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Discussion: Local in 0.0

First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#21 - 2015-06-03 20:25:06 UTC
Colonel Tosh wrote:
Hi,

I wanted to start a discussion to see if people are remotely interested in something that bugs me whenever I try to gank in certain areas of nullsec. As you may know, there are a lot of "alleged" bots in these regions that operate by pre-aligning to towers and then wait for local to get new unknown people in.

This bugs me, because it essentially gives people free intel with no effort, thus reducing any risk they might have while out in the open. To this end, I am curious what would happen if I suggest the following solution:

Once someone jumps into a system, he/she does not show up on the local chat untill five seconds after breaking his/her gatecloak.

This would give PVP groups a few more precious moments to potentially catch people, instead of arriving to a place where the guy per definition has warped off.

Let me know what you think?

Edits:

Points to consider:
  • How long would a delay have to be to be balanced amongst most ships? Would we balance it based on shiptypes or just a flat number?

  • How else would you recommend people defend themselves against interceptor ganks? If they are pre-aligned and watching local carefully enough to be gone inside 10 seconds, sounds like they're doing it right. We can certainly discuss tweaks that make the funding of multiple neutral scout alts even more of a requirement to succeed than they are already, or maybe if you aren't happy with your current ratting Ishtar kill count you should 1) get better at ganking and/or find a more creative way to go about it or 2) go fight things that shoot back. There are many and they would welcome the content.

    You don't have a right to effortless killmails anymore than they have a right to risk free ISK. People who have spent enormous time and effort building empires in null should derive SOME advantage from those efforts. And since you think everyone who does PvE to fund their PvP combat is a worthless "carebear" I'll ask...how do you make YOUR money? Unless you sell PLEX or scam/station trade on a character that never undocks, you're a carebear too. You're no better than anyone else. Get better at ganking. Null and lowsec are already ridiculously empty because of how difficult it is to operate there outside of a major organization. Last thing this game needs is more buffs to non-consensual pvp.
    RavenPaine
    RaVeN Alliance
    #22 - 2015-06-03 21:18:24 UTC
    afkalt wrote:
    Crosi Wesdo wrote:
    Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

    If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


    If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


    If you want the reduced risk, take the reduced reward.


    The only person asking for reduced risk, is the OP.
    Null sec PvE pilots have never asked for reduced risk.
    afkalt
    Republic Military School
    Minmatar Republic
    #23 - 2015-06-03 22:01:11 UTC  |  Edited by: afkalt
    RavenPaine wrote:
    afkalt wrote:
    Crosi Wesdo wrote:
    Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

    If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


    If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


    If you want the reduced risk, take the reduced reward.


    The only person asking for reduced risk, is the OP.
    Null sec PvE pilots have never asked for reduced risk.



    I believe you miss the entire point. Null ratting is safer, if more disruptable as an activity, than highsec.

    This proposal changes that slightly thus the nullbears are up in arms that the second most dangerous space is actually potentially dangerous.

    I use RR domis in WH that can get out before an inty can tackle....and I don't even have local.
    RavenPaine
    RaVeN Alliance
    #24 - 2015-06-03 23:11:32 UTC
    afkalt wrote:
    RavenPaine wrote:
    afkalt wrote:
    Crosi Wesdo wrote:
    Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

    If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


    If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


    If you want the reduced risk, take the reduced reward.


    The only person asking for reduced risk, is the OP.
    Null sec PvE pilots have never asked for reduced risk.



    I believe you miss the entire point. Null ratting is safer, if more disruptable as an activity, than highsec.

    This proposal changes that slightly thus the nullbears are up in arms that the second most dangerous space is actually potentially dangerous.

    I use RR domis in WH that can get out before an inty can tackle....and I don't even have local.


    I think the "entire point" is that the OP wants easy kills to get even easier. And I think that is all he is concerned with. A better kill ratio for him. Better odds for him.
    By your own experienced statement, you must agree that it won't help kill the better pilots. They WILL D-scan and they will be aligned. Interceptors are one thing, but the new Recon feature would be a whole 'nother conversation.

    The proposal has more than one cause and effect though. There are ripple effects that are greater than his own self centered goals.
    CCP has added null systems, null regions, and worm holes over the years, so that MORE players would venture out there. They have developed Nullified T3's and changed interceptors so that MORE players could have reasonable access. They have revamped SOV mechanics many times to help populate null. If the OP thinks kills are thin now, it would only take a month and they would be thinner.

    TBH, the only reason thousands of pilots go to null is the isk. Big blocks go to take moons and make billions of isk. They offer null isk as an incentive to keep pilots there. If you want PvP, you can go to somebodies home system and **** on their gates. Or you set up a gate camp and wait till the word gets out. Hunting ratters shouldn't even be part of the fleets agenda... other than maybe a scout warps to a couple sites while passing through.
    Gully Alex Foyle
    The Scope
    Gallente Federation
    #25 - 2015-06-04 07:25:27 UTC
    I think the real problem lies in the PVE-ship gank gameplay.

    It all boils down to catching PVE ships. Once they're pointed, they go down in seconds. Not much fighting involved.


    So what about an invulnerability mode added to all industrial ships?

    When activated, you're invulnerable for a fixed period of time, say 1 minute, but you can't move, target anything or warp. You can light a cyno though. Twisted


    If help arrives in that minute, there can be a fight. Or maybe the attackers gtfo because they're pussies.

    If not, you're dead.


    Then your defense could be friends in PVP ships, not just running away ASAP. Also psychological warfare: is that lone barge a juicy target or bait?

    Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

    afkalt
    Republic Military School
    Minmatar Republic
    #26 - 2015-06-04 09:36:58 UTC
    Gully Alex Foyle wrote:
    I think the real problem lies in the PVE-ship gank gameplay.

    It all boils down to catching PVE ships. Once they're pointed, they go down in seconds.


    Thing is though, there's nothing stopping folks sticking a hull tanked cyno baitmobile in an anomaly and waiting on the would be gankers.

    Folks have the tools available, they just don't use them much. It's just much easier to run and hide, especially since getting caught requires failure on the part of the prey.
    Crosi Wesdo
    War and Order
    #27 - 2015-06-04 11:00:46 UTC  |  Edited by: Crosi Wesdo
    afkalt wrote:
    Crosi Wesdo wrote:
    Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

    If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


    If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


    If you want the reduced risk, take the reduced reward.


    You imply no bear has ever died in nullsec.

    And as far as rewards go, doing anoms in null is one of the lesser rewarded pve in the game. Perhaps it should be buffed to encourage people to fight for them rather than the proposed change of making it easier for bads to get one sided kills.
    Master Sergeant MacRobert
    Red Sky Morning
    The Amarr Militia.
    #28 - 2015-06-04 12:48:07 UTC
    Crosi Wesdo wrote:
    afkalt wrote:
    Crosi Wesdo wrote:
    Posting in a 'PVP'ers who like to shoot things that cannot fight back' thread.

    If you want to pvp, its simple. Get better at ganking, or find more appropriate targets.


    If you want safety, highsec is thataway>>>>>>>>>>>>>>>>>


    If you want the reduced risk, take the reduced reward.


    You imply no bear has ever died in nullsec.

    And as far as rewards go, doing anoms in null is one of the lesser rewarded pve in the game. Perhaps it should be buffed to encourage people to fight for them rather than the proposed change of making it easier for bads to get one sided kills.


    This has an interesting seed of innovation to it Crosi.

    Not only should they buff null-sec rewards so that they are significantly greater (active PvE) than those in high sec but perhaps they should also put in a penalty for leaving them half done.

    Anom's that reward you only at completion. Exit the anom and it despawns. If you want to hold the most lucrative rewards, you must hold them (just as you have to do with Moons).

    Who knows.

    From an old mans POV, I think null sec does need a re-population (as does FW) with some further tweeks. We have yet to see what effect Fozzie Sov has on the status quo so this is all a bit premature. However, making rewards the (2nd) greatest per hour in null sec (2nd to Wormholes) but at the (2nd) greatest price of lost time if they flee and highest risk of engagement makes sense to me.

    It would help if PvE content promoted use of fittings that are PvP capable (omg wtf I must maximise my isk/hr). Perhaps by more Omni tank / Omni damage NPC's which flee if not scram/webbed ????? Shocked

    "Remedy this situation or you shall live out the rest of your life in a pain amplifier"

    Colonel Tosh
    The MorningStar. Syndicate
    #29 - 2015-06-04 16:32:30 UTC
    RavenPaine wrote:
    I think the "entire point" is that the OP wants easy kills to get even easier. And I think that is all he is concerned with. A better kill ratio for him. Better odds for him.


    My concern is that the space in 0.0 security has too much free information which plays into people's hands, both offensively and defensively. That one support fleet coming to bail the guy out? They would have the same benefits, thus making it also harder for the aggressor to decide when to bail.

    RavenPaine wrote:

    By your own experienced statement, you must agree that it won't help kill the better pilots. They WILL D-scan and they will be aligned. Interceptors are one thing, but the new Recon feature would be a whole 'nother conversation.


    Correct.
    It will not harm alert players that actively play, which is exactly the point that needs to be addressed. We have way too many bots and AFK-ing players, while the actual genuine players have to "battle" against it. By using something like this, people who aren't actively playing (and thus accept the risks of dying) will be a little more vulnerable. That would potentially open up the area to more lucrative changes in the future, based on your activity and such.

    RavenPaine wrote:

    The proposal has more than one cause and effect though. There are ripple effects that are greater than his own self centered goals. CCP has added null systems, null regions, and worm holes over the years, so that MORE players would venture out there. They have developed Nullified T3's and changed interceptors so that MORE players could have reasonable access. They have revamped SOV mechanics many times to help populate null. If the OP thinks kills are thin now, it would only take a month and they would be thinner.


    The problem is that people who are actively engaged in their space, will not earn a dime more than the semi-AFK players that plant their Ishtar onto grid, drop sentries and start AFK shooting. You're saying people need incentive to get to 0.0 sec, but in the meantime you support and condone the dillution of value by inactives / AFK / bots. Make the space worthwhile for players to actively do it, and add a slight delay on information sharing.

    RavenPaine wrote:

    TBH, the only reason thousands of pilots go to null is the isk. Big blocks go to take moons and make billions of isk. They offer null isk as an incentive to keep pilots there. If you want PvP, you can go to somebodies home system and **** on their gates. Or you set up a gate camp and wait till the word gets out. Hunting ratters shouldn't even be part of the fleets agenda... other than maybe a scout warps to a couple sites while passing through.


    The whole game is highly inflated on ISK because of faulty systems including the insane amount of income from moon mining.
    As a player, I'd love to see occupancy-based rewards so that you have to be actually active to make that insane amount of money. 0.0 security space is the only place in the game where you literally can sit on your arse, open intel channels and just go semi-AFK while watching netflix, all while raking in billions of ISK for virtually no risk.

    If you're a proactive player, you wouldn't be hurt with the system because you have information and teamwork. But I do not believe that it's justified and acceptable that being AFK can yield you the same amount of ISK as the active player, but no elevated risks.

    Changing how the intel works is also logical.
    The further you delve into the deep nullsec regions, the less the empires have control over that area. This is logical from both technical and lore perspectives. So why are we still having this "perfect" system that works the same as highsec, in a space that's neither controlled or owned by an Empire faction. This change would also be cool to integrate into the suggested Observatory Arrays, which could potentially affect things like gatecloak and such, as well as the delay of showing up in local.

    People always get free information in 0.0, and I think the space does not benefit from that risk-averse mechanic. It still takes me a while to find your ship, so if you worry about being ganked then I can't help but wonder if you're either AFK, or just not very prepared to actually put effort into EVE.
    Colonel Tosh
    The MorningStar. Syndicate
    #30 - 2015-06-04 16:40:27 UTC
    Demerius Xenocratus wrote:
    Last thing this game needs is more buffs to non-consensual pvp.


    For you especially:
    https://wiki.eveonline.com/en/wiki/Golden_Rules

    Quote:
    You consent to PvP when you click "undock".


    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE. Which is the whole point of this discussion. If you're an active player you should not have any issues with this. The only people that complain are the guys that get more risk to their AFK alts that rat in silence with no effort.
    Crosi Wesdo
    War and Order
    #31 - 2015-06-04 17:49:26 UTC  |  Edited by: Crosi Wesdo
    You also get far more reward from wh than an anom runner. What an obnoxious thought, that you expect low end nullbears to put the same effort in to make less than 100m isk per hour as you do.

    WH population density is low, which is why you dont get ganked too often. Population density in null isn much higher but is offset by the fact that it is easier for people to find each other for pew, or to avoid pew.

    I am not above ganking the odd bear, but i really dont get the obsession so many players have with hunting people who represent no threat so they can enjoy some utterly one sided pvp.

    As was mentioned above, to fix null you have to narrow the gap[ between pvp and pve content in terms of how you need to fit your ship. Then increase population density to create a situation where pve is always done in potentially hostile circumstances and rewards are worth fighting for.

    Hopefully the new sov changes will have that effect, its hard to predict with them being something of a sea change.
    Estella Osoka
    Cranky Bitches Who PMS
    #32 - 2015-06-04 17:57:47 UTC
    Seriously, you think local is too much free intel? Ever heard of the in game map, or DOTLAN, or numerous other interwebs intel gathering tools?

    Seeing someone pop into local is only a small bit of intel. It only becomes big intel when people put scouts in every system, on every gate, use twitch to live stream intel, etc.

    There is only 2 options to this:
    1. Keep local as is.
    2. Remove it entirely.

    Delays to entering local only benefits the hunter. Any additions to the game should benefit all types of gameplay. It's called balance.
    Demerius Xenocratus
    The Scope
    Gallente Federation
    #33 - 2015-06-04 18:12:08 UTC
    Colonel Tosh wrote:
    Demerius Xenocratus wrote:
    Last thing this game needs is more buffs to non-consensual pvp.


    For you especially:
    https://wiki.eveonline.com/en/wiki/Golden_Rules

    Quote:
    You consent to PvP when you click "undock".


    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE. Which is the whole point of this discussion. If you're an active player you should not have any issues with this. The only people that complain are the guys that get more risk to their AFK alts that rat in silence with no effort.


    A non-proactive player in an "AFK-tar" is not going to be checking local every 5 seconds and should be easy to catch. It seems like you are upset that you don't automatically get to gank people who are actually paying close attention. I check null killboards and see lots of dead ratting ships; if you suspect bots you should report them to CCP. Once again I really don't understand your point.

    Saying that you consent to pvp when you undock does not engage with the reality of the situation which is - due to the fundamental differences between pvp and pve, pve ships are worthless in a fight. If you buff the aggressor's position such that pve outside of highsec becomes a unprofitable endeavor, that will have and already has had consequences, a point made here by numerous responders.

    "I should be able to catch ratting Ishtars in my interceptor 100% of the time regardless of how prepared/attentive they are because this is a PvP game" is a short sighted proposition with negative long term effects both known and unknown, foremost among the latter being that I will have to read a dozen more threads about nullbear alts making too much ISK doing PvE in highsec.
    Lucy Callagan
    Goryn Clade
    #34 - 2015-06-04 21:23:22 UTC  |  Edited by: Lucy Callagan
    Demerius Xenocratus wrote:
    Colonel Tosh wrote:
    Demerius Xenocratus wrote:
    Last thing this game needs is more buffs to non-consensual pvp.


    For you especially:
    https://wiki.eveonline.com/en/wiki/Golden_Rules

    Quote:
    You consent to PvP when you click "undock".


    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE. Which is the whole point of this discussion. If you're an active player you should not have any issues with this. The only people that complain are the guys that get more risk to their AFK alts that rat in silence with no effort.


    A non-proactive player in an "AFK-tar" is not going to be checking local every 5 seconds and should be easy to catch. It seems like you are upset that you don't automatically get to gank people who are actually paying close attention. I check null killboards and see lots of dead ratting ships; if you suspect bots you should report them to CCP. Once again I really don't understand your point.

    Saying that you consent to pvp when you undock does not engage with the reality of the situation which is - due to the fundamental differences between pvp and pve, pve ships are worthless in a fight. If you buff the aggressor's position such that pve outside of highsec becomes a unprofitable endeavor, that will have and already has had consequences, a point made here by numerous responders.

    "I should be able to catch ratting Ishtars in my interceptor 100% of the time regardless of how prepared/attentive they are because this is a PvP game" is a short sighted proposition with negative long term effects both known and unknown, foremost among the latter being that I will have to read a dozen more threads about nullbear alts making too much ISK doing PvE in highsec.


    I totally agree with you, nullbears are not that hard to catch anyway, for instance i caught this afternoon a ratting carrier in a dead end hard bubbled system ! Wich ended up in a nice fight : https://zkillboard.com/br/40799/
    And yesterday i caught an orca ! https://zkillboard.com/br/40708/

    So really, dumb people are everywhere and are easy to catch.

    And adding a local delay machanic would empty 0.0 and i just wouldn't have any prey anymore ! Please, don't kill my 0.0 !!!
    RavenPaine
    RaVeN Alliance
    #35 - 2015-06-04 21:25:38 UTC
    Colonel Tosh wrote:


    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE. Which is the whole point of this discussion. If you're an active player you should not have any issues with this. The only people that complain are the guys that get more risk to their AFK alts that rat in silence with no effort.


    Do you not feel somewhat ironic/bigoted, that you are a wh player supporting multiple accounts, and you are fixated on lone ratters in belts and anomalies?
    I mean, if the isk was so HUGE, it sounds like you'd be the guy that was doing it.

    As for botters: Report a suspected bot and I guarantee it will be investigated.
    As for afk ratting. I don't think it happens as much as you think.





    March rabbit
    Aliastra
    Gallente Federation
    #36 - 2015-06-04 21:35:13 UTC
    Colonel Tosh wrote:

    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE.

    I think by 'proactivity' you meant 'closing existing WHs and monitoring d-scan for newly opened ones'?
    If so i don't see how it is different from monitoring local in 0.0. And closing WHs was always badly implemented mechanics (let's say "CCP style") for my taste.

    The Mittani: "the inappropriate drunked joke"

    afkalt
    Republic Military School
    Minmatar Republic
    #37 - 2015-06-04 21:53:00 UTC  |  Edited by: afkalt
    Estella Osoka wrote:

    Delays to entering local only benefits the hunter.


    False.

    Good camps instantly bubble up when local goes +1 to stop gate to gate warpers on the edge.

    This would manifestly nerf gate camps who can't put eyes in every adjacent system.

    It severely nerfs smartbomb camps too.


    What this does is punish the lazy, rewards the active. Nothing more, nothing less.
    Demerius Xenocratus
    The Scope
    Gallente Federation
    #38 - 2015-06-04 21:56:14 UTC
    RavenPaine wrote:
    Colonel Tosh wrote:


    As for how I make money?
    I am a wormhole player on a few characters, with which I do sites in space that has no pre-given intel. It's rare to get ganked because I am a proactive player and I actually put some basic effort into EVE. Which is the whole point of this discussion. If you're an active player you should not have any issues with this. The only people that complain are the guys that get more risk to their AFK alts that rat in silence with no effort.


    Do you not feel somewhat ironic/bigoted, that you are a wh player supporting multiple accounts, and you are fixated on lone ratters in belts and anomalies?
    I mean, if the isk was so HUGE, it sounds like you'd be the guy that was doing it.

    As for botters: Report a suspected bot and I guarantee it will be investigated.
    As for afk ratting. I don't think it happens as much as you think.







    Nah man, his risk/reward is fine. It's that OTHER guy's that's broken. So what if he watches local like a hawk 100% of the time and aligns to station any time there's a spike, he DESERVES to die because he is a filthy afk ratting nullbear and not a right honorable sleeper loot farming wormholer. If I can't catch him, he must be a bot.
    Lucy Callagan
    Goryn Clade
    #39 - 2015-06-04 21:56:25 UTC  |  Edited by: Lucy Callagan
    afkalt wrote:
    Estella Osoka wrote:

    Delays to entering local only benefits the hunter.


    False.

    Good camps instantly bubble up when local goes +1 to stop gate to gate warpers on the edge.

    This would manifestly nerf gate camps who can't put eyes in every adjacent system.

    It severely nerfs smartbomb camps too.


    What this does is punish the lazy, rewards the active. Nothing more, nothing less.


    False too, you bubble up when the dude uncloaks to try to warp, this way is speed is cut and you can scram web him off the gate.

    Edit, im bad at reading full sentences
    Demerius Xenocratus
    The Scope
    Gallente Federation
    #40 - 2015-06-04 21:57:34 UTC
    afkalt wrote:
    Estella Osoka wrote:

    Delays to entering local only benefits the hunter.


    False.

    Good camps instantly bubble up when local goes +1 to stop gate to gate warpers on the edge.

    This would manifestly nerf gate camps who can't put eyes in every adjacent system.

    It severely nerfs smartbomb camps too.


    What this does is punish the lazy, rewards the active. Nothing more, nothing less.



    Sounds like it just rewards people for buying more alts. I think there's a phrase for that...if only I could recall.