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[Carnyx] Sentry Drone Adjustments

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Author
Kinete Jenius
Republic Military School
Minmatar Republic
#581 - 2015-06-01 08:41:15 UTC  |  Edited by: Kinete Jenius
afkalt wrote:
They might be - I lean towards probably not - but with the state of certain hulls it isn't possible to tell for sure. My biggest problem with the drone ships as a whole is that the fittings are far too generous.

For example sitting large long range guns on any other battleship pretty much takes all the grid and/or needs fitting mods. Drone ships can stick in long range drones and have 100% of grid left for tank/neuts.

There are so many ways to correct this - but we'll need to wait on CCP looking at it.

Well see the problem is you're not looking at the entire picture.

Sure you can fit the drones easier but you're unable to overheat them or use implants to increase effectiveness. Your dps is also left hanging out in the open to be shot off the field (which in some situations can be a positive).

What you're stating is one of the positives that helps to counter the negatives.


EDIT : I have no issues fitting large long range guns on most of my fits without fitting mods. So I'm curious what you're trying to do that requires fitting mods.
afkalt
Republic Military School
Minmatar Republic
#582 - 2015-06-01 09:08:12 UTC  |  Edited by: afkalt
Tachs, 1400s and a tank are a total bastard to fit save the odd pirate boat.

Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC.

Closest I can get is a scorch pulse apoc, but ishtars can drop drones and scurry out of their range whilst the drones keep shooting. Also when resists are factored in, there's very little between them - this latest nerf to the drones will make it slightly more viable though. Beams don't work because sniping is a joke thanks to probing.

PvE is different because rats are stupid and the disadvantage of destroyable drones fades quickly in fleet warfare - ever tried killing a couple of hundred sentries...?
Kinete Jenius
Republic Military School
Minmatar Republic
#583 - 2015-06-01 09:51:16 UTC
afkalt wrote:
Tachs, 1400s and a tank are a total bastard to fit save the odd pirate boat.

Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC.

Closest I can get is a scorch pulse apoc, but ishtars can drop drones and scurry out of their range whilst the drones keep shooting. Also when resists are factored in, there's very little between them - this latest nerf to the drones will make it slightly more viable though. Beams don't work because sniping is a joke thanks to probing.

PvE is different because rats are stupid and the disadvantage of destroyable drones fades quickly in fleet warfare - ever tried killing a couple of hundred sentries...?

Are you trying to fit those with a double plate fit?


I've already said the ishtar needs nerfed. Pretty indicative that I have no answer to your request about finding a ship and fit.

I've never tried to kill 100 sentries in one sitting but I have had to kill 5 or so at a time. So it's clear you're talking from the perspective of a medium to large fleet pilot. As a solo and small fleet person I see things a bit differently these days. I actually dig the ishtar for doing stuff in "dangerous" areas.
afkalt
Republic Military School
Minmatar Republic
#584 - 2015-06-01 10:29:13 UTC
With everything else empty 8 tachs uses 26726.4/26250 grid on an apoc/baddon. Already 2% over.

1400 arty on a mael uses 25740/26250 leaving you 510 for everything else.

425 rails are kinder, but then gallente is the master race Blink
Mike Voidstar
Voidstar Free Flight Foundation
#585 - 2015-06-01 10:56:16 UTC
afkalt wrote:
Tachs, 1400s and a tank are a total bastard to fit save the odd pirate boat.

Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC.

Closest I can get is a scorch pulse apoc, but ishtars can drop drones and scurry out of their range whilst the drones keep shooting. Also when resists are factored in, there's very little between them - this latest nerf to the drones will make it slightly more viable though. Beams don't work because sniping is a joke thanks to probing.

PvE is different because rats are stupid and the disadvantage of destroyable drones fades quickly in fleet warfare - ever tried killing a couple of hundred sentries...?



Here is where I have to point out it's a tactical problem.

Sniping is a joke because of probing? How are they warping to you with sentries out? How are they instantly deploying sentries in a dispersed pattern after warping to you while tackling so you don't just microjump or warp away? Every post I see seems to assume More enemies than allies (change your tactics), flying into a prepared battlefield of dispersed drones that can't be bombed (are you trying to lose?), insisting on ships using short range weapons for the higher dps, and then complaining that you are being kitted(duh)by ships that have a limited sphere of engagement as if you had nothing different you could do.

Stop engaging the Ishtar. It's harmless if you kill the sentries which just are not that tough. If you are being kitted in scrambler range maybe it's time to look at flying a different way.

The reason the Ishtar is so tough is because it's forcing a change in how battles are fought. The tactics that will work against them mean you will lose against traditional setups. It's kinda like rock paper scissors, instead of rock, bigger rock, yet more rocks.
afkalt
Republic Military School
Minmatar Republic
#586 - 2015-06-01 11:35:21 UTC  |  Edited by: afkalt
And every 'counter' I've seen has been from people who have clearly not done battle with these ships over strategic assets. Disengaging is NEVER an option.

Stop engaging the ship indeed, like that's an option in a POS fight.

It's frankly pretty offensive to suggest that the entire Eve player base who actually fight these things over assets are too stupid or lazy to get a counter. The fact people think sniping is viable is hilarious. You have bubbles all over you before you know what's going on, then you're going nowhere. Also abandoning and dropping more sentries is a thing.

But yeah by all mean keep deluding yourselves that the entire player base, except you the sun tzu of Eve, can't figure out the "obvious" counters.

Edit: Ishtars DO have counters, however without exception those counters are so contrived and/or require so many more people that it's is simpler and more effective to simply....pilot ishtars and more logi.
Daniela Doran
Doomheim
#587 - 2015-06-01 13:09:19 UTC
Obidiah Kane wrote:
I learn the Ishtar then...
I learn the Loki then...
I learn the Svipul then...
I learn the Domi then...

you are nerfing a lot of ships that new players set as desire targets...is there anyway you could advise us of your rebalance timetable in advance? ie. if you had told me end of last year the Ishtar and Domi I had been training toward (with my PVE toon) were going to have their balls cut off I would have gone Amarr/ Caldari like everyone else, and not wasted months of sub training 'meh' skills I thought were 'Wooo!' skills.

:( Sorry, just grumpy, everything seems to devalue after I have learnt it.


The loki got nerfed In what way?
elitatwo
Zansha Expansion
#588 - 2015-06-01 15:21:09 UTC
afkalt wrote:
....Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC....


Heavy beam Zealot with logi, do I win now?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

James Baboli
Warp to Pharmacy
#589 - 2015-06-01 15:27:05 UTC
elitatwo wrote:
afkalt wrote:
....Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC....


Heavy beam Zealot with logi, do I win now?

H. Beam zealot comes medium close. Every fit I found for it that matched damage and range either had cap or tank issues though.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

GankYou
9B30FF Labs
#590 - 2015-06-01 16:20:29 UTC  |  Edited by: GankYou
ashley Eoner wrote:
Mr Mac wrote:
Amanda MonteCarlo wrote:
Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.


Tracking:
bouncer - 0.019
1400's - 0.009

curator - 0.028
tachyon beam - 0.014

warden - 0.012
425 rail - 0.01

Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?

Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).

bouncer - 24dps - 36+54km range
1400's with titanium sabot - 13dps - 48+35km range

Tachyon with standard - 16dps - 53+20km range
Curator - 26dps - 42+12km range

425 rail with lead- 14dps - 58+24km range
Warden - 22dps - 60+42km range

Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.

Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything.


Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later.
Drones very fragile

I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets.


Use T2 ammo and tracking is decreased even further on turrets.

Thanks for the laugh!

I welcome these changes, even though I have 13 Rattlesnakes hulls unsold. Cry
afkalt
Republic Military School
Minmatar Republic
#591 - 2015-06-01 16:23:41 UTC
James Baboli wrote:
elitatwo wrote:
afkalt wrote:
....Tell you what, find me a ship and fit which can lay a similar amount of applied damage (remember ishtar resist profile means hybrids are out) down to ishtars at...say bouncer & curator ranges. Preferably something not onerously expensive for fleet war. Double bonus points if it is a HAC....


Heavy beam Zealot with logi, do I win now?

H. Beam zealot comes medium close. Every fit I found for it that matched damage and range either had cap or tank issues though.



And get dunked hard when Ishtars bum rush them and drop curators. The zealots evaporated when we did this.
Wolfensrevenge
Aliastra
Gallente Federation
#592 - 2015-06-01 16:51:18 UTC  |  Edited by: Wolfensrevenge
Iroquoiss Pliskin wrote:
Ishtar still not fixed by this.

Xaxaxa


Agreed as long as you can drop sentrys on field and then burn 150km away this issue will continue. But rather than fix control range they just nurf it until its a worthless ship. sentys are on field skynet.
Mike Voidstar
Voidstar Free Flight Foundation
#593 - 2015-06-01 17:06:30 UTC
afkalt wrote:
And every 'counter' I've seen has been from people who have clearly not done battle with these ships over strategic assets. Disengaging is NEVER an option.

Stop engaging the ship indeed, like that's an option in a POS fight.

It's frankly pretty offensive to suggest that the entire Eve player base who actually fight these things over assets are too stupid or lazy to get a counter. The fact people think sniping is viable is hilarious. You have bubbles all over you before you know what's going on, then you're going nowhere. Also abandoning and dropping more sentries is a thing.

But yeah by all mean keep deluding yourselves that the entire player base, except you the sun tzu of Eve, can't figure out the "obvious" counters.

Edit: Ishtars DO have counters, however without exception those counters are so contrived and/or require so many more people that it's is simpler and more effective to simply....pilot ishtars and more logi.


Yet you can use their attack on a strategic objective to your advantage. You don't have to fly into their engagement envelope, there are ships that outrange it. If you are forcing the Ishtars to move from where they set up, you are depleting a very limited resource.

I'm not claiming to be the Sun Tzu of EVE. I just have difficulty accepting that a little extra tracking on a sentry drone turns it from a joke to overpowered, and that the only options for drones are to either reduce them to near uselessness or make them broken strong.

Every encounter against Ishtars I hear is claiming that they are doing several things simultaneously that are mutually exclusive. Some of that is allowed for in the nature of Sentry drones, and some is not. For one, I don't see as how targeting the sentries themselves can be totally off the table. That Ishtar may have 90% Kin resist, but sure as heck the drones don't. As far as I recall, you can microjump in bubbles. You also don't have to equip your whole fleet with the same weapons. It gets more ridiculous the more people you assume are defending the POS. Ishtar is a one trick pony and if you fight it outside it's comfort zone it will lose.

Regardless... If the problem is the Ishtar, deal with that. Don't cripple the weapon system so that it only works on the one ship everyone is complaining about.
afkalt
Republic Military School
Minmatar Republic
#594 - 2015-06-01 17:49:02 UTC  |  Edited by: afkalt
But it's not just tracking. It's tracking, effective range, tank, speed, resist profile. It has it ALL and in a single fit to boot.

I said on page 1, that the problem sits in hulls. I stand by that. There may be problems beyond this with sentries but we can't tell because of the noise from the bonused hulls.

The Ishtar remains an overpowered monster on steroids compared to all the peer groups. All the theory is lovely, but their on field performance and the go to ship for just about everything tells a different story. They are far too good at far too much at the same time. Go look at the likes of gorgon empire, they use them properly.
Syn Shi
School of Applied Knowledge
Caldari State
#595 - 2015-06-01 17:51:34 UTC  |  Edited by: Syn Shi
Last night on Fintarue's stream people were complaining that light drones were OP because instead of shooting the drones that were on top of them they chose to chase the Tristan that was kiting them from 120km away.


rabble rabble....nerf drones.
ashley Eoner
#596 - 2015-06-01 19:07:45 UTC
GankYou wrote:
Use T2 ammo and tracking is decreased even further on turrets.

Thanks for the laugh!

I welcome these changes, even though I have 13 Rattlesnakes hulls unsold. Cry

On some weapon systems there's a minor decrease in tracking. What makes me laugh is you're ignoring the post showing gardes have inferior stats when compared to other similar ranged turrets.

GankYou
9B30FF Labs
#597 - 2015-06-01 20:42:14 UTC  |  Edited by: GankYou
"Minor decrease". Smile

People don't seem to play the game, and when they do they play in Ishtars, Gilas, Rattlesnakes.

Drones in PvP have become what missiles were/are in PvE, but only for brain-dead & OP-broken PvP.

Regarding Garde II sentries:

1) Base tracking is 0.036 rad/sec.
2) A 425mm Railgun II has 0.01 rad/sec base tracking!

That's 3.6 times less, and with Javelin L T2 ammo, it's 0.01 * 1.25 = 0.0125 rad/sec.

Thanks for the laugh!
Electra Magnetic
The Scope
Gallente Federation
#598 - 2015-06-01 21:33:20 UTC
This should have been thought out more. Nerfing an entire weapon system because of imbalance caused by one hull is backwards logic. There is nothing wrong with sentry drones. You take the additional risk to have your guns outside your ship vulnerable to bombs, smartbombs, and other ships, you should be rewarded for that risk with a benefit such as the extra damage they offer. What happened to the CCP that was like "risk reward". Now you are taking the reward away and leaving only risk to the pilots that use this weapon system. stupid.

Fine, fix the ishtar by removing some bandwidth or drone capacity, but don't make all the other hulls that use sentries useless because you nerfed the range, tracking, and damage of their weapons of choice.

Its not like new pilots cannot train them. If someone told me that missiles would get a 20% range nerf and have a 50% chance of missing, I wouldnt bother training them and using them either.
Scott Webb
Scott Webb Corp
#599 - 2015-06-01 21:37:49 UTC
The contempt you show for your customer base in your agenda for Nomalising and collectivism must be hemoraging your player base.
Daniela Doran
Doomheim
#600 - 2015-06-01 21:58:57 UTC
CCP Fozzie wrote:
Hey everyone! For our Carnyx release at the beginning of June we're planning on making some moderate tweaks to sentry drones, part of our ongoing process of massaging drone combat into a healthier place in the meta.

These are a very specific and limited set of changes that we believe will benefit the game, but it's important to know that these are explicitly not intended to be a "once and for all" fix for every problem related to sentries. There's no such thing as a balance silver bullet.

The main goals of these changes are to further improve the intra-class balance between sentry drones (smoothing out the progression in tracking speed and compressing the damage spread a bit) and slightly reducing the power level of some sentry fits and doctrines, especially for Bouncers and Curators that are quite dominant in a few areas.

Current plan is:
Gardes: -25% Optimal, +66.7% Falloff, -3% Damage, -6.67% Tracking
Curators: -3.1% Damage, -13% Tracking
Bouncers: -3.3% Damage, -12.5% Tracking

We welcome feedback as always!


Geez you guys been on a nerfing rampage lately. First there was the T3D's and now sentry drones.....sigh. Tell straight up Fozzie if this is gonna cripple-tize the domi as a pve boat? I have 3 accounts that I trained for the domi/Ishtar that I used for pve and I'm wondering if these changes (and the ones to come) are gonna make them NO LONGER NEEDED.