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Barges need a buff

Author
Arya Regnar
Darwins Right Hand
#21 - 2015-06-01 16:56:04 UTC
For a 2003 player you are really really bad.

Meth, not even once...

Your ideas aren't bad, they are terrible.

EvE-Mail me if you need anything.

Discomanco
We pooped on your lawn
#22 - 2015-06-01 17:12:57 UTC
Aminari Talar wrote:
Mining Barges need some changes.

The Reasoning
As a game developer and experienced pvp pilot (2003 player) in eve, I for-see the future of eve turning into a very "Roam" based pvp system in 0.0. I predict much less "warning" to roams / Invaders, and much more common pvpers. For this reason i predict that miners will be instant gimp repeatedly, and that the 0.0 Mining playerbase will cease to exist (thus moving the game toward high sec only mining). This is a huge shame, but already miners are massively scared and apprehensive to come here. We need changes!



Current Changes
- Move Slots
Barges badly need more slots, especially high slots. Being able to fit cloaking devices will massively help mining in 0.0. Let players create uncloaking and searching tactics

* Im thinking if there was a ship that was "50% Bonus smart bomb range* - 50% Damage (Cruiser class) it would really make finding cloaked mining fleets better, and really help smart bombers shine.

- New Barge Types
I would love to see a Covert Mining Barge (out side the prospect) that is drone based. Black-ops is massively used for combat, but why not sneaking mining options?

- Drone Boat Miner
I would love to see a mining barge that mined via drones. I would love to see on it a bonus like "+ 2 max drone deployed per level" and "Faster travel speed and mining rate for drones per a level".

Beams are great, But lets make mining drones more valid!

- A new Hauler Type
One of the biggest problems as a miner is the inability to stock large amounts of ore in a hold. Its incredibly annoying.
Please give us a new transport ship that is tech 3, that allows players to drop ore into its hold, and give it "automatic container creation", where the ship can "generate" a "personal hanger" for players dropping ore in it Or you could give it a ROLE bonus like "99% reduction in mass of station containers". Give it a massive ore hold. "50% bonus to ore hold size per a level", capping out at 10m Ore hold. Make it a Industrial Equiv Hull.

- A new Mining Cloak!
a new mining cloak where we have a tech 3 mining ship that allows use to mine cloaked, would be awesome!

Even as a lowsec PvPer/Miner, I can't take this seriously...
Move Slots
If you put another highslot on barges for a cloaking device, 99.9% will use that slot for another Strip Miner.

Covert Ops Barge
It would have to be redicioulus expensive (500m+), or better yet, simply not exist. Prospect is fine as it is, since it's a frigate, low yield (compared to barges) and is already slippery like its T1 version, Venture.

Drone Boat Miner
This one I see no issues with though, only gives a bit of variety. Mining Drones still needs a fix though

New Hauler Type
So... You want a flying station container? No seriously, use a freighter or Orca to move ores from belt to POS and compress the ****. You've got plenty of tools, use them.

Mining Cloak
Are you ******* serious? No one would ever use anything else, and would probably just AFK mine behind a belt in some position where he'll never be found. No risk = Good reward = Bad, very very bad.
Galphii
Caldari Provisions
Caldari State
#23 - 2015-06-02 00:16:54 UTC
Procurers and Skiffs were buffed with drone damage bonuses for operating in dangerous space. If you've got a group of these ships together, their drone swarm is very potent. These are the vessels you should be flying if you want tough, defensible mining ships.

The idea of a drone mining boat has been around for a while and I'd like to see it too, though mining drones need an overhaul first (so does mining in general come to think of it).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Damnskippy
Tribal Liberation Force
Minmatar Republic
#24 - 2015-06-02 02:23:20 UTC
Elenahina wrote:
As an interceptor pilot, nothing is more frightening than landing on a group of prepared miners and suddenly finding yourself webbed and scrammed, with 30+ assorted light drones coming at you. Add logi, and you have a comp that can put up a frightening defense against smaller ships.

But let's be clear - mining barges are not combat ships. Against cruisers or larger ships, they're going to get torn to pieces - and they should. Part of flying a non-combat ship (or any ship really) is knowing when to run the **** away.


Seconding this. As someone who often flies solo or with 1 friend, I've found that even a lone skiff or procurer can be a pain to take down in an inty. Null sec mining can be quite safe if you're prepared to take the necessary steps. Just simply paying attention to intel channels will mitigate nearly all of the risk.
Christopher Mabata
Northern Accounts and Systems
#25 - 2015-06-02 03:14:51 UTC
I agree with skippy as someone who dropped bombers on a skiff fleet and almost lost the ISK war, those drones in bulk are no joke, and anything with 90k EHP or more is a PITA to take out quick. All it takes is staying aligned, watching intel, and d-scan and your going to be A-Ok

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Petrified
Old and Petrified Syndication
#26 - 2015-06-02 04:47:36 UTC
Aminari Talar wrote:
...

Current Changes
- Move Slots
Barges badly need more slots, especially high slots. Being able to fit cloaking devices will massively help mining in 0.0. Let players create uncloaking and searching tactics

* Im thinking if there was a ship that was "50% Bonus smart bomb range* - 50% Damage (Cruiser class) it would really make finding cloaked mining fleets better, and really help smart bombers shine.

- New Barge Types
I would love to see a Covert Mining Barge (out side the prospect) that is drone based. Black-ops is massively used for combat, but why not sneaking mining options?

- Drone Boat Miner
I would love to see a mining barge that mined via drones. I would love to see on it a bonus like "+ 2 max drone deployed per level" and "Faster travel speed and mining rate for drones per a level".

Beams are great, But lets make mining drones more valid!

- A new Hauler Type
One of the biggest problems as a miner is the inability to stock large amounts of ore in a hold. Its incredibly annoying.
Please give us a new transport ship that is tech 3, that allows players to drop ore into its hold, and give it "automatic container creation", where the ship can "generate" a "personal hanger" for players dropping ore in it Or you could give it a ROLE bonus like "99% reduction in mass of station containers". Give it a massive ore hold. "50% bonus to ore hold size per a level", capping out at 10m Ore hold. Make it a Industrial Equiv Hull.

- A new Mining Cloak!
a new mining cloak where we have a tech 3 mining ship that allows use to mine cloaked, would be awesome!


As a long term player myself (industry mainly) and as one who has seen interesting changes to mining over the decade+ EVE has been running I have to say this: ummm... what?

Much of what you are asking is already present in the game. For instance:
- While none of the current mining barges have bonuses for mining drones, all of them can use mining drones. Additionally, there are rigs to obtain the requested bonuses you seek (mining augmentor). Still... it would be nice if there was a natural bonus to drone mining yield on some if not all of the barges.
- Except for the Covetor and Hulk, all current barges have sufficient ore holds to do the job right. Even then, the Covetor and Hulk, given their overall nature, are not designed to be solo or self-supporting miners: they need to work in a fleet.
- There are several ships capable of carrying large quantities of ore already: Orca, Deep Space Transports, Miasmos, Rorqual and freighters.

As for Covert mining itself: don't see this happening any more than I see people using any other module while cloaked. A larger version of the prospect might be interesting, but how many people use the prospect in it's current form anyways? Its a niche product at best right now, why ORE would make a larger version might not make "fiscal sense" That said: a dedicated high slot for the addition of a cloaking device - not a covert type, would be handy.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Mag's
Azn Empire
#27 - 2015-06-02 15:53:23 UTC
Sorry guys, this has to be a troll. Surely no one that long in the game, can be so ignorant. What?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Christopher Mabata
Northern Accounts and Systems
#28 - 2015-06-02 18:21:42 UTC
Mag's wrote:
Sorry guys, this has to be a troll. Surely no one that long in the game, can be so ignorant. What?


I hope your right, i really really do

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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afkalt
Republic Military School
Minmatar Republic
#29 - 2015-06-02 18:26:55 UTC
To be fair it amazes me people suggest guarding miners.

I've done it occasionally. I think I'd rather drink bleech than do it again it's THAT boring.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#30 - 2015-06-02 20:12:18 UTC
nah, they should just be harder to kill and have actual teeth

generally PVP is funner when the opposition shoots back, I think that rationale should be extended to all industrial ships.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#31 - 2015-06-02 21:54:56 UTC
Not supported. The tools are already in the game.
Christopher Mabata
Northern Accounts and Systems
#32 - 2015-06-02 22:14:18 UTC  |  Edited by: Christopher Mabata
Tusker Crazinski wrote:
nah, they should just be harder to kill and have actual teeth

generally PVP is funner when the opposition shoots back, I think that rationale should be extended to all industrial ships.


The premise of an industrial ship is the fact that it is not a warship.

Look at modern day fuel barges and cargo ships, they use fire hoses as weapons to keep themselves safe. Now put one in a match up with a navy destroyer, submarine, aircraft carrier, etc and tell me who will win? And i know you shouldn't compare EVE with RL in terms of these things, i try very hard not to when possible, but it does provide a pretty clear image of what we are dealing with here.

The simple fact is these ships are designed with offense as an afterthought, not the priority. "how fun it is to kill them if they can fight back" is not a factor in their design at any point.
They have enough design relegated to Industrial purposes; be it a giant floating cargo bay with engines, a series of ore extraction lasers and specialized bays to promote efficient extractionand transfer of materials or to haul said materials to station or towers. and then defense systems to help keep precious cargo safe. Offense is a gift on these ships, not a right.

-Freighters got buffed and gained tank slots, there are ways to get a freighter over a million EHP, its expensive and possibly impractical but even a lesser version using cheap modules or T2 can get 600 - 750K. Thats EHP that matches a carrier out of the box. And yet people still anti tank, autopilot, and think "oh it wont happen to me".

-Barges and exhumers were re balanced to have more tank and firepower, particularly the skiff and the procurer. Look at people using them as bait ships or battle barge fleets, that speaks for itself

-Industrial ships were overhauled so the Itteron V wasn't the only way to go, now they all have a purpose, and some of them can be in and out as fast as a blockade runner.

-Speaking of: Blockade runners got utility highslots and more cargo, which can be used for a cyno if needed, ive seen people drop gangs off these ships to protect them or simply as bait, ifyou wanted to it could also be used for a gun/missile.

-Deep Space transports got massive tanking bonuses and even more massive holds, a medium micro jump drive, and can burst tank like a battleship.

When does the outcry for these ships to "Get buffed because they are too weak" end? In complete safety?
Use the tools provided, CCP has given you soo much and yet he we are again discussing the same issues we've been discussing for years.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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