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The end of Hybrid buff

Author
Liang Nuren
No Salvation
Divine Damnation
#261 - 2011-12-29 00:19:40 UTC
vorneus wrote:

I have to say that normally I read and agree with what you write Liang, or can at least understand your point of view if I don't agree entirely. You clearly put thought into your posts, are a smart chap and obviously very opinionated.

I have to disagree with the emboldened parts of your quote though. Mainly because they all seem to be sweeping generalisations that by no means hold true in all cases. There's also a lot of dramatisation in there like "there is absolutely no hope of escape", "massively superior DPS" and "tank to burn" which I find not only inaccurate but almost amusing as to how you've used such an exaggerated tone.

Just for the record, I haven't been actively contributing to this thread because I'm happy with the Hybrid buff (there are also more than enough people posting in here :P) and feel like the changes have made a huge difference to the performance of many ships. The only reason I replied to this particular post is because of its flamboyant and OTT glorification of blaster ships.

Liang Nuren wrote:
Ed: Also, 2 MFS Thorax > 3 Gyro Rupture out to 22km. ;-)


Where on Earth did you get this from? I read it a few times, and couldn't believe for a second it might be true, so I plugged it into EFT for a DPS graph (yes the latest version) and came out with a very different result.

Exactly the fits you specify, 2xMFS on the Thorax and 3xGyros on the Rupture, Neutrons (Null) and 425mm's (Barrage) respectively. According to a stationary target the Rupture pulls ahead at ~10km, and at your stated range of 22km the Rupture is doing 117dps to the Thorax's 18.

So yeah, I have no idea where that came from,. Hell even if you take all the Gyros off the Rupture it still wins the DPS battle by almost 4 times at that range (71 to 18).

Maybe it was a joke? As I said, I haven't read the rest of the thread so apologies if it was taken out of context :)

-Ed


Sure, np. I was referencing prior works I've "published":

http://wp.me/p1WQ0O-33 (Brutix vs Cane)
http://wp.me/p1WQ0O-21 (Vagabond vs Deimos in kiting role, Rupture vs Thorax in kiting role, Rupture vs Thorax in std armor fits)

-Liang

I'm an idiot, don't mind me.

Fade Azura
Weaponized Autists Cartel
#262 - 2011-12-29 00:21:30 UTC  |  Edited by: Fade Azura
dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's

and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough
Liang Nuren
No Salvation
Divine Damnation
#263 - 2011-12-29 00:26:05 UTC
Fade Azura wrote:
dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's

and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough


Prove it mother ******. Bring your **** ass nano drake to Amamake, hit orbit at 20 and lets see who dies. It won't be me.

-Liang

I'm an idiot, don't mind me.

Fade Azura
Weaponized Autists Cartel
#264 - 2011-12-29 00:30:40 UTC
ohhh someones mad ... lol

low sec is the stupidest place to do a 1v1 test cause anyone can interfere.

but next time i come thru there ill be sure to drop a thorax in the belt for you so you can test your brutix fit on it like in your blog rofl

forum warrior you may be .... but real warrior you are not.
Fade Azura
Weaponized Autists Cartel
#265 - 2011-12-29 00:33:18 UTC
and also i dont need to prove anything as i have already tested it and know it as fact .. unlike you who are spewing the stupidest **** that noone believes i gave you the chance to prove it and you cant so why dont you go cry some more .. your nothing more then a forum troll now as far as i am concerned and probably most of the other people here would agree by all the respones showing you that you are wrong.
Liang Nuren
No Salvation
Divine Damnation
#266 - 2011-12-29 00:34:19 UTC
Fade Azura wrote:
ohhh someones mad ... lol

low sec is the stupidest place to do a 1v1 test cause anyone can interfere.

but next time i come thru there ill be sure to drop a thorax in the belt for you so you can test your brutix fit on it like in your blog rofl

forum warrior you may be .... but real warrior you are not.


So this is you realizing that you were wrong when you said a nano Drake would take a Proteus?

-Liang

I'm an idiot, don't mind me.

m0cking bird
Doomheim
#267 - 2011-12-29 00:36:06 UTC  |  Edited by: m0cking bird
Fade Azura wrote:
dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's

and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough


Faction warp scrambler and re-con like bonuses... Also, the Proteus is much faster and has better agility depending on the set-up even with armour plates and armour rigs (depends on your Drakes set-up as well). More importantly. The Proteus defences can be 300 times that of the Drake and can overheat for an obscene amount of time.

You literally have proven that your post are not worth reading @ all. If Liang cont. to waste time responding to you. He has more patience than I do. However, I do disagree with alot of the points Liang has made, but it's not so important that I feel I have to refute them. Alot of it is just semantics. He is skewing comparisons and ignoring other factors. That I'm sure he's aware of. He has a clear bias and is enjoying flying hybrid ships of late and enjoying making arguments with his current bias in mind.

It can only hurt him as a pilot if he truly believes it and ignores other factors. If he knows it and is just saying it just to say things like I do. What does it matter? You just need to figure out what makes sense to you and stop being trolled...


-proxyyyy
Large Collidable Object
morons.
#268 - 2011-12-29 00:36:23 UTC  |  Edited by: Large Collidable Object
5000 quatloos on Liang.


edit: I'd actually love to see this fight happening - I'd offer acting as a referree fleeting with both participants to avoid alt-boosting, act as an anchor and paying 100 mill to the winner. PM if interested.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#269 - 2011-12-29 00:46:28 UTC
m0cking bird wrote:
Fade Azura wrote:
dont see how you think you can win on a ship which can dictate range and project more dps at that range ... at best you could only make me warp off which isnt going to happen. and only way you will survive is by fitting a active repper and rails which would not be applicable in real pvp scenario's

and hence the problem with gallente is obvious ... blaster dont project dmg far enough and they cant get into range good enough


Faction warp scrambler and re-con like bonuses... Also, the Proteus is much faster and has better agility depending on the set-up even with armour plates and armour rigs (depends on your Drakes set-up as well). More importantly. The Proteus defences can be 300 times that of the Drake and can overheat for an obscene amount of time.

You literally have proven that your post are not worth reading @ all. If Liang cont. to waste time responding to you. He has more patience than I do. However, I do disagree with alot of the points Liang has made, but it's not so important that I feel I have to refute them. Alot of it is just semantics. He is skewing comparisons and ignoring other factors. That I'm sure he's aware of. He has a clear bias and is enjoying flying hybrid ships of late and enjoying making arguments with his current bias in mind.

It can only hurt him as a pilot if he truly believes it and ignores other factors. If he knows it and is just saying it to say things like I do. What does it matter? You just need to figure out what makes sense to you and stop being trolled...


-proxyyyy


Heh, well yes. I am aware of what points I'm leaving out - and to a point some of its lying by omission. I've been called out on a couple of the things, but the thing about it is that most of the people in this thread are nothing *BUT* EFT warriors with no real PVP experience. It really really shows too.

Yes, blasters aren't perfect and they'll never be fleet weapons, but they're waaaay better than they were. The ships are easier to fit which tends to give me more tank, the speed changes make it *WAY* easier to bring blasters to bear, and the tracking changes make it largely practical to use Void. The 5 second reload time really takes the sting out of the Null -> Void transition too.

I remain totally unsold on nerfing TEs (probably the biggest thing I *REALLY* disagree with you on) primarily because I shield tank so many of my blaster ships - and in absolute terms they make a much bigger difference for blaster damage application than projectile! But, I'm really looking forward to the follow on tweaks that Tallest has promised - some of them are quite desperately needed.

I just hope he doesn't only look at blaster ships because there's crippled ships from all races that really need help.

-Liang

I'm an idiot, don't mind me.

Sebastian N Cain
Aliastra
Gallente Federation
#270 - 2011-12-29 01:31:52 UTC
Admiral Pelleon wrote:
Sebastian N Cain wrote:
Oh, working as intended? Why are the devs working on making them viable in fleet engagements?


Explain to me, using your extensive experience in NPC corp fleet battles, exactly how blasters could be balanced to do anything relevant at fleet ranges.

Sebastian N Cain:"Because they aren´t intended to be a weapon for a few niches."

All weapons have niches. Eve is rock-paper-scissors.

Sebastian N Cain wrote:
The devs wanted -for variety- to have more tactics available than shooting from range.


Sure, that's why we have close range guns and long range runs. Your tradeoff is more damage and less range with blasters. Either learn how to position yourself in a fight or die like you deserve.

Sebastian N Cain wrote:
So Liang hasn´t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.


You're insane if you think that capless weapons have any bearing on fleet composition. It's all about damage projection, and minmatar are fantastic at it. Amarr as as well. If you buff blasters to have similar range you've made all three turret systems identical (excepting blasters doing 20%+ more DPS), which is ********. Fleet engagements are about alpha, not sustained DPS. Blaster boats are bad in fleet because they require you to move to your target before doing any damage, and by the time you get there, your competent fleet mates have likely already murdered it. Blaster boats **** faces at close range, and require the pilot to have competent positioning.


Sebastian N Cain wrote:
Also they are saying that they are working... well i never disputed that, just that other races´ ships working as good as well or just slightly worse and a few even better without being restricted so narrowly. So what´s the point? Working is fine if you aren´t operating under heavy restrictions, if heavy restrictions apply, you need to shine to make up for them.


Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together.

1. using my experience, that may or may not be extensive, i am quite sure we shouldn´t try to make blasters a viable close range weapon, because they don´t have the potential to become that. Minmatar and ACs are far better suited for that. Give them the Blaster buff instead and they are perfect in close combat. Now just crank up their speed some and they are fast enough for fleetfights. They don´t even need more EHP because when they are fast enough, they probably can speedtank on their way to the target. Of course, ACs would also need to become short range weapons, but they would pretty much shine in that role.

2. yeah, quite some narrow niches we have:
projectiles: all of pvp and all of pve,
Lasers: all of pvp and all of pve
Missiles: all of pvp and all of pve
Drones: much of pve (no sleepers and some missions), all of pvp (but as extras because most ships can field some anyway, not as main weapons)
Hybrids:...............................................they can be used in pve if you don´t mind needing an order of magnitude more time ......................... in pvp frigs and capitals..... stationcamping... suicideganking... .... ....
clearly everyone is heavily restricted by severe limits of what he can do with his weapons, it´s not that just the hybrids got the short end of the stick... oh, wait....

3. Oh, i have another idea: design the stuff for the purpose they should actually serve. they might work then without tons of crutches (webs/damps/nanos) that get kicked away or tons of preparations and tactics that gets screwed up as soon as the enemy does something you didn´t account for (he likes to do that, this is why he is called the enemy). It would be fine if everyone had to put up with that, but since only one system is requiring so much attention to detail with so little reward to show for it....

4. well, let me tell you about a nasty little surprise that will come if blasterboats will ever have the opportunity to enter bigger fights (if the getting in range fast enough-problem gets ever solved). A halfway competent FC will notice that blasterboats are becoming a thing and he will simply change the fleet composition to more ships capable of neuting and maybe even dedicated neutships... whatever has proven more effective in the testing beforehand. So anything requiring cap for weapons and closing in on such a fleet will get completely capped out permanently... because a fleet can and will gang up on you and your gang. They don´t even need to waste shots on the blasterboats anymore, they can continue shooting at more dangerous targets. The blasters are effectively taken out of the fight anyway and the idea of using close combat in fleets will die... again. Now think a second and guess if that will happen if the weapons of the attackers don´t need cap? I wouldn´t even try as an FC, it´s only worth it if it becomes a thing and there are enough ships trying to get close and if their weapons can be shut down like this. You see, capless weapons aren´t an issue right now, but this is because close combat in bigger engagements aren´t an issue. If it becomes viable there, capless weapons becomes indispensable for keeping it viable.

5. Indeed, and if the answer to the question: what is the right ship? would be "Gallente stuff" now and again we would have some more variety in the game now, wouldn´t we?

I got lost in thought... it was unfamiliar territory.

Korg Tronix
Mole Station Nursery
#271 - 2011-12-29 01:51:16 UTC  |  Edited by: Korg Tronix
Fade Azura wrote:
Liang Nuren wrote:
Fade Azura wrote:

ohh you know i didnt know i was supposed to shield tank my proteus? damn why didnt someone tell me that? and why did ccp give me all these armor subsystems? i am so confused .... Roll


Its funny that you'd complain about the Proteus given that its actually a fantastically working blaster ship. Expensive, yes... but works great. :)

-Liang


you know i didnt think it was that good since if i use the standard armor buffer pvp fit and fought it with my alt with only 10 million skillpoints they can use a cheap ass nano drake and hit orbit at 20km and point and missiles and it loses terribly cause i cant even hit him with null and have no chance of catching it.

ohh wait lemme guess i should have used a shield fit with rails and an active tank? lol please stop liang you are going to lose alot of respect on these forums with these terrible arguments that people are easily disproving especially when your so easily contradicted.

just stop lol


Most non fail fit Proteus can scram at 22km so that would mess up your drake heavily

Ok in my drunkeness I meant to say 20km, stupid drunk posting

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Sebastian N Cain
Aliastra
Gallente Federation
#272 - 2011-12-29 03:30:30 UTC
Liang Nuren wrote:
Sebastian N Cain wrote:

So Liang hasn´t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.


Hey, sorry I just saw this (again). I thought we'd come to the agreement that you were a clueless moron that keeps saying stupid things like better tracking and more physical DPS and similar sized tanks don't matter. Hell, I went through and made an entire post (and blog post!) about how ******** your assertions about brawling were.

And the funny thing? Popular opinion was "lol, news at ******* 11. Blasters are better in a brawl".

-Liang

Ed: BTW, I'm not paying much attention to this thread anymore. Its totally full of people who either don't PVP or are angling for a WTF OP boost or a WTF unnecessary nerf. Or just a general rewrite of the game for no good reason. Either way I'm confident CCP is ignoring the morons so /shrug.


Nope, i just have a job and couldn´t get online for a while. I did explain to you after i came back what i meant but obviously you didn´t read it.

Basic design is stuff like giving a wizard the ability to cast spells or a warrior the ability to use weapons and armor. Basically all the things that define your role. After that is finished you look how much hp and damage would make sense for the role. This is why such stats are secondary and not part of the basic design. They don´t define the role, give a wizard double the hp and damage and he still wont become a warrior, this is decided by his ability to cast spells and inability to use weapons and armor.
Of course having more (or less) hp and damage makes more sense for certain roles than for others, so they do matter and you have to balance them properly, but at first you have to make sure your basic design is fitting the role, adjustments to the stats comes afterward.

Leaving that analogy and looking at eve, this is of course not different here. As a dev you decide which tactic a race should specialize in, then you look what problems comes with applying that tactic and then you design the ships and weapons in a way that they are uniquely able to overcome these problems so they can fight effectively using that tactic. So up until now you have taken care of the basic design. After that you decide how much ehp and dps and all the other stats should be to make sense and adjust them to finish the balancing.
Well, this is how it should have been anyway... because somehow from the point where it has been decided that the Gallente should become brawlers to the point where you begin with the adjustments of the stats for balancing the whole basic design stuff apparently didn´t happen (only with the Gallente, though). They have basically no distinctive features aside from the fact that they are the only ones having no advantageous features regarding basic design... something like this is actually quite common when you want to create a generalist, giving a fraction no advantages but the most flexibility is a proven and tested concept after all.
But they were thrown at the most difficult and restricted combat style there is in the game, that does require also the most advantages in basic design to balance out the restrictions and difficulties imposed by the tactic. But they don´t have them, the workarounds to the problems the players created (damps/webs/nanos) were nerfed to ineffectiveness so they were pushed back into a few niches where the circumstances can be used as workaround to the limitations of close combat. And EHP and DPS and such will not change that, you can´t substitute basic design with tweaking of secondary stats, that works as well as my example with giving the wizard more hp to make him a warrior: rather bad. Of course, you could use the method of the lazy and just make one stat ridiculously high, so that no disadvantage can be high enough to balance that out. But this usually causes other balancing issues, sometimes even making things worse.

So you see, you need to rework the basic design, if you want to fix Gallente, i´m proposing Minmatar just because that would be a faster and easier solution with really good results, because their basic design fits brawling and only minor adjustments to the stats would be necessary and Gallente themselves could also be fixed faster and easier. And if you insist on Gallente and Minmatar keeping their respective roles, that requires a ton of work and it will be a PITA because at least some stuff you need is already handed over to the Minmatar... well i suppose thats not your problem, you don´t have to pull it off, after all.

Giving what you don´t know about Development and Design you really shouldn´t call others morons and such... unless you fancy the irony of course....

I got lost in thought... it was unfamiliar territory.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#273 - 2011-12-29 03:49:09 UTC
Not everyone wants to train up a whole new race and skill set, just because it would be "easier" to code. I trained Gallente thinking they would be the close combat race. I don't want Minnies to suddenly get that title just cause someone thinks that it would be a slightly faster short cut.
Liang Nuren
No Salvation
Divine Damnation
#274 - 2011-12-29 04:00:35 UTC
Sebastian N Cain wrote:

They have basically no distinctive features aside from the fact that they are the only ones having no advantageous features regarding basic design


You keep saying that, but you're totally wrong. In fact, the statement is so laughable that I'm beginning to wonder if you even play Eve? Consider Gallente vs Minmatar, Gallente vs Amarr, and Gallente vs Caldari. What you should come away with is that Gallente ships come with much higher DPS, better application of that DPS at close range, "medium" tanks (whether shield or armor), second best mobility, and the best drone bay (for utility or DPS - your choice).

Pretty much your prototypical MDPS adjusted for Eve's mechanics.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#275 - 2011-12-29 04:45:56 UTC
Julius Foederatus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367


Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo.

You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away.

The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane.

For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close.

Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be.

-Liang

I'm an idiot, don't mind me.

Umega
Solis Mensa
#276 - 2011-12-29 05:23:40 UTC
Liang Nuren wrote:
Julius Foederatus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367


Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo.

You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away.

The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane.

For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close.

Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be.

-Liang


Part of me wants to tell you to give up.

Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl!

Anyway.. back to Liang..

Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well..
Goose99
#277 - 2011-12-29 05:33:36 UTC
Umega wrote:
Liang Nuren wrote:
Julius Foederatus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=578367#post578367


Most of those things come for free when you consider everyone shield tanks everything. Its really got a knock-on effect, because shield tanking makes you faster and typically leaves room open for TEs. I think you REALLY underestimate the effect that TEs have with Null - both in terms of damage superiority at range and to what it does to your band of absolute damage superiority with close range ammo.

You seem to have this core bias against shield tanking your blaster ships, and you seem to think that structure HP doesn't count. There's no good reason for that, and you should stop it - at least until CCP Tallest actually gets around to doing something about armor rigs sucking your speed away.

The funny thing about it is that people love to point out the Hurricane as evidence that projectiles are better than blasters, but they seem to forget that there simply isn't a Tier 2 blaster BC. The best we have is the Brutix - it has absolute damage superiority out to about 13-15km, better tracking, more EHP, and is ~100 m/s slower than a Cane.

For a more apples to apples comparison, you can take a look at the shield gank hype vs Tempest. You should see the Hype be actually quite fast and have damage superiority out to ~33km (even ignoring drones). It trades utility (neuts) for utility (drones) and has the same tank even assuming you play it safe with a cap booster. And that's before we get into the truly massive damage superiority has up close.

Is the situation perfect? No - but its a hell of a lot better than most of the whiners are making it out to be.

-Liang


Part of me wants to tell you to give up.

Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl!

Anyway.. back to Liang..

Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well..


Good god! What kind of theorycrafting is that? Why don't you actually use that webifier drone and see what happens. There's a reason nobody uses them.Lol

Liang wants to keep Winmatar in a state of win and Gallante in a state of fail so that everyone and their mother flies Winmatar, silly. Opposite of "diversity."Roll
Umega
Solis Mensa
#278 - 2011-12-29 07:56:42 UTC
Goose99 wrote:
Good god! What kind of theorycrafting is that? Why don't you actually use that webifier drone and see what happens. There's a reason nobody uses them.Lol

Liang wants to keep Winmatar in a state of win and Gallante in a state of fail so that everyone and their mother flies Winmatar, silly. Opposite of "diversity."Roll


Nobody uses them because of.. like I said.. Idealogy. And yeah, they eat too much space, bandwidth and are slow. And ppl are idiots with them, sending while chasing the target.. instead of making the kiter FLY INTO THE DRONE. Think of them like this.. you're 25% faster without needing to be in web range.. what does blasters or a rail-kiter boat need? More 'speed'.

Winmatar isn't 'win'matar. It is merely an 'easy mode' of click alpha switch to secondary.. and 'my ship is faster, watch my scout alt land me in the right spot to click orbit, fire and take a nap out of full tackle range'. In the grand scheme of things.. the other three races have a ship(s) that ultimately do a specific role better than a matar ship.. in just about everything. Is that really winning? Matar are so Betty Crocker.

You're one of those ppl on here that really should post less.. and actually play the game more. I have high doubts about your actual abilities to pilot/ship fit for even the most basic of pvp settings.
Naomi Knight
Ministry of War
Amarr Empire
#279 - 2011-12-29 11:45:03 UTC
Umega wrote:

Part of me wants to tell you to give up.

Some ppl best to ignore.. either by lack of experince, NO experince, or just being dumb asses in either fitting or piloting.. they simply will never get it no matter how many words are bounced off their foreheads. The age of the easy mode.. drakes/canes, has made ppl soft, and newbs even softer to the full landscape out there. That may be the biggest problem of all. Idealogy. Heres a hint ppl.. one lone web drone can make a difference.. simply manually pilot your ass so the kiter flies right into the drone instead of making the slow drone chase the kiter.. swoop in and full tackle and melt. Thats just the tip of the iceberg of counters against AC/kiters. So shuttup n go learn something ppl!

Anyway.. back to Liang..

Keep on fighting the fight of diversity! things are better now without being vanilla land. I fear the age when some of these idiots get their way.. and 'jedi are made easier to obtain'. That scenario ended so well..


hmm i think this defines more winmatard fanboys than balance chasers
where do you get we have no experience oh matar elitism.... i see
where do think we cant fit and pilot oh matar elitism ... i see
yeah lone web drone can make a difference , just like an alt or buddy can make a difference oh wait that favours winmatar by far we shouldnt mention it then

"shuttup and l2p" hmm so winmatard motto arrogant and elitist ...
looks like you winmatars cant argue at all when you proven wrong you start calling the opponent names
I see that totally negates his points and make you the winner

so basically : we are wrong cause we dont share your view and you are pro/right cause you are you
and liang is good too cause he defends your favourite race .... we get it

keep on fighting the fight of diversity ... yeah we have a so divers pvp of drake abaddon/geddon and matar blobs so diverse
better this:
keep on matar the best race for 90% situtions in pvp and acceptable for the rest

hi winmatar o/
Trinkets friend
Sudden Buggery
Sending Thots And Players
#280 - 2011-12-29 12:08:39 UTC
naomi Knight's RPing crapitartude aside, where is this bullschnitzel about web drones coming from? Have any of you ever used web drones in combat? It goes like this;
Launch web drone.
Web drone toddles toward target...and webs to target.
Web drone then slows down when it enters orbit of its slowed-down target, presenting a giant "shoot me"
Enemy shoots at the slow web drone which has very little transversal
Web drone is dead
You go buy a new ship, because your gambit was bullschnitzel weaksauce and you are down a flight of Warrior II's in DPS or Hornet EC's for LOLECM.

if you use 5 web drones its even more stupid because of the stacking nerf rendering 4 of them basically useless and the first one being useless anyway.

Web drones are not going to help Gallente blaster boats out-DPS anything. They are, even now, completely freaking useless versus the ships they should be useful against - namely the Minmatar and Angel pirate faction ships...which just outfly them and can shoot them down with impunity with their guns.