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[Carnyx] The Jackdaw

First post
Author
Lloyd Roses
Artificial Memories
#561 - 2015-05-30 16:06:11 UTC
TrouserDeagle wrote:
swap back to faction ammo if you want to actually hit


Use fury against destroyers and bigger, CN against frigates. Use Rage against anything in range cause you apparently don'T do less damage against anything but a succubus/chremora.
Caleb Seremshur
Commando Guri
Guristas Pirates
#562 - 2015-05-30 19:03:37 UTC
Lloyd Roses wrote:
Caleb Seremshur wrote:
30-50km? Kiting? That's 100mil point at minimum, 100mil point + 1 billion booster at maximum?

Also killing any frigate in 4 shots? Hmm.. it's possible to kill t1's that easily sure but the jackdaw gets ROF not volley while iirc the corax and flycatcher both get raw damage. I can push a flycatchers volley up to 2198 with fury scourge, what does a jackdaw get? 1700 or so? I don't remember.

Like this is the problem - most of these theoretical fits exist only for those with the pre-req billions to shell out for this stuff. Are these the only clientele who should be flying these ships? Do pensioners drive lambourghinis?

I said it earlier in the thread that if the maximum balance of the ship is based around an infinite budget then sure we can work with that but people always assume balance is around some lower fitting and if you start thinking like that then we get perceived imbalances.

Only make balance commentary around the maximum pimp of a ship. The only really valid balance criticism is that based off a ship which cannot be blinged out any further - links included.


I've been running with empty head. The 10mn fit is about 130mil on TQ and I used my TQ booster (4link eccm scangu, 350mil boosterfit and 40mil skirmish mindlink), I don't consider that expensive. The defense mode being so not agile is almost beneficial, accelerate in prop and switch to cruise mode.

The volley-statement is just, things I saw happen. Regarding the LML-fit, 22-26km is regular kite range. You got thermo V and a masive heat bonus on the hull, so you can heat your point for about 2 minutes and still not burn that thing. With links, ranges increase to 31/37km pointage, or just barely fury range and CN range using propmode.


Let's go over this again. You said 30-50km kite range. That's faction point +links material.

Empty head woopee you got no excuse, how many SP is a booster alt? I don't even ******* know isn't like 40mil SP just in boosting skills alone? Plus ship skills? 50mil SP? at 3mil SP a month we're talking 15 months solid right there plus change. Now PLEX is 895mil/unit so we're talking multiple billions just for the toon to mount the hardware for the ship to provide the links. So there's the raw ISK evaluation sorted.

I really don't see your point. At all. If you have to bring 10 billion in SP just to make 130mil of destroyer work for you there might be a problem.
elitatwo
Zansha Expansion
#563 - 2015-05-30 20:52:37 UTC
Sorry for barging in again but I did try standard fits with meta4 / tech2 stuff on and no links to get a feeling for the boat first, so all my findings are without any links or 3 billion isk worth of brain surgery.

The opponents were linked, snaked and whatnot and some weren't but I couldn't break one svipul in any fit. One Confessor almost got me but I could escape and the others had a really easy time killing the Jack.
Even though I like the rocket fits, there was no way I could keep any ship in web-range to poke them long enough with rockets. And while web range isn't a problem to achieve, getting in scram range is.

Of course I had a much easier time with links and some bling but I am still conflicted if it is worth to put in on one.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#564 - 2015-05-31 02:32:33 UTC
30/50km initially stated the ranges with fury missiles. 30km in prop, 50km in sharpshooter. It said: You can use furies out to the edge of point range, or 265dps no matter where and how you move, as long as you got a point - dps. I don't know how you jump from that to a statement that 50km points are normal. I'm a bit flattered though.
Caleb Seremshur
Commando Guri
Guristas Pirates
#565 - 2015-05-31 05:51:19 UTC
Lloyd Roses wrote:
30/50km initially stated the ranges with fury missiles. 30km in prop, 50km in sharpshooter. It said: You can use furies out to the edge of point range, or 265dps no matter where and how you move, as long as you got a point - dps. I don't know how you jump from that to a statement that 50km points are normal. I'm a bit flattered though.


And that's not what I said either. It's eminently possible to kite at 30km no? Getting to 50 requires specialist equipment. And that's what I said.
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#566 - 2015-06-01 06:55:16 UTC
So just got around to running the numbers on this thing in PYFA. I take back half the bad things I said about this ship.

[Jackdaw, m1]

Overdrive Injector System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
1MN Y-S8 Compact Afterburner
Medium Ancillary Shield Booster, Navy Cap Booster 50

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
[Empty High slot]

Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters II

Prop Mode
200 dps @ 42.2
2508 m/s

Your fitting capabilities may surpass mine, but I feel this shows the ship has more than mediocre performance outside of brawling.

elitatwo
Zansha Expansion
#567 - 2015-06-01 15:13:11 UTC
Torei Dutalis wrote:
So just got around to running the numbers on this thing in PYFA. I take back half the bad things I said about this ship.

[Jackdaw, m1]

Overdrive Injector System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
1MN Y-S8 Compact Afterburner
Medium Ancillary Shield Booster, Navy Cap Booster 50

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
[Empty High slot]

Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters II

Prop Mode
200 dps @ 42.2
2508 m/s

Your fitting capabilities may surpass mine, but I feel this shows the ship has more than mediocre performance outside of brawling.



This is one of the reasons I don't use fitting tools anymore. On paper or on your screen this may look good but the second you undock this you will be made aware of how this flies and what downsides the fitting tool doesn't show.

Try this on SiSi and ask some corpmates to shoot you and tell us how it went.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#568 - 2015-06-01 16:10:04 UTC
elitatwo wrote:
Torei Dutalis wrote:
[jackdaw fit]


This is one of the reasons I don't use fitting tools anymore. On paper or on your screen this may look good but the second you undock this you will be made aware of how this flies and what downsides the fitting tool doesn't show.

Try this on SiSi and ask some corpmates to shoot you and tell us how it went.



With a fitting tool, you'd probably see a more than just linear increase using pith boosters over CL-5 though, regarding additional rep vs. extra cost with regards to the whole ship. Without a fitting tool, I'd probably not had seen that you can squeeze 2 BCS on a LML-fit - and together with tac V, this makes all the difference.
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#569 - 2015-06-01 17:30:30 UTC
elitatwo wrote:


Things



By no means the only fit I have come up with. If you had read the entirety of this thread you would know I had previously been testing more brawly fits (to be fair my posts were a ways back though). Fitting tools are eminently useful as they save copious amounts of time doing math for making those crazy or really tight fits. Tested this latest fit on sisi a little today. Performed as expected. Light tank, light dps, but a decent kiter. It loves snakes, but that goes without saying I suppose. Probably stick with another t3d for kiting, but the ship can manage in that arena to some degree.
SFM Hobb3s
Perkone
Caldari State
#570 - 2015-06-01 18:56:20 UTC
I'm interested in giving this a shot just for something different, but even as a kiter I doubt I'll end up giving up the tried, tested, and true venerable confessor.
Gumpy Bitterhawk
Federal Navy Academy
Gallente Federation
#571 - 2015-06-01 22:24:20 UTC
wowow i can make a drake go faster then this thing in prop mode...Cry
Caleb Seremshur
Commando Guri
Guristas Pirates
#572 - 2015-06-02 06:19:12 UTC
Amazingly I still haven't lost my jackdaw. Granted I don't do crazy fights and it has been blown up in gang-bangs but in terms of solo vs other t3d and below I've done pretty well.
Gideon Askiras
State War Academy
Caldari State
#573 - 2015-06-03 06:23:04 UTC
Torei Dutalis wrote:
So just got around to running the numbers on this thing in PYFA. I take back half the bad things I said about this ship.

[Jackdaw, m1]

Overdrive Injector System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
1MN Y-S8 Compact Afterburner
Medium Ancillary Shield Booster, Navy Cap Booster 50

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
[Empty High slot]

Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters II

Prop Mode
200 dps @ 42.2
2508 m/s

Your fitting capabilities may surpass mine, but I feel this shows the ship has more than mediocre performance outside of brawling.


So... it's slower and does less dps than something like an INS but with slightly better range for significantly more isk? Seems to be pretty mediocre by that standard. I'll reserve final judgment for after I spent some real time playing with one but I'm not as excited about this ship as I'd initially thought I would be.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#574 - 2015-06-03 07:39:01 UTC
Gideon Askiras wrote:
Torei Dutalis wrote:
So just got around to running the numbers on this thing in PYFA. I take back half the bad things I said about this ship.

[Jackdaw, m1]

Overdrive Injector System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
1MN Y-S8 Compact Afterburner
Medium Ancillary Shield Booster, Navy Cap Booster 50

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
[Empty High slot]

Small Bay Loading Accelerator I
Small Anti-EM Screen Reinforcer I
Small Auxiliary Thrusters II

Prop Mode
200 dps @ 42.2
2508 m/s

Your fitting capabilities may surpass mine, but I feel this shows the ship has more than mediocre performance outside of brawling.


So... it's slower and does less dps than something like an INS but with slightly better range for significantly more isk? Seems to be pretty mediocre by that standard. I'll reserve final judgment for after I spent some real time playing with one but I'm not as excited about this ship as I'd initially thought I would be.


It has more tank and the AB + double web means you can pull range while wrecking scram frigates that get in close to tackle you. However the speed in speed mode is definitely pathetic, fast Cruisers will easily run you down and wreck you which is the biggest weakness of this ship IMO. Also the dps is subpar, a Flycatcher has better base speed, and better dps due to being able to use fury more reliably cause of the application bonus it gets. It's also got 5 mids so it gets alot of utility like the Jackdaw does. Tank and agility is pretty much the only thing the Jackdaw has on the Flycatcher.

IMO if you're going to make full use of the Jackdaws potential it's going to be rocket brawl with massive tank and midslot utility.
Enviah
Caldari Provisions
Caldari State
#575 - 2015-06-03 12:44:56 UTC
All that I am seeing from a lot of the posts in here is 'Waaah, waaah, waaah... This ship does not conform to the exact specifications that I wanted so CCP you have ruined my game...'

So the ship has gimped PWG, learn to deal with it. So it only has one utility if fitting all weapons... Again, deal with it. More damage or two utilities. You still have the option to fit the same # of utilities, you just have to decide which you want more.

Then there's the lows. Sure... I would love to see a ship where I could load out as many BCS' as possible. But game balance doesn't work that way. There's a potential for 50% extra damage, 25% RoF and a 75% reduction in reload times, one of the biggest killer for missile boats imo. Suddenly when your 10 second reload becomes about 2.5s your damage application is looking a lot more consitent. It's reloading at the same speed as small hybrids from what I recall...

No ship should be able to do everything perfectly... It should have glaring weaknesses to go alongside its blatant strengths. If you disagree with this, I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.
afkalt
Republic Military School
Minmatar Republic
#576 - 2015-06-03 13:56:01 UTC
Enviah wrote:
I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.



You mean like today where it's Svipuls and Ishtars online depending if you're FW or Sov? Lol
Specia1 K
State Protectorate
Caldari State
#577 - 2015-06-03 14:02:35 UTC
Enviah wrote:

No ship should be able to do everything perfectly... It should have glaring weaknesses to go alongside its blatant strengths. If you disagree with this, I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.


I hope you are right.

If the Hecate can fit 5x 150 Rails II and 3x Magstab II, you will eat those words.
And (some) people thought 250 rails were OP...Roll

Champion of the Knights of the General Discussion

Thunderdome

elitatwo
Zansha Expansion
#578 - 2015-06-03 15:20:30 UTC
Enviah wrote:
All that I am seeing from a lot of the posts in here is 'Waaah, waaah, waaah... This ship does not conform to the exact specifications that I wanted so CCP you have ruined my game...'....


This is not what we are saying. The Jackdaw is now the third destroyer hull of the new tactical kind. The first was the Confessor - you might have heard stories from that one but nobody flies them anymore since CCP thought they were so uber-stronkhhh-omg-bbq-wft-pnw-mobiles that would disband pandemic legion and goonsworm before the new sov system was implemented so they had to nerf them into the stoneage.
That slav- minmatar one still reigns supreme all over low- and nullsec but since it's a slave- errm minmatar boat it's toats fine and all.

Now we get the Jack' and you cannot blame us when we do comparisons based on the other two hulls.

Now what was (as in past tense for the Confessor) the thing they had going for them?

Was it an indestructable tank with 23992377427874672 ehp? No, definately not. You cannot call 7000ehp indestructable.

Was it yolo-super-swap-speed that no interceptor could match? No, it was not.

Was it unmatch firepower of doom that was killing supers and titans all day long? Nope, can't say that it was.


The thing was that you could (as in past tense for the Confessor) fit an oversized afterbuner on them to not get stopped by a scram or a scram and a web and succum to a noobship.
Now all the faction warfare kids cried rivers of tears at the fanfest because they thought it was a totally good idea to try and gank a destroyer hull in a frigate.
The destroyer hulls that are already in the game for ages should have given it away that it was a good idea to try that - so they cried, rivers and oceans.

Anyhow, from the past experience we were in hope we would get a Caldari boat with missiles that could mitigate damage as good as the other two and were massivly disappointed that it wasn't.
As we started to fiddle with the ship on SiSi for a few days it turned out that the Jack' came with so many inbuild weaknesses that it isn't really worth buying the skillbook in the first place.

Anyhow that one thing that CCP is kindly forgetting is that low and dullsec are not the only places in New Eden. In unknown space we need that kind of mitigation and punch in one boat because we deal with stronger forces and all kind of different threats.
It may have incurred to you that the tech3 shipline was custom made for dealing with those stronger threats.

The Jackdaw will be the first sleeper ship that cannot deal with sleepers since all inbuild weaknesses will make sure that sleepers will just volley them of the grid as soon as they land.

That the destroyers were good to use in lowsec too should have been given if you look at what our general destroyer class vessel we had for the better part of a decade already.
People were so blindfolded by the cruiser madness that they all forgot that there are other shipclasses out there and were talking about imbalance for the frigate class.
How dare the next bigger shipclass was stronger at killing the smaller ones??

That is like saying the a Brutix (I still like the Brutix) should get nerfed because she can sink a stabber on her own.

We we get here is a Drake with heavy missiles - that one cannot sink anything but a few NPCs.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Duchess Starbuckington
Doomheim
#579 - 2015-06-03 17:18:20 UTC
Enviah wrote:
All that I am seeing from a lot of the posts in here is 'Waaah, waaah, waaah... This ship does not conform to the exact specifications that I wanted so CCP you have ruined my game...'

So the ship has gimped PWG, learn to deal with it. So it only has one utility if fitting all weapons... Again, deal with it. More damage or two utilities. You still have the option to fit the same # of utilities, you just have to decide which you want more.

Then there's the lows. Sure... I would love to see a ship where I could load out as many BCS' as possible. But game balance doesn't work that way. There's a potential for 50% extra damage, 25% RoF and a 75% reduction in reload times, one of the biggest killer for missile boats imo. Suddenly when your 10 second reload becomes about 2.5s your damage application is looking a lot more consitent. It's reloading at the same speed as small hybrids from what I recall...

No ship should be able to do everything perfectly... It should have glaring weaknesses to go alongside its blatant strengths. If you disagree with this, I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.


Oh look, one big strawman argument. Classic tactic of the truly stupid.

Try reading some of the better critiques of the ship in this thread rather than dismissing the concerns offhand to make yourself feel superior.
Aglais
Ice-Storm
#580 - 2015-06-03 19:17:47 UTC
Enviah wrote:
All that I am seeing from a lot of the posts in here is 'Waaah, waaah, waaah... This ship does not conform to the exact specifications that I wanted so CCP you have ruined my game...'

So the ship has gimped PWG, learn to deal with it. So it only has one utility if fitting all weapons... Again, deal with it. More damage or two utilities. You still have the option to fit the same # of utilities, you just have to decide which you want more.

Then there's the lows. Sure... I would love to see a ship where I could load out as many BCS' as possible. But game balance doesn't work that way. There's a potential for 50% extra damage, 25% RoF and a 75% reduction in reload times, one of the biggest killer for missile boats imo. Suddenly when your 10 second reload becomes about 2.5s your damage application is looking a lot more consitent. It's reloading at the same speed as small hybrids from what I recall...

No ship should be able to do everything perfectly... It should have glaring weaknesses to go alongside its blatant strengths. If you disagree with this, I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.


Have you looked at the ship's stats at all beyond a cursory analysis? Have you flown it? You're right to claim that people are upset that the ship didn't conform to the exact specifications that they wanted. That is because these exact specifications were "a good tactical destroyer with Caldari flavouring (ie. missile using, favours defense over speed but not disproportionately so given the nature of tactical destroyers, solid shield tank with damage mitigation)". This is not what we have here. Instead it is essentially the return of the "Faildari" ethos I remember being prevalent in Caldari ships back in 2009-2010 (Drake excluded obviously).

The ship is basically nothing but weakness after weakness, and it has no "blatant strength" to speak of. The 2.5 second reload time does nothing but increase sustained DPS- but that doesn't mean very much because burst DPS is already not particularly high (that being said, it does help light missiles a lot more than rockets due to their difference in cycle time IMO). There is no big selling point that makes me think, "Dang I need to buy 30 Jackdaws, these things are good at (role) because of (stat combination)!" So it doesn't even conform to your statement of it being some sort of specialist at something (which already is against the grain of what tactical destroyers are supposed to do, as adaptable generalists, which the Jackdaw still isn't.)

With it's horrendous powergrid, "fitting choice" (as opposed to actual fitting options) is invoked and I can honestly say I'm completely at a loss as to how I'm supposed to fit out a Jackdaw if I'm going to be using light missiles. Maybe my little break from the game (Over this winter, since just after the Confessor came out) has taken some of my familiarity with fitting, but honestly the Jackdaw just doesn't seem like its hull stats actually work together to make it a dependable ship.

I wouldn't even dream of throwing the Jackdaw into PvP, unless I had millions of ISK I wanted to burn for some arbitrary reason. That's all it seems to be right now. The most efficient way to lose ISK.