does wars. Kind of a radical change and I'll be honest, the first couple months were intimidating. After a while I started to relax a bit, once I realized that there was no boogeyman under my bunk. I did my thing as merrily as I could while trying to learn stuff and was mostly uninterrupted. I did get blapped a few times while suspect baiting, but that was either by my intended target or others who were engaged in similar activities and managed to pick the same target as I did.

Not once did scary warmongers come in and maul me, because I stayed vigilant during the time I was learning. I kept my eyes sharp and GTFO whenever things looked hot. Now, after nearly a year of almost constant war (we sometimes take short breaks) I'm pretty used to it and am learning to become an active participant. I'm still terribad at hunting, but I'm trying.

My point, if you could call it that, is that war isn't the end of the world. You can do stuff while wardecced, you just have to keep a sharp eye on your surroundings and exercise reasonable levels of paranoia. Heck, the war-ponents are clearly marked for you in local, which is more than you can say about some gankers. Unreasonable levels of paranoia prevent you from doing things, cause you to freeze up and hide under your bunk. Fear is what ruins the game for you at that point.
*shrug*

Come hell or high water, this sick world will know I was here.

xxxTRUSTxxx
Galactic Rangers
#1270 - 2015-06-04 08:34:13 UTC
Nevil Oscillator wrote:
xxxTRUSTxxx wrote:

i asked about the 2 day timer because with a war dec being shorter it's too easy to just log off for 2 days,, but a week. not so easy
you can't force people to play the game as you want and it's rather silly to expect it, some love pvp, some like it and some hate it.
.


That isn't relevant because having the minimum length for a war dec shorter is of no advantage to the person getting war decced, it doesn't end after 2 days if it is not over.

Wardecs are expensive if your target is a bunch of thrashers ganking with meta 1 guns, how many do you need to kill before it remotely matches your expense ?


how would it not be an advantage if the dec was only 2 days. a 2 day dec wouldn't be designed to wipe a corp out,, it would be a bash and run type of dec. 2 days doesn't bother anyone really unless you've a timer on a pos say. but even then players will stayed logged off and not care about the tower getting bashed.
this is all just talk anyway, i've no data to say a 2 day war dec system would be good or bad or an advantage or not. it just sounds silly and easy to avoid. i'm sure CCP keep it at a week for a reason and the costs the sameBlink
xxxTRUSTxxx
Galactic Rangers
#1271 - 2015-06-04 08:46:38 UTC
Lucas Kell wrote:
xxxTRUSTxxx wrote:
because you can't create an area where you can make isk without risk that's why. there are many reasons for war decs you're trying to make out there isn't and that's just nonsense.
Let's just be clear here, when you say "risk", you mean "risk of another player shooting you in the face", because any activity has risk. As for an area without risk of being shot there's definitely ways to make isk with zero risk of being shot. Try to shoot my traders or industrialists, I guarantee you are unable to do it since they never undock, and yet they make the vast majority of my isk.

With wardecs, the most common reason to dec somone is for easy kills. This is why nearly 90% of all wardecs in which kills were made were won by the aggressor, and why three quarters of wars where kills were scored were completely one sided in favour of the aggressor. Dress up a pig all you want, it's still a pig.



hiya lucas hope ya well. yup it's a pig alright, i'm not trying to dress it up at all, us vets can boast about our alts that have great market muscle and how easy us vets find it is to make isk. i never said anything to dismiss that. but it's not the norm lucas, we wouldn't be making isk from them alts if everyone was doing it.
yes i was talking about another player shooting you in the face, not everyone is smart enough to know how to deal with war decs or know how to corner a market. sure you could buy plex and never undock. lol i remember a guy in low sec that never undocked, when someone entered the system he was in he'd type in local,, 10m and i leave you alone, the amount of players that paid was laughable,, he never undocked lol, so yea i get the whole make isk easy without risk but not everyone wants to play that way, we all know people who love the risk. but not everyone, that's my whole point, people play as they want and so they should.
i was never a fan of the war dec system for many reasons but it's needed and i'm not sure there is a better way to do it.
can't get the image of a pig dressed up now lmao,, but so true man and i wasn't trying to dress it up. i honestly believe it's needed but have no idea how to make it better than it is, it's an important part of EVE.
Demica Diaz
SE-1
#1272 - 2015-06-04 09:26:06 UTC
Speaking from own experience; As much as I love EVE online I play it very casually. I feel like many corps would just dislike player who hardly is online or is offline for week or two every month. But I feel to add that not all players who sit in NPC corp might be in there just because War Decs.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1273 - 2015-06-04 11:09:36 UTC
Demica Diaz wrote:
Speaking from own experience; As much as I love EVE online I play it very casually. I feel like many corps would just dislike player who hardly is online or is offline for week or two every month. But I feel to add that not all players who sit in NPC corp might be in there just because War Decs.

I would say player corps are not the right structure for nomadic and casual players without interest in managing structures ... that's why the "clubs" are needed. Even if you try creating a corp full of casuals, there will sooner than later be conflicts around the shared assets and the roles/competencies. Corps are dictatorships like the corps in RL, if they don't follow a common goal, they will die.

I'm my own NPC alt.

Kaarous Aldurald
Black Hydra Consortium.
#1274 - 2015-06-04 11:46:29 UTC
Tipa Riot wrote:
There are significant differences between wardecs and suicide ganking. The most important one is that you can easily avoid being ganked. Wardecs throw a corp into "nullsec".


Maybe if you live in a trade hub. My old alliance, The ROC, was decced by Marmite for a little over two months because we pissed off some lowsec entity with deep pockets.

The entire time, they had a five man presence in Rens every time I was logged in to see them. More, with logi and scouts. But we lived less than half a dozen jumps from Rens, we did not move, and I never saw them on grid once. I was missioning in a faction battleship the whole time, helping newbies with salvage and standings. Never lost it, never even got in danger of losing it. At one point I had to leave my keyboard for two hours because my building had a fire drill that went awry, and my battleship was STILL alive. (I was actually disappointed that I was still alive)

Were our miners getting killed? You betcha, but they were afk, they would have died to a suicide ganker every bit as much as to Marmite.

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#1275 - 2015-06-04 13:04:32 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Nevil Oscillator
#1276 - 2015-06-04 13:15:17 UTC
xxxTRUSTxxx wrote:


how would it not be an advantage if the dec was only 2 days. a 2 day dec wouldn't be designed to wipe a corp out,, it would be a bash and run type of dec. 2 days doesn't bother anyone really unless you've a timer on a pos say. but even then players will stayed logged off and not care about the tower getting bashed.
this is all just talk anyway, i've no data to say a 2 day war dec system would be good or bad or an advantage or not. it just sounds silly and easy to avoid. i'm sure CCP keep it at a week for a reason and the costs the sameBlink



Come on Trust this one is really easy, when you get to the end of the 2 days the aggressor can just wardec them again if that isn't long enough. Incidentally the same as currently can if 7 days isn't long enough. The time only serves to provide a minimum commitment to the war by the aggressor, it helps the defender in no way at all.
Lloyd Roses
Artificial Memories
#1277 - 2015-06-04 13:16:22 UTC
I frequently got the impression that wardecs are a whole lot more personal for the decced party. Some poor guy was contacting me over boogieman stories he's been told by his directors, and left flabbergasted when it was actually just someone paying for this one undock to be camped.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1278 - 2015-06-04 13:32:04 UTC
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.

I'm my own NPC alt.

baltec1
Bat Country
Pandemic Horde
#1279 - 2015-06-04 13:35:57 UTC
Don Pera Saissore wrote:
What about those who join nullsec corps and quit because they get bored of exploration and gatecamps because thats the only thing they can do.


They quit because like many who play MMOs these days they feel the must be spoon fed content.
Kaarous Aldurald
Black Hydra Consortium.
#1280 - 2015-06-04 13:37:40 UTC
Tipa Riot wrote:
Kaarous Aldurald wrote:

"nullsec"? Don't make me laugh. Wardecs or no wardecs, highsec is exceedingly safe.

Though some say nullsec is safer than highsec ...Blink

... but then war deccers are sh** in hunting people.


The skill of the person doing the hunting really isn't all that relevant.

Bad or good, everyone shows up in local.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.