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[Carnyx] Sentry Drone Adjustments

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Elsa Hayes
Science and Trade Institute
Caldari State
#561 - 2015-05-31 07:33:15 UTC
Bailian Moxtain wrote:
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks


The reason for Ishtar online are the full complement of BS sized weaponry on a cruiser hull. The sensible way to nerf that would be to make the cruiser either unable to use those "oversized" weapons or make sure it can not use the maximum number.

Reducing the bandwidth of the Ishtar and VNI to 100 would be the best method imo because if you nerf the sentries as it is currently planned the meta will just shift to using more tracking links/enhancers on the Ishtar fleets and Ishtar online will remain the core problem would not be addressed at all.

A 20% damage nerf (on sentries) however would only affect the main culprits of the current meta. To exclude heavy drones you could grant the Ishtar a special bonus -20% bandwidth usage for heavy drones for example now it could still field 5 heavies, the bandwidth for heavy drones in general would not be touched and it would receive a 20% damage nerf on sentries.

You could apply a similar fix to the VNI if needed.

Elsa Hayes
Science and Trade Institute
Caldari State
#562 - 2015-05-31 07:43:10 UTC

Or you could do it the other way around and increase bandwidth usage for all sentries to 30 per drone. Then you would have to adjust drone bay and bandwidth on several hulls, mainly BS sized ones and the affect would be the same.

Additional post since the stupid forum refused to allow me to edit my previous post.
afkalt
Republic Military School
Minmatar Republic
#563 - 2015-05-31 11:00:16 UTC  |  Edited by: afkalt
Mike Voidstar wrote:
Bailian Moxtain wrote:
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks


Stop flying the way your enemy wants you to and it would suck less. This is a classic case of people simply being unwilling to adapt.

It's easy to get battleships to outrange sentries, and it so happens that sentries that don't come out of a rattlesnake are made of cardboard. Yes, they can warp on top of you, but then they have to abandon and redeploy their sentries while you microjump and do it again. Unless you are somehow being hard tackled by ships that rely on kiting tactics you have no reason to stay in their engagement area. If the ishtars are that prevalent then it certainly seems like devoting one or two members of a fleet to dealing with it is worth the trouble. But... Battleships are slow and unpopular for PvP, and drones don't make the shiny killmails so obviously it's an impossible to solve problem.

Missioners deserve to have nice things too.


I like many of your posts but this one is just wrong.

Fleet level PvP over strategic assets is ruthlessly Darwinian. Fleets are condensed, battered, reassessed until only the very best remain, unfortunately for too long that has resulted in three choices: Ishtars, severely outblobbing or a massive overspend to questionable effectiveness. Given finite resources (pilots and isk) it's obvious where people go.

It's not as simple as 'devoting one or two people to deal with it'.

Let me give it some perspective - ishtars commanded (this was a nerf or two ago) so much firepower that double plated domis were being alpha'd off field at 100km away. Every 4 seconds, a domi exploded.

Return fire was less effective because of the targets speed and sig.

Believe me, the Ishtar issue was never laziness in the part of players, it was the best winning move 95% of the time. We hate ishtars, hate flying them and hate fighting them - however that takes a back seat to winning the war.

The problems remain: too much tank, range, application, speed, too low sig, too easy to fit and too much damage.

The thing is, they're not dealing with the hulls. The current approach STILL leaves today's 'best' option the 'best' tomorrow whilst hurting a bunch of other hills needlessly.
Iroquoiss Pliskin
9B30FF Labs
#564 - 2015-05-31 11:14:55 UTC  |  Edited by: Iroquoiss Pliskin
afkalt wrote:
Maxi Dap wrote:

Cruiser sized hull
700+ dps out ot 65km range application


This is literally everything that's wrong with them.

And by the way, Sleipnirs can do those sites roughly that fast.


Cruisers Online, bruh. Smile

Mike Voidstar wrote:

I don't know.... Surely there are range bonuses ships that can fit sensor boosters and tracking enhancers to outrange sentries and just blap them from the sky?


Find us a Zealot or an Eagle setup that would be competitive at Ishtard ranges, damage and EHP levels - the Zealot especially.

http://i.imgur.com/afJycoE.png?1

Healthy, balanced gaem

Quote:
Rohk's seem like they could hit out further than you could get a sentry to go.


Stop.

Elsa Hayes wrote:

A 20% damage nerf (on sentries) however would only affect the main culprits of the current meta.


Check the base attributes for all maybe? Against TACHYON BEAMS maybe? Smile

Broken system getting fixed - So It Is, So It has Always Been - sooner or later, or later when activity numbers are dropping to record lows of the past 7 years due to the stale taste in one's mouth of being lodged between Ishtars and (Super)caps Online.
Khan Wrenth
Viziam
Amarr Empire
#565 - 2015-05-31 11:32:29 UTC
I'm not going to go into a full-on rant again, but sentries do not belong in the game. They combine most if not all of the best advantages with none of the disadvantages of other weapon systems. The few disadvantages they have, the clever playerbase managed to turn into other strengths. Forget DPS, their numerous upsides are not mitigated by any in-game mechanic, hence why they need to be removed completely.

Normal drones are balanced enough because their ability to be destroyed is real. Their travel time is real. They have real disadvantages. But sentries are just the go-to thing for way too many scenarios.

That said I don't agree with this nerf because it just doesn't make much sense (mainly because the battleships that field these weapons as primaries need their due as well). If you want to bring sentries in-line, you're going to have to change how they work. Sentries are a unique drone system, as such, they need special rules to keep them balanced that other drones do not have to contend with.

My idea for this is capacitor. Each time a sentry drone fires, it takes cap from the trigger ship just like a turret. To throw a quick number to the wind and get the discussion rolling, let's say 30 cap per sentry. NO skill to decrease it, NO module to mitigate it.

That means they have to divide their energy between running their active tank, their prop mod, and their primary weapon system just like every other ship in the game. And that means they can be capped out. And if they assign too many sentries to a small ship that doesn't have the cap to handle it, it caps itself out. Alpha doctrines suddenly need a bigger ship to handle the cap requirements, and probably a sensor booster buddy to help them lock. Balance.

Ishtars will have a much bigger problem fielding and wielding sentries compared to the drone BS's that use them. They CAN still do it, but they'll have to devote a lot of resources to maintain their cap. Possibly use armor tanking instead of shield and devote a mid or two to cap regen or booster.

It's either that or remove sentry drones completely until the devs can figure out another way to balance them. But it's too much DPS at too far a range with too many EWAR immunities and no cap and no ammo and....well you get the idea.

If you want to fix sentries, fix 'em. Don't beat around the bush, just get it done and over with.
afkalt
Republic Military School
Minmatar Republic
#566 - 2015-05-31 12:27:45 UTC
I still don't think they're broken, not /that/ broken. The other ships have more realistic counters. We don't need to toss the baby out with the bath water, CCP does that too often.

It's the application bonuses hills primarily with issues and the HAC more than the domi.
unidenify
Deaf Armada
#567 - 2015-05-31 17:36:59 UTC
I wonder if we can remove drone control range bonus from Ishtar and change it to armour repair bonus
small change I think
Maxi Dap
University of Caille
Gallente Federation
#568 - 2015-05-31 17:45:12 UTC
I don't like these changes if that wasn't clear up until now..... but really the only bad thing here is the Garde nerf. The range on gardes is already less then reasonable. With 3 drone range modules on the Ishtar with perfect skills it has a 50km optimal, and at the same time that means that the speed and tank is not in the ranges that people complain about.

The problem is the long range sentries, warden goes up to 125km and bouncers hit to 77 in optimal. If those ranges would be brought down to below 60km with 30km falloff tops, it would help with all the issues that people are having in pvp without gimping pve boats to hell and back.

That would keep me smiling.
ashley Eoner
#569 - 2015-05-31 19:06:38 UTC  |  Edited by: ashley Eoner
Maxi Dap wrote:
I don't like these changes if that wasn't clear up until now..... but really the only bad thing here is the Garde nerf. The range on gardes is already less then reasonable. With 3 drone range modules on the Ishtar with perfect skills it has a 50km optimal, and at the same time that means that the speed and tank is not in the ranges that people complain about.

The problem is the long range sentries, warden goes up to 125km and bouncers hit to 77 in optimal. If those ranges would be brought down to below 60km with 30km falloff tops, it would help with all the issues that people are having in pvp without gimping pve boats to hell and back.

That would keep me smiling.

No the real issue is the Ishtar and my evidence is this entire thread. Even the fellow advocating removing sentry drones completely is really just ranting against the Ishtar.

Someone's tiericide of the ishtar didn't go right and CCP was warned when the changes were announced. Typical CCP they ignored the warnings and pushed on with the release (past examples supers titans etc). Now instead of fixing the broken hull CCP does it's typical thing and tries to nerf the hull's chosen weapon to the point that other hulls using the same weapon system become semi worthless. Then later on CCP will get around to nerfing the actual ishtar at a later time. Much like the tengu and many other nerfs we've seen over the last decade.
Fergus Runkle
Truth and Reconciliation Council
#570 - 2015-05-31 20:04:01 UTC
Isn't the real issue the Drone Damage Amps?

Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.

Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth?
James Baboli
Warp to Pharmacy
#571 - 2015-05-31 21:14:51 UTC
Fergus Runkle wrote:
Isn't the real issue the Drone Damage Amps?

Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.

Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth?


Also omni tracking enhancers and the rest of the massive expansion of options for drones. Personally, I think that if you pulled a nerf to omni tracking modules such that they are 50% as effective, drones would be closer to properly balanced, as the issue if a combination of excess projection and high DPS.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

ashley Eoner
#572 - 2015-05-31 21:59:12 UTC  |  Edited by: ashley Eoner
James Baboli wrote:
Fergus Runkle wrote:
Isn't the real issue the Drone Damage Amps?

Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.

Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth?


Also omni tracking enhancers and the rest of the massive expansion of options for drones. Personally, I think that if you pulled a nerf to omni tracking modules such that they are 50% as effective, drones would be closer to properly balanced, as the issue if a combination of excess projection and high DPS.

They already nerfed the crap out of omni tracking links. That's why faction links aren't worth it over t2 as there's only 1 point in percentage difference... Not to mention that CCP nerfed drones in anticipation of the modules being released.

People have been whining that drones are OP since they were first introduced.

It's the ishtar hull bonuses combined with the bandwidth to use 5 sentry drones that is the issue. On the vast majority of other hulls it's not even an issue as drones are in line with other battleship class weapons. It's always been silly to give a well tanked, small sig, fast cruiser battleship class weapons. That's why the rest of the HACs aren't using large turrets...
Harvey James
The Sengoku Legacy
#573 - 2015-06-01 01:16:12 UTC
Fergus Runkle wrote:
Isn't the real issue the Drone Damage Amps?

Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.

Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth?


that is the key tipping point

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

StuRyan
Space Wolves ind.
Solyaris Chtonium
#574 - 2015-06-01 01:41:20 UTC  |  Edited by: StuRyan
Still the problem I see is that if you train your character to be a specialist drone boat pilot with sentries, good on you.

I'd prefer to see sentries have a penalty such as +50% to ship signature which is reduced per level of a skill Sentry stabilization or something silly.

I've never had an issue with the AoE titan, drone balls, SC's and Carriers, sub cap dreads etc because they all take time to perfect. If you change one bottleneck you create another somewhere else and really CCP should be looking more into trying to influence the players as apposed to taking the easy route 99 times out of 100 to "fix", something that is deemed unbalanced and therefore needs changing, something that has been created through time, effort and a lot of practice. Ishtar drone PVP fits work because time has been spent perfecting it.

I am really dissapointed the CSM can't see past their own agenda at times.
Kinete Jenius
Republic Military School
Minmatar Republic
#575 - 2015-06-01 04:57:09 UTC  |  Edited by: Kinete Jenius
James Baboli wrote:
Fergus Runkle wrote:
Isn't the real issue the Drone Damage Amps?

Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.

Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth?


Also omni tracking enhancers and the rest of the massive expansion of options for drones. Personally, I think that if you pulled a nerf to omni tracking modules such that they are 50% as effective, drones would be closer to properly balanced, as the issue if a combination of excess projection and high DPS.
Well having used a variety of ships and doctrines running vanguards over the last +3 years I'd like to share some of my experiences of turrets vs drone boats.

First off I'd like to note that the incursion community I commonly see James in is Warp To Me and they don't allow drone damaged based boats. They do allow some drone boats but they have to rely on turrets for most of the dps output. WTM's reasoning is that turreted ships apply superior DPS in a superior manner (according to them and James). James personally argued against me bringing a drone DPS heavy boat because drones were inferior dps. So I am quite amused to see James is here declaring that drone dps suddenly now has an "excess of projection and high dps".

Second off I've ran two battleships in my fleet that had tracking based bonuses (nightmare and dominix). Since gardes are supposed to be the short ranged drone it's not fair to compare it to tachyons. So lets do a quick comparison of a garde II equipped VG domi vs a mega pulse laser equiped NM.



All skills V with no implants 4x dda vs 4x heat sink

Megapulsemare with imperial multifrequency and 2x TC tracking scripts = .095 tracking 971 dps (1116 overheat)
conflag is .067 tracking 1083 dps (1246 overheat)

Dominix with garde IIs and 2x tracking scripts hits .081 tracking 748 dps



At range

scorchmare with 2x tc tracking and 1x optimal = .071 tracking with 50.7 km optimal 774 dps (890 Overheat)

Domi with garde Iis and 2x tracking with 1x optimal = .081 tracking with 47.4 km optimal 748 dps


What is interesting is once you add in implants the drone boat sees NO improvement in dps while the turreted ship sees massive improvements in DPS.


Suddenly up close numbers for the Nightmare changes to .101 tracking with 1095 dps (1259 overheat)

conflag becomes .071 at 1222 dps (1405 overheat)

At ranged values for the scorchmare changes to .076 tracking with 873 dps (1004 overheat)

Now if you compare garde II capability on a non tracking/range bonused hull then things go south quickly for drones.


What do we see here? When comparing drone boat vs turret boat in a semi apples to apples comparison we see that drones themselves aren't terribly out of whack. Lagging behind in both dps, range and tracking ability before you even add in the effects of implants. And that's when using one of two drone hulls that have tracking/optimal bonuses. Use any other drone boat and you'll see drones fail even more. Once these changes are in effect the garde IIs will be vastly inferior in all areas.

It's quite clear the real issue is the ishtar and it's usage of a battleship weapon system while having a small cruiser signature, a massive tank, and easy fitting capabilities. I believe I said this was going to be an issue in the original thread where the ishtar was being discussed during it's tiericide.


I'm too lazy to go through and do the math for the other sentry drones.



EDIT : The changes have no effect on my current setup as I have an excess of alpha at range as is.
Mike Voidstar
Voidstar Free Flight Foundation
#576 - 2015-06-01 07:29:44 UTC
Yes, people got their panties all twisted because someone realized drone assist actually works, and drones got some equipment so that drone boats had similar options to turret boats. What's sad is that there is still much love needed to drones to make them far less painful to wrangle to the drone user. Yet here we are getting the Devs to nerf drones back into third class citizen status.

People will always complain about whatever is killing them. Sentries do present challenges that don't fit neatly into the box that most PvP pilots want to fly in. They are in no way over powered.
James Baboli
Warp to Pharmacy
#577 - 2015-06-01 07:30:54 UTC
Mike Voidstar wrote:
Yes, people got their panties all twisted because someone realized drone assist actually works, and drones got some equipment so that drone boats had similar options to turret boats. What's sad is that there is still much love needed to drones to make them far less painful to wrangle to the drone user. Yet here we are getting the Devs to nerf drones back into third class citizen status.

People will always complain about whatever is killing them. Sentries do present challenges that don't fit neatly into the box that most PvP pilots want to fly in. They are in no way over powered.

So, how do you counter massed ishtars, with no more than 150% the cost?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kinete Jenius
Republic Military School
Minmatar Republic
#578 - 2015-06-01 07:32:59 UTC  |  Edited by: Kinete Jenius
James Baboli wrote:
Mike Voidstar wrote:
Yes, people got their panties all twisted because someone realized drone assist actually works, and drones got some equipment so that drone boats had similar options to turret boats. What's sad is that there is still much love needed to drones to make them far less painful to wrangle to the drone user. Yet here we are getting the Devs to nerf drones back into third class citizen status.

People will always complain about whatever is killing them. Sentries do present challenges that don't fit neatly into the box that most PvP pilots want to fly in. They are in no way over powered.

So, how do you counter massed ishtars, with no more than 150% the cost?

I would nerf the ishtar into line with the other HACs..

Then I'd take bets around the office as to what will be the replacement target for all the rage.
afkalt
Republic Military School
Minmatar Republic
#579 - 2015-06-01 07:57:29 UTC
They might be - I lean towards probably not - but with the state of certain hulls it isn't possible to tell for sure. My biggest problem with the drone ships as a whole is that the fittings are far too generous.

For example sitting large long range guns on any other battleship pretty much takes all the grid and/or needs fitting mods. Drone ships can stick in long range drones and have 100% of grid left for tank/neuts.

There are so many ways to correct this - but we'll need to wait on CCP looking at it.
afkalt
Republic Military School
Minmatar Republic
#580 - 2015-06-01 08:35:12 UTC
James Baboli wrote:
Mike Voidstar wrote:
Yes, people got their panties all twisted because someone realized drone assist actually works, and drones got some equipment so that drone boats had similar options to turret boats. What's sad is that there is still much love needed to drones to make them far less painful to wrangle to the drone user. Yet here we are getting the Devs to nerf drones back into third class citizen status.

People will always complain about whatever is killing them. Sentries do present challenges that don't fit neatly into the box that most PvP pilots want to fly in. They are in no way over powered.

So, how do you counter massed ishtars, with no more than 150% the cost?



Well...I was going to say if they gave cerbs omni damage instead of the super-flavour kinetic lock - they'd stand a shot at long ranges.

But they would also need double rigors or lose the applied damage war (no rigors means 45.7% application, rigors are 61.9%) hilariously thus giving the ishtar 14% more EHP available. Of course even WITH rigors the bloated caldari sig means they STILL lose the damage applied war, just not quite as badly.

Worse still, if skirmish links are on both sides, the ishtars still do more damage across a wide breadth of range. And that's MWD ishtars, AB is much, much worse.

So not even cerbs altered to be able to do omni damage could remotely compete. Perhaps cerbs with omni damage and double rigor II bonuses baked into the hulls....

Goes to show just how far out there ishtars currently are, really. The power creep needed to bring other HACs up is stupid. So damned stupid it demonstrates just how hard a nerf these goddamned hulls really need.

The make the old Drake look like a a kestrel.