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A new warp-effect

Author
Zamory
Alpha Centauri Corp
#1 - 2015-05-20 17:10:37 UTC  |  Edited by: Zamory
https://www.youtube.com/watch?v=xpOMc9ysuek

^Is it possible to make a warp-effect as good looking & incredible as this one/close or similiar to this one ? In my oppinion, the warp-effect in that few second video looks stunning ! Just a thought.
ColdCutz
Frigonometry
#2 - 2015-05-20 21:21:29 UTC
They added the thumping sound effect and trail into the game last year to more closely approximate that video, but the continuous acceleration to warp speed remained the same.

https://www.youtube.com/watch?v=lG-4edWmbE8&hd=1

The final puzzle would be to somehow cut out the acceleration movements (since the target is invulnerable during that time), decrease the maximum warp speeds slightly to compensate, and just instantaneously move the ship to it's new maximum warp speed like in the video above.

My suspicion of course is that it's more complicated than we realize. There could be some calculations with bubble interdiction and/or other grid loading mechanics that are going on during that time, but that's just me speculating. Maybe the devs could give us some insight into that world.

It seems that the Microjumpdrive effect is practically spot on with the video, the only difference would be that you would jump to a warp tunnel instead of another spot on grid. On the other hand, it would be bland to make them too similar; maybe using different lights and sounds during the sequences would be adequate.

I think it would make larger ships (battlecruiser and up) a bit more enjoyable to warp around it by getting rid of the perceived sluggishness that comes with their horrendous accelerations into warp. Just my opinion - technically they would be just as slow with the reduced maximum warp speeds.
Saerin Korvalu
Deep Core Mining Inc.
Caldari State
#3 - 2015-05-20 22:19:42 UTC
yes pls
Zamory
Alpha Centauri Corp
#4 - 2015-05-21 09:18:10 UTC
ColdCutz wrote:
They added the thumping sound effect and trail into the game last year to more closely approximate that video, but the continuous acceleration to warp speed remained the same.

https://www.youtube.com/watch?v=lG-4edWmbE8&hd=1

The final puzzle would be to somehow cut out the acceleration movements (since the target is invulnerable during that time), decrease the maximum warp speeds slightly to compensate, and just instantaneously move the ship to it's new maximum warp speed like in the video above.

My suspicion of course is that it's more complicated than we realize. There could be some calculations with bubble interdiction and/or other grid loading mechanics that are going on during that time, but that's just me speculating. Maybe the devs could give us some insight into that world.

It seems that the Microjumpdrive effect is practically spot on with the video, the only difference would be that you would jump to a warp tunnel instead of another spot on grid. On the other hand, it would be bland to make them too similar; maybe using different lights and sounds during the sequences would be adequate.

I think it would make larger ships (battlecruiser and up) a bit more enjoyable to warp around it by getting rid of the perceived sluggishness that comes with their horrendous accelerations into warp. Just my opinion - technically they would be just as slow with the reduced maximum warp speeds.


That is spot-on what i had in mind aswell, to adjust the warp-speed to compensate for the instantaneous warp, and perhaps even make the warp-tunnel more appealing. For instance, when travelling & there's a planet in the way, the warp-tunnel because far more darker & really feels like something special, not sure if it's a glitch or not, but it looks & feels far better than the default warp! ^^
About the sluggishness, i completely agree & had those thoughts aswell ! All this probably needs, just like you said, some adjustments on several factors for it to work, but i believe it would be more than worth it.
Bagrat Skalski
Koinuun Kotei
#5 - 2015-05-21 19:52:05 UTC
Actual effect isnt as that near the ship when it warps. so it would be visible slightly far way. I like the warp in animation, but its very star trekky and this isnt star trek.
Zaryte
Viziam
Amarr Empire
#6 - 2015-05-29 00:49:51 UTC
I very much like those effects. You can kind of see something similar in some of the latest trailers - at least when the ships exit warp, like here: https://youtu.be/yFTUazuGdTw?t=1m57s

In-game the ships don't decelerate that quickly, it would be awesome sauce if they did though. The instant warp (star trek style) would be amaze balls too.

Some people are saying "this isn't star trek" and I get that, but in a universe with warp drive technology, it makes sense to follow the style of things. No need to re-write the book on how a warp drive works or looks.

It looks cool as hell, so I'm all for it.
Claud Tiberius
#7 - 2015-05-30 02:25:53 UTC
Zaryte wrote:
Some people are saying "this isn't star trek" and I get that, -


I don't think we should limit our game-mechanics/effects/graphics etc, to being only one type forever. The argument should be, if the majority of players like something they see, we should have it! Even if that means changing the existing program.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Zamory
Alpha Centauri Corp
#8 - 2015-05-31 00:21:36 UTC  |  Edited by: Zamory
Zaryte wrote:
I very much like those effects. You can kind of see something similar in some of the latest trailers - at least when the ships exit warp, like here: https://youtu.be/yFTUazuGdTw?t=1m57s

In-game the ships don't decelerate that quickly, it would be awesome sauce if they did though. The instant warp (star trek style) would be amaze balls too.

Some people are saying "this isn't star trek" and I get that, but in a universe with warp drive technology, it makes sense to follow the style of things. No need to re-write the book on how a warp drive works or looks.

It looks cool as hell, so I'm all for it.



A combination of those two videos, those animations could work wonders & make it very appealing to warp, knowing that Warping is literally the main travelling option.

I agree aswell with your star-trek statement, i believe that an effect that looks very good & makes you feel excited to warp Is a very successful effect, no matter the resemblence In for instance, the effect in Star Trek.

Another possible thing, could be to make the effect Vary, as in, about 3-5 Slightly different effects, deppending on the distance for instance. Just some more more ideas :)

But yes, the standard (current) warp-effect could look Far better with a small adjustment such as the one in the video
Zaryte
Viziam
Amarr Empire
#9 - 2015-05-31 15:27:26 UTC
Claud Tiberius wrote:
Zaryte wrote:
Some people are saying "this isn't star trek" and I get that, -


I don't think we should limit our game-mechanics/effects/graphics etc, to being only one type forever. The argument should be, if the majority of players like something they see, we should have it! Even if that means changing the existing program.


I can agree with that. If people want something, give it to them.
Zaryte
Viziam
Amarr Empire
#10 - 2015-05-31 15:34:51 UTC
Zamory wrote:
Another possible thing, could be to make the effect Vary, as in, about 3-5 Slightly different effects, deppending on the distance for instance. Just some more more ideas :)

But yes, the standard (current) warp-effect could look Far better with a small adjustment such as the one in the video



I completely agree with this. Who's to say every ship needs to share the same warp effect? Smaller ships (battleships and lower) can have this cool insta-max acceleration warp (the star trek style) and capital ships can have something completely different entirely, hell, they can even completely rewrite the book on those if they wanted.

Warping is the way we get around on EVE, right click, Warp to 0. We definitely need to focus on beautifying our main means of travel in this game.

I think this is the answer. I hope CCP sees this and puts some thought into it. They already made a move in the right direction with the 3rd party warp effects, but they need to keep going in this direction for sure.

Fingers crossed.
Wedge Rancer
The Rogue Space Force
#11 - 2015-06-01 00:39:02 UTC  |  Edited by: Wedge Rancer
I have been wanting a star trek like warp effect for so long.

Thinking about balance:
To have balancing vs the current warp slow speedup/slowdown which allows someone time to see the ship leave grid/arrive on grid, have ships sit still while charging warp drive, but have warp drive interference make them un-targetable.
Then when a ship arrives on grid make it have to wait for the warp drive to cool down before they can shoot/move/be shot at.

This method gets rid of the argument of seeing the ship landing on grid before it being able to do anything with the current effect vs ships just appearing out of no where and not giving FCs any reaction time.

Some other notes on balancing/different effects:
The smaller the ship, the faster the charge up time and the faster (or maybe slower for balancing?) the cooldown time.
Intercepters get a bonus to cooldown time if the smaller ships have slower cooldown times?
Retain normal warp effects for distances less than 1AU? 0.1AU?


Capital ships (Maybe just supers?) rip a hole in space time vs warping? (Looking at you Elite Dangerous) https://www.youtube.com/watch?v=2APqL5PK77c
They would still have travel time but would be flying at normal speed through a different dimension vs normal warping.
Also travel time for them would have to be reduced/speed increased to compensate for long drive charge time and long time taken to actually enter the wormhole.

EDIT: If not for warping please use that sort of effect for capital jump drives :)


As a programmer myself (albeit not one with much real world experience so take with grain of salt) I don't think it would be too hard to change the warp effects, It would take some time, but hardness != time taken in the coding world, well at least not always. Plus it all depends on how much of the warp code is #LegacyCode

Finally, maybe get CCL to move this to features and ideas discussion?
Zamory
Alpha Centauri Corp
#12 - 2015-06-01 10:27:40 UTC
Zaryte wrote:
Zamory wrote:
Another possible thing, could be to make the effect Vary, as in, about 3-5 Slightly different effects, deppending on the distance for instance. Just some more more ideas :)

But yes, the standard (current) warp-effect could look Far better with a small adjustment such as the one in the video



I completely agree with this. Who's to say every ship needs to share the same warp effect? Smaller ships (battleships and lower) can have this cool insta-max acceleration warp (the star trek style) and capital ships can have something completely different entirely, hell, they can even completely rewrite the book on those if they wanted.

Warping is the way we get around on EVE, right click, Warp to 0. We definitely need to focus on beautifying our main means of travel in this game.

I think this is the answer. I hope CCP sees this and puts some thought into it. They already made a move in the right direction with the 3rd party warp effects, but they need to keep going in this direction for sure.

Fingers crossed.


Precisely ! If the ship-sizes vary quite alot (for instance comparing Frigates to Battleships & Battleships to Capitals) then the effect of ripping a hole in time & space (the idea of a warp-drive/Faster-than-light-travel is essentially moving space around You) would make it Far more interesting if it varies.
The 'difference' (variation of warp effects) could for example be something like the Area around the ship Bending more light inwards of the center or infront of the ships nose-tip (the front of it) deppending on the size, as it prepares for warping.

It's incredible how a small change such as the warp-effect could change the game in a way that makes it look much more appealing, when it comes to travelling in this case.

Hopefully CCP will notice this thread, you guys seem very supportive of this & i hope it does get some attention from the developers, this change could only lead to something good, a very appealing warp-effect :)