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Do I understand the meta right?

Author
Aerasia
Republic University
Minmatar Republic
#1 - 2015-05-31 11:09:19 UTC
After seeing a few more retention friendly choices made to EVE I decided to try my hand at internet spaceships again. I've always wanted to get into the PvP (specifically the pew-pew, not the industry/market/contract scamming).

From what I know, if I want fights I can:

  1. Wander into Null and find an alliance to join.
  2. Join RvB.
  3. Join FW.

Alliance sounds like a lot of work, and commitment, and listening to people tell me that they really need a Minnie Logi pilot this week. Not happening. RvB sounds fun, but FW sounds like it pays for itself. Getting into fights without going broke sounds awesome.

So I prepped this week: picked up a bushel of cheap frigates, freighted them out to a nearby FW border, and set up a cozy little dock to call my own.

What I've found is that FW seems to involve three activities, and none of them involve the internet spaceship fights I was hoping for.

  1. I can circle buttons in a shuttle, aligned to GTFO.
  2. I can run around solo, looking for fights.
  3. I can find a FW gang to join.

Now, #1 gets me all the profit I was promised. Even bouncing around avoiding anything that comes up on d-scan I think I did 40k LP in a crappy defensive system in maybe an hour. Boring as hell though.

#2 just gets me killed. Repeatedly and without being able to fight back. I've got a nice stack of killmails, and only even manage to hit one of them. Everybody else either kited me or DPS'd me down before I could get in range.

#3 I haven't tried. I'm not expecting much considering how popular "Oh god, there's a dozen orange in local - time to dock up" seems to be. That really sounds like #1, just with more people on Mumble.

Have I missed anything? I really want #2 to work - but it looks like I'm going to have to finish a 6 month training plan so I can compete (along with moving up from my 1mil frig fits to something closer to 20mil). Which I'll admit, makes me long for #4 - If I can't kill internet space ships, I can go back to Planetside 2 and kill internet space mans at least.

Signed,
Recent re-subber, long time hater of CCP design choices.

Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2015-05-31 11:19:20 UTC
You have two options:

a) learn to solo on your own

b) join an active FW corp


a) is hard but feasible. you don't need SP, just dedication. I know because I did it as a 1-month old player. lost dozens of ships, but killed a lot as well. still, I had an enormous amount of spare time (I could play 8+ hours a day every day)

b) is easy. just find an active corp that accepts newbros, there are several. from personal experience, when active FW PVP corps see war targets is when they undock, not the opposite Pirate. this isn't renter nullsec.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Wendrika Hydreiga
#3 - 2015-05-31 11:52:37 UTC
CCP has no fault in this. There is an established FW Meta and other players have it figured it out already while you are struggling with T1 frigates. If you are flying T1 frigates, obviously you are going to get stomped in solo fights against Faction Frigates, specially if you don't have the skills and combat awareness to outgun your opponents.

Now, if you are expecting to get good without putting the time and effort, you might aswell go play Planetside 2, at least in that game there is no consequence for combat and you can suck all you want until you get the hang of it. EVE doesn't give you that luxury.

In FW there are two ways to approach combat. You either Kite, or you Brawl.

If you are Brawl and let your enemies Kite you, you're toast.
If you are Kite and let your enemies Brawl you, you're minced meat.
If you are Brawl and your enemies Brawl harder, you're chopped liver.
If you are Kite and your enemies Kite harder, you're already dead.

There is a sort of rock-paper-scissors flavor going on here, at least in solo combat. If you're outnumbered, 9 out of 10 times Kite fits will keep you alive long enough to chip a kill.

Now, what makes a fit Brawl or Kite is how you fit it. If you know what you are doing when you fit a ship, you should also know what you are suposed to do when you fly it. Your position, how you engage your enemy, how you pick fights. How do you learn this? By talking with people that know what they are doing, by studying their killboards, by reading guides.

If you are getting killed in your T1 Frigates but still making a profit with LP, then you are doing something right. When you upgrade to Faction Frigates you will get an advantage against T1 Frigates and your kill ratio will improve (hopefully). Getting good in EVE takes time and patience, and you need both in equal measures.

If you want to get better practice in actual engagements, my suggestion is to grab a friend, go to the Test Server and use the infinite ships there to practice fights without actually losing anything. Anything else, you read and learn about it from others.

Best of luck!
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#4 - 2015-05-31 12:05:15 UTC  |  Edited by: Ovv Topik
Why not circle said button in a combat fit Frig, and take fights as they come? Outcome A. Roamers come: get a GF. Outcome B. No one comes: Get paid. Repeat.

Once you get the hang of Dscan and do it as a reflex, you can be aware enough of the systems traffic to know when to stay and fight, and when to safe up.

You will learn a massive amount of what you can fight in your chosen fit, and what you have no hope of beating.

BTW no one actually 'orbits' the button. It's just a figure of speech. You get to your optimal range of the warp in beacon and sit there. That gives you the initiative in a 1v1.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Yang Aurilen
State War Academy
Caldari State
#5 - 2015-05-31 12:41:35 UTC
Aerasia wrote:
After seeing a few more retention friendly choices made to EVE I decided to try my hand at internet spaceships again. I've always wanted to get into the PvP (specifically the pew-pew, not the industry/market/contract scamming).

From what I know, if I want fights I can:

  1. Wander into Null and find an alliance to join.
  2. Join RvB.
  3. Join FW.

Alliance sounds like a lot of work, and commitment, and listening to people tell me that they really need a Minnie Logi pilot this week. Not happening. RvB sounds fun, but FW sounds like it pays for itself. Getting into fights without going broke sounds awesome.

So I prepped this week: picked up a bushel of cheap frigates, freighted them out to a nearby FW border, and set up a cozy little dock to call my own.

What I've found is that FW seems to involve three activities, and none of them involve the internet spaceship fights I was hoping for.

  1. I can circle buttons in a shuttle, aligned to GTFO.
  2. I can run around solo, looking for fights.
  3. I can find a FW gang to join.

Now, #1 gets me all the profit I was promised. Even bouncing around avoiding anything that comes up on d-scan I think I did 40k LP in a crappy defensive system in maybe an hour. Boring as hell though.

#2 just gets me killed. Repeatedly and without being able to fight back. I've got a nice stack of killmails, and only even manage to hit one of them. Everybody else either kited me or DPS'd me down before I could get in range.

#3 I haven't tried. I'm not expecting much considering how popular "Oh god, there's a dozen orange in local - time to dock up" seems to be. That really sounds like #1, just with more people on Mumble.

Have I missed anything? I really want #2 to work - but it looks like I'm going to have to finish a 6 month training plan so I can compete (along with moving up from my 1mil frig fits to something closer to 20mil). Which I'll admit, makes me long for #4 - If I can't kill internet space ships, I can go back to Planetside 2 and kill internet space mans at least.

Signed,
Recent re-subber, long time hater of CCP design choices.



1. You become a farmer if that's all you do
2. You'll get better at piloting while losing ships
3. You MIGHT get better at piloting while getting in on kills.

Also drop the defeatist attitude. You either get good at PVP by changing your mindset or you don't and stay a scrub lord that trawls around HS missions.

Post with your NPC alt main and not your main main alt!

Aerasia
Republic University
Minmatar Republic
#6 - 2015-05-31 14:22:42 UTC
Wendrika Hydreiga wrote:
CCP has no fault in this.
Well, in a literal sense it's all precisely their fault.

I get the Kite/Brawl idea, and of the dozens of frigates I've currently got filling every corner of my hanger there's a roughly 50/50 split in the fits. I guess my issue is that it's looking like I can't Brawl/Kite harder than my opponents because I'm several million SP and 3 meta levels below them, nor can I stop them from Kite/Brawling me - for the same reasons.

And to the point where the profit and the fighting are mutually exclusive. I could get the same LP profit in a shuttle if I had a mind to. Hell, half the time I spent in plexes was with a completely stripped frig because I was tired of seeing killmails with even the super cheap modules exploded.

Ovv Topik wrote:
You will learn a massive amount of what you can fight in your chosen fit, and what you have no hope of beating.
The math of that seems unpleasant though. I'm forced to conclude I'm down 1-2 skill levels in all my support skills, I'm still using T1 guns because I don't have any V's trained, and then I'm only using the T1 version of the hull. All told, that says to me that "what I have no hope of beating" is very nearly everything, even before we accept that I don't even know what I'm doing yet.

The fights I'm getting are so one sided that there's nothing to learn. I could try to even up the raw stat differences by upping my hull and going T2 fit - but that just means my lack of player skill will be flushing 30 minutes of button pushing every time I get in a fight. Learning to PvP by way of chewing through Firetails is an expensive way to live.

Yang Aurilen wrote:
Also drop the defeatist attitude.
I don't know if I'd call it defeatist. Maybe just resigned. CCP has fixed a lot of things about their systems over the years, but their fascination with +X% skills is probably my one big issue with the game. I mentioned PS2, because I enjoy going and shooting the space mans. And part of that is the knowledge that nobody there has an advantage over me beyond knowing what they're doing. I don't need to spend 6 months grinding new guns or armor, I just need to figure out how to fight.

EVE has it's own player learning curve, but then there's just the raw stats. Every week your opponent has over you in the game just translates into +5% of this, +3% of that... and those add up. I don't have to feel defeated though, because I know how to win that fight. It's the same thing it was last time I unsubbed: set a training queue and go play a different game for a month (or two, or ten) while you wait for your character to have progressed far enough to do whatever it is you wanted. Just don't enjoy that other game too much or you might let your EVE sub lapse. :P

Yang Aurilen wrote:
I know because I did it as a 1-month old player. lost dozens of ships, but killed a lot as well.
I'd love to hear how that was accomplished. To put the power disparity I'm working with in perspective, realize that the last Brawler fit (though I use that term loosely - maybe think of it simply as 'not long range fit') was rocking an impressive 68 DPS according to the fitting.

Yang Aurilen wrote:
when active FW PVP corps see war targets is when they undock, not the opposite
If that's true, maybe I'll have to look them up. :)
Moglarr
Operation Meatshield
#7 - 2015-05-31 16:18:57 UTC
Dude you definitely sound like you've already set out to find reasons to not enjoy the game.

And that is cool.

That being said if you want to pew pew with the best, you will have to die like the rest of us. Even the best FW alliances, corps and pilots lose thousands of ships a month. That is part of the reason why you see so many smaller ships in FW because the scale we get blown up on is staggering and in some cases a little more than new pilots can handle.

You are NOT your ship. Hell, you're not even your pod! Your ship is a consumable item you throw at the enemy in the hops of achieving your objective. It is like shooting at a target with a bullet, you want to hit the bullseye, but sometimes you wont, and that is OK after all it is just a bullet and you can easily get more.

Personally, if you're low SP and don't know much about EVE I really would not suggest trying to go solo because you just don't know what you're doing well enough to succeed. I've been in FW for over a year and I still barely know what I am doing well enough to properly and reliable win solo fights! (But I might just be bad)

If you insist on going solo, that is kick ass! But you'll need a lot of drive and determination because you will get your butt stomped a lot by better ships, better pilots and better tactics. Talk to the dudes who kill you, analyse what you did wrong. Did you not control range properly? Why was that? How could you do better next time? You need to constantly be asking yourself this to figure out how to become a bad ass.

A lot of FW corps are willing to help with that. As long as you're willing to put forward the effort to succeed.

This is when I shamelessly self-promote. Join Operation Meatshield.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#8 - 2015-05-31 17:49:30 UTC
I started soloing at like 1 and something mil SPs.

It can be brutal, but it's doable and very satistying when it finally goes right

You definately don't need 6 months of training. Get fitting skills up, some navigation, a t2 weap system, a racial frig to V, meanwhile go and explode gloriously, study the fit of what killed you, think about how's the right way of fighting them, get good fits from experienced players, compare to what you came up with, etc etc

Aerasia
Republic University
Minmatar Republic
#9 - 2015-05-31 20:30:08 UTC
Moglarr wrote:
Dude you definitely sound like you've already set out to find reasons to not enjoy the game.
"Disdain for CCP" was one of the first skills I trained to V. But yeah, it does sound like corps/fleets are going to be the way to go for the immediate future. On the other hand, I have 5 dozen frigates to burn through...

Doctor Knuckles wrote:
study the fit of what killed you
Ok, of all the things I know about EVE I'm not aware of any way to do this directly. Am I correct thinking the best I can do is try and find other deaths of the person/people who killed me?
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#10 - 2015-05-31 22:03:04 UTC
Joining a FW group does not mean having to drop the hopes of being a soloist. We have several solo pilots in our corp who only join fleets if something urgent is happening. The rest of the time they marauder around slaughtering people and teaching our corpies who are interested in how to go about doing it, sharing fits, discussing tactics etc.

Agree with whoever said most real FW groups will gladly undock for a fight - however don't confuse that with leeroying into certain death...unless the **** it lets see what happens mood takes us anyway.
Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2015-05-31 22:19:20 UTC
Best you join an active FW PVP corp. You'll find fights, and people who can help with soloing (which can be damn hard however, make no mistake).

Random solo advice:

. Record your fights with FRAPS or similar
. Check age of pilots in local + killboards. Or download Pirate's Little Helper that does that for you (yay). Avoid experienced killers
. As Knuckles said, train 1 racial frigate to V (or IV) and 1 weapon system to T2 (+ weapon support to IV)
. Also train thermodynamics to III or IV, navigation and support skills to IV
. Choose one fighting style and stick to it at first. I reccomend either kiting or scram kiting. The latter is easier.
. Use T1 frigates (navy isn't necessary) with T2 fits <-- should cost less than 10mil each
. Be prepared to lose lots. I lost 120 my first month soloing Lol. Check me out on zkillboard, September 2013
. Learn the meta (common ships) by browsing zkillboard or simply asking the people you meet/fight
. Then, fit something unusual to surprise people (example: rail scram-kite merlin)
. If you see a T3 cruiser sitting on a gate or a Command Ship sitting on station, go to a different system (they are links that somebody is using)
. ALWAYS ask people that kill you why you lost. They always know, and if they're nice they'll tell you.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Demerius Xenocratus
The Scope
Gallente Federation
#12 - 2015-05-31 22:24:16 UTC
Gully Alex Foyle wrote:
You have two options:

a) learn to solo on your own

b) join an active FW corp


a) is hard but feasible. you don't need SP, just dedication. I know because I did it as a 1-month old player. lost dozens of ships, but killed a lot as well. still, I had an enormous amount of spare time (I could play 8+ hours a day every day)

b) is easy. just find an active corp that accepts newbros, there are several. from personal experience, when active FW PVP corps see war targets is when they undock, not the opposite Pirate. this isn't renter nullsec.


You need a minimum level of SP to solo with any chance of success. T2 fittings with level 5 racial frigate skill for your ship of choice along with at least lvl 4 support skills and good skills in the relevant weapons systems are highly recommended.

Can you pvp in a meta fit frigate with 1M sp? Yes.

But you will lose so many ships and spend so much time looking for potentially winnable fights that the exercise becomes pretty frustrating.

The best T1 frigate in the current FW meta right now is the tristan. Look up the more popular fits and start skilling towards them, a well fit tristan can be done for 6-10M ISK. If you are better skilled for missile ships, the condor is a great choice that requires less SP and is a very dangerous kiting vessel. Just don't put yourself in a situation to get scrammed because the condor's only tank is speed.


Finally, there are plenty of FW corps that are pretty laid back, joining one would not be so bad as you think. It's nothing like being in huge nullsec organizations, and militia fleets will gladly accept pilots from the NPC militia corp.
Aerasia
Republic University
Minmatar Republic
#13 - 2015-05-31 22:37:24 UTC
Gully Alex Foyle wrote:
Be prepared to lose lots.
This I'm ok with, as long as I can see improvement along the way. It's the "You made the grave mistake of undocking. Lose your ship, and try again." factor of the fights that's a bit annoying.

At least for the moment I've got a huge buffer of ships to watch explode, which gives me time to get used to where to "stand", what buttons to press (no pun intended), which strategies only look good on paper, and which ship names mean which combat styles. And with the fact my fits are well under 1M, after insurance my cost per asploding is something like 200k ISK. Can't ask for a more sustainable learning cost than that.

I think for the moment my coping strategy is to EVE in bursts, stick to the Novice plexes to keep the T2 away, and continue to sit out my training until I can get some more T2 fittings of my own.

And definitely work to resist the temptation to start working on my L4 mission fits again.
Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2015-05-31 22:46:58 UTC
Aerasia wrote:
Gully Alex Foyle wrote:
Be prepared to lose lots.
This I'm ok with, as long as I can see improvement along the way. It's the "You made the grave mistake of undocking. Lose your ship, and try again." factor of the fights that's a bit annoying.

At least for the moment I've got a huge buffer of ships to watch explode, which gives me time to get used to where to "stand", what buttons to press (no pun intended), which strategies only look good on paper, and which ship names mean which combat styles. And with the fact my fits are well under 1M, after insurance my cost per asploding is something like 200k ISK. Can't ask for a more sustainable learning cost than that.

I think for the moment my coping strategy is to EVE in bursts, stick to the Novice plexes to keep the T2 away, and continue to sit out my training until I can get some more T2 fittings of my own.

And definitely work to resist the temptation to start working on my L4 mission fits again.
I agree with my militia bro Demerius that there's no point PVP-ing in 1M ships. Do not PVP without T2 weapons/fits, really.

I'm all for going against the odds, but yeah, that's just silly.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Mephiztopheleze
Laphroaig Inc.
#15 - 2015-06-01 00:06:22 UTC
Aerasia wrote:
After seeing a few more retention friendly choices made to EVE I decided to try my hand at internet spaceships again. I've always wanted to get into the PvP (specifically the pew-pew, not the industry/market/contract scamming).

From what I know, if I want fights I can:

  1. Wander into Null and find an alliance to join.
  2. Join RvB.
  3. Join FW.

Alliance sounds like a lot of work, and commitment, and listening to people tell me that they really need a Minnie Logi pilot this week. Not happening. RvB sounds fun, but FW sounds like it pays for itself. Getting into fights without going broke sounds awesome.


If you're completely nub on PvP, I'd strongly suggest spending some time with the good folk at RvB. You'll learn a lot as you chew through five-pack after five-pack of corp-contract fit tackle frigates.

RvB is very cheap and cheerful pewpew with some very skilled players.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Joselin Arn
BoomNado Solutions
#16 - 2015-06-01 00:26:20 UTC
As far as militia goes, don't forget highsec. There are a number of wartargets who don't expect you to engage them there, and there's no telling what you might get. Parked faction frigs, industrials moving a PLEX, freighters with billions in cargo ... or , of course, people just looking to lock you down and let the Navy grind you up. This does, admittedly, work better if you have a neutral scout, but you can probably hire someone if need be.
Iyokus Patrouette
University of Caille
Gallente Federation
#17 - 2015-06-01 00:52:23 UTC
Take the time to join public roams when they are happening, I know Redemption Road always takes the newbros and the fleet experience and meeting new groups of people will probably do you the most good considering the tone of your post.

The public roams will show you more of eve than the FW space you seem to be living in at the moment and might even give you a newer outlook on how/where you will enjoy pvp in eve.

---- Advocate for the initiation of purple coloured wormholes----

Demerius Xenocratus
The Scope
Gallente Federation
#18 - 2015-06-01 01:05:37 UTC  |  Edited by: Demerius Xenocratus
Aerasia wrote:
Gully Alex Foyle wrote:
Be prepared to lose lots.
This I'm ok with, as long as I can see improvement along the way. It's the "You made the grave mistake of undocking. Lose your ship, and try again." factor of the fights that's a bit annoying.

At least for the moment I've got a huge buffer of ships to watch explode, which gives me time to get used to where to "stand", what buttons to press (no pun intended), which strategies only look good on paper, and which ship names mean which combat styles. And with the fact my fits are well under 1M, after insurance my cost per asploding is something like 200k ISK. Can't ask for a more sustainable learning cost than that.

I think for the moment my coping strategy is to EVE in bursts, stick to the Novice plexes to keep the T2 away, and continue to sit out my training until I can get some more T2 fittings of my own.

And definitely work to resist the temptation to start working on my L4 mission fits again.


I think you misunderstood me a little bit. First of all, knowing your SP level and what the distribution looks like would be useful.

Second, I wasn't talking about T2 ships. Assault frigates are for the most part not very good for solo. And the larger T2/3 ships are going to get blobbed hard. Tactical dessies are monsters but not for someone new to pvp.

I was talking about T2 modules - weapons, which lets you use t2 ammo, and t2 mods in general which are significantly better than their T1 or named counterparts. You are not going to prosper in solo combat in a ship that costs under a mill. That's just the hard truth. You can run some pretty cheap kitey ships which will murder a brawler if you point them and orbit at 20k but even then there's some mods you can't go cheap on. There are a few ships that can be fit properly for 3-5M ISK, most decent T1 frigs (referring to the actual tech level of the hull not the modules) will run 6-10M ISK as I said for a proper fit.

If you do not have very many skill points invested into pvp related areas, that is a problem which takes time to address.

If however your character IS well skilled for pvp, there are some highly effective, mostly idiot proof fits you can jump straight into. If you give us some guidance on what your SP layout looks like I'm sure some folks here could suggest ship/fit options.

Finally, you want to try and fight things at your tech level if possible. Facing off against pirate or navy faction ships in tech 1 hulls is extremely difficult. And if you don't know what a ship does or how it's likely to be fit, you will probably die, so either view that fight purely as a learning experience or run away.

Under no circumstances engage anything named "worm" or "garmur" on your own.

You will learn 10x faster if you participate in fleets, whether in a corp or not.
Aerasia
Republic University
Minmatar Republic
#19 - 2015-06-01 01:26:09 UTC
Gully Alex Foyle wrote:
I agree with my militia bro Demerius that there's no point PVP-ing in 1M ships. Do not PVP without T2 weapons/fits, really.
Speaking of that, I had a couple of questions:

  1. When you're talking about having support skills to IV, is that roughly the equivalent of the "Mastery IV" certificate for the ship? The one that lists 80 days of training necessary?
  2. And on a less snarky note: what's the strategy for affording the more expensive fits. I know if I was running around in 5M fits I'd be bleeding cash. Is it literally to stop PvP for a few days and farm, or do you simply not die once you've reached the promised land of decent SP totals?


Demerius Xenocratus wrote:
I was talking about T2 modules
For the most part so was I. Though regardless of how "bad" T2 hulls are for PvP it doesn't mean they aren't out there. And I'd rather not try to bridge that stat gulf just yet, thus the thoughts on Novice plexes.

Demerius Xenocratus wrote:
If you do not have very many skill points invested into pvp related areas, that is a problem which takes time to address.
Which is the "Damn you CCP" theme from earlier. Long, long ago I would play MMOs and think "I wish I could just pay $60 to skip this leveling grind." And thus Free to Play was born. And somehow CCP managed to hold on to the business model of taking the $60 and making you grind anyway.

It's the thing that makes it so tempting to think that I can sneak some skills into the queue for something really boring, but is available to me in a week instead of three months. But then I think about doing that boring thing for months and it makes me want to go back to playing Witcher 3.

Mephiztopheleze wrote:
corp-contract fit tackle frigates
That part sounds boring as hell, but joining up with either them or a FW corp does sound more appealing all the time.
IbanezLaney
The Church of Awesome
#20 - 2015-06-01 03:02:29 UTC
You need to join a corp.

If you solo in an MMO you're setting yourself up for failure.

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