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What I saw today

Author
March rabbit
Aliastra
Gallente Federation
#21 - 2015-06-03 23:32:01 UTC
Le Moineau wrote:
Recently I created a alt account for hauling and other things.

While freighting some cargo I was watching rookie help chat and this is what I saw and I quote,

Rookie: How dangerous is null space?

Random person: Null is lethal, if you go there you will die.

Random person: Its just a matter of time.

.. and nothing of lie was told. Yes, you WILL die in 0.0. Yes, it is just matter of time.

The Mittani: "the inappropriate drunked joke"

Hippinse
University of Caille
Gallente Federation
#22 - 2015-06-03 23:59:57 UTC
Unsuccessful At Everything wrote:
Ive seen that more than a few times... like everytime I roll a new alt. Its a damn shame that the cowardly try to scare others into staying in the pillow fort with them. Youll also see a lot of "you shouldn't go to low/null unitl you have at least # of SP.." usually by the same people who said don't go to null in the first place.








I completely agree with your point but I'm still going to have to ask you to leave the pillow forts out of this. Pillow forts are cool.
Mayhaw Morgan
State War Academy
Caldari State
#23 - 2015-06-04 00:40:33 UTC
Paranoid Loyd wrote:
Otso Bakarti wrote:
Sorry. It's what people generally believe. So, it's what gets said. I notice people saying, "Find someone..." I never see them say, "I'm here. I'll show you." This elusive "someone" is pretty hard to find in EVE. Advising people to find "someone who..." is as bad as the other advice...sad state of affairs? Like you really care.

If you did, you'd be passing invitations, not handing out generalized, pie in the sky advice.

Find someone...ooOOOOoooOOOOOOo...he's out there....really......

Pretty much anything [Otso Bakarti] posts can safely be ignored. He only posted what he did to try to get a response out of you.


What response do you think he was trying to get? I happen to agree with what he said, not because it got a response, but because it seems to be true.
Claud Tiberius
#24 - 2015-06-04 01:09:12 UTC
Le Moineau wrote:
Recently I created a alt account for hauling and other things.

While freighting some cargo I was watching rookie help chat and this is what I saw and I quote,

Rookie: How dangerous is null space?

Random person: Null is lethal, if you go there you will die.

Random person: Its just a matter of time.

This conversation is exactly how I saw it go down in rookie help chat. This is exactly why newbro's are null averse. I made a post in rookie chat right after that exchange. Basically I told the newbro that he/she needed to find someone or a corp that would be willing to spend a little time to show them some techniques and with smart piloting, null is not as bad and some make it out to be.

I know rookie help is open to anyone so your gonna find all kinds of people in there and there isn't much to be done about that. This is just my humble opinion but as far as helping new pilots experience all part of eve rookie chat seems to be a detriment in that area.

As an aside I'm pretty new to null myself so I know how daunting venturing out into low/null can be.


The Random person didn't mention: If you join a large alliance and prepare your journey, then getting in and out of null is easy. Living in null is also as a consequence even easier.

Although with the new sov mechanics, that might change when alliances break up, others become hostile etc (that's the theory).

Being solo in null is dangerous, regardless of new or old the character is.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Joia Crenca
Science and Trade Institute
Caldari State
#25 - 2015-06-04 01:29:16 UTC
Quote:
Although with the new sov mechanics, that might change when alliances break up, others become hostile etc (that's the theory).


This will be something to watch for a couple of months. Will it allow easier access to sov null, or will it get harder? NPC Null seems to be low sec with bubbles, and I don't anticipate that changing.

Le Moineau - this was a good point to bring up. There are dangers, they do get blown past reality in the telling, but there are some that thrive on that tale-telling.
Otso Bakarti
Doomheim
#26 - 2015-06-04 06:43:26 UTC
Paranoid Loyd wrote:
Le Moineau wrote:
Otso Bakarti wrote:
Sorry. It's what people generally believe. So, it's what gets said. I notice people saying, "Find someone..." I never see them say, "I'm here. I'll show you." This elusive "someone" is pretty hard to find in EVE. Advising people to find "someone who..." is as bad as the other advice...sad state of affairs? Like you really care.

If you did, you'd be passing invitations, not handing out generalized, pie in the sky advice.

Find someone...ooOOOOoooOOOOOOo...he's out there....really......



Well for one, I'll freely admit that I'm no where near qualified to show anyone the ropes. As I had stated and you so conveniently over looked, I myself am new to Null and pvp in general. I would do someone a diservice by trying to teach someone anything about null or pvp.

Secondly I happen to know someone who actually teaches a pvp 101 course to new players. I met him as he had advertised his service in the ingame chat. I took a chance and I'm the better for it. Now I'm out and about in Lowsec and Null having a blast. I also steer new players to this person who are looking to learn how to use claws and fangs.

Another thing I do is tell folks that there are corps and alliances who are new pilot friendly. For example Eveuni, Brave Newbies, Redemption Road and if I'm not mistaken the bigger alliances have corps dedicated to new players. For example Pandemic Horde.

Pretty much anything he posts can safely be ignored. He only posted what he did to try to get a response out of you.

Now there's an intelligent post. Looks like someone's grabbing at straws....or flaming me? Whatever for???

There just isn't anything that can be said!

Le Moineau
Sebiestor Tribe
Minmatar Republic
#27 - 2015-06-04 08:44:38 UTC
Look, the only thing I'm trying to do is shed some light on the subject.

I used to be one of those people who didn't want to explore null/low sec. I stayed in high sec doing the same things over and over again. Personally I hate to think that people are leaving because of bad information.

I'm going to be honest and say that I don't have a solution that everyone will like. But as a whole we as a community need to step up and show others that there is insane fun to be had out there. It would benefit everyone in the long run. It doesn't take much brain power to figure out that the more people that stay and play means more cool crap for us and more crap to blow up.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#28 - 2015-06-04 09:04:59 UTC
The amount of of misinformation and outright falsehoods in the help channels is indeed staggering, even more so as certain types of players constantly hang out there and become sort of celebrities whose word becomes the Holy Grail.

But really, complaining and outright whining about that here on the forums is surely the correct thing to do as opposed to.... I don“t know, go to those help channels and clarify this nonsense?

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Demica Diaz
SE-1
#29 - 2015-06-04 09:18:25 UTC
Null and Low Sec will become less and less lethal more time you spend in it. Fact. Bear
afkalt
Republic Military School
Minmatar Republic
#30 - 2015-06-04 09:27:47 UTC
Most newbies will die solo in null because they lack the experience to understand how to not die.

It's pretty easy to not die, but to get that information you need to die a couple of times and/or research it thoroughly. Chicken & egg.

It's hard to convey how not to die in the sea of the rookie help channel. Map stats is about all I try to push as that's self evident once they find it.
Kira Talfase
Dirty sexy money
#31 - 2015-06-04 09:45:17 UTC  |  Edited by: Kira Talfase
Null is one of the safest places in EVE if you join the party. Ive seen more skill in 10 jumps of FW space than entire regions of null. Its not scary at all. If you arent with a major, its actually quite boring pvp wise. Ecen then, bubble up with a FC, align, anchor, hit F1 and win or die before moving best speed home to gawk at a killboard or contract a JF for more gear.

Dont fear null. Unless you are roaming solo and not roaming through Provi Lol
The Slayer
GoonWaffe
Goonswarm Federation
#32 - 2015-06-04 12:18:06 UTC
As a lone pilot you more than likely WILL die in Low/Null.

But that shouldn't matter.

You will lose a rifter or whatever, and a free clone. But its not that big of a deal any more.
Satan's Spawn
Satan's Enterprises
#33 - 2015-06-04 12:54:19 UTC  |  Edited by: Satan's Spawn
Kira Talfase wrote:
Null is one of the safest places in EVE if you join the party. Ive seen more skill in 10 jumps of FW space than entire regions of null. Its not scary at all. If you arent with a major, its actually quite boring pvp wise. Ecen then, bubble up with a FC, align, anchor, hit F1 and win or die before moving best speed home to gawk at a killboard or contract a JF for more gear.

Dont fear null. Unless you are roaming solo and not roaming through Provi
Lol



To any newbs out there, never believe any of this c**p. Null is not one of the safest places, or even close. That said there's only 4 classifications of space 'anyway' really - lo, hi, Null & WH. Three are pretty much equally dangerous and one is not.

Null
If "safety" means being limited to several systems where 'usually' you can undock freely; and if you wander out side of those systems you either do it in a combat proof ship (cue inty) or with a scout and/or fleet around you ... then, yes ... Null is safe.

Like he says, if you join the crowd, Null is perfectly 'safe enough' to live in and have a great deal of fun. but you do have to abide by the rules of operation (simple enough) and you can't just hunker into your Paladin, head off on your own and expect to still have it ten jumps later. Do go out there - just don't be fooled and be aware.

Hi
However, to most normal people, 'safey' means: I can undock whenever I want with no precautions, on my own, anytime of day or night. And wander in this 'whole' class of space (ie Hi-Sec) wherever I want, and again 'whenever' I want ... and usually in whatever I want without an imminent fear of death on the other side of every gate? ... then Null sec has never, nor will ever, match that common definition of safety. And don't be fooled by anyone that says otherwise.

Caveat
Clearly, Hi sec is not death proof, and you can be ganked, and so forth. but if you don't auto pilot ... and then do exactly the same things in Hi as you would null (and to a lesser degree lo) then Hi is VASTLY safer. (TBH even if you autopilot sensibly even that isn't an issue - whereas 'any' form of autopilot in Null or Lo is justly also named 'pop-express')

And yes, with safer comes more boring (to some), or more stability (to others) depending on your point of view.

(Clearly ... war decs aside ... )
Jenn aSide
Worthless Carebears
The Initiative.
#34 - 2015-06-04 13:11:36 UTC
Satan's Spawn wrote:
Kira Talfase wrote:
Null is one of the safest places in EVE if you join the party. Ive seen more skill in 10 jumps of FW space than entire regions of null. Its not scary at all. If you arent with a major, its actually quite boring pvp wise. Ecen then, bubble up with a FC, align, anchor, hit F1 and win or die before moving best speed home to gawk at a killboard or contract a JF for more gear.

Dont fear null. Unless you are roaming solo and not roaming through Provi
Lol



To any newbs out there, never believe any of this c**p. Null is not one of the safest places, or even close. )That said there's onle 4 classification of places 'anyway' really - lo, hi, Null & WH. Three are pretty much equally dangerous and one is not.

If "safety" means being limited to several systems where 'usually' you can undock freely, and if you wander out side of those systems you either do it in a combat proof ship (cue inty) or with a scout and/or fleet around you ... then, yes ... Null is safe. Like he says, if you join the crowd, Null is perfectly 'safe enough' to live in and have a great deal of fun.

However, to most normal people, 'safey' means I can undock whenever I want with no precautions, on my own, anytime of day or night. and wander in this 'whole' class of space (ie Hi-Sec) wherever I want, and again 'whenever' I want ... and usually in whatever I want without an iminenet fear of death on the other side of every gate? ... then Null sec has never, nor will ever, match that common definition of safety. And don't be fooled by anyone.

Clearly, Hi sec is not death proof, and you can be ganked, and so forth. but if you don't auto pilot ... and then do exactly the same things in Hi as you would null (and to a lesser degree lo) then Hi is VASTLY safer.

And yes, with safer comes more boring (to some), or more stability (to others) depending on your point of view.

(Clearly ... war decs aside ... )



+1, your not alone at marveling at the idiocy of thinking that space that doesn't have magical npc police that pop up every time someone sneezes at you is some how 'safer' than space that does. I run incursions every night in a ship that cost 2.5 billion isk and don't even local chat where i can see it, nor do i have an intel channel open. A place where you have to pay attention (even if it's just to local/an intel channel) can never be as safe as space where you don't, leaving aside all this historical statistical data that proves that high sec is the safest space in the game, WH space is per capita the most deadly and low/null tend to tie (mainly because of all those cheap ships being exploded in FW).

I remember a while back on this forum a very smug high sec dude produced some killboard stats showing that twice as many of a certain mining ship was killed in high sec than in null (23 vs 11), and trumpeted that as proof that null was safer than high. When I pointed out that high sec had like 6 times as many characters as null and therefore for null to be 'safer' something like 67+ of those ships would have needed to be killed (meaning 25 ships killed in that space in that time period demonstrated that, at least for that particular ship, high sec is WAY safer than null), he melted into a babbling fury. it was kind of sad to watch ..ok lol no it wasn't. Twisted
afkalt
Republic Military School
Minmatar Republic
#35 - 2015-06-04 14:32:22 UTC  |  Edited by: afkalt
The single biggest factor in null offering a measure of safety high sec does not is the inability of neutrals to "hide" in local. In high sec with 50-100 people in local, you've no idea if any are out to gank you or not until it is too late (or they have prior form).

Thus in a single isolated system I feel safer in null in a blingmobile compared to highsec - you KNOW when to hide - however when you start needing to travel it gets a little more ticklish....

Thing about highsec is one need not put so much effort into remaining safe thus has a lower effort bar for a good enough level of safety. Your odds of death travelling are significantly lower and the need for a scout is almost nil, that's the big difference for me.

tl;dr: It's the travel risk that differentiates the securities, really.
Kaivar Lancer
Doomheim
#36 - 2015-06-04 14:45:47 UTC  |  Edited by: Kaivar Lancer
I hate null sec. Warp / interdiction bubbles are totally lame.

Low sec is where the magic happens. Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#37 - 2015-06-04 14:52:34 UTC
afkalt wrote:
The single biggest factor in null offering a measure of safety high sec does not is the inability of neutrals to "hide" in local. In high sec with 50-100 people in local, you've no idea if any are out to gank you or not until it is too late (or they have prior form).

Thus in a single isolated system I feel safer in null in a blingmobile compared to highsec - you KNOW when to hide - however when you start needing to travel it gets a little more ticklish....

Thing about highsec is one need not put so much effort into remaining safe thus has a lower effort bar for a good enough level of safety. Your odds of death travelling are significantly lower and the need for a scout is almost nil, that's the big difference for me.

tl;dr: It's the travel risk that differentiates the securities, really.



Sorry, but it's not travel risk. A wormhole popping up in high sec still doesn't mean anything, that same hole popping up in null spewing ceptors shotgunning at every belt and anomaly in system (with a warp speed rigged interdictor to warp to and bubble the station, if the system has one) is a whole 'nother thing. That's because high sec is mechanically safer than null., if you are fit to survive a weak gank attempt and aren't flying something worth a strong gank attempt, AND in a npc corp where you can't be war decced, your 99.9999999% safe, whereas attaining that level of safety in null without being docked or in a POS is impossible.

Sorry brother, but the hide in local thing is nonsense, it's like saying you are safer in South Central LA than you are in Bel Air because in South Central you can see people in gang colors coming at you were as any old Buffy or Chad in Bel Air could Gank you.
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2015-06-04 14:56:22 UTC  |  Edited by: Jonah Gravenstein
Jenn aSide wrote:
Saw this, expected some Fresh Prince, left disappointed Cry

In the beginning there was nothing, which exploded.

New Player FAQ

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afkalt
Republic Military School
Minmatar Republic
#39 - 2015-06-04 15:03:59 UTC  |  Edited by: afkalt
I guess you've not seen the waves of catalysts in NPC corps with no history in high sec then. You never see them coming, you cant. Unless you're mashing Dscan - but few seem to. You certainly lack the warning of a new name in local before they've even loaded grid.

Wormholes...please...you can easily set yourself up to see new sigs as soon as they spawn, it's pretty trivial to evade invaders in local if one is paying attention. Hell I just posted in another thread there's a bare MINIMUM of 8 seconds before warp time for an invader to land somewhere. That's a freakin' eternity. And instantly warping to a station is the dumbest move on earth. No-one with a brain does that for the exact reason you state.

I know you think null is super dangerous and everything, but the risk is in a) travelling and b) being bad. Nowhere else. No-one is saying there's no risk, but you can mitigate it down to travel only risk (which is still substantial) if you're halfway competent and not half afk.

Highsec is naturally safer but presents a different risk set.
Nevil Oscillator
#40 - 2015-06-04 15:21:00 UTC
Lets see, Rookie Advice..

Step One: Get your most expensive ship, bling it to the max with the most expensive mods you can't afford.

Step Two: Fly it into deep null sec, warp to the sun and post in local ' I'm here at the sun, this is my system , I'll take the lot of you on'
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