These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Removing killmails would help fix pvp

Author
Kel'Tarus
League of Gentlemen Extraordinaire
#101 - 2011-12-28 21:45:55 UTC
yopparai wrote:
They should change all the weapons systems so that the only fire cotton candy; that would fix pvp.





Change it to pork buns and you'll have my vote.

Why fix it if it ain't broken

Twylla
The Scope
Gallente Federation
#102 - 2011-12-28 22:00:35 UTC
If nothing else, aggregate corp and alliance killmails to see how much isk they spend to score their kills. That will tell you how 'hard' a pvp corp is, or how 'hard' an alliance is.

Killmailers are just carebears hiding behind numbers. 800 million isk in hardware to score a 40mil kill? weaksauce.

PvP a gang that can take out a Vaga with a 'rax and a hawk, an aggregate ratio like that makes the REAL pvp'ers shine.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Marlona Sky
State War Academy
Caldari State
#103 - 2011-12-28 22:20:25 UTC
I think all computers should have a scale that the player has to step on. If the result is them being over weight then the computer can't be turned on.

Would have a problem with that?
Herzog Wolfhammer
Sigma Special Tactics Group
#104 - 2011-12-28 22:26:08 UTC
I don't know if PVP would improve, but it certainly could help small gangs.


In several situations I should have been ganked hard enough to crash the hard drive, but did not, because the team that outnumbered me fell apart from fear.


And I am not that scarey or good.

What happened was, while good as dead up against the entire team, there was no guarantee against me taking out at least one of them in the process.

So half of them warped away - maybe to get as bigger ship? - because they didn't want to be "the lossmail" of the incident.

Since I don't spend much time in gank culture, based one what is publicly seen thus far, there is pressure to kill and not get killed and such "sacrifice plays" of taking one for the team are therefore considered detrimental. So if you are the one getting popped all of the time, even if the target is successfully destroyed and the ships you lose are mainly cheapies, it looks like you will still draw the ire of your corps or friends, get called a failure, etc.

So because of that, even a small team or PVP corp is comprised of people are are still looking out only for themselves - or to be more accurate: only for their "stats".

While there is something certainly wrong with that, such childishness has kept my ship in one piece, so perhaps we can leave it as an element of PVP that is in fact playing against the fears of those who are worried about how "leet" they are. The sword has a second edge.

Bring back DEEEEP Space!

Arctur Vallfar
Knights Adamant
#105 - 2011-12-28 22:35:37 UTC
I think too many people would ragequit the game if their epeens are severed in such a fashion. Kill-mail could do with some nerfing, but there should be some basic form of recognition for battles. A simple Player X in ship A killed Player Y in ship B would do. Maybe throw in an ambiguous 'estimated' isk loss or something to keep slightly juicy.

Blindly slaying another player and having some omnipotent cosmic entity from the interwebs regurgitate exact fittings, etc, is a outright nonsensical if you ask me.
Marlona Sky
State War Academy
Caldari State
#106 - 2011-12-28 22:45:35 UTC
Arctur Vallfar wrote:
I think too many people would ragequit the game if their epeens are severed in such a fashion. Kill-mail could do with some nerfing, but there should be some basic form of recognition for battles. A simple Player X in ship A killed Player Y in ship B would do. Maybe throw in an ambiguous 'estimated' isk loss or something to keep slightly juicy.

Blindly slaying another player and having some omnipotent cosmic entity from the interwebs regurgitate exact fittings, etc, is a outright nonsensical if you ask me.


Killmails need more iteration. More information like location in space, who was remote assisting, etc. Not a nerf! Removing or reducing the amount of information will not change a thing as far as players running from fights or blobbing. Your entire issue is the corporation/alliance you are a part of. So instead of crying about kill mails on the forums, perhaps you need to find a new corporation/alliance.

Perhaps the biggest issue is you don't want to fight for anything and would be better off playing Candy Land where everyone is a winner.
Cearain
Plus 10 NV
#107 - 2011-12-28 22:47:12 UTC
Killmails are another consequence of combat. If you want combat with no consequences there is sisi.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#108 - 2011-12-28 23:10:17 UTC  |  Edited by: Cipher Jones
Twylla wrote:
If nothing else, aggregate corp and alliance killmails to see how much isk they spend to score their kills. That will tell you how 'hard' a pvp corp is, or how 'hard' an alliance is.

Killmailers are just carebears hiding behind numbers. 800 million isk in hardware to score a 40mil kill? weaksauce.

PvP a gang that can take out a Vaga with a 'rax and a hawk, an aggregate ratio like that makes the REAL pvp'ers shine.


Again, no. Guerrilla warfare is the only way to fight. Suicide missions are for movies like "The Expendables".

In addition to that, you can see what anybody flys simply by killing them yourself.

internet spaceships

are serious business sir.

and don't forget it

Arctur Vallfar
Knights Adamant
#109 - 2011-12-29 04:57:19 UTC  |  Edited by: Arctur Vallfar
Marlona Sky wrote:
Arctur Vallfar wrote:
I think too many people would ragequit the game if their epeens are severed in such a fashion. Kill-mail could do with some nerfing, but there should be some basic form of recognition for battles. A simple Player X in ship A killed Player Y in ship B would do. Maybe throw in an ambiguous 'estimated' isk loss or something to keep slightly juicy.

Blindly slaying another player and having some omnipotent cosmic entity from the interwebs regurgitate exact fittings, etc, is a outright nonsensical if you ask me.


Killmails need more iteration. More information like location in space, who was remote assisting, etc. Not a nerf! Removing or reducing the amount of information will not change a thing as far as players running from fights or blobbing. Your entire issue is the corporation/alliance you are a part of. So instead of crying about kill mails on the forums, perhaps you need to find a new corporation/alliance.

Perhaps the biggest issue is you don't want to fight for anything and would be better off playing Candy Land where everyone is a winner.


I never stated that this would magically keep people from running away for fear of appearing in killmail or stop server-clogging blobs of ships from flinging around space. Nor am I crying. I, in fact, am incapable of crying. I'm a devious creature with a heart forged from the most sarcastic of cold stone. My statements rest upon the notion that too much information is given via killmail. Isn't it a bit odd that so much metagame information is candidly provided?

I'm not talking about trivial details like location, and such. If players want to know what another ship's fitting includes, they should have to do it themselves. Whether by scanning the vessel in question, asking the other player (low odds of success) or by taking a peek in to the debris field to see what the pinata stick's fury left intact. Either way, I won't be losing any sleep over this. It is what it is.
Seleia O'Sinnor
Drop of Honey
#110 - 2011-12-29 10:23:31 UTC
Oh the rage, oh all the emotions from them! I can see those tear griefers already sobbing because of the hypothetical removal of killmails.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Ancy Denaries
Frontier Venture
#111 - 2011-12-29 10:29:19 UTC
Mai Khumm wrote:
Not sure if dumb troll or ******...

My face. Can I have it back please?

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#112 - 2011-12-29 10:29:23 UTC
To be fair, OP does have a point when he says that a fear of permanently recorded losses can make players risk averse and thereby stifle pvp.

Like most - if not all - things in life, however, there are good and bad points to this. Personally, I like it because I think fear of loss is at the core of what this game is about. Guys, CCP have made some mistakes but the core model of the game is truly very special. Let's not try to find problems where there aren't any.
Ancy Denaries
Frontier Venture
#113 - 2011-12-29 10:29:47 UTC  |  Edited by: Ancy Denaries
*effing laggy forums doublepost, rabble rabble*

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Hirana Yoshida
Behavioral Affront
#114 - 2011-12-29 10:47:34 UTC
It would help PvP to remove mails from system, but I fear the rabble have become too attached to their daily/weekly e-peen shots for such a move to garner much support.

For me the Intel bit is the gimp brother of the problem, the much bigger problem is the publicly available K:D ratio and ISK-loss stats that outright keep people from engaging before they are guaranteed a win (read: blob the snot out of you) .. the quality fights that has me on the edge of my seat are incredibly rare these days, in large part due to the irrational fear of "tanking ones stats".

- Intel bit can be solved by blanking mails, only give a list of what dropped and let people use the awesome science of guesstimate to figure out what they just killed.
- Fear of "Da Stats!" can not be solved except by removal of mails or by redacting them so heavily that keeping them around become kind of naff.

Hopefully CCP will soon fulfil their 6+ year old promise (from before I even joined!) and create mechanics that cater directly to the small gang and mails lose some of the power .. until then there is not much to do other than ignore them, falsify them (BAD DOG!) or abuse them.