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Social Corps

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#761 - 2015-05-31 17:52:27 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Immunity isn't there because wardcs are broken, it's there because there is a desire for a playstyle where you are safe from wardecs within highsec at the cost of not being able to control structures, or share assets, finances and industry/trade queues with others.
And that cost is not commensurate with the benefit received. That needs to be addressed.

You know, game balance. That thing you hate.
I disagree, the cot/benefit balance is fine.

And I love game balance, I just don't agree with your views on it where you seem to think that balance means you have an easy time killing whoever you wish at next to no cost regardless of how the game is for others.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#762 - 2015-05-31 18:09:47 UTC
Lucas Kell wrote:
I disagree, the cot/benefit balance is fine.


Being immune to fully half of the potential for PvP combat in exchange for losing the dubious privilege of setting up a Pos?

That's not fine. That's broken as hell.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

DrSmegma
Smegma United
#763 - 2015-05-31 18:22:06 UTC  |  Edited by: DrSmegma
I can just picture the meeting at CCP, everyone's heads smoking as they're trying to come up with a compromise between the sociopath-friendly nerdy absolute-niché-yet-somehow-successful game structure that they created and what absolute strangers (read: never-going-to-play-EVE people) actually want: social media sites.

Social corps was the outcome. Really? Hey guys, if that's the best thing you came up with, maybe your original goal of combining social media with Eve Online was simply undoable.

How about you take a break and come back when you can see your project from a bit further away?

Or when you get an idea of social networks. They aren't about "socializing" with people, they are about expressing yourself in one-directional ways - one-to-many, without responses; monologues instead of dialogues - and about proudly displaying your own narcissism.

If you really want the social media crowd in Eve, you don't want social corps, but webcams streamed on those big billboard that currently display the bounties. You want pewdiepie on there telling everyone how great him playing Frog Adventures 2 is, or a girl brushing her hair and talking about how she's so indie no really xD - ok no CCP already tried that one.

Hm.

Infact seeing people on there would actually be fun.

Do that.

I'll show you what I make for dinner.

Eve too complicated? Try Astrum Regatta.

Lucas Kell
Solitude Trading
S.N.O.T.
#764 - 2015-05-31 18:34:53 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
I disagree, the cot/benefit balance is fine.
Being immune to fully half of the potential for PvP combat in exchange for losing the dubious privilege of setting up a Pos?

That's not fine. That's broken as hell.
Except that's not the way it is. You certainly don't lose half the PvP potential, since you only lose one of the many forms of pew pew, let alone the forms of PvP and you only lose it in one of the 4 sections of space, and you lose out on more than just "setting up a PoS". You know this, you just actively refuse to admit it because what you want is an unreasonable shift of balance drastically in your favour. But mate, it's not happening. I very much doubt CCP will ever force people to be in a position where they have to be vulnerable to wardecs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#765 - 2015-05-31 18:39:34 UTC
DrSmegma wrote:
I can just picture the meeting at CCP, everyone's heads smoking as they're trying to come up with a compromise between the sociopath-friendly nerdy absolute-niché-yet-somehow-successful game structure that they created and what absolute strangers (read: never-going-to-play-EVE people) actually want: social media sites.

Social corps was the outcome. Really? Hey guys, if that's the best thing you came up with, maybe your original goal of combining social media with Eve Online was simply undoable.
Actually I think they looked at the better forms of player interaction saw that NPSI groups were gaining popularity even though they were very adhoc and thought "how can we make this process smoother". These are being "social groups" and the like, but what they really are is interest groups. People who enjoy playing in particular ways can set them up and they are loose enough on membership ties to allow for casual players or hardcore ones, for newbies and vets. It's certainly not about turning EVE into social media. I think you've read too much into the word "social".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Azariah
The Scope
Gallente Federation
#766 - 2015-05-31 18:53:12 UTC
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kaarous Aldurald
Black Hydra Consortium.
#767 - 2015-05-31 19:07:00 UTC
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m


A deployable to decrease Concord response speed in the system.

A module to fool d-scan, give off a fake ship profile. Alternatively, a pseudo cloaking device that mimics the profile of a different ship of the same class, until aggression is under way.

Wardecs that actually work.

A bounty system that actually gives incentive to hunt people down, without being exploitable with alts.

Faction warfare that is actually warfare, not 80% farmers.

Missions for pirate factions in more places, with more depth of rewards. In general, the opportunity to side with the pirate factions of New Eden.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

malcovas Henderson
THoF
#768 - 2015-05-31 19:07:14 UTC
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m



a 1 billion payment to Concord, to turn the other cheek WDing a NPC corp would be nice
Valkin Mordirc
#769 - 2015-05-31 19:15:58 UTC  |  Edited by: Valkin Mordirc
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m


OH OH OH

Making it so we can do MOAR with wardecs!


Like Give the PVE more content with benefits that doesn't increase the ISK income but makes it easier to operate. I dunno like what. But something that helps with with mining/missions/POS'es

Make so that a corp can fight over these things that assists them. Kinda wanting a Moon that a POS is anchored on. Instead these things are more like D-scan stations that extend D-scan range by like 2.5 to 5AU, or something that won't completely break the game. But YEAH!


That way not just moons but entire systems become wanted.

Like Mini-Sov for Highsec I suppose. But rather then Ownership of the system you are simply getting favors from the local Faction. But make it so only corps with the Highest faction standing in that system can use these benefits.


Then Mercs can contract to wardec these corps which have these favors and destroy those things. When those benifits are pewpewed, the owning corp lose standings with that system, so that means that another corp can maybe pass them up and reap the benefits for themselves.. So that means they are being contracted out more, which is more content for them, and PVE corps get awesome possum things they can do in home systems, that can help protect that system.

That way to 'War" is not judged on Isk/ship losses it judged by if the Defended keeps his system or not!



Personally I would love that,
#DeleteTheWeak
Aoife Fraoch
The Scope
Gallente Federation
#770 - 2015-05-31 20:12:01 UTC
Sibyyl wrote:

Quote:
Aoife Fraoch: I guess the point I am working towards is that there needs to be an actual incentive for those who chose to play in high sec space to engage in combat when that is not the main reason they play the game.

Delt0r Garsk: Round and round we go. Players that don't want to PvP via pew pew won't. They just wont'. These are the players that stay docked up when wardec or wardec doge. No amount of space stations, shinny UI changes or anything for that matter will change the fact these people don't want war in space. And if you insist on claiming the way to fix eve is to force them to do this, then they will just leave. There are other games out there.


EVE is a nonconsensual PVP game. If you don't agree with this fundamental concept, we are at an impasse. Fixing wardecs does not in any way involve removing nonconsensual PVP. Whether or not these players like it, people will shoot at them wherever they might be in space. If a player is uncomfortable with this notion, then I doubt EVE is the game for them.



The problem is that EVE is also a voluntary undocking game too. Just as it allows the violencing of boats, either with or without a war dec, right now it provides those in player corps with few reasons to contest a war dec, and few reasons to those in NPC corps to increase their risk. Also I am going to assume that sticks won't help fix this and more carrots are needed. Sticks just don't seem to work in EVE, on anyone's playstyle. (see corp tax, war dec cost, sov grind, lvl5 moved to low sec, crime watch, concord response times, etc)
Eli Stan
Center for Advanced Studies
Gallente Federation
#771 - 2015-05-31 20:45:39 UTC  |  Edited by: Eli Stan
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m


I'd like to see that "CONCORD doesn't protect ships with offensive modules or drones fitted" thing I mentioned a while back. Seems like a great balance to me. Combat ships can engage any other combat ship without repercussion. Miners can bring Hobs to fight off rats but would then be freely engageable - so they'd need to think of other ways to protect themselves. Like a nearby player in a combat ship, which promotes teamwork and social connections. Freighters would retain their full CONCORD protection - which I'm fine with as I'm of the opinion that the economic engine is of vital importance to EVE gameplay, and the movement of goods is important to the economic engine. (And can still be suicide ganked anyway.)

It's the perfect balance, IMO - ships that can shoot can be shot back, and we can all be villains. Ships that can't protect themselves get CONCORD protection, but can still be suicide ganked which takes some coordination and math but has zero risk since the outcome is predetermined.

This might be the solution to highsec Incursion running, perhaps?

Newbie security mission runners will have a hard time of it, though. Maybe give players 60 days old or younger CONCORD protection no matter what they fly?

It opens up a whole new style of highsec gameplay, too - player-based security enforcement and protection rackets.

ps - if I had the time I'd go through a few threads and pick out all the "EVE is a game of..." statements. EVE apparently is so many things! Big smile
Valkin Mordirc
#772 - 2015-05-31 20:57:10 UTC
Sandbox so yeah EVE is a lot of things.


Also I would be okay with not shooting mining ships if I can blap those 2bil Vindis...=D
#DeleteTheWeak
Mike Azariah
The Scope
Gallente Federation
#773 - 2015-05-31 21:55:26 UTC
Kaarous Aldurald wrote:
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m


A deployable to decrease Concord response speed in the system.

A module to fool d-scan, give off a fake ship profile. Alternatively, a pseudo cloaking device that mimics the profile of a different ship of the same class, until aggression is under way.

Wardecs that actually work.

A bounty system that actually gives incentive to hunt people down, without being exploitable with alts.

Faction warfare that is actually warfare, not 80% farmers.

Missions for pirate factions in more places, with more depth of rewards. In general, the opportunity to side with the pirate factions of New Eden.



See? Now this is what I like and I agree with more than one of them although if there is a module to slow down Concord would it make sense to also have one that sped it up? A bidding war for the service positive or negative.

Wardecs need work, no doubt about it and worthy of another thread in and of themselves

I have seen a few ideas for bounties and damn I would like to see Boba Fett lifestyle be possible. (I would die a lot and often given my current bounty)

Faction Warfare is not something I have ever done. I really need to rectify that some day soon.

I have asked for this before. The working for/with pirates.

Thank you, I know this is a derailment of the original thread topic but that horse has been beaten to death,. hooves made into glue.

Everybody is focused on fozziesov as though there is nothing else that needs changing/fixing/doing in eve.

I am a reasonable man who likes to see additions to all parts of the game, not just one side (though some will tell you I am a dyed in the wool carebear) But I like to see many types of play possible in the game so if you think yours is the only way the game is meant to be played you are going to find me standing in your way as you try to push ideas through. That also means I have flat out told people NO when they demanded that gankers have to pay their victims a fine up to 80% of the value of the ship lost.

To swing back to the threads topic.

Social corp . . . no . . . it is not what I have been pushing for

Societies/clubs? Yes. It benefits people in npc corps, wardeccing corps or organizations, wormholes, null and low. I disagree with the people who make it out to be a boon to JUST npc corp risk averse players.

m


Mike Azariah  ┬──┬ ¯|(ツ)

Tipa Riot
Federal Navy Academy
Gallente Federation
#774 - 2015-05-31 21:59:28 UTC
Sibyyl wrote:



Logi assisting wartargets will inherit (1) Limited Engagement Timer, (2) Weapons Timer, (3) Capsuleer Log-oif Timer. This means you can shoot them while they are trapped in space. This is true for the wartarget.

Now, I believe what you're saying is (1) the wartarget will likely be an unarmed ship, and (2) these timers are not transferred in a way that allows the Corpies of the wartarget to freely attack the neutral logi. Is that what you're saying?


I was wrong, actually the neutral logi will go suspect when repping somebody in an engagement, so it's not an issue anymore.

I'm my own NPC alt.

Kaarous Aldurald
Black Hydra Consortium.
#775 - 2015-06-01 00:29:14 UTC  |  Edited by: Kaarous Aldurald
Mike Azariah wrote:
But I like to see many types of play possible in the game so if you think yours is the only way the game is meant to be played you are going to find me standing in your way as you try to push ideas through.


Gotta point out, that's basically a strawman. Especially since it's about high time that conflict starts being promoted and made more accessible, in highsec especially, unless we're going to start putting newbies into lowsec. EVE has been going in mostly one direction for the past few years, and it's due for a move in the other direction.

That does mean that some relatively one sided things will happen while rebalancing the game back towards the middle, like the banning of ISBoxer. Just because it's one sided doesn't mean it's not for the better of the game as a whole.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#776 - 2015-06-01 00:51:55 UTC
Eli Stan wrote:
Mike Azariah wrote:
Carrie-Anne Moss wrote:


So when do players get more combat and villan tools?


Like what?

What would be on your villain wishlist?

m


I'd like to see that "CONCORD doesn't protect ships with offensive modules or drones fitted" thing I mentioned a while back. Seems like a great balance to me. Combat ships can engage any other combat ship without repercussion. Miners can bring Hobs to fight off rats but would then be freely engageable - so they'd need to think of other ways to protect themselves. Like a nearby player in a combat ship, which promotes teamwork and social connections. Freighters would retain their full CONCORD protection - which I'm fine with as I'm of the opinion that the economic engine is of vital importance to EVE gameplay, and the movement of goods is important to the economic engine. (And can still be suicide ganked anyway.)

It's the perfect balance, IMO - ships that can shoot can be shot back, and we can all be villains. Ships that can't protect themselves get CONCORD protection, but can still be suicide ganked which takes some coordination and math but has zero risk since the outcome is predetermined.

This might be the solution to highsec Incursion running, perhaps?

Newbie security mission runners will have a hard time of it, though. Maybe give players 60 days old or younger CONCORD protection no matter what they fly?

It opens up a whole new style of highsec gameplay, too - player-based security enforcement and protection rackets.

ps - if I had the time I'd go through a few threads and pick out all the "EVE is a game of..." statements. EVE apparently is so many things! Big smile


So, you want half the game to unsub? Because that is one of the most one sided suggestions to come out of even a CODE monkey I've heard in a while.

It sounds like someone wants to have their cake and eat it without consequence. It must be tiring having to recycle all those suicide gank alts.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#777 - 2015-06-01 00:54:19 UTC
Kaarous Aldurald wrote:
Mike Azariah wrote:
But I like to see many types of play possible in the game so if you think yours is the only way the game is meant to be played you are going to find me standing in your way as you try to push ideas through.


Gotta point out, that's basically a strawman. Especially since it's about high time that conflict starts being promoted and made more accessible, in highsec especially, unless we're going to start putting newbies into lowsec. EVE has been going in mostly one direction for the past few years, and it's due for a move in the other direction.

That does mean that some relatively one sided things will happen while rebalancing the game back towards the middle, like the banning of ISBoxer. Just because it's one sided doesn't mean it's not for the better of the game as a whole.



There is no point promoting something that yields no rewards. Even if the players do undock they will be faced with a slew of mechanics that are balanced against them. (Neutral Boosts, Neutral RR, neutral scouts are all used to the advantage of the wardeccer. Why should anyone play the game on anyone's terms but their own?
Aoife Fraoch
The Scope
Gallente Federation
#778 - 2015-06-01 01:08:39 UTC
Urziel99 wrote:
Kaarous Aldurald wrote:
Mike Azariah wrote:
But I like to see many types of play possible in the game so if you think yours is the only way the game is meant to be played you are going to find me standing in your way as you try to push ideas through.


Gotta point out, that's basically a strawman. Especially since it's about high time that conflict starts being promoted and made more accessible, in highsec especially, unless we're going to start putting newbies into lowsec. EVE has been going in mostly one direction for the past few years, and it's due for a move in the other direction.

That does mean that some relatively one sided things will happen while rebalancing the game back towards the middle, like the banning of ISBoxer. Just because it's one sided doesn't mean it's not for the better of the game as a whole.



There is no point promoting something that yields no rewards. Even if the players do undock they will be faced with a slew of mechanics that are balanced against them. (Neutral Boosts, Neutral RR, neutral scouts are all used to the advantage of the wardeccer. Why should anyone play the game on anyone's terms but their own?


Because they may get bacon?

Or more accurately they may get to keep the bacon they already own.

People fight on other peoples terms all the time. FW and Sov would not work if this wasn't the case. However, in both of those cases there has to be something to make it worth putting up resistance. Right now, there seems to be nothing that does this in high sec.
Kaarous Aldurald
Black Hydra Consortium.
#779 - 2015-06-01 01:11:06 UTC
Urziel99 wrote:

There is no point promoting something that yields no rewards.


Hence why you nerf NPC corps. Income and purchasing power is relative, and by nerfing one thing, you de-facto buff everything else.


Quote:

Even if the players do undock they will be faced with a slew of mechanics that are balanced against them. (Neutral Boosts, Neutral RR, neutral scouts are all used to the advantage of the wardeccer.


Oh, my goodness! I had absolutely no idea that people who were defending a wardec were forbidden from using scouts and reps! That will not stand?

Wait, what? You mean scouts are available to everyone, and "neutral" reps are a thin advantage at best? By Jove!

Quote:

Why should anyone play the game on anyone's terms but their own?


Because risk vs reward should be a thing, and it should dictate that those who refuse to accept risk have their rewards commensurately lowered. Since wars are about half the possible risk in highsec, by rights NPC corps should be unquestionably the inferior option in terms of personal individual income generation.

If that happens? Then there's a good reason to be in a player corp.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Urziel99
Multiplex Gaming
Tactical Narcotics Team
#780 - 2015-06-01 01:47:57 UTC  |  Edited by: Urziel99
Aoife Fraoch wrote:

Because they may get bacon?

Or more accurately they may get to keep the bacon they already own.

People fight on other peoples terms all the time. FW and Sov would not work if this wasn't the case. However, in both of those cases there has to be something to make it worth putting up resistance. Right now, there seems to be nothing that does this in high sec.


Because risk is essentially unlimited, unless actively mitigated. When any flat-footed aspie can rain on your parade for negligible cost and no benefit to you why would you indulge them? Why give them what they want?

And those who join FW or Sov or RVB knew it's limitations going in, or they don't stay long.