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Customer Support lifting previous restrictions regarding war decs

First post First post First post
Author
RubyPorto
RubysRhymes
#421 - 2011-12-20 05:24:46 UTC
Asuri Kinnes wrote:
Jenshae Chiroptera wrote:
Just re-iterating that I think this change is good. It gives people a defence against griefing and more freedom of choice.

Griefing is illegal... and enforced by CCP

Hi-sec wars aren't greifing.

And you can bet your last isk, war-decs are being looked at.


Prediction:
OP won't like where CCP goes with Wardec changes.


(Since I don't see CCP deleting them altogether)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Poetic Stanziel
The Scope
Gallente Federation
#422 - 2011-12-20 05:32:12 UTC
Asuri Kinnes wrote:
And you can bet your last isk, war-decs are being looked at.

I hope so. Hopefully we get a clue to CCP's intent when the minutes to the December CSM Summit are posted.
Rellik B00n
Republic Military School
Minmatar Republic
#423 - 2011-12-26 21:51:07 UTC
happy xmas!
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Mu-Shi Ai
Hosono House
#424 - 2011-12-29 02:14:14 UTC
Oh the irony of people who use game mechanics all day long in order to troll carebears, because they're too effing scared or incapable to fight in nullsec, suddenly learning what it feels like when other people use a game mechanic in order to defend against said trolling.

Let the tears flow.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#425 - 2011-12-29 02:30:22 UTC
Mu-Shi Ai wrote:
Oh the irony of people who use game mechanics all day long in order to troll carebears, because they're too effing scared or incapable to fight in nullsec, suddenly learning what it feels like when other people use a game mechanic in order to defend against said trolling.

Let the tears flow.


Just... no. PvP, combat and the open system for control and power is what sets EVE appart from virtually every other MMO out there.

Removing that difference would just be dumber than belief. If CCP remove the ability to kill people in hi-sec they remove one of their USPs. EVE cannot survive in the mass MMO market by just being more like other games.

This is what makes EVE awesome: When you die your ship gets blown to tiny, burning pieces. There is no "respawn", no "corpse run", no "jetbike back to the arena". You're dead. That's it. You just lost everything you were flying and perhaps even your body too. Worse still you might have just lost the space you controlled or the resources you were gathering.

Take that away and EVE is no longer EVE.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Mu-Shi Ai
Hosono House
#426 - 2011-12-29 02:46:46 UTC
Wacktopia wrote:
Just... no. PvP, combat and the open system for control and power is what sets EVE appart from virtually every other MMO out there.

Removing that difference would just be dumber than belief. If CCP remove the ability to kill people in hi-sec they remove one of their USPs. EVE cannot survive in the mass MMO market by just being more like other games.

This is what makes EVE awesome: When you die your ship gets blown to tiny, burning pieces. There is no "respawn", no "corpse run", no "jetbike back to the arena". You're dead. That's it. You just lost everything you were flying and perhaps even your body too. Worse still you might have just lost the space you controlled or the resources you were gathering.

Take that away and EVE is no longer EVE.


It's not taken away. It's just that people in high-sec who don't want to take part have a mechanic they can use to equalize just a little bit. No longer can it just be assumed that wardec'ing some hi-sec carebear corp will get you the tears you so desperately seek to extract. Those who don't care won't go to the trouble of using a "dec shield" solution. Maybe some will actually try to take you on. But no longer do you have the guarantee that it screws up another player's life for you to wardec them. You know, it's kind of funny. The critics are moaning because they think that this is just an extension of carebears wanting a 100% certainty they won't be bothered or inconvenienced. And yet, what the critics are moaning about is the loss of their own 100% certainty that their trolling will work (either giving them a chance to make easy kills, or shutting down/inconveniencing a non-combat operation in the game).

If people want to play with you, they'll play. If not, then that's your problem to deal with, not theirs. In other words, you have options. You can go play with the big boys elsewhere, in areas of space where they're less likely to feel the need to alliance hop just so they can get rid of you. I have to say, if what these people did took even the slightest amount of balls, I'd agree with the point they're trying to make. But honestly, it isn't as though this is your only opportunity to engage in PvP. It's just the easiest, cheapest, and most risk-free. Why should the game mechanics favor your search for easy/cheap thrills? Isn't that making it "easy mode" for you? Why wouldn't you find that problematic?
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#427 - 2011-12-29 02:59:15 UTC  |  Edited by: Wacktopia
Mu-Shi Ai wrote:
It's not taken away. It's just that people in high-sec who don't want to take part have a mechanic they can use to equalize just a little bit. No longer can it just be assumed that wardec'ing some hi-sec carebear corp will get you the tears you so desperately seek to extract.


This is an old and terrible argument. Let me give you a non-trolling-carebears example: Null sec Alliances war-deccing each other to restrict their hi-sec trading and logistics capability.

By playing EVE you are choosing to take part in a game that revolves around power and control. You may not want to be involved in combat, fair enought, but you should not be able to simply avoid the control or power than combat can evoke.

I will point also to a more recent non-combat PvP operation by the Goons to manipulate ice prices. Yeah, I know they ganked hulks to achieve it but the root cause was actually market-based. You see that EVE is full of these "mechanics" and none of them should be optional.

Mu-Shi Ai wrote:
Maybe some will actually try to take you on. But no longer do you have the guarantee that it screws up another player's life for you to wardec them.


I am talking objectively.

Edit: I have been in hi-sec war dec corps before now but it was not the intention to "screw up another player's life". It was mostly for profit from POS modules or honoured ransoms or loot. All part of the business, I am afraid.

Mu-Shi Ai wrote:
You know, it's kind of funny. The critics are moaning because they think that this is just an extension of carebears wanting a 100% certainty they won't be bothered or inconvenienced. And yet, what the critics are moaning about is the loss of their own 100% certainty that their trolling will work (either giving them a chance to make easy kills, or shutting down/inconveniencing a non-combat operation in the game).?


A war dec is not 100% certain and it never was. The targets may: move away; not undock; fight back; counter-dec; hire mercs.

Please do not associate trolling with "shutting down a non-combat operation". The two are not the same thing. Shutting down a non-combat operation might mean your own operation profits more.

You seem a little obsessed over the combat vs non-combat side of the game. If someone were to "shut down" a non-combat operation via non-combat means would you feel the same?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Mu-Shi Ai
Hosono House
#428 - 2011-12-29 04:11:33 UTC  |  Edited by: Mu-Shi Ai
Wacktopia wrote:
You seem a little obsessed over the combat vs non-combat side of the game. If someone were to "shut down" a non-combat operation via non-combat means would you feel the same?


I'm not obsessed with anything. I just find it funny how people get butthurt because something they can still do, without regard to their specific motivation for doing it, just isn't as dead-on easy, cheap, and effective as it used to be. These are people who will use out-of-alliance alts to run logistics or hang out in hi-sec messing with noobs, shrinking from any threat that makes their game life more burdensome, less "instant win" (like, say, heading out to low or nullsec to ply their trade), and yet when the devs re-allow a pre-existing game mechanic that gives "carebears" a little more power to control their fate, it's this huge deal.

Honestly, as for the legit uses of hi-sec wardec'ing, I think we should let corp/alliance reputations stand or fall upon whether they use alliance hopping to dodge a declaration. If I'm a tiny little mining operation, I probably couldn't care less if anybody thinks that alliance hopping makes me a chicken. If I'm a gigantic, sov-holding nullsec alliance, maybe I care a bit more about such things. If you don't like people alliance hopping to get out of wardecs, chastise them for it. If it sticks, maybe the opponent was worth dec'ing in the first place. If it doesn't, chances are they were too small-fry to care about in the first place, and you just need to choose more worthwhile targets. That should do a good enough job of separating the legit decs from the ones that are more or less just trolling dressed up as "important spaceship business."

But seriously, let's not be disingenuous here. A huge portion of hi-sec wardecs are intended just to mess with players. It's a big problem. And if anything, this may actually give corps who once specialized in that crap an opportunity to rethink their half-carebear ways and maybe start hunting down real prey in low or nullsec. Who knows, maybe that will make the game out there more interesting, as toe-in-the-water hi-sec PvP corps begin to move their operations elsewhere.

TL;DR: Stop whining and step up your game.
Poetic Stanziel
The Scope
Gallente Federation
#429 - 2011-12-29 04:33:25 UTC
Mu-Shi Ai wrote:
TL;DR: Stop whining and step up your game.
One could say that about you.

This game was developed on the principle of non-consensual conflict. If there are people playing this game that cannot abide by that principle, then they should go play another scifi game, such as Star Trek Online or SWTOR. They'll enjoy themselves more.
Har Harrison
Garoun Investment Bank
Gallente Federation
#430 - 2011-12-29 04:57:35 UTC
^^ This.
The point of Eve is that your opposition can do anything to you that they want if you are not able to prevent them doing it...

Mu-Shi Ai
Hosono House
#431 - 2011-12-29 05:37:50 UTC
Poetic Stanziel wrote:
This game was developed on the principle of non-consensual conflict. If there are people playing this game that cannot abide by that principle, then they should go play another scifi game, such as Star Trek Online or SWTOR. They'll enjoy themselves more.


And you can still attempt wardecs. Who is stopping you? I'm not sure what's so bad about you having to choose your targets carefully and actually think before you toss around a wardec. Careless trolling is really the only thing being prevented here.
Mu-Shi Ai
Hosono House
#432 - 2011-12-29 05:44:42 UTC  |  Edited by: Mu-Shi Ai
Har Harrison wrote:
^^ This.
The point of Eve is that your opposition can do anything to you that they want if you are not able to prevent them doing it...


Except CONCORD.

Seriously, a lot of people want to act like things are only one way in EVE, but they clearly aren't. Yes, there is a large PvP sandbox element in EVE, but it is regulated in various ways. Players figured out how to use a pre-existing mechanic in a novel way, to defend themselves against the "harrassing lawsuit" version of wardecs that run rampant in hi-sec. The devs first decided to treat it as an exploit, but after some consideration, re-allowed it. People use existing mechanics in EVE in all sorts of novel and original ways to circumvent things that would otherwise inconvenience them or make their lives harder (not to mention to scam, trick, bamboozle other players, etc). I'm not sure why your ability to wardec carebears on a whim, knowing that will screw their week up 100% of the time, should be held sacred.

I think the question you need to ask yourself is why using game mechanics in unconventional ways always seems to be fine as long as it's not something a carebear can do to affect the way you like to play. Funny how that always seems to be the argument people like you will make in situations like these.

I'm fairly certain the devs didn't create the wardec system thinking that it would be used to incessantly harass carebear corps in hi-sec. What would you say if they raised the wardec cost to 500m ISK? Would you be crying about that, too?
Poetic Stanziel
The Scope
Gallente Federation
#433 - 2011-12-29 06:36:40 UTC
Mu-Shi Ai wrote:
I think the question you need to ask yourself is why using game mechanics in unconventional ways always seems to be fine as long as it's not something a carebear can do to affect the way you like to play. Funny how that always seems to be the argument people like you will make in situations like these.

Avoiding wardecs at no cost is subverting the entire premise of EVE Online. It's not a case of picking a target to wardec, any wardecced target can avoid being decced with minimal effort. Simply alliance hop. That's just an outright subversion of everything EVE was built upon. Conflict is a guiding principle in this game, consensual conflict (which is what the broken wardec system has become) has no place in EVE Online. Period.
Har Harrison
Garoun Investment Bank
Gallente Federation
#434 - 2011-12-29 06:39:56 UTC
Mu-Shi Ai wrote:
Har Harrison wrote:
^^ This.
The point of Eve is that your opposition can do anything to you that they want if you are not able to prevent them doing it...


Except CONCORD.

Seriously, a lot of people want to act like things are only one way in EVE, but they clearly aren't. Yes, there is a large PvP sandbox element in EVE, but it is regulated in various ways. Players figured out how to use a pre-existing mechanic in a novel way, to defend themselves against the "harrassing lawsuit" version of wardecs that run rampant in hi-sec. The devs first decided to treat it as an exploit, but after some consideration, re-allowed it. People use existing mechanics in EVE in all sorts of novel and original ways to circumvent things that would otherwise inconvenience them or make their lives harder (not to mention to scam, trick, bamboozle other players, etc). I'm not sure why your ability to wardec carebears on a whim, knowing that will screw their week up 100% of the time, should be held sacred.

I think the question you need to ask yourself is why using game mechanics in unconventional ways always seems to be fine as long as it's not something a carebear can do to affect the way you like to play. Funny how that always seems to be the argument people like you will make in situations like these.

I'm fairly certain the devs didn't create the wardec system thinking that it would be used to incessantly harass carebear corps in hi-sec. What would you say if they raised the wardec cost to 500m ISK? Would you be crying about that, too?

Many who partake in high sec wars would gladly have a higher cost IF the war targets couldn't hop like they currently do...

Mu-Shi Ai
Hosono House
#435 - 2011-12-29 06:44:21 UTC  |  Edited by: Mu-Shi Ai
Poetic Stanziel wrote:
Avoiding wardecs at no cost is subverting the entire premise of EVE Online. It's not a case of picking a target to wardec, any wardecced target can avoid being decced with minimal effort. Simply alliance hop. That's just an outright subversion of everything EVE was built upon. Conflict is a guiding principle in this game, consensual conflict (which is what the broken wardec system has become) has no place in EVE Online. Period.


First of all, it's an overstatement to argue that wardec'ing is "the entire premise of EVE Online." It may well be what you or others like to do in the game, but it is by no means the game's "entire premise."

Secondly, as I said before, if you don't like people alliance hopping, turn it into a reputation issue. Small-fry who aren't worth the dec in the first place won't be harmed by it because they have no reputations to uphold, or care very little about it. Worthy targets may well see their reputations drop if they start getting called out for alliance hopping, and I could see them caring enough about that to at least consider the ramifications of ducking a wardec instead of letting it run its course. If that's not the case, then maybe that's a problem with EVE society, that we want to rely on game mechanics, rather than a sustained and reinforced sense of dignity, honor, and one's reputation, to force people into PvP.

Either way, the mechanics are what they are, and they aren't going to change. So you either have to adapt or find something else to do.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#436 - 2011-12-29 16:16:39 UTC  |  Edited by: Wacktopia
Mu-Shi Ai wrote:
Wacktopia wrote:
You seem a little obsessed over the combat vs non-combat side of the game. If someone were to "shut down" a non-combat operation via non-combat means would you feel the same?


I'm not obsessed with anything. I just find it funny how people get butthurt because something they can still do, without regard to their specific motivation for doing it, just isn't as dead-on easy, cheap, and effective as it used to be. These are people who will use out-of-alliance alts to run logistics or hang out in hi-sec messing with noobs, shrinking from any threat that makes their game life more burdensome, less "instant win" (like, say, heading out to low or nullsec to ply their trade), and yet when the devs re-allow a pre-existing game mechanic that gives "carebears" a little more power to control their fate, it's this huge deal.

Honestly, as for the legit uses of hi-sec wardec'ing, I think we should let corp/alliance reputations stand or fall upon whether they use alliance hopping to dodge a declaration. If I'm a tiny little mining operation, I probably couldn't care less if anybody thinks that alliance hopping makes me a chicken. If I'm a gigantic, sov-holding nullsec alliance, maybe I care a bit more about such things. If you don't like people alliance hopping to get out of wardecs, chastise them for it. If it sticks, maybe the opponent was worth dec'ing in the first place. If it doesn't, chances are they were too small-fry to care about in the first place, and you just need to choose more worthwhile targets. That should do a good enough job of separating the legit decs from the ones that are more or less just trolling dressed up as "important spaceship business."

But seriously, let's not be disingenuous here. A huge portion of hi-sec wardecs are intended just to mess with players. It's a big problem. And if anything, this may actually give corps who once specialized in that crap an opportunity to rethink their half-carebear ways and maybe start hunting down real prey in low or nullsec. Who knows, maybe that will make the game out there more interesting, as toe-in-the-water hi-sec PvP corps begin to move their operations elsewhere.

TL;DR: Stop whining and step up your game.


It is IMPOSSIBLE to "step up your game" when there is a mechanic in the game that allows a 100% safe "dec shield" to exist.

You make a good point about large sov holding corps and standings but the problem is this; what if a big low sec corp has a load of alts running Incursions for ISK. How do you cut off that corps ISK supply? This should be possible using in-game mechanics but currently it is not.

The difficulty with creating one rule for "single player miners" and another for "mega corps" is that it is impossible to differentiate between the two when alt accounts exist.

Edit: Just to be really clear on my standing here: I think that new players must have protection against grief and a well-guided route to their chosen path in EVE. There should be no such protection for experienced players.

If you choose to do combat in EVE then you need to overcome how to make ISK. If you choose to make ISK in EVE then you need to overcome how to avoid or survive combat. You saying "I want to mine but I want to avoid the combat mechanic" is like a combat pilot saying "I want to PvP but I dont want to have to earn ISK, just give it to me in game."

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Mu-Shi Ai
Hosono House
#437 - 2011-12-29 22:21:54 UTC  |  Edited by: Mu-Shi Ai
Wacktopia wrote:
You make a good point about large sov holding corps and standings but the problem is this; what if a big low sec corp has a load of alts running Incursions for ISK. How do you cut off that corps ISK supply? This should be possible using in-game mechanics but currently it is not.

The difficulty with creating one rule for "single player miners" and another for "mega corps" is that it is impossible to differentiate between the two when alt accounts exist.


The thing is, you can still wardec. You just need to choose a better target if you find that your target is constantly alliance hopping. I'll say it again: call them chicken**** when they do it. If it has an effect, they're a worthy target. If it doesn't, they weren't worth targeting to begin with. The solution is to hold peoples' reps accountable, not whine because the carebears now have 1 trick up their sleeves to combat trolling wardecs.

I find it really interesting how trollish PvPers are allowed to manipulate all sorts of game mechanics to coax people into PvP, and everyone says "Oh, that's fair play!" And yet, when it's revealed that carebears have one game mechanic they can use to avoid some of that BS, there are endless tears over it. Let's face it, wardec'ing used to be a super inexpensive way to ruin somebody's week, or even longer, since it could be perma-maintained endlessly at very little cost. If they're not going to allow alliance hopping, then they need to seriously increase the cost of wardec'ing across the board.

In fact, when war finally costs something to wage, I'll step back on my alliance hopping position. Because as it stands, there needs to be some disincentive toward wardec'ing noobs for laughs. That would separate wars of legitimate strategy (i.e. shutting down ISK-making operations for a legitimate combat opponent) from wars of trolling (i.e. choosing a tiny hi-sec corp out of thin air just to make their lives a living hell).

The problem I have is that, whenever this issue comes up, everyone wants to get all disingenuous and pretend that the latter isn't prevalent, or that it doesn't constitute a form of abuse sanctioned by overly permissive wardec rules and costs. A lot of people seem to have a big problem with the fact that they can't just run around wardec'ing anybody they like, but if alliance hopping were still banned, they wouldn't have a single problem with just how easy and cheap the game makes it to wardec. They'd love that, how the game just lets you be a little internet warrior, declaring wars left and right as if it means nothing. How realistic is that?

I'm all for the creative uses of game mechanics, across the board, to achieve novel benefits or effects. I see no reason not to be in this case, either. Let corp/alliance reputations stand or fall based on whether they use this particular strategy to avoid combat. The remedy for this "problem" should just be farmed out to EVE's social sphere.
Poetic Stanziel
The Scope
Gallente Federation
#438 - 2011-12-30 02:39:08 UTC
Mu-Shi Ai wrote:
The thing is, you can still wardec. You just need to choose a better target if you find that your target is constantly alliance hopping. I'll say it again: call them chicken**** when they do it. If it has an effect, they're a worthy target. If it doesn't, they weren't worth targeting to begin with. The solution is to hold peoples' reps accountable, not whine because the carebears now have 1 trick up their sleeves to combat trolling wardecs.

You came straight here from World of Warcraft, didn't you? That's WoW reasoning. "An effective form of conflict is to call someone a name!" What the hell, man?!? Seriously? You're arguing that as a valid form of conflict resolution for EVE Online?
Mu-Shi Ai
Hosono House
#439 - 2011-12-30 02:42:46 UTC  |  Edited by: Mu-Shi Ai
Poetic Stanziel wrote:
You came straight here from World of Warcraft, didn't you? That's WoW reasoning. "An effective form of conflict is to call someone a name!" What the hell, man?!? Seriously? You're arguing that as a valid form of conflict resolution for EVE Online?


First, no I didn't come here from WoW. Second, are you trying to argue that reputation is so meaningless in EVE that the idea of using it as a means of getting other players to act within certain boundaries of dignity and integrity suitable to their relative positions is pointless? If so, that's a bigger indictment of EVE than it is of some game mechanic you happen not to like.

What corp worth entering combat with is going to want a "Dec Shield" badge of shame plastered in its alliance history?
Har Harrison
Garoun Investment Bank
Gallente Federation
#440 - 2011-12-30 05:38:06 UTC
Mu-Shi Ai wrote:
Poetic Stanziel wrote:
You came straight here from World of Warcraft, didn't you? That's WoW reasoning. "An effective form of conflict is to call someone a name!" What the hell, man?!? Seriously? You're arguing that as a valid form of conflict resolution for EVE Online?


First, no I didn't come here from WoW. Second, are you trying to argue that reputation is so meaningless in EVE that the idea of using it as a means of getting other players to act within certain boundaries of dignity and integrity suitable to their relative positions is pointless? If so, that's a bigger indictment of EVE than it is of some game mechanic you happen not to like.

What corp worth entering combat with is going to want a "Dec Shield" badge of shame plastered in its alliance history?

And how is the great masses of players supposed to know this??? Unless someone reads it on the forums, its hard to know which corps/alliances are hiding behind a dec shield...