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Assault Frigates Will Blot Out the Sun...

First post
Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#101 - 2011-12-27 18:46:02 UTC
SeaSaw wrote:


Good Liang;

I am afraid some of your math is off here.

0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance
is not the same as
0.5^(tracking_miss_chance + distance_miss_chance).

Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.

your humble servent
Seasaw


Math fail detected:
0.5^1=0.5

So:
0.5^1*0.5^1=0.5*0.5=0.25
And:
0.5^(1+1)=0.5^2=0.5*0.5=0.25

Alternative explanation: the reals form a commutative ring for + and * so above stuff is correct.
Liang Nuren
No Salvation
Divine Damnation
#102 - 2011-12-27 18:53:50 UTC
Hirana Yoshida wrote:
Liang Nuren wrote:
Just thought you'd want to take a chance to back up some of this hogwash you keep spouting.
-Liang

Why bother when you are obviously of the belief that hitting a brick-wall with a gun is as easy as hitting a single brick flying across your field of view .. spewing raw dps/EHP numbers in a debate about cruiser vs. frigate balance .. sheesh.

Shall henceforth skip your posts as your actual contributions are so rare and weak that you being gone will have minimal impact on anything of import.


So basically you don't want to try to defend your arguments. That's a lot of faith you put in them.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#103 - 2011-12-27 19:00:40 UTC
SeaSaw wrote:

Good Liang;

I am afraid some of your math is off here.

0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance
is not the same as
0.5^(tracking_miss_chance + distance_miss_chance).

Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.

your humble servent
Seasaw


Ok, let me show you how this works:

0.5 ^ (1) * 0.5 ^ (1) = 0.5 * 0.5 = 0.25
0.5 ^ (1+1) = 0.5^2 = 0.5*0.5 = 0.25

For more information:
http://www.purplemath.com/modules/exponent.htm

-Liang

I'm an idiot, don't mind me.

Shizuken
Venerated Stars
#104 - 2011-12-27 23:34:13 UTC
Zarnak Wulf wrote:
Assault Frigates Will Blot Out the Sun...Twisted


Then we will fight in the shade...

I am happy for the changes, I have been working on training AFs. I will be happy to see them be more relevant in fleet combat if that is the case.
MeBiatch
GRR GOONS
#105 - 2011-12-27 23:53:34 UTC
Large Collidable Object wrote:
I would have preferred an AB speed bonus rather than an MWD sig bonus - it's not like we don't already have MWD sig bonused T2 frigs in the game...



or how about the scram does not turn of MWD? but still puts two points on youTwisted

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kn1v3s 999
Aliastra
Gallente Federation
#106 - 2011-12-28 01:14:04 UTC
As i said before i really don' t like this buff as it is.
Some ships need an adjustment (retri and all the ships with 1 mid slot), but what i see is much more over it.
What i really dont understand are this free slots they are givin to each ships, that' s not the way to balance things but just to buff things like retards.

And this changes are a pretty much nerf to faction fregates too, i think we will see very few of em.
Grimpak
Aliastra
Gallente Federation
#107 - 2011-12-28 03:39:49 UTC
retri needs some adjustments (5th turret slot + fittings), and the presented changes need some workout, but it's a start.

mwd sig bloom decrease bonus is something that makes AF's work better and increase their survival while not dropping their mass and make them nearly as mobile as inties and having 3x more EHP. Not the best role bonus, but it's miles ahead from the blanket AB bonus CCP wanted to introduce a couple(??) years ago (and was totally stupid btw).

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

m0cking bird
Doomheim
#108 - 2011-12-28 06:51:49 UTC  |  Edited by: m0cking bird
Assault ships are already capable of engaging a cruiser effectively. After the changes to stasis webifier. Myself and many who flew assault frigates were suggesting they may become overpowering. However. Cruiser, battle-cruiser and battleships fitted with a neutraliser and drones remedied the situation. However, one medium neutralising module or even 2. Was often only enough to turn off any active defence and some frigates weapon systems. For the superior assault frigates like the Jaguar, Wolf, Ishkur and any assault frigate that did not need capacitor to activate their weapon system. This was not a issue. You could keep a warp scrambler and a stasis webifer running or a afterburner. One or 2 modules for the most part.

The main issues for engaging larger vessels often came down to whether they were alone or in the case of ships with dual tracking enhancers. You could get into warp scrambler range without taking to much turret damage. Not to mention the amount of time it may take to destroy a larger vessel.

Without a neutraliser. Drones alone are often not enough. So yes! A single assault frigate is a match for a single cruiser or battle-cruiser. However, 2 assault frigates are not a match for 2 cruisers and this scales (unless you're r3tarded you should understand this concept).

Now to Liang's question that I kept forgetting to answer. These ships are not over-powered, but overpowering. The Vengeance, Ishkur, Enyo, Harpy and Hawk. Once you factor signature radius and base speed, while in warp scrambler range. 2 of these ships, maybe more, will be able to mitigate cruiser damage actively (no movement, raw damage after resistance). While still being able to apply 150 - 200 damage per second.

You can either have 15,000 effective hit-point Jaguars or 14,000 effective hit-point Ishkurs in your fleet. With Command ships or strategic cruisers with T2 gang-links. You could have 20 - 30,000 effective hit-point assault ships, with help from logistic ships. We have this now for some of these ships, but you'll be able to get more effective hit-points after these changes. Now, I'm sure you and some others understand how this will upset current dynamics in frigate engagements. However, you are more likely to see frigates with a cruisers worth of effective hit points, with frigate velocity and scan resolution. A frigates hit-points has always been one of the main arguments against their use even for purpose of tackling. Compared with a Minmatar or Gallente Recon. Frigates tend to explode before logistics can save them and just to squishy. This will change that to a lesser extent. Enough to supplant all Interceptors in all forms of engagements.

The big issue for me is frigate engagement. Frigates are so limited in fittings. That it's hard for one set-up to dominate everything else. Frigates have no Drake or Myrmidon. Introducing more slots will change that. There are many Drakes and Myrmidons represented with these changes. One of the only stand outs that is not in the same class in warp scrambler range but still could compete. Is the Retribution. The Wolf will not be able to active tank and wont be able to apply enough damage to break even the weakest active tanked assault frigate. Most of the pirate and navy faction frigates will be curve stomped! Exception being the Dramiel and Slicer. Those that skirmish @ range are not effected and those that can run in scram range can do so, but will never be able to survive in scram range for to long.

@ the moment there is a counter to almost everything in the frigate class. If that is balance then this class has always had it for the most part. I cont. to suggest that CCP focus on damage output, but leave frigate level tanks. They should be able to do the damage or close to the same damage of destroyers currently. With the exception of the Vengeance and Hawk. These ships represent potential Drakes and Mrymidons. Ships that have Good damage and insane tank. Limit there damage and increase their tank.

Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage. They melt Iskurs enyos and Minmatar assault frigates @ range. CCP should not only focus on giving ships all the benefits, but also making sure they have weaknesses. Currently, all frigates have serious weaknesses. These changes get rid of most of them. Do not create more DRAKES!


-proxyyyy
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#109 - 2011-12-28 23:06:49 UTC
m0cking bird wrote:


Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage.


-proxyyyy


So, you have access to the chaos server and have flown the buffed AFs and find the retribution's damage enough compared to the others?

m0cking bird wrote:

They melt Iskurs enyos @ range.


You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload.

m0cking bird wrote:

They melt minmatar assault frigates @ range.


A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime.

Unless you happen to have explosive crystals, in which case......WTB.






Prometheus Exenthal
Aliastra
Gallente Federation
#110 - 2011-12-28 23:37:10 UTC
Proxyyyy says some ******** stuff, but I have to white-knight the one post simply because you make some pretty awful assumptions.

Templar Dane wrote:
the retribution's damage enough compared to the others?

Right, so the only AFs that feature significantly higher damage output is the Enyo, and Ishkur.
When you fit said ships to put out such high numbers of damage, you have no tank. A tank so small that a fully tanked Retribution doing 200+dps will easily shred them from 15+km or closer. T2 Gallente don't exactly have the best resists against lasers and those ones definitely do not have the ability to tank AND gank enough to surpass a Retribution as easily as you imply.

Templar Dane wrote:
You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload.
Read the above comment, same applies here.

Templar Dane wrote:
A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime
The Wolf is the desired counter to fight a Retribution. That's pretty much what it's made for. The Jag is not, and I think you overestimate the Jaguars resist profile.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

m0cking bird
Doomheim
#111 - 2011-12-28 23:38:30 UTC
Templar Dane wrote:
m0cking bird wrote:


Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage.


-proxyyyy


So, you have access to the chaos server and have flown the buffed AFs and find the retribution's damage enough compared to the others?

m0cking bird wrote:

They melt Iskurs enyos @ range.


You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload.

m0cking bird wrote:

They melt minmatar assault frigates @ range.


A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime.

Unless you happen to have explosive crystals, in which case......WTB.









No dummy! I've flown the current Retribution solo and Coercer. With these changes it will get a tracking bonus and a nifty lame sig bonus. However, fittings will pretty much be the same as they're now and damage (be quite and go to your corner).

Ishkur does with drones in scram range. Enyo does but has cannot track a ab'ing frigate so rail-enyos are not used now. How do you fail to notice the pulse retribution out-damage these ships @ range? 13 = 22km? Are you r3tarded? Anyway, shut-up!

Have you used a Retribution or Coercer versus a Jaguar or Wolf? Close or @ long range? have you engaged a Retribution or Coercer in a Jaguar or Wolf close range? Again you're pretty r3tarded. Go away. You might learn something new from reading my comments and I'm not sure I'd like you too...

You've shown mind blowing ignorance and will be officially ignored in the future.


-proxyyyy
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#112 - 2011-12-30 03:49:51 UTC
Forum ate my original reply, so here is the quick and dirty version.


Prometheus Exenthal wrote:
Proxyyyy says some ******** stuff, but I have to white-knight the one post simply because you make some pretty awful assumptions.

Slight exaggeration perhaps, but sound assumptions.

Prometheus Exenthal wrote:

When you fit said ships to put out such high numbers of damage, you have no tank. A tank so small that a fully tanked Retribution doing 200+dps will easily shred them from 15+km or closer. T2 Gallente don't exactly have the best resists against lasers and those ones definitely do not have the ability to tank AND gank enough to surpass a Retribution as easily as you imply.


The enyo and ishkur are both capable of putting out more dps. The enyo actually has more gun dps with 125s than a dual light pulse retribution using scorch, at equivalent range. That is not counting its drone, and leaving it enough grid to fit a plate.

The retribution does not belong in scram range, I think you'll agree. Even with the new tracking bonus, it's tracking is way behind most of the other gun AFs. [when they are fit with closerange guns]

Is the EHP advantage worth the decreased dps? What about the AFs that got a slot they can use for more tank?


Prometheus Exenthal wrote:

Right, so the only AFs that feature significantly higher damage output is the Enyo, and Ishkur.


Both minnie AFs got another low. If they can fit another damage mod or tracking enhancer, they can/will. The harpy got one too, but I have not looked into it.

Prometheus Exenthal wrote:

The Wolf is the desired counter to fight a Retribution. That's pretty much what it's made for. The Jag is not, and I think you overestimate the Jaguars resist profile.


A medium extender jag, the most common fit, has over 18k ehp against scorch. It's also faster, has a smaller sig, capable of full tackle, a neut, tracks better, and can exploit resist holes.

What about the jag doesn't counter a retribution?

I am all for buffing AFs, but show me where a retribution shines. It does not have the dps advantage.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#113 - 2011-12-30 04:24:37 UTC
m0cking bird wrote:


No dummy! I've flown the current Retributionsolo and Coercer. With these changes it will get a tracking bonus and a nifty lame sig bonus. However, fittings will pretty much be the same as they're now and damage (be quite and go to your corner).

Ishkur does with drones in scram range. Enyo does but has cannot track a ab'ing frigate so rail-enyos are not used now. How do you fail to notice the pulse retribution out-damage these ships @ range? 13 = 22km? Are you r3tarded? Anyway, shut-up!
-proxyyyy


[Ishkur, Ishkur fit]

125mm Railgun II, Federation Navy Uranium Charge S
125mm Railgun II, Federation Navy Uranium Charge S
125mm Railgun II, Federation Navy Uranium Charge S
[Empty High slot]

[Empty Med slot]
[Empty Med slot]
[Empty Med slot]

[Empty Low slot]
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]

[Empty Rig slot]
[Empty Rig slot]


Hobgoblin II x5

With no rigs or damage mods, nothing except hobs and 125mm failguns loaded with faction uranium, this does 176 dps @ 15.2km. 30 grid left for prop mods/plate/etc. .112 tracking

[Retribution, Retribution fit]

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
[Empty High slot]

[Empty Med slot]
[Empty Med slot]

Heat Sink II
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I

157 dps @ 15.2km. That is with a damage mod and rof/damage rigs. 41 grid left over. .321 tracking.

I wish you people would stop quoting conflag damage at scorch range.

So, outdamaged by closerange setups and outdamaged by rail fits. Better tracking, sure, but is that what the retribution's new role is? To track better at >14km?

I challenge you, show me where a retribution is a solid choice over another AF.


m0cking bird wrote:

Have you used a Retribution or Coercer versus a Jaguar or Wolf? Close or @ long range? have you engaged a Retribution or Coercer in a Jaguar or Wolf close range? Again you're pretty r3tarded. Go away. You might learn something new from reading my comments and I'm not sure I'd like you too...


Wolf/jag = faster, godmode resist profile against lasers, selective damage types, capless weapons, faster tracking, etc etc etc

Retribution/coercer = better optimal, better applied damage @ range against tech 1 shield resists

Get some retributions/coercers together and come to sahtogas. I'll put together a gang of wolves/jags that is smaller and we'll have a little brawl. You can fit however you want, we will only use standard fits. We can even have a friendly wager.

m0cking bird wrote:

You've shown mind blowing ignorance and will be officially ignored in the future.


And I am pretty sure you are trolling and/or mentally deficient.
m0cking bird
Doomheim
#114 - 2011-12-30 05:01:41 UTC
Didn't even waste time reading that. I can only assume he's attempting to correct his errors and come to grips with his retardation. Which is a serious mental illness... Sad when you're not able to help r3tards. Sometimes all you can do is smile and give hugs.

= ) Dane you're doing good <3. Keep on trying to play spaceships.


Really sad though = ( What a waste...


-proxyyyy
Gibbo3771
AQUILA INC
Verge of Collapse
#115 - 2011-12-30 11:52:38 UTC
My armor hawk is gonna become even more ********. Only time I lose it is against a blob or some pure AB scram/web ****** in a dramiel....

Not anymore :D

[Hawk, lolwtf]
Damage Control II
Centii C-Type Small Armor Repairer

Catalyzed Cold-Gas I Arcjet Thrusters
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator
Stasis Webifier II

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
200mm AutoCannon II, Barrage S

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Its like a hookbill, except slower and armor tanked....has the suprise buttsex factor about it.
Lunkwill Khashour
Ministry of War
Amarr Empire
#116 - 2011-12-30 12:36:11 UTC
AF prices in Jita are way up in response to increased demand over these proposed changes, which are still an expansion pack away. In response to that, faction frigs have dropped in price. Buy those.
AF's will blot out the sun if they weren't bought by the hundreds.
Mysa
EVIL PLANKTON
#117 - 2011-12-30 16:37:04 UTC
m0cking bird wrote:


Enyo 360dps

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[Empty High slot]

Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x1



whitout any sort of cap injection on a enyo whit a similar setup, i bet you get 3-4 cycles of that rep before that cap is all dry when facing any decent jag pilot(as 75% of em use a neut). and giving the veangence a extra high utility slot will certanly make any pilot fitting a small unstable or even a ts small neut onit.
Is was hoping for a increased cap or cap recharge bonus for the enyo as it already has everything a Af needs exept some sort of a capacitor Straight
Swaping that nos-ios setup for chasing some extre neutron-web dps just makes you loose another killmail faster then ever before.
m0cking bird
Doomheim
#118 - 2011-12-30 18:07:41 UTC
Mysa wrote:
m0cking bird wrote:


Enyo 360dps

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[Empty High slot]

Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x1



whitout any sort of cap injection on a enyo whit a similar setup, i bet you get 3-4 cycles of that rep before that cap is all dry when facing any decent jag pilot(as 75% of em use a neut). and giving the veangence a extra high utility slot will certanly make any pilot fitting a small unstable or even a ts small neut onit.
Is was hoping for a increased cap or cap recharge bonus for the enyo as it already has everything a Af needs exept some sort of a capacitor Straight
Swaping that nos-ios setup for chasing some extre neutron-web dps just makes you loose another killmail faster then ever before.



I don't disagree.


That is not a well rounded setup. Has a complete focus on damage and would not survive Rifter damage for to long. Most Gallente setups are indeed glass. If not able to take down another ship with massive damage. it will explode. More well rounded damage dealing ships like a Wolf. Is alot harder to take down and DOES ALOT OF DAMAGE. The Ishkur on the other hand. Can focus on defence ALOT and still be able to do @alteast 250dps.


-proxyyyy
Jerick Ludhowe
Internet Tuff Guys
#119 - 2011-12-30 20:51:51 UTC
"Enyo 360dps

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[Empty High slot]

Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x1"

Looks good however i'd keep a t2 reactive or even dead space plating in hold in case you run into ships that do heavy explosive dmg, as most frigates that are commonly used do explosive dmg. On a side note, for those that do not know... Lots of low end dead space gear is dirty cheap especially at the frigate level. Fitting a couple of these mods can free up cpu or allow for significant speed advantages if a c(b)-type 1mn ab is used (can get for 4-15 mil)

I'd also suggest you drop the mwd in favor of an ab and use the extra grid to fit a small nos in your empty slot. W/o the nos you will lose the ship more often than not, look at previous posts for reasons why.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#120 - 2011-12-30 21:43:49 UTC
m0cking bird wrote:
Didn't even waste time reading that. I can only assume he's attempting to correct his errors and come to grips with his retardation. Which is a serious mental illness... Sad when you're not able to help r3tards. Sometimes all you can do is smile and give hugs.

= ) Dane you're doing good <3. Keep on trying to play spaceships.


Really sad though = ( What a waste...


-proxyyyy


Translation:


m0cking bird wrote:

I have no logic to argue with you so I will instead insult you and pretend you said nothing in order to safe face.


Come on, I called you out twice. Man up and have a serious discussion.