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Quick question regarding OGB and neutral logistics

Author
Clara Dunier
University of Caille
Gallente Federation
#1 - 2015-06-01 12:26:23 UTC
Just wanna ask some questions on where people stand when it comes to these 2 aspects...

How would you feel about OGB and logistics getting on killboards?

How would you feel about neutral boosting ships having the same repercussions as the current neutral logistics?

How do you feel about neutral people trying to repair ships in combat instead of getting suspect timers being changed to concord punishable offense?

There have been talks about these kinds of topics and just wanna see where the community that visits this page stands on when it comes to these questions.

Or would that probably kill 90% of the "leet pvp-ers" in high sec?

Noragen Neirfallas
Emotional Net Loss
#2 - 2015-06-01 13:06:20 UTC
Clara Dunier wrote:
Just wanna ask some questions on where people stand when it comes to these 2 aspects...

How would you feel about OGB and logistics getting on killboards?

How would you feel about neutral boosting ships having the same repercussions as the current neutral logistics?

How do you feel about neutral people trying to repair ships in combat instead of getting suspect timers being changed to concord punishable offense?

There have been talks about these kinds of topics and just wanna see where the community that visits this page stands on when it comes to these questions.

Or would that probably kill 90% of the "leet pvp-ers" in high sec?


I think this should be a thing as soon as NPC corps become vulnerable to wardecs and wardecs follow people for the duration that was left paid on the Dec. This way nobody can escape the effects.

In short I to wish to propose inflammatory unrealistic content on the wrong forum for the express purpose of trolling

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Clara Dunier
University of Caille
Gallente Federation
#3 - 2015-06-01 13:17:17 UTC  |  Edited by: Clara Dunier
In what manner is what I asked in any way unrealistic?

P.S. by implementing those changes you suggested "leet pvpers" would suffer as much as the next care bear cause all your neutral logistics, scouts, OGB, would all become valid targets.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2015-06-01 13:30:56 UTC  |  Edited by: Adriel Malakai
OGB going suspect would just mean everyone would go back to flying T3s instead of command ships. They would go to safe, uncloak for boosts, then cloak up as soon as they weren't needed - just like everywhere else.

Neutral RR going criminal would just mean people would jump them in and out of alliance whenever they needed them. Worst case they stay in alliance permanently. Either case, they're still in use and all you removed was the advantage neutral logi provides to people who don't pay attention/mark known alts.

In both cases, your actual impact is almost zero.
Noragen Neirfallas
Emotional Net Loss
#5 - 2015-06-01 13:31:34 UTC
Clara Dunier wrote:
In what manner is what I asked in any way unrealistic?

P.S. by implementing those changes you suggested "leet pvpers" would suffer as much as the next care bear cause all your neutral logistics, scouts, OGB, would all become valid targets.

I think everybody affected would manage on the 'leet PvPers' side of things

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2015-06-01 13:35:22 UTC
Clara Dunier wrote:
In what manner is what I asked in any way unrealistic?

P.S. by implementing those changes you suggested "leet pvpers" would suffer as much as the next care bear cause all your neutral logistics, scouts, OGB, would all become valid targets.



All this would result in is people having more OGB characters and scouts, which they would cycle through as they were dec'd. Logi would probably just stay in alliance, which doesn't really hurt the merc/pvp groups (outside of the first engagement, or against idiots).
Clara Dunier
University of Caille
Gallente Federation
#7 - 2015-06-01 13:40:13 UTC
Adriel Malakai wrote:
OGB going suspect would just mean everyone would go back to flying T3s instead of command ships. They would go to safe, uncloak for boosts, then cloak up as soon as they weren't needed - just like everywhere else.

Neutral RR going criminal would just mean people would jump them in and out of alliance whenever they needed them. Worst case they stay in alliance permanently. Either case, they're still in use and all you removed was the advantage neutral logi provides to people who don't pay attention/mark known alts.

In both cases, your actual impact is almost zero.


Would still pose a chance of them getting scanned down and killed if they went suspect for the duration of them giving boosts, while as things stand now there are absolutely no risks of having an OGB in high sec.

If they jumped out of the war wouldn't that make then unable to join back in until the war is over thus reducing the power multiplier?

Serendipity Lost
Repo Industries
#8 - 2015-06-01 13:43:42 UTC
Clara Dunier wrote:
Just wanna ask some questions on where people stand when it comes to these 2 aspects...

How would you feel about OGB and logistics getting on killboards?

How would you feel about neutral boosting ships having the same repercussions as the current neutral logistics?

How do you feel about neutral people trying to repair ships in combat instead of getting suspect timers being changed to concord punishable offense?

There have been talks about these kinds of topics and just wanna see where the community that visits this page stands on when it comes to these questions.

Or would that probably kill 90% of the "leet pvp-ers" in high sec?



1. On kb, sure they were in the fight so why not.
2. Sure. If they help, they should be wonkable.
3. Concord intervention - just no. Boosting is a legit game mechanic. Bring them into the fight and make them wonkable, but having concord do you work for you is a big NO GO.
4. It wouldn't kill 90% of leet pvp in HS. They will be put on gates, in stations and in safe spots. Command ships have crazy tanks and can last out an agression timer in most cases. The adaption process would be quite simple.

Taking them from off grid to on grid (I'm surprised you didn't prattle about that) would be a big game changer. You'd force them to give up some boosting abilities to fit a sturdy tank. Right now the combat immune boosters have very weak to zero tank and provide 6 or so boosts. On grid would just mean they have a tank and you use 3 tanked boosters instead of 1 untanked booster.

I'd like to see them on grid and able to be engaged personally.

Here's a typical fit now in the off grid mode: https://zkillboard.com/kill/41310469/ (this guy was orbitting a POS, but we were able to take it down before the guns were able to get a lock on us. )

Obviously bringing them on grid would change things up a bit.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#9 - 2015-06-01 13:47:01 UTC
Clara Dunier wrote:
Would still pose a chance of them getting scanned down and killed if they went suspect for the duration of them giving boosts, while as things stand now there are absolutely no risks of having an OGB in high sec.

If they jumped out of the war wouldn't that make then unable to join back in until the war is over thus reducing the power multiplier?



Sure, you'll still be able to get the random booster every now and again. But in most cases, it'll cloak/get out. Just like in low/null/wh.

When you leave a corp, you cannot rejoin it for either seven (7) days, or until all wars that were active at time of departure have expired, whichever comes first. It's important to note that this only applies to corps (why it's bolded), which means you can rejoin an alliance as many times as you like within this period, as long as their are sufficient corps. Each corp maintains its own timer.

For example, my alliance has seven corps. While we're at war, which we always are, my alts could join/drop once every single day for eternity, by rotating which corps they join. By the time they join/leave the seventh corp, the rejoin period of the first corp has expired, allowing them to rejoin my alliance.
Clara Dunier
University of Caille
Gallente Federation
#10 - 2015-06-01 13:53:18 UTC  |  Edited by: Clara Dunier
Serendipity Lost wrote:
Clara Dunier wrote:
Just wanna ask some questions on where people stand when it comes to these 2 aspects...

How would you feel about OGB and logistics getting on killboards?

How would you feel about neutral boosting ships having the same repercussions as the current neutral logistics?

How do you feel about neutral people trying to repair ships in combat instead of getting suspect timers being changed to concord punishable offense?

There have been talks about these kinds of topics and just wanna see where the community that visits this page stands on when it comes to these questions.

Or would that probably kill 90% of the "leet pvp-ers" in high sec?



1. On kb, sure they were in the fight so why not.
2. Sure. If they help, they should be wonkable.
3. Concord intervention - just no. Boosting is a legit game mechanic. Bring them into the fight and make them wonkable, but having concord do you work for you is a big NO GO.
4. It wouldn't kill 90% of leet pvp in HS. They will be put on gates, in stations and in safe spots. Command ships have crazy tanks and can last out an agression timer in most cases. The adaption process would be quite simple.

Taking them from off grid to on grid (I'm surprised you didn't prattle about that) would be a big game changer. You'd force them to give up some boosting abilities to fit a sturdy tank. Right now the combat immune boosters have very weak to zero tank and provide 6 or so boosts. On grid would just mean they have a tank and you use 3 tanked boosters instead of 1 untanked booster.

I'd like to see them on grid and able to be engaged personally.

Here's a typical fit now in the off grid mode: https://zkillboard.com/kill/41310469/ (this guy was orbitting a POS, but we were able to take it down before the guns were able to get a lock on us. )

Obviously bringing them on grid would change things up a bit.



I never meant boosters becoming concordable, just the neutral RR ships that start repairing a ship that is in a fight.

I never mentioned about boosters becoming an on grid because that would for now be very bad for mostly null sec since they would most surely be primed which would result in them not being used for the most of the bigger engagements, unless CCP decides to give supers the links then I wouldn't see any problems of boosters boosting only ships that are on grid with them.
Clara Dunier
University of Caille
Gallente Federation
#11 - 2015-06-01 13:55:45 UTC
Adriel Malakai wrote:
Clara Dunier wrote:
Would still pose a chance of them getting scanned down and killed if they went suspect for the duration of them giving boosts, while as things stand now there are absolutely no risks of having an OGB in high sec.

If they jumped out of the war wouldn't that make then unable to join back in until the war is over thus reducing the power multiplier?



Sure, you'll still be able to get the random booster every now and again. But in most cases, it'll cloak/get out. Just like in low/null/wh.

When you leave a corp, you cannot rejoin it for either seven (7) days, or until all wars that were active at time of departure have expired, whichever comes first. It's important to note that this only applies to corps (why it's bolded), which means you can rejoin an alliance as many times as you like within this period, as long as their are sufficient corps. Each corp maintains its own timer.

For example, my alliance has seven corps. While we're at war, which we always are, my alts could join/drop once every single day for eternity, by rotating which corps they join. By the time they join/leave the seventh corp, the rejoin period of the first corp has expired, allowing them to rejoin my alliance.


I see your point, so maybe with the change of RR ships becoming concordable also extend the restrictions characters get from corps to alliances as well?
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2015-06-01 14:12:43 UTC
Clara Dunier wrote:
I see your point, so maybe with the change of RR ships becoming concordable also extend the restrictions characters get from corps to alliances as well?


That would close the loophole.

The more important point here is why you want concord to do the work for you, when neutral logi can already be engaged by everyone. More importantly, having logi forced into alliance doesn't help you, as a defender - it actually just makes it more difficult for you to deal with them, since neutrals can't assist you.
Serendipity Lost
Repo Industries
#13 - 2015-06-01 14:29:44 UTC
Clara Dunier wrote:
Serendipity Lost wrote:
Clara Dunier wrote:
Just wanna ask some questions on where people stand when it comes to these 2 aspects...

How would you feel about OGB and logistics getting on killboards?

How would you feel about neutral boosting ships having the same repercussions as the current neutral logistics?

How do you feel about neutral people trying to repair ships in combat instead of getting suspect timers being changed to concord punishable offense?

There have been talks about these kinds of topics and just wanna see where the community that visits this page stands on when it comes to these questions.

Or would that probably kill 90% of the "leet pvp-ers" in high sec?



1. On kb, sure they were in the fight so why not.
2. Sure. If they help, they should be wonkable.
3. Concord intervention - just no. Boosting is a legit game mechanic. Bring them into the fight and make them wonkable, but having concord do you work for you is a big NO GO.
4. It wouldn't kill 90% of leet pvp in HS. They will be put on gates, in stations and in safe spots. Command ships have crazy tanks and can last out an agression timer in most cases. The adaption process would be quite simple.

Taking them from off grid to on grid (I'm surprised you didn't prattle about that) would be a big game changer. You'd force them to give up some boosting abilities to fit a sturdy tank. Right now the combat immune boosters have very weak to zero tank and provide 6 or so boosts. On grid would just mean they have a tank and you use 3 tanked boosters instead of 1 untanked booster.

I'd like to see them on grid and able to be engaged personally.

Here's a typical fit now in the off grid mode: https://zkillboard.com/kill/41310469/ (this guy was orbitting a POS, but we were able to take it down before the guns were able to get a lock on us. )

Obviously bringing them on grid would change things up a bit.



I never meant boosters becoming concordable, just the neutral RR ships that start repairing a ship that is in a fight.

I never mentioned about boosters becoming an on grid because that would for now be very bad for mostly null sec since they would most surely be primed which would result in them not being used for the most of the bigger engagements, unless CCP decides to give supers the links then I wouldn't see any problems of boosters boosting only ships that are on grid with them.


Large null fights tend to use an erebus as their on grid booster. It's got crazy boosts and a reasonable tank. It would be a bit silly to have it sitting alone off grid somewhere. Null is equipped to deal with on grid boosting where a lot of HS folks are not. This change would have a big effect on HS and LS shinanigans and also WH - the smaller the engagement the larger the effect.


As far as CONCORD - they should not get involved in player conflicts. Providing consequences for suicide gankers - you bet. Boosts and reps - no. (flag these wankers and make the boosts be on grid, but leave concord out of it). Neutral reps are by default on grid and by default you can shoot them as soon as the get involved in the fight.

Clara Dunier
University of Caille
Gallente Federation
#14 - 2015-06-01 15:25:04 UTC
From the recent engagements between bigger alliances nowhere was a titan used as a booster. If the changes to boosters comes by having them be on grid to provide boosts null sec has the ability to field titans but doubt they would use them for that role. Maybe with the upcoming changes to super capitals they plan on making them something to fill a booster role but until then t3 and CS will continue to be more prudent, especially with the phoebe jump changes in effect.

Yes you are probably right, making it concordable would perhaps be to much. Just adding them both to kbs would solve the problem most likely.
Noragen Neirfallas
Emotional Net Loss
#15 - 2015-06-01 16:21:43 UTC
I am about to live in low sec for the first time outside of eve uni so I exempt it due to lack of experience from the following. Each area of eve has its own unique style of gameplay and combat mechanics. Suspect mechanics are what makes high sec unique and the ability to utilize the mechanics of each area is what makes that area fun and different. While I agree with the 0 consequence for OGB is an issue the real issue you have with it is that you can't do anything about it. Since OGB do not actively (see targeted) assist the use of suspect would be inappropriate. Its a slippery slope and doesn't help with scouts neutral haulers etc. If you wish to alter mechanics for the OGB you must do it for the neutral hauler and scout too as both of these are taking as much part in the war as the OGB

In short there is a reason the line got drawn at active assistance

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Clara Dunier
University of Caille
Gallente Federation
#16 - 2015-06-01 16:52:55 UTC
OGB has a direct influence to the outcome of the fight and is a force multiplier and is giving those links to a target actively engaged in combat same as a RR ship giving his reps thus can be tagged as suspect in order to add risk to people that use them as neutral boosters.

Scouts or neutral haulers don't influence the fight and can't be considered force multipliers.
Noragen Neirfallas
Emotional Net Loss
#17 - 2015-06-01 17:20:12 UTC
Clara Dunier wrote:
OGB has a direct influence to the outcome of the fight and is a force multiplier and is giving those links to a target actively engaged in combat same as a RR ship giving his reps thus can be tagged as suspect in order to add risk to people that use them as neutral boosters.

Scouts or neutral haulers don't influence the fight and can't be considered force multipliers.

Really? I would argue Intel is far greater then boosts. Your issue tho is really not ogb or reps imbalance. It's that you don't like the mechanics of highsec. Now if you spend some time on the issue you will see that the real issue is that ogb and reps can avoid wars utilizing the current mechanics. Just the same as a reshipping bowhead/orca or a neutral covops. Hell I can use my freighter pilot that practically has my name with impunity to ferry ships around as needed. Fixing one of these issues is not balancing it's catering to the Disney Land high sec ideal. I say make everybody vulnerable to wars. Problem solved

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Clara Dunier
University of Caille
Gallente Federation
#18 - 2015-06-01 18:11:35 UTC
Intel is valuable tool however doesn't affect the fight once the fight is started. OGB is actively participating in the fight and can be the difference between the fight being won or lost with no risk.

I don't have any issues as how hs is currently working, and you shouldnt make everybody vulnerable to wars cause that is just wrong on so many levels but that is not the topic and I'm not interested in that.

The questions I'm asking revolve around usage risk free OGB and neutral logistics to see opinions of the community that frequents this section of the forums cause in a sense it affects them probably the most.
Noragen Neirfallas
Emotional Net Loss
#19 - 2015-06-01 18:32:50 UTC
Clara Dunier wrote:
Intel is valuable tool however doesn't affect the fight once the fight is started. OGB is actively participating in the fight and can be the difference between the fight being won or lost with no risk.

I don't have any issues as how hs is currently working, and you shouldnt make everybody vulnerable to wars cause that is just wrong on so many levels but that is not the topic and I'm not interested in that.

The questions I'm asking revolve around usage risk free OGB and neutral logistics to see opinions of the community that frequents this section of the forums cause in a sense it affects them probably the most.

You sir have no clue about how Intel and baiting works in high sec if you think Intel is not fluid and is not a constant factor in a good fight

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#20 - 2015-06-01 18:43:53 UTC
Noragen Neirfallas wrote:
You sir have no clue about how Intel and baiting works in high sec if you think Intel is not fluid and is not a constant factor in a good fight


The biggest difference is that OGB:

A) Have a far more easily measured impact.
B) Are far more easily tweaked.

Intel is extremely valuable in every situation, but there is no easy way to really impact the ability to gather information that doesn't have other far-reaching and often bad implications (ie removing local). OGB can be easily impacted by giving them suspect for neutral boosts and/or forcing them on grid (250km boost range?), without making them entirely irrelevant. I'm not convinced that boosts are really a problem though, particularly in HS.

As far as RR goes, I've already made the point that GCC for them is extremely questionable and that doing so will hurt the groups who can't deal with RR more than anything.
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