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Dev blog: UI Modernization - Icon Strategy

First post
Author
Ralph King-Griffin
New Eden Tech Support
#321 - 2015-03-19 12:43:36 UTC  |  Edited by: Ralph King-Griffin
CCP Surge wrote:
Hey guys, checking back in with news. First of all thanks everyone for participating in the playtest and giving us your impressions of the new icons.

Your feedback actually prompted a lot of interesting internal discussions (hail all-powerful EVE community Big smile) And while the new icons certainly didn't perform poorly for many of you, there were many legitimate concerns over readability and areas of improvement we've identified as well.

As a result but decided instead of pushing these immediately out to TQ with the Scylla release, we will leave them in the oven a bit longer for additional testing and iteration.

What this means in the short term is we have to revert the new icons back to the old brackets on Sisi. Afterwards we will be conducting more tests with new icon sets in the coming weeks. I'm actually curious to hear how many of you would like to keep the ISIS-based brackets on Sisi for reference (or learning) in the meantime? Let me know, and again thanks for helping us test these out!

You said yourself that the brief for the Isis icons didn't have the overview in mind and that imo makes it entirely inappropriate for a starting point.
Isis is relatively new and until you told us that this is where the icons came from I didn't recognize them at all (I could read them now but I hadn't connected them with any other part of the ui) so speaking personaly I don't think that was a good decision.
They're not fit for purpose in my mind so big thumbs down there.

Don't get me wrong now , it looked very good and I'm delighted with ye for the effort but I would agree that the readability left too much to be desired.

As tippia mentioned though you should update the Isis icons to match the ones you do decide for the overview, that would be a great idea.

I don't have anything to add that tippia hasn't already said but I'll say that it's hugely encouraging that ye are having another look rather than pushing it through and the relative transparency with the design process is very much appreciated , by myself at least.

Cheers for the work

o7
Iwo Sh'ivah
Republic University
Minmatar Republic
#322 - 2015-03-22 21:10:23 UTC
How about those as ship icons?


http://i.imgur.com/Y3CYv9t.png?1

Simple, easy to distinguish with a glimpse of an eye, and already a part of the game Cool . Add some color, maybe a frame for player ships and they could work quite well Roll
Noriko Mai
#323 - 2015-03-23 02:58:07 UTC
Iwo Sh'ivah wrote:
How about those as ship icons?


http://i.imgur.com/Y3CYv9t.png?1

Simple, easy to distinguish with a glimpse of an eye, and already a part of the game Cool . Add some color, maybe a frame for player ships and they could work quite well Roll

This I don't like. The icons have a totaly different meaning. For me this would be high slot ships, med slot ships, etc...

"Meh.." - Albert Einstein

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#324 - 2015-03-24 00:20:06 UTC
CCP Surge wrote:
Hey guys, checking back in with news. First of all thanks everyone for participating in the playtest and giving us your impressions of the new icons.

Your feedback actually prompted a lot of interesting internal discussions (hail all-powerful EVE community Big smile) And while the new icons certainly didn't perform poorly for many of you, there were many legitimate concerns over readability and areas of improvement we've identified as well.

As a result but decided instead of pushing these immediately out to TQ with the Scylla release, we will leave them in the oven a bit longer for additional testing and iteration.

What this means in the short term is we have to revert the new icons back to the old brackets on Sisi. Afterwards we will be conducting more tests with new icon sets in the coming weeks. I'm actually curious to hear how many of you would like to keep the ISIS-based brackets on Sisi for reference (or learning) in the meantime? Let me know, and again thanks for helping us test these out!

I would absolutely love the ISIS brackets to be used in the meantime.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Lil' Brudder Too
Pistols for Pandas
#325 - 2015-03-30 16:50:10 UTC
CCP Surge wrote:
As a result but decided instead of pushing these immediately out to TQ with the Scylla release
And people doubted me when i said you all were looking to push this out that quick.


CCP Surge wrote:
we will leave them in the oven a bit longer for additional testing and iteration.

We don't want these ones, they simply don't work, leaving them 'in the oven for a bit longer' will not change that.

What this feels to me is that this is just a token gesture to use after you end up pushing this same hot mess on us 1-2 patches later than you planned, so you can then say "see look, we listened to you," when infact you didn't. We don't want these, and as MANY have plainly stated, the ISIS icons are simply not suited for the job, and thusly make a terrible base. Start from scratch with an honest attempt to maintain/improve actual functionality of the icons.

CCP Surge wrote:
What this means in the short term is we have to revert the new icons back to the old brackets on Sisi. Afterwards we will be conducting more tests with new icon sets in the coming weeks. I'm actually curious to hear how many of you would like to keep the ISIS-based brackets on Sisi for reference (or learning) in the meantime? Let me know, and again thanks for helping us test these out!


Again, start from scratch, the ISIS icons are a terrible base point. They do not preform the desired job for the overview. Just listen to those that are ultimately paying your salary, and in some cases doing your job for you by providing you with countless informations as to why the ISIS icons simply won't work.
Iroquoiss Pliskin
9B30FF Labs
#326 - 2015-04-01 22:29:59 UTC  |  Edited by: Iroquoiss Pliskin
The new icon concept for the overview is excellent - http://cdn1.eveonline.com/www/newssystem/media/66945/1/UIModernization_Blog_Screenshot.jpg

My wish, however, is to have colour added back to Neocom icons, as it is impossible to differentiate between the icons no matter how long one has used them.

Here is the old Neocom icons as an example - http://cdn1.eveonline.com/www/newssystem/media/63565/1/Inventory_Neocom.png Clear icons, high contract, even colour-coding is present: People always knew that a green-ish would be either their Fitting Screen or their Wallet.

I've no idea why it was changed, rather than refined, in the first place. Horrible. What?Sad
Jenshae Chiroptera
#327 - 2015-06-02 14:31:14 UTC
Calculations per second.

Overwhelming amounts of information.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rain6637
GoonWaffe
Goonswarm Federation
#328 - 2015-06-02 15:02:51 UTC
I vote for squares with increased thickness by ship class. Experienced players can sort by ship name and eyeball the remainder of the ship composition of a gang based on a glance, so the icons aren't super important. But for newer players I think a simpler size association system would be better.

The size of the icons doesn't bother me like it might other players, but my vision is practically bionic, like 20/13 - 20/15 on a bad day... so in this case I'd take players' word for the complicated shape and small size of the icons needing to change. You just don't see icons that small in other games except on (maybe) a minimap.
Ardanay Wanderer
UKR NAFTO
Circle of Hell
#329 - 2015-06-02 15:25:34 UTC
OMG !!!!!!!!!!! Give back old icons! Or make new as optional ................

my eyes bleeding .............. Oops
Wilj0
#330 - 2015-06-03 05:33:28 UTC
Hi,

I would like to link a post I made on a possible improvement/solution to a new overview icon strategy.

Carnyx Overview Icons - Round 2


Just so you know, I like the new icons. It's a step on the right direction. But they are still a little hard to read at high resolution and 90% UI scaling. I'm just seeing if it could be improved even more.

If all else fails, let us scale the overview's row height which in turn would scale the font sizes and icon sizes.

Cheers,
Wilj0
Cat silth
Diversity 101
Domain Research and Mining Inst.
#331 - 2015-06-03 16:36:16 UTC
MidnightWyvern wrote:
CCP Surge wrote:
Hey guys, checking back in with news. First of all thanks everyone for participating in the playtest and giving us your impressions of the new icons.

Your feedback actually prompted a lot of interesting internal discussions (hail all-powerful EVE community Big smile) And while the new icons certainly didn't perform poorly for many of you, there were many legitimate concerns over readability and areas of improvement we've identified as well.

As a result but decided instead of pushing these immediately out to TQ with the Scylla release, we will leave them in the oven a bit longer for additional testing and iteration.

What this means in the short term is we have to revert the new icons back to the old brackets on Sisi. Afterwards we will be conducting more tests with new icon sets in the coming weeks. I'm actually curious to hear how many of you would like to keep the ISIS-based brackets on Sisi for reference (or learning) in the meantime? Let me know, and again thanks for helping us test these out!

I would absolutely love the ISIS brackets to be used in the meantime.



So what happened you read all i feedback and then pushed it this patch thinking we would not notice ? here an idea why not sell custom UI and custom overviews for plex .
Rain6637
GoonWaffe
Goonswarm Federation
#332 - 2015-06-03 17:41:33 UTC  |  Edited by: Rain6637
I think changes like icons should be released in a trickle. One ship, one structure, one deployable at a time. That way players have time to get used to them one by one. One cap, one subcap... etc. As many as possible at once but with just enough grouping to start making associations slowly and not get lost in the sauce.

At each release, maybe. A week between changes, at least. Maybe completely disconnect things like icons from major updates.

The shapes themselves are appealing, and symmetrical, etc. They look good together on a chart. The problem is they were a complete reset of my awareness.

Trickling icon changes would help avoid what happened last night... I was forced to play using overview. I knew everyone's distances but I couldn't tell hostile icons from structures, etc. Nearly complete wipe of awareness.

Station services and their large circles are way too big. The rings dominate all other icons around them.

Exhibit A Look at how big the station services rings are. They're important, but can you make them more compact please.

The colorization turns into a blob. Can you reduce the coloring too, perhaps make the icons colorized themselves, and remove the colored haze
Tewilligar
Operational Urban Zion Order
Bog Brotherhood
#333 - 2015-06-03 19:11:41 UTC
What a joke you guys at CCP are turning this game into.

Icons? was there something wrong with them in the beginning, they have been fine for many years.

These monthly updates are becoming a "WTF Should we do next?" type thing for me. I get the fact that things need a little change up from time to time, but the current changes are rediculous, oh man, a child could see that.

forget the glamour and fix PvP and other long running bugs.

Iogging, later.
Rain6637
GoonWaffe
Goonswarm Federation
#334 - 2015-06-03 19:34:40 UTC  |  Edited by: Rain6637
At any zoomed-out view distance, the relative size of status indicators are huge. Is it possible to make icons scale with zoom, to become smaller, or reduce in number... so that at 250km zoom, a group of cruisers becomes just one cruiser icon. ...and when you zoom back in, it becomes a more granular bunch of icons.

http://i.imgur.com/biAt6LC.png It's hard to see what else is near those icons, including the station model. And icon.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#335 - 2015-06-04 09:56:14 UTC  |  Edited by: epicurus ataraxia
We appear to have reached a point where red lines have been crossed.

Once game design reaches a point, where the decisions made create physical harm, and yes, headaches and eye strain are physical harm, then something has gone seriously wrong.

Until this issue can be resolved, please allow the use of the original icons as an option.

There is one EvE. Many people. Many lifestyles. WE are EvE

Tineoidea Asanari
Liga Freier Terraner
Northern Coalition.
#336 - 2015-06-04 12:55:02 UTC
I love the new icons!

Besides that, I encountered a bug today, when launching 2 drones - one of them was lacking the color it should have (green) and by that it's ownership was not 100% clear. Just imagine what could happen if capitals suddenly have no color and are floating in space next to a titan from a coalition that is known to blow up blues if there is any chance to explain it.

Once I joined a fleet both drones switched to the standard purple, so it was nothing permanent, here a screenshot:
http://i.imgur.com/3zfQNnE.jpg
Panterata
Federal Navy Academy
Gallente Federation
#337 - 2015-06-04 12:57:56 UTC  |  Edited by: Panterata
To attention of CCP Surge.



Just to specify to be clear - The players DO NOT want you to make the new icons more shiny and beautiful. They want old overview icons.

I'm writing this in case you post something like "we will make the new one better" because this will be NOT a solution for us.


So I hope you will fix them till 2-3 days because I didn't play couple of days and I really want to play again and it's not only me
Apollo Shinoda
Immortalis Inc.
Shadow Cartel
#338 - 2015-06-05 06:44:09 UTC
Is this thread still being monitored? I'll chance it:

CCP: PLEASE, the old icons worked JUST FINE for more than a decade and they were simple enough that they made the tactical and overview work well. Now you have NEEDLESSLY complicated them to the point that they are not even usable. Honestly, NO ONE needs to see the variation in drones, and if they do, they can check overview and pop that ECM drone or whatever. You have 'fixed' what was not broken!

At the very least, please give us the option to opt-out of these changes. Let us have our old icon set back and give the new icons to those who want them (which I believe are very few).
Sbrodor
Deep Core Mining Inc.
Caldari State
#339 - 2015-06-05 07:40:45 UTC
the new icon colours create a huge problem on daltonic people. this game became unplayable because is not clear and istantly understandable by daltonic who is red and who is blu.

need more definite colour or like other game (WOT in example ) a daltonic mode where we can have more precise and understandable colours.

in this way is unpossible play.


i need a action from CCP as soon as possible.
Yana Shakti
Gradient Shift
#340 - 2015-06-05 15:37:55 UTC
Nami Kumamato wrote:
Information overload from my point of view.
I am now considering my rejection/dismay step to be finished and I still don't like them.


So there I was again ... trying to find Elmo.... squinting at my overview yesterday trying to tell whether there was a triangle or a house among all the traingles-with-dots and squares ... when a solution occurred to me.

Why not have two thin overview columns where we now have one? One column for gates and pocos and asteroid belts and stuff that can't kill you. And the other for things that can shoot back.

That way I can stop puzzling over whether there's an enemy on grid. (Btw. I have a nice expensive 27 inch monitor so that's not the issue. The issue is that the time it takes for the human visual system to process a collection of similar objects is a linear function of the number of items to be scanned. The current icon set has no pop-out effects built in except for the red NPC ships. And those, I don't really care about.)

Oh, and of course the other option is to add a colour to the player character ship icons. But that's too obvious.