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[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Skia Aumer
Planetary Harvesting and Processing LLC
#621 - 2015-06-02 13:10:08 UTC  |  Edited by: Skia Aumer
afkalt wrote:
you scoop the abandoned ones to replace your own

What if you could scoop any sentry drone? That would be fun.

Edit: I mean even if they are not abandoned.
Egillief Tsun
Doomheim
#622 - 2015-06-02 13:35:44 UTC
> "healthier place in the meta."
please be clear what meta.

you are talking about this:
https://www.youtube.com/watch?v=0Vgy0KA6xCQ
Not about ratters or missioners.
definition of "Sentry" wrote:
noun, plural sentries.
1. a soldier stationed at a place to stand guard and prevent the passage of unauthorized persons, watch for fires, etc., especially a sentinel stationed at a pass, gate, opening in a defense work, or the like.
2. a member of a guard or watch.
So my best guess about the idea of this type of drone gameplay is "stationary". SO these drones only work if you are in near proximity. not based on "Drone range". you want a mechanic similar to a "control range".
To be clear it's ok to hit something 160km+ out with Wardens but your ship has to be close so the "sentry drones" can work. if you would MWD out of that "control range" bubble the sentry drones would be rendered as abandoned.

CCP, you want to change how "Drone Range" works. so you can have a "-80% range" affect on sentries. That would nerf kiting and bring a "stationary gameplay" to them. If that is at all your design goal for sentries.

this change of yours will not help at all.

Yo Dawg I hear you like meta. so you nerfbat just evaded that.
[Ishtar, longer kite and deploy further away to have happy times]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer I
Damage Control II

F-90 Positional Sensor Subroutines, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
10MN Microwarpdrive II

Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
[Empty High slot]

Medium Ionic Field Projector I
Medium Processor Overclocking Unit I

Warden II x5

please feel free to hate this fit all you want, it's just there to get the idea across.

TL;DR;
Did the meta change? - Not at all. It even gets harder to counter.
But tracking is suboptiomal! - Ohh yes ... how ... unfortunate *sigh*

So because that meta didn't change at all. You did this to nerf sentry use in pve. Ok fine by me but please say so.
GG ccp GG.
Frostys Virpio
State War Academy
Caldari State
#623 - 2015-06-02 13:36:26 UTC
Skia Aumer wrote:
afkalt wrote:
you scoop the abandoned ones to replace your own

What if you could scoop any sentry drone? That would be fun.

Edit: I mean even if they are not abandoned.


Introducing a stupid mechanic is not the way to fix balance issue. If you have enough people to scoop the drones without gettign wrecked, you might as well put them in Ishtars and kill your enemy...
Skia Aumer
Planetary Harvesting and Processing LLC
#624 - 2015-06-02 16:46:24 UTC
Frostys Virpio wrote:
Skia Aumer wrote:
What if you could scoop any sentry drone? That would be fun.
Edit: I mean even if they are not abandoned.

Introducing a stupid mechanic is not the way to fix balance issue. If you have enough people to scoop the drones without gettign wrecked, you might as well put them in Ishtars and kill your enemy...

Well you are stupid, and my mechanics is uber.
I might better melt my enemy with mega pulse lazors. And what I would do NEVER is to take command of a ship named after the pagan goddess - Ishtar! Amarr victor! Burn the heretics! All hail the Imperium!

On a serious note, you dont have any proofs that suggested mechanics is more stupid than sentry drones themselves. CCP claims that their stats are so hilarious by design because they have the tradeoff by being destructable. But in real combat situation, killing drones is among the most re_tarded ideas you can come up with. One solution would be to reduce their hit points considerably. But hey! why dont we just use the popular ~enthosis~ technology to hack them off the host instead of grinding through useless ehp?
Teebeutel
Caldari Provisions
Caldari State
#625 - 2015-06-02 17:54:42 UTC  |  Edited by: Teebeutel
The whole issue with drone balance stems from the way drone size progresses up the ship hierarchy, since you are getting the biggest size of drones on medium ships, whereas with any other sort of weapon platform you'd have take one step up the ladder to get a ship to get a weapon system that can match the same DPS output - rebalancing the drone bandwidth of cruisers and adjusting the bonusses on some of them to settle them in a more appropriate place would fix this issue more cleanly, but would require a not quite trivial amount of work to get just right.
A more blunt balance pass like this one will likely still be effective as a way to tone down the power of ishtar doctrines, but it hurts other parts of the game that were fine with the state of sentries before the patch(ie sentry battleships, sentry Rattlesnakes are hurt quite badly in particular since they get no tracking bonusses).
Harvey James
The Sengoku Legacy
#626 - 2015-06-02 17:57:17 UTC
Teebeutel wrote:
The whole issue with drone balance stems from the way drone size progresses up the ship hierarchy, since you are getting the biggest size of drones on medium ships, whereas with any other sort of weapon platform you'd have take one step up the ladder to get a ship that can match the same DPS output, rebalancing the drone bandwidth of cruisers and adjusting the bonusses on some of them to settle them in a more appropriate place would fix this issue more cleanly, but would require a not quite trivial amount of work to get just right.
A more blunt balance pass like this one will likely still be effective as a way to tone down the power of ishtar doctrines, but it hurts other parts of the game that were fine with the state of sentries before the patch(ie sentry battleships, sentry Rattlesnakes are hurt quite badly in particular since they get no tracking bonusses).


like 2k+ dps rattlesnakes care.. but otherwise a valid point

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Teebeutel
Caldari Provisions
Caldari State
#627 - 2015-06-02 17:58:20 UTC
Harvey James wrote:
Teebeutel wrote:
The whole issue with drone balance stems from the way drone size progresses up the ship hierarchy, since you are getting the biggest size of drones on medium ships, whereas with any other sort of weapon platform you'd have take one step up the ladder to get a ship that can match the same DPS output, rebalancing the drone bandwidth of cruisers and adjusting the bonusses on some of them to settle them in a more appropriate place would fix this issue more cleanly, but would require a not quite trivial amount of work to get just right.
A more blunt balance pass like this one will likely still be effective as a way to tone down the power of ishtar doctrines, but it hurts other parts of the game that were fine with the state of sentries before the patch(ie sentry battleships, sentry Rattlesnakes are hurt quite badly in particular since they get no tracking bonusses).


like 2k+ dps rattlesnakes care.. but otherwise a valid point

what kind of sentries do you feed your rattlesnakes?
And are you fitting any kind of tank to it at all?
afkalt
Republic Military School
Minmatar Republic
#628 - 2015-06-02 18:19:50 UTC
I'm about 1500 with a gecko and cruise. 2k would be doable with rage torps and heat (on paper only)
Teebeutel
Caldari Provisions
Caldari State
#629 - 2015-06-02 18:32:34 UTC
afkalt wrote:
I'm about 1500 with a gecko and cruise. 2k would be doable with rage torps and heat (on paper only)

Well, with the kind of application you'd be getting for that, you might as well fly a dread.
Harvey James
The Sengoku Legacy
#630 - 2015-06-02 18:35:11 UTC
Teebeutel wrote:
afkalt wrote:
I'm about 1500 with a gecko and cruise. 2k would be doable with rage torps and heat (on paper only)

Well, with the kind of application you'd be getting for that, you might as well fly a dread.


unbonused sentries still track better than most LR battleship guns do

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Iroquoiss Pliskin
9B30FF Labs
#631 - 2015-06-02 18:50:13 UTC  |  Edited by: Iroquoiss Pliskin
Valkin Mordirc wrote:
Iroquoiss Pliskin wrote:

http://i.imgur.com/afJycoE.png?1

Healthy, balanced gaem

Where did you pull that from?

Also can you show me what that graph would look like without Ishtar?


It is data compiled from http://www.reddit.com/r/Eve/comments/2xd0vn/cruisers_online_fixed_a_graph_ccp_released/

The original can be found here http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla/

http://cdn1.eveonline.com/www/newssystem/media/66946/1/STEVE_7.png

Light blue are Drones, Orange - Energy Turrets, Dark blue - Hybrids, Yellow - Projectiles. CCP is wise not to release graphs with any scale, apart from proportions. Smile
Frostys Virpio
State War Academy
Caldari State
#632 - 2015-06-02 18:56:05 UTC
Iroquoiss Pliskin wrote:
Valkin Mordirc wrote:
Iroquoiss Pliskin wrote:

http://i.imgur.com/afJycoE.png?1

Healthy, balanced gaem

Where did you pull that from?

Also can you show me what that graph would look like without Ishtar?


It is data compiled from http://www.reddit.com/r/Eve/comments/2xd0vn/cruisers_online_fixed_a_graph_ccp_released/

The original can be found here http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla/

http://cdn1.eveonline.com/www/newssystem/media/66946/1/STEVE_7.png

Light blue are Drones, Orange - Energy Turrets, Dark blue - Hybrids, Yellow - Projectiles. CCP is wise not to release graphs with any scale, apart from proportions. Smile


There is also no missiles I guess...
afkalt
Republic Military School
Minmatar Republic
#633 - 2015-06-02 18:56:59 UTC  |  Edited by: afkalt
Teebeutel wrote:
afkalt wrote:
I'm about 1500 with a gecko and cruise. 2k would be doable with rage torps and heat (on paper only)

Well, with the kind of application you'd be getting for that, you might as well fly a dread.



I did say on paper....



There are no missiles on that chart..........This one is better http://i.imgur.com/yfeQpc4.jpg
Iroquoiss Pliskin
9B30FF Labs
#634 - 2015-06-02 18:57:02 UTC  |  Edited by: Iroquoiss Pliskin
Frostys Virpio wrote:
Iroquoiss Pliskin wrote:
Valkin Mordirc wrote:
Iroquoiss Pliskin wrote:

http://i.imgur.com/afJycoE.png?1

Healthy, balanced gaem

Where did you pull that from?

Also can you show me what that graph would look like without Ishtar?


It is data compiled from http://www.reddit.com/r/Eve/comments/2xd0vn/cruisers_online_fixed_a_graph_ccp_released/

The original can be found here http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla/

http://cdn1.eveonline.com/www/newssystem/media/66946/1/STEVE_7.png

Light blue are Drones, Orange - Energy Turrets, Dark blue - Hybrids, Yellow - Projectiles. CCP is wise not to release graphs with any scale, apart from proportions. Smile


There is also no missiles I guess...


Find them. They're all colour-coded by weapon systems - CCP didn't say which one is which. Smile

For convenience sake. Smile

Of course. Smile
Captain Merkin
Sebiestor Tribe
Minmatar Republic
#635 - 2015-06-02 22:34:13 UTC
as someone who both reguarly flies and goes up against mostly sentry drone based fleets I would love to see some further changes, it feels so very, very stale to be pretty much assured that no matter what fight you go to it will be based around the use of sentry drones.

whilst I like their utility and damage application as well as their reliability and disposable nature, they do bore me to death. it seems that the only real way to break this cycle currently is to bomb the drones off the field using throwaway bombers or your own sentries to nail them before they nail yours.

I would even go so far as to say that an ishtar "seems" far more reliable than a dommi when it comes to these fleets, and although its insurance is naff it generally has much more of a chance to survive a fight due to its smaller size, faster aligns and native HAC resists if you do not factor in logistics.

I am fairly old school in what I enjoy, I like fast and furious fights at medium/short range not stagnant sentry stand offs, I consider it a treat to see other ships on the field these days and would like to see more variation in fleet compositions than the current meta calls for.

Whether this is a problem with sentries themselves or the hulls that use them I cant say for sure, but one thing I know is that sentries have a very, very reliable use for a very low cost and they rarely fail to get the job done with minimal risk and effort, something needs to change to encourage more diverse fleets.

All said and done however fleet doctrines will ALWAYS favor the most reliable and cost effective way of applying murder or hunkering down, nerf-batting sentries will just push people into some other cookie cutter doctrine that will then eventually fall under the same bat whilst the people spamming sentries just move on, those using them for more conventional purposes will also take the hit.

My only suggestion would be to push the effective range of them down allowing more counter play, forcing engagements of this type to happen at a closer fighting distance allows more ships to shine in battle as well as more options to counter the over-bearing use of sentries. If people wish to hit out to such long ranges with their sentries then I would suggest that they fit for the job and are made to pay for that long reach, just the same as artillery fits do.

Basically what I am saying is that these drone boats get a huge range at no cost, even straight out of hangar and unfitted they can hit to 50km+ with little to no problem, they need to be penalized the same way as long rage fittings for other races are to balance the field and promote diversity, not encouraged to fit tanks and still hit way out to 100km when fitted whilst still being mobile enough to dodge.

Harvey James
The Sengoku Legacy
#636 - 2015-06-02 23:07:18 UTC  |  Edited by: Harvey James
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Christopher Mabata
Northern Accounts and Systems
#637 - 2015-06-02 23:16:27 UTC
Harvey James wrote:
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.


Worst idea on this thread so far
It would be much simpler to you know, buff battleships?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Harvey James
The Sengoku Legacy
#638 - 2015-06-03 00:02:40 UTC
Christopher Mabata wrote:
Harvey James wrote:
i would suggest reducing the T2 resists on HAC's too partial T2 resists too make them more squishy, perhaps add a little HP, then maybe HAC fleets will be less used and might see more battleship/T1 fleets used instead, that and nerfing logi would certainly help.

T3 cruisers need their T2 resists removed entirely along with their rigs too bring their tank inline with navy cruisers it might stop these 100 man T3 fleets crushing battleship fleets.


Worst idea on this thread so far
It would be much simpler to you know, buff battleships?


power creep is bad m'kay

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kyra Kitsune
Vapor Lock.
Vapor-Lock
#639 - 2015-06-03 03:25:20 UTC
Egillief Tsun wrote:
> "healthier place in the meta."
please be clear what meta.

you are talking about this:
https://www.youtube.com/watch?v=0Vgy0KA6xCQ
Not about ratters or missioners.
definition of "Sentry" wrote:
noun, plural sentries.
1. a soldier stationed at a place to stand guard and prevent the passage of unauthorized persons, watch for fires, etc., especially a sentinel stationed at a pass, gate, opening in a defense work, or the like.
2. a member of a guard or watch.
So my best guess about the idea of this type of drone gameplay is "stationary". SO these drones only work if you are in near proximity. not based on "Drone range". you want a mechanic similar to a "control range".
To be clear it's ok to hit something 160km+ out with Wardens but your ship has to be close so the "sentry drones" can work. if you would MWD out of that "control range" bubble the sentry drones would be rendered as abandoned.

CCP, you want to change how "Drone Range" works. so you can have a "-80% range" affect on sentries. That would nerf kiting and bring a "stationary gameplay" to them. If that is at all your design goal for sentries.

this change of yours will not help at all.

Yo Dawg I hear you like meta. so you nerfbat just evaded that.
[Ishtar, longer kite and deploy further away to have happy times]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer I
Damage Control II

F-90 Positional Sensor Subroutines, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
10MN Microwarpdrive II

Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
[Empty High slot]

Medium Ionic Field Projector I
Medium Processor Overclocking Unit I

Warden II x5

please feel free to hate this fit all you want, it's just there to get the idea across.

TL;DR;
Did the meta change? - Not at all. It even gets harder to counter.
But tracking is suboptiomal! - Ohh yes ... how ... unfortunate *sigh*

So because that meta didn't change at all. You did this to nerf sentry use in pve. Ok fine by me but please say so.
GG ccp GG.




While I disagree with most of what you are saying I want to give you a big kiss for suggesting a sentry drone abandonment range. Imagine if people had to actually stay within say 10km of their sentries. Incredible idea.
Mike Voidstar
Voidstar Free Flight Foundation
#640 - 2015-06-03 04:40:06 UTC
Kyra Kitsune wrote:
Egillief Tsun wrote:
> "healthier place in the meta."
please be clear what meta.

you are talking about this:
https://www.youtube.com/watch?v=0Vgy0KA6xCQ
Not about ratters or missioners.
definition of "Sentry" wrote:
noun, plural sentries.
1. a soldier stationed at a place to stand guard and prevent the passage of unauthorized persons, watch for fires, etc., especially a sentinel stationed at a pass, gate, opening in a defense work, or the like.
2. a member of a guard or watch.
So my best guess about the idea of this type of drone gameplay is "stationary". SO these drones only work if you are in near proximity. not based on "Drone range". you want a mechanic similar to a "control range".
To be clear it's ok to hit something 160km+ out with Wardens but your ship has to be close so the "sentry drones" can work. if you would MWD out of that "control range" bubble the sentry drones would be rendered as abandoned.

CCP, you want to change how "Drone Range" works. so you can have a "-80% range" affect on sentries. That would nerf kiting and bring a "stationary gameplay" to them. If that is at all your design goal for sentries.

this change of yours will not help at all.

Yo Dawg I hear you like meta. so you nerfbat just evaded that.
[Ishtar, longer kite and deploy further away to have happy times]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer I
Damage Control II

F-90 Positional Sensor Subroutines, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Tracking Speed Script
10MN Microwarpdrive II

Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
[Empty High slot]

Medium Ionic Field Projector I
Medium Processor Overclocking Unit I

Warden II x5

please feel free to hate this fit all you want, it's just there to get the idea across.

TL;DR;
Did the meta change? - Not at all. It even gets harder to counter.
But tracking is suboptiomal! - Ohh yes ... how ... unfortunate *sigh*

So because that meta didn't change at all. You did this to nerf sentry use in pve. Ok fine by me but please say so.
GG ccp GG.




While I disagree with most of what you are saying I want to give you a big kiss for suggesting a sentry drone abandonment range. Imagine if people had to actually stay within say 10km of their sentries. Incredible idea.

so long as they will engage targets at any range, I could go with sentries disconnecting when you left control range. It's silly that they don't when most of them easily reach past 60km that is base max skilled drone control range. You could probably go a long way with that change, and then making drone link augmentors just not affect sentries.