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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#221 - 2015-06-03 20:19:56 UTC  |  Edited by: Rivr Luzade
I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order.

And this excruciating scroll inertia is still there. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Petrified
Old and Petrified Syndication
#222 - 2015-06-03 23:29:24 UTC
With the change to the icons in Carnyx, I thought I would give the Beta map a go again.

Unfortunately, it still remains indecent for exploration.

The two things I like most about the Beta map are: the ability to resize and move the map or have it full screen and the ability to zoom in and out of the solar system into the galaxy.

Apart from those two elements, the older map is superior in every respect to the new map. For ease of use and clarity, I would choose the older map. For exploration, the older map again. For novelty and tracking a roam, the Beta map.

The icons on the Beta map have not been updated, so hopefully the weirdness that occurs with probing sigs and overlapping "pin markers" can be addressed.

Also, please: remove the circle as a pointer... emphasis: pointer. We need that. For the sake of accuracy and usability: no circle, but a pointer - like that which was in the old map would be ideal.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

gastonn 2timesix
Moonshine Industrial Inc.
#223 - 2015-06-04 08:56:39 UTC

sorry , maybe i just miss something
but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...

is just me ?
thanks
CCP Turtlepower
C C P
C C P Alliance
#224 - 2015-06-04 10:29:59 UTC  |  Edited by: CCP Turtlepower
Rivr Luzade wrote:
I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order.

Could you please reproduce this error, then file an in-game bug report directly afterwards (press F12)? Thanks in advance!

gastonn 2timesix wrote:

sorry , maybe i just miss something
but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...

is just me ?
thanks

This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding Blink
Blue Harrier
#225 - 2015-06-04 11:10:06 UTC
Just a note on the new (Beta) Map, so far scanning is OK(ish), the problem is ‘clutter’ and lack of zoom.

I found I have to turn off everything from the drop down list including the probe icons to reduce this clutter while scanning.
With everything off it becomes ok bordering on fine for general scanning for cosmic sigs etc but has a big problem for hard to scan signatures.

For instance last night while scanning I came across a Sleeper site, however I scanned I could not get it above 91.9% using the new map.
This was simply because I could not zoom in close enough to drag each individual probe in minute increments to boost the scan strength because of the clutter.

When zoomed in to the lowest diameter scan globe if I pressed shift to select each individual probe the movement arrows became so large they overlapped each other and it was impossible to discern which probe was which.

Changing to the old map instantly gave me much higher zoom levels and separated the individual probes so I could make the minute adjustments required and in no time I was able to complete the scan to 100%.

Also could you remove the circle pointer and replace it with a true ‘Pointer’, a simple arrow would do, it would make selecting the probes so much easier.

Lastly, could we have a 'no lines' option as the lines get in the way when scanning, thanks, BH

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Conjaqq
Royal Amarr Institute
Amarr Empire
#226 - 2015-06-04 12:12:22 UTC
I can't see my jump range on the map, is that on purpose?
CCP Turtlepower
C C P
C C P Alliance
#227 - 2015-06-04 13:11:25 UTC
Conjaqq wrote:
I can't see my jump range on the map, is that on purpose?

Yes. We hope to add it again at some point in the future however.
Fergus Runkle
Truth and Reconciliation Council
#228 - 2015-06-04 15:41:12 UTC
CCP Turtlepower wrote:
Conjaqq wrote:
I can't see my jump range on the map, is that on purpose?

Yes. We hope to add it again at some point in the future however.


Just another reason to keep using the old (reliable / working / fully functioning) map.
CCP Turtlepower
C C P
C C P Alliance
#229 - 2015-06-04 15:57:11 UTC
Fergus Runkle wrote:
CCP Turtlepower wrote:
Conjaqq wrote:
I can't see my jump range on the map, is that on purpose?

Yes. We hope to add it again at some point in the future however.


Just another reason to keep using the old (reliable / working / fully functioning) map.

This does not exist in the old map either I believe.
Darkblad
Doomheim
#230 - 2015-06-04 15:59:56 UTC
CCP Turtlepower wrote:
Fergus Runkle wrote:
CCP Turtlepower wrote:
Conjaqq wrote:
I can't see my jump range on the map, is that on purpose?

Yes. We hope to add it again at some point in the future however.


Just another reason to keep using the old (reliable / working / fully functioning) map.

This does not exist in the old map either I believe.
It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png

NPEISDRIP

CCP Turtlepower
C C P
C C P Alliance
#231 - 2015-06-04 17:06:24 UTC
Darkblad wrote:
CCP Turtlepower wrote:
Fergus Runkle wrote:
CCP Turtlepower wrote:
Conjaqq wrote:
I can't see my jump range on the map, is that on purpose?

Yes. We hope to add it again at some point in the future however.


Just another reason to keep using the old (reliable / working / fully functioning) map.

This does not exist in the old map either I believe.
It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png

Apologies, you are absolutely right Big smile
I´ll see if we can add this to the new map as well. Thanks!
Mia Tarecgosa
School of Applied Knowledge
Caldari State
#232 - 2015-06-05 14:57:56 UTC  |  Edited by: Mia Tarecgosa
I like the new map quite a bit, but few things are really hard to chew for me as an explorer:

First being the alredy mentioned circular cursor.
I get the idea it may feel good to use when selecting systems, but for moving probes (selecting the arrows and quad faces of the box) i find it extremely frustrating. I would prefer selection in options not to use the circle ever personaly.

Second thing is maybe some glitch or I am just doing something wrong myself... When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly. This is quite annoying to deal with combined with the circle cursor.

On the other hand I really like how I can have the map always up in smaller window now. Maybe having an option to move it along with me when I enter new systems would make it even better. Now I just decloak, release probes and close/open again map every time I enter new system.

Hope my feedback is somewhat useful to You and sorry for rusty english.
Dangeresque Too
Pistols for Pandas
#233 - 2015-06-08 23:47:55 UTC
Dangeresque Too wrote:
The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.

But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.

Stuff is just too dark and faded.
Ok, finally did up the example:

http://i.imgur.com/yelGrZT.png

And a comparison of the old hotness to the new busted:

http://i.imgur.com/Eo0PLbg.png

The new map in trying to look "cool", instead looks bland, uninformative, and not very helpful. You can't even see neighboring star systems when zoomed into the solar system level. If you mouse over a gate it gives you a line, but that line fades out really quickly and you can't even guess to which star it goes because the other stars are so faded you can't even see them.
Dangeresque Too
Pistols for Pandas
#234 - 2015-06-08 23:49:49 UTC  |  Edited by: CCP Phantom
Can we please get some feedback about the rest of the 'features' of this new map that are 100x worse off than the old map? If you need a list, they are stated numerous times in the many ignored posts of this thread already, please read through it again.


Edit: Removed some off-topic part, CCP Phantom
Sgt Ocker
What Corp is it
#235 - 2015-06-09 00:39:23 UTC  |  Edited by: Sgt Ocker
Auto scroll using the new map is really annoying.
Scroll my mouse wheel 1 click and the map just keeps scrolling. When the map is first opened this isn't so obvious but after using the map for scanning multiple sigs, the auto scroll just seems to get worse.

The "work around" I've been using is to close the map and reopen it, which reduces the auto scroll.

PS; Change the circle to a pointer PLEASE.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

CCP Phantom
C C P
C C P Alliance
#236 - 2015-06-09 15:37:56 UTC
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.

Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!

CCP Phantom - Senior Community Developer

Terranid Meester
Tactical Assault and Recon Unit
#237 - 2015-06-09 16:40:28 UTC  |  Edited by: Terranid Meester
CCP Turtlepower wrote:
Apologies, you are absolutely right Big smile
I´ll see if we can add this to the new map as well. Thanks!


Devs who don't know what their own game's features are?

Anyway seems like this new map still is not good enough for me to use.
Sasha Sen
Hull Zero Two
#238 - 2015-06-09 17:32:45 UTC
CCP Phantom wrote:
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.

Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!



You know I have been providing feedback from day one, not on this character but I have, and weeks go by, new patch rolls out and the new map shows not a single improvement and then we get a response that clearly show some of the people are less then well informed on what the project is all about.

Forgive me for going off topic and voicing my frustration in a feedback thread, thanks for deleting my post. I hope you guys will be just as vigilant in regards to developing the new map, cause it sure needs some work.
Zappity
New Eden Tank Testing Services
#239 - 2015-06-09 20:59:49 UTC  |  Edited by: Zappity
Dangeresque Too wrote:
Can we please get some feedback about the rest of the 'features' of this new map that are 100x worse off than the old map? If you need a list, they are stated numerous times in the many ignored posts of this thread already, please read through it again.

I agree. I've provided the same feedback a number of times after several iterations of the map. It would be productive for the devs to respond to specific feedback, even if they don't intend to change it. Otherwise further feedback is discouraged.

Inertia?
Zoom level?
Circle pointer?
Automatic system change?
Precision of marker locations?

Basically, it is rubbish for rapid probing.

Edit: Also, which is the correct thread? I posted feedback over here but perhaps it isn't seen.

Zappity's Adventures for a taste of lowsec and nullsec.

Dangeresque Too
Pistols for Pandas
#240 - 2015-06-09 21:41:57 UTC
Zappity wrote:
I agree. I've provided the same feedback a number of times after several iterations of the map. It would be productive for the devs to respond to specific feedback, even if they don't intend to change it. Otherwise further feedback is discouraged.
Yet they will take the time to remove posts calling them out for legit bad stuff. My money is that they will push the new map and remove the old one here soon since that is what the did with the icons and nearly every other change that had received constant and constructive feedback for necessary changes but then got completely ignored.

All we really want is to know that you know there are still problems... so far it seems like you just don't care.

I would stop caring too but then it makes me feel like CCP has won with their terrible approach to customer concerns.

P.S. Maybe that's also why they still won't put a "Last/Next/Previous Dev Post" link in, can't make it too easy for people to find out how little they show they care.