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Are Level 5 Missions Worth it?

Author
Sespria Secantus
Doomheim
#21 - 2015-05-31 12:07:16 UTC
Chainsaw Plankton wrote:
5 damage mods, 3 tracking comps (although I usually drop one for a sensor booster as it shaves ~5s off locking a frig based on a 40m sig radius), and a prop mod. 1100 something gun dps at 72+lulz with better range than a nightmare. It takes a bit of a tracking hit, but imo that doesn't matter in most lv4s. Plus enough cargo space to be able to refit on the fly and still have a ton of room left over for loot. And of course the E-War immune in bastion. Sure you can do most of that in a nightmare, but I think the paladin does it better, and is more relaxing to fly. Lv4s are easy, my goal is to blast through them as fast as possible. Look into the Machariel. pairs nicely with a laser boat, also stands very well on its own.

I can't really stand dual boxing in missions anymore, feel like I'm pressing the same buttons over and over and it doesn't really help speed it up. there are very few missions where killing enemies is the constraint. Been meaning to go back to dual boxing 2 missions at once, but I seem to prefer doing one mission and forum posting instead. don't really need the isk right now, lacking a goal.


I don't see why anyone would fit more the 3 heat sinks instead of more tank since the difference is barely noticeable beyond the third damage mod. With that little tank you better hope you never get visited by a gang of dessies.

Well for me the first and most important thing to get settled in eve is to establish an income stream to pay for plexes and money making ships/mods etc. Once that's establish I can explore and do other more profitable ventures with a little more risk involve. I find trading to be profitable but very tedious, especially since you have to compete with the marketing bots that keep updating their owners market orders automatically so not something that I'd be interested in doing long term. I thought about doing C3/C4 wormholes since I hear that it's the highest isk per hour occupation in the game. But since I can't fly a BLOPS I have no idea how I'd safely move my BS's to and fro through low/null sec. And then there's joining a WH corp which unfortunately NOW is more dangerous then doing wh's solo, due to the awoxer bloom....sigh.
Haatakan Reppola
Science and Trade Institute
Caldari State
#22 - 2015-05-31 12:11:24 UTC
Sespria Secantus wrote:

The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.


You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P
Sespria Secantus
Doomheim
#23 - 2015-05-31 13:44:15 UTC
Haatakan Reppola wrote:
Sespria Secantus wrote:

The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.


You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P


How do they communicate? Through voice comp or other means?
Chainsaw Plankton
FaDoyToy
#24 - 2015-05-31 20:28:24 UTC
Sespria Secantus wrote:
I don't see why anyone would fit more the 3 heat sinks instead of more tank since the difference is barely noticeable beyond the third damage mod. With that little tank you better hope you never get visited by a gang of dessies.

Well for me the first and most important thing to get settled in eve is to establish an income stream to pay for plexes and money making ships/mods etc. Once that's establish I can explore and do other more profitable ventures with a little more risk involve. I find trading to be profitable but very tedious, especially since you have to compete with the marketing bots that keep updating their owners market orders automatically so not something that I'd be interested in doing long term. I thought about doing C3/C4 wormholes since I hear that it's the highest isk per hour occupation in the game. But since I can't fly a BLOPS I have no idea how I'd safely move my BS's to and fro through low/null sec. And then there's joining a WH corp which unfortunately NOW is more dangerous then doing wh's solo, due to the awoxer bloom....sigh.


the 4th faction heat sink gives just a bit less than a 5% damage implant, using a t2 as the 4th HS is ~4%. I'm not sure that the 1% difference is worth an extra 80mil in loot. but I did see a few npcs with just a sliver of hull left, and that makes me want to upgrade.

a 3rd HS beats a burst aerator II for bonus, but the aerator II beats a 4th heat sink for dps (biggest bonus goes first in stacking penalty). but hell its a paladin you can fit both!

in bastion my paladin has more reps and EHP than your nightmare fit, and a bit less out of bastion. the difference isn't big enough to deter a big destroyer gang, they seem to bring over overkill and go for whatever shiny they see first. Might deter a savvy for profit ganker group, where they need to decide to bring an extra person for the gank, but don't think either setup has enough bling to warrant that kind of head hunter.

@ChainsawPlankto on twitter

baltec1
Bat Country
Pandemic Horde
#25 - 2015-06-01 04:03:28 UTC  |  Edited by: baltec1
Sespria Secantus wrote:



Well I do have other chars that I trained for the tiny things just in case I needed them. So which empire is best to join for FW?


Whoever gives the best LP>isk rate.
Donnachadh
United Allegiance of Undesirables
#26 - 2015-06-01 14:35:00 UTC
Chainsaw Plankton wrote:
if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.

If you want max ISK per hour then level 3's is usually the best.
Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again.
Jenn aSide
Soul Machines
The Initiative.
#27 - 2015-06-01 15:40:27 UTC
Donnachadh wrote:
Chainsaw Plankton wrote:
if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.

If you want max ISK per hour then level 3's is usually the best.
Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again.


https://forums.eveonline.com/default.aspx?g=posts&t=345580

lvl 3 blitzing is fun and can make you good isk. It gets tedious to me though.
Haatakan Reppola
Science and Trade Institute
Caldari State
#28 - 2015-06-01 15:45:25 UTC
Sespria Secantus wrote:
Haatakan Reppola wrote:
Sespria Secantus wrote:

The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.


You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P


How do they communicate? Through voice comp or other means?


Use teamspeak 3, as long as you hear orders you dont have to talk :)
(TS adress is always in fleet motd if you dont get it before that)
Sespria Secantus
Doomheim
#29 - 2015-06-02 01:28:44 UTC
Donnachadh wrote:
Chainsaw Plankton wrote:
if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.

If you want max ISK per hour then level 3's is usually the best.
Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again.


Blitzing missions like that seems very tedious and a lot of work. I prefer the park, tank, and spank approach when I do missions otherwise I will get tired of it. For that reason I'm training towards the Paladin because I'm started to get annoyed getting jammed, TD'd and SD'd out from 80 km in my NM's.
Roche Pso
Deltole Research Labs
#30 - 2015-06-02 01:58:02 UTC
Sespria Secantus wrote:
But for me who only have 21 mill SP .... I'm still new to eve


Shocked
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