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Marauder Interdiction Nullifier

Author
Samillian
Angry Mustellid
#21 - 2015-05-24 20:01:06 UTC
This game needs less interdiction nullification, not more.

Not supported.

NBSI shall be the whole of the Law

James Zimmer
Republic University
Minmatar Republic
#22 - 2015-05-24 20:47:42 UTC
Iain Cariaba wrote:

If you think nullsec is so bad, stay out. We won't miss you.

If you do want to come into nullsec, then bring whatever you want. We'll just blow it up anyway.

If you don't want to fly a Tengu, then don't. However, don't try to change a working hull into something broken simply because you don't know how to fly it.


You misunderstand what I mean entirely. I like null. I like the idea of sov, I like the lack of sec status rules and timers (unlike lowsec), I like the fact that you can decide where you're going (unlike wormholes) and when I go out to PvP, it's generally in null. I don't like the fact that I have to be very selective about where I go in null to find good fights. If I choose poorly, it's empty system after empty system, with the occasional T3 running a site, or gate camp in some pipe.

Lack of occupancy in null IS an issue, one that CCP is keenly aware of and is trying to fix. Making economic travel difficult encourages people to live elsewhere, and leaves vast sections of null unoccupied. Marauders are used predominantly for economic purposes (site running) and reatricting their ability to move only hurts null.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#23 - 2015-05-25 01:07:24 UTC
James Zimmer wrote:
Marauders are used predominantly for economic purposes (site running) and reatricting their ability to move only hurts null.

And if they hit a camp interdiction won't help unless they have 7 WCSs which can be shot off grid in the 10 seconds it takes to warp. It's way safer to lock down in a real fit than try that.
If there is no camp, but there is a bubble, they just MJD out.
Iroquoiss Pliskin
9B30FF Labs
#24 - 2015-05-25 04:17:35 UTC
HiddenPorpoise wrote:
You have a MJD bonus; that is your nullifier.


/Thread
James Baboli
Warp to Pharmacy
#25 - 2015-05-25 05:19:52 UTC
Iroquoiss Pliskin wrote:
HiddenPorpoise wrote:
You have a MJD bonus; that is your nullifier.


/Thread

It is also counter to: long points, brawl ships in bubbles, anything without a scram.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Joe Risalo
State War Academy
Caldari State
#26 - 2015-05-25 05:53:33 UTC
In a Marauder, you have a ton of cargo space.

Carry a mobile depot.
Carry 2 fits, 1 for site and one for travel.

Site fit will be loaded with dps/tank in lows, travel will be warp core stabs/tank..
Done

If you get stuck in a bubble, MJD out and warp. You should likely have 3-4 warp core stabs, so it would take 2-3 scrams, and SEVERAL long points to hold you down.

As long as you got enough buffer to survive, you should be fine... It's not likely that you'll land on a bubble with 50 ships ready to alpha you off the field...
James Baboli
Warp to Pharmacy
#27 - 2015-05-25 06:12:33 UTC
Joe Risalo wrote:
In a Marauder, you have a ton of cargo space.

Carry a mobile depot.
Carry 2 fits, 1 for site and one for travel.

Site fit will be loaded with dps/tank in lows, travel will be warp core stabs/tank..
Done

If you get stuck in a bubble, MJD out and warp. You should likely have 3-4 warp core stabs, so it would take 2-3 scrams, and SEVERAL long points to hold you down.

As long as you got enough buffer to survive, you should be fine... It's not likely that you'll land on a bubble with 50 ships ready to alpha you off the field...


Especially if you warp to 100 and then MJD to directly ontop of the gate.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#28 - 2015-05-25 06:21:34 UTC
Given how slow marauders are to align I think they could honestly get away with being nullified. Interceptors are probably the thing that shouldn't be nullified.
Joe Risalo
State War Academy
Caldari State
#29 - 2015-05-25 06:43:25 UTC
James Baboli wrote:


Especially if you warp to 100 and then MJD to directly ontop of the gate.


Well, if there's a bubble on the gate, that's not gonna help you cause you'll get dragged to it anyway.
afkalt
Republic Military School
Minmatar Republic
#30 - 2015-05-25 07:38:41 UTC
Samillian wrote:
This game needs less interdiction nullification, not more.

Not supported.


I'd usually agree 100%, however in this specific case if a camp is unable to get a scram on a battleship hull before it aligns and warps then imo their sorry collective doesn't deserve the kill in the first place. Twisted


That said, I don't think it's needed, really. A vargur hull costs about the same as an archon....it should be treated as such. i.e. not blindly jumped into camps.
Iroquoiss Pliskin
9B30FF Labs
#31 - 2015-05-25 14:58:28 UTC
James Baboli wrote:
Iroquoiss Pliskin wrote:
HiddenPorpoise wrote:
You have a MJD bonus; that is your nullifier.


/Thread

It is also counter to: long points, brawl ships in bubbles, anything without a scram.


And in-between the attempts to MJD out, one could get into Bastion and fight like a man. Smile
James Zimmer
Republic University
Minmatar Republic
#32 - 2015-06-01 13:14:00 UTC
How about this: Rather than interdiction nullifiers, Marauders get a bonus that makes warp core stabs protect MJDs.
Elenahina
Federal Navy Academy
Gallente Federation
#33 - 2015-06-01 13:26:16 UTC
This entire thread can be summed up as follows

CCP, I really like Marauders and would love to fly one, but I need you to make it (very) improbable that other people will be able to catch it and kill it because :reasons:.

The short answer is no.

The long answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOO.

The reasons why have already been covered.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Anthar Thebess
#34 - 2015-06-01 13:33:13 UTC
James Zimmer wrote:
I want a marauder. I want a Vargur specifically. I want to be able to run high level DED complexes like a god of PvE, and I'm willing to train for the better part of a year, and invest a couple billion ISK to do it, but I can't. The first substantial gate camp I run into, and my Vargur is dead. I guess I'll start training for a Tengu or a Loki instead, or I'll just stick to my wormholes.

Marauders were designed to be kings of PvE, but they yield that to strategic cruisers because strategic cruisers can reliably travel in hostile null, where marauders cannot. I would like to see an interdiction nullifier high-slot module for Marauders. Bastion shouldn't work when it's onlined to balance it, and make Marauder-ganking possible. Fleet doctrines shouldn't be substatially impacted by it because Marauders were (wisely) pre-nerfed to make them terrible fleet ships.


Pack it to your's alt carrier , jump into the system ... and you can be king of PVE there.
Hopelesshobo
Hoboland
#35 - 2015-06-01 17:04:17 UTC
Joe Risalo wrote:
James Baboli wrote:


Especially if you warp to 100 and then MJD to directly ontop of the gate.


Well, if there's a bubble on the gate, that's not gonna help you cause you'll get dragged to it anyway.


Or you can warp to your bookmark that's 100 km from the gate and MJD to the gate. Just don't make your bookmark in line with any celestrial.

Lowering the average to make you look better since 2012.

Lloyd Roses
Artificial Memories
#36 - 2015-06-01 17:10:08 UTC  |  Edited by: Lloyd Roses
Think they were meant to operate deep inside hostile territory, it doesn't state they're good at getting there in the first place.

Uh, alternatively just use wormholes to get there. They are very safe and risk-free, and local is usually empty.
James Zimmer
Republic University
Minmatar Republic
#37 - 2015-06-02 03:35:33 UTC
Elenahina wrote:
This entire thread can be summed up as follows

CCP, I really like Marauders and would love to fly one, but I need you to make it (very) improbable that other people will be able to catch it and kill it because :reasons:.

The short answer is no.

The long answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOO.

The reasons why have already been covered.


The issue is closer to this: CCP, out of the 180 or so subcap, non-industry ships, there are 4 (5 if you include the Stratios) that can safely travel through null without an alt (aka pay to win) and do PvE on the other end. Please give us some more options, Marauders would be a great start.

I would like for people to use T1/T2 battleships and T2 battlecruisers to run null sites, but frankly, current mechanics simply make those bad choices. It's just too simple to get caught and killed, or alternately, you could say it's too simple to NEVER get caught and killed by simply flying a nullified/covops T3.
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2015-06-02 06:27:00 UTC
James Zimmer wrote:
Elenahina wrote:
This entire thread can be summed up as follows

CCP, I really like Marauders and would love to fly one, but I need you to make it (very) improbable that other people will be able to catch it and kill it because :reasons:.

The short answer is no.

The long answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOO.

The reasons why have already been covered.


The issue is closer to this: CCP, out of the 180 or so subcap, non-industry ships, there are 4 (5 if you include the Stratios) that can safely travel through null without an alt (aka pay to win) and do PvE on the other end. Please give us some more options, Marauders would be a great start.

I would like for people to use T1/T2 battleships and T2 battlecruisers to run null sites, but frankly, current mechanics simply make those bad choices. It's just too simple to get caught and killed, or alternately, you could say it's too simple to NEVER get caught and killed by simply flying a nullified/covops T3.


Why not ask for a covert ops cloak while your at it. After all, even nullified you'll be scrammed in no time then killed.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

FT Diomedes
The Graduates
#39 - 2015-06-02 07:11:21 UTC  |  Edited by: FT Diomedes
James Zimmer wrote:
Elenahina wrote:
This entire thread can be summed up as follows

CCP, I really like Marauders and would love to fly one, but I need you to make it (very) improbable that other people will be able to catch it and kill it because :reasons:.

The short answer is no.

The long answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOO.

The reasons why have already been covered.


The issue is closer to this: CCP, out of the 180 or so subcap, non-industry ships, there are 4 (5 if you include the Stratios) that can safely travel through null without an alt (aka pay to win) and do PvE on the other end. Please give us some more options, Marauders would be a great start.

I would like for people to use T1/T2 battleships and T2 battlecruisers to run null sites, but frankly, current mechanics simply make those bad choices. It's just too simple to get caught and killed, or alternately, you could say it's too simple to NEVER get caught and killed by simply flying a nullified/covops T3.


First, safe travel in a multiplayer game should not be a solo endeavor. It is always going to require a scout - whether that scout is a friend or an alt does not really matter. If you want the challenge of playing Eve on solo mode, then play it on solo mode with the tools available and quit bitching. If it was easy to fly solo, then there would be no glory in it. So seriously, just quit bitching.

Second, you really just are not trying hard enough. I have successfully explored and run complexes all over Delve and Fountain using Black Ops battleships and jumping to covert cynos. You just have to put in the effort and planning. That is part of what makes Eve fun.

Third, when I lived in Delve, there was a random neutral dude who had a Carrier and a scout. The scout would find complexes. Then switch ships. Then light a cyno (presumably a rookie ship suicide cyno, since we never caught him with his cyno up). Then bring in the Carrier, which contained all his complex-running ships, including a Paladin. The scout would get into the Paladin and run the site, while the Carrier cloaked up. For months, this dude was able to ninja complexes all over hostile space without getting caught. For all I know he is still doing it.

Fourth, the only thing preventing you from trying this out is your own unwillingness to risk ships. Nothing stops plenty of high sec explorers from finding wormholes with null sec connections, going into those WH's, finding complexes or juicy anomalies, then bringing in battleships to run the sites until someone chases them away. I've spent many hours hunting such folks, which provided great content for everyone.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Janeway84
Insane's Asylum
#40 - 2015-06-02 07:44:17 UTC
There is more than one way to get to null even though it can be hard work Smile
You could try fleeting up with a a few friends and go on a pve roam? each bringing a ship of choice?
Im just trying to think outside the box a little P