These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Social Corps

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#741 - 2015-05-31 09:36:16 UTC
Aoife Fraoch wrote:
There needs to be more carrots for player corps. Giant vulnerable carrots sitting in space. Though how this will work in reality remains to be seen, as high sec does seem to be over run with large swarms of rabbits...
You hit the nail right on the head with your post. the only thing I'd add is to this, that it's not just about improving corps to make them more desirable, but about changing how wardecs work to encourage people to go after tougher groups. As it stands wardec encourage people going after the weakest targets, which will always put a massive barrier up against someone choosing to create a corp. If instead wardecs scaled risk and reward so the attackers gained more from attacking someone more capable of fighting back, this would be much less of a problem and corps would be much more appealing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#742 - 2015-05-31 09:56:58 UTC
Lucas Kell wrote:
Aoife Fraoch wrote:
There needs to be more carrots for player corps. Giant vulnerable carrots sitting in space. Though how this will work in reality remains to be seen, as high sec does seem to be over run with large swarms of rabbits...
You hit the nail right on the head with your post. the only thing I'd add is to this, that it's not just about improving corps to make them more desirable, but about changing how wardecs work to encourage people to go after tougher groups. As it stands wardec encourage people going after the weakest targets, which will always put a massive barrier up against someone choosing to create a corp. If instead wardecs scaled risk and reward so the attackers gained more from attacking someone more capable of fighting back, this would be much less of a problem and corps would be much more appealing.


i agree somewhat, wardecs are not the only problem though, you mention risk vs reward yet the faucet of incursions and how much isk they farm safely is never challenged, incursion runners if they make these corps with "more tools" then they should be wardeccable because you are streamlinin the activity which is the highest paid an is farmed constantly without any significant risk, this can only be a good thing for these sort of players and really just buffs incursions once again.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Aoife Fraoch
The Scope
Gallente Federation
#743 - 2015-05-31 10:17:29 UTC
Lan Wang wrote:
Lucas Kell wrote:
Aoife Fraoch wrote:
There needs to be more carrots for player corps. Giant vulnerable carrots sitting in space. Though how this will work in reality remains to be seen, as high sec does seem to be over run with large swarms of rabbits...
You hit the nail right on the head with your post. the only thing I'd add is to this, that it's not just about improving corps to make them more desirable, but about changing how wardecs work to encourage people to go after tougher groups. As it stands wardec encourage people going after the weakest targets, which will always put a massive barrier up against someone choosing to create a corp. If instead wardecs scaled risk and reward so the attackers gained more from attacking someone more capable of fighting back, this would be much less of a problem and corps would be much more appealing.


i agree somewhat, wardecs are not the only problem though, you mention risk vs reward yet the faucet of incursions and how much isk they farm safely is never challenged, incursion runners if they make these corps with "more tools" then they should be wardeccable because you are streamlinin the activity which is the highest paid an is farmed constantly without any significant risk, this can only be a good thing for these sort of players and really just buffs incursions once again.


I know that they have failed in null sec, but perhaps an iteration on the ESS concept for incursions in high sec could work? Maybe scale back the rewards on that particular form of PVE, and make it so you can only get the full benefits by being in the corp that set up the ESS 2.0?

The problem you outlined with incursions isn't a corp problem, its an issue with one form of content. So maybe the solution can just be targeted at that form of PVE?
Lucas Kell
Solitude Trading
S.N.O.T.
#744 - 2015-05-31 10:23:50 UTC
Lan Wang wrote:
i agree somewhat, wardecs are not the only problem though, you mention risk vs reward yet the faucet of incursions and how much isk they farm safely is never challenged, incursion runners if they make these corps with "more tools" then they should be wardeccable because you are streamlinin the activity which is the highest paid an is farmed constantly without any significant risk, this can only be a good thing for these sort of players and really just buffs incursions once again.
Incursions are quite big and admittedly highsec ones do need a bit of a look at, but then they are limited and generally require you to be in a shiny enough ship that you're at a heavy risk of ganking anyway. I don't believe that incursion groups will really grow from having social tools, since the tools to connect in incursions is only a fraction of what you need to join. NPSI groups like spectre are wide open for new players, while incursion groups require you to have a pretty good idea of what you are doing.

The biggest hindrance to incursions would be competing incursion groups, just like how competing miners, traders, industrialists and LP farmers cut into each others profits. The problem is that most people don't want to do incursions because they take a significant amount of dedication to do them.

The thing is, EVE is a min-max game. Whatever mechanics are put in, people will always find the best way to maximise their gains for the minimum risk and effort. If they were wardeccable, incursions would just continue running as they are now, you'd still complain that they were OP, we just would have roflstomped all over a feature that would benefit NPSI groups for nothing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nelran Estemaire
No Spoon Inc
#745 - 2015-05-31 11:03:54 UTC
I would like to know why a passworded chat channel dont already provide this.
Lucas Kell
Solitude Trading
S.N.O.T.
#746 - 2015-05-31 11:08:49 UTC
Nelran Estemaire wrote:
I would like to know why a passworded chat channel dont already provide this.
Then go back and read the thread.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tipa Riot
Federal Navy Academy
Gallente Federation
#747 - 2015-05-31 11:37:56 UTC
Lucas Kell wrote:


The thing is, EVE is a min-max game. Whatever mechanics are put in, people will always find the best way to maximise their gains for the minimum risk and effort. If they were wardeccable, incursions would just continue running as they are now, you'd still complain that they were OP, we just would have roflstomped all over a feature that would benefit NPSI groups for nothing.

Wardecs and killrights disqualify you from attending highsec incursions today. Without the current safety level, incursion communities will just collapse and become even more a niche as in low and null.

Again I suspect people to argue for wardecs against incursion communities to follow an agenda, which is, getting shiny kills and loot without risk. The vast majority of ISK in the game is made in Nullsec according to CCP.

I'm my own NPC alt.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#748 - 2015-05-31 13:49:06 UTC
Kaelynne Rose wrote:
I dont see no thread on Social Corps that are coming soon. Gonnna be like an offical "friends list" where errybody can chat and share catpics and talk about ratting and mining and the weather, but not be in real corp so there is no fear of theft/grief.

Basically like a chat channel but with social media-esqe features.

Youra thoughts on this?

Mine are LMAO at this themepark careabear garbage. Brb lemme tweet that to my fellow Social Corpie Buddies.

Anyone wanna join my socual corp? Gonna be called...EVE IS NOT HARSH, IS IS FOR PANSYS


you talking about goonswarm, yea its lame
Feyd Rautha Harkonnen
Doomheim
#749 - 2015-05-31 13:54:18 UTC
Tipa Riot wrote:

Wardecs and killrights disqualify you from attending highsec incursions today. Without the current safety level, incursion communities will just collapse and become even more a niche as in low and null.

Again I suspect people to argue for wardecs against incursion communities to follow an agenda, which is, getting shiny kills and loot without risk. The vast majority of ISK in the game is made in Nullsec according to CCP.

Your turning status-quo upside down Tipa. The onus is not on those advocating 'do no harm' and status-quo to defend current-state, the onus is on those advocating these new 'corp lite' or 'societies' to explain the following...

Why should NPC corp members currently farming high ISK for low risk in incursions, get additional 'corp like' features with no additional risk, like those that do man-up and join full corporation's accept?

Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).

PERIOD.

F
.
Lucas Kell
Solitude Trading
S.N.O.T.
#750 - 2015-05-31 14:26:12 UTC
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Carrie-Anne Moss
The Scope
Gallente Federation
#751 - 2015-05-31 14:32:47 UTC
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.


So when do players get more combat and villan tools?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#752 - 2015-05-31 14:33:06 UTC
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.


its not really kicking and screamin its called having a constructive opinion, just like yours

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Delt0r Garsk
Shits N Giggles
#753 - 2015-05-31 15:22:26 UTC
Sorry but what is constructive with "No you can't have that because i can't wardec NPC corps?". When it is not about wardecs or NPC corps. They are already in the game! You can't wardec someone in a NPC corp now, you can't after.

They only way there would be "agreement" is if NPC corps would be removed which is a totally different topic!

It goes like this:

It would be cool to be able to have better control over Fleet adverts: NO that would be a disaster cus NPC corps.

Life would be easier with better chat channel management: No, NPC corps.

We could get new players into pew pew if we have something more than mailing lists for fits: Bah no, risk reward NPC corps can't wardec the newbro...

etc.

It has not been constructive from about post 2. And the first 2 posts where very misinformed.

AKA the scientist.

Death and Glory!

Well fun is also good.

Lucas Kell
Solitude Trading
S.N.O.T.
#754 - 2015-05-31 15:23:05 UTC
Carrie-Anne Moss wrote:
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.
So when do players get more combat and villan tools?
Ask CCP.

Personally I think there's plenty of combat and villain tools. It's not like you're short on options when choosing to be a villain these days. I suppose what you're really asking is "when are they going to add tools to make it ludicrously easy for me to kill more noobs" to which the answer is probably going to be "never". Either way it's irrelevant because you feeling so hard done by isn't a reason to halt game development.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#755 - 2015-05-31 15:26:49 UTC  |  Edited by: Lucas Kell
Lan Wang wrote:
Lucas Kell wrote:
Feyd Rautha Harkonnen wrote:
Again, all this amounts to is giving those hiding out in NPC corps their cake and eat it too (corp features, without risk of wardec).
Except it's not. It's giving all players regardless of playstyle improved social tools. Just like how all players got improved industry tools and all players got improved graphics, all players will get this. And it's coming no matter how much you kick and scream, so get over it.
its not really kicking and screamin its called having a constructive opinion, just like yours
I don;t think I've ever seen Feyd with a constructive opinion. He blatantly spins lies rather than looking rationally at a situation and pretty much always leaps in immediately with his "if it doesn't improve my gameplay style then it's bad" approach. Quite honestly, the community would be far better off without players like that. I eel he's got to the final stages of bittervet syndrome and will never be happy with anything CCP decides to do.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sibyyl
Garoun Investment Bank
Gallente Federation
#756 - 2015-05-31 15:58:23 UTC

Note: Tipa and Tyberius, I haven't responded specifically to the "cherry picking targets" and "signal to noise" ratio argument in this post. I'll have to think about it some more.



Quote:
Tyberius: Also you can always aggress the logis regardless of their affiliation.

Tipa Riot: The wardec is a special snowflake because it's highsec PvP. In highsec you and your neutral logi/scout alts can freely operate protected by concord rules, shooting happens only between corporation members at war.


Logi assisting wartargets will inherit (1) Limited Engagement Timer, (2) Weapons Timer, (3) Capsuleer Log-oif Timer. This means you can shoot them while they are trapped in space. This is true for the wartarget.

Now, I believe what you're saying is (1) the wartarget will likely be an unarmed ship, and (2) these timers are not transferred in a way that allows the Corpies of the wartarget to freely attack the neutral logi. Is that what you're saying? I agree this is a broken mechanic.



Quote:
Aoife Fraoch: I guess the point I am working towards is that there needs to be an actual incentive for those who chose to play in high sec space to engage in combat when that is not the main reason they play the game.

Delt0r Garsk: Round and round we go. Players that don't want to PvP via pew pew won't. They just wont'. These are the players that stay docked up when wardec or wardec doge. No amount of space stations, shinny UI changes or anything for that matter will change the fact these people don't want war in space. And if you insist on claiming the way to fix eve is to force them to do this, then they will just leave. There are other games out there.


EVE is a nonconsensual PVP game. If you don't agree with this fundamental concept, we are at an impasse. Fixing wardecs does not in any way involve removing nonconsensual PVP. Whether or not these players like it, people will shoot at them wherever they might be in space. If a player is uncomfortable with this notion, then I doubt EVE is the game for them.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lucas Kell
Solitude Trading
S.N.O.T.
#757 - 2015-05-31 16:12:37 UTC
Sibyyl wrote:
EVE is a nonconsensual PVP game. If you don't agree with this fundamental concept, we are at an impasse. Fixing wardecs does not in any way involve removing nonconsensual PVP. Whether or not these players like it, people will shoot at them wherever they might be in space. If a player is uncomfortable with this notion, then I doubt EVE is the game for them.
PvP involves more than just pew pew. There are things that allow me to be completely safe from pew pew, such and running industry jobs in a station or trading. I can outsource anything I do need done outside of a station to others. NPC corps only allow you to not be the target of wardecs, arguably you're more vulnerable in an NPC corp running missions than my trader is in his player run corp because gankers exist and yet I make significantly more.

It seems strange to me that the hangups is on NPC corps existing when there are other methods to have lest risk of being shot for better rewards. At the end of the day EVE is for all type, including those who want to minimise their exposure to being shot. I doubt CCP will ever remove NPC corps or their ability to not be targets of wars.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sibyyl
Garoun Investment Bank
Gallente Federation
#758 - 2015-05-31 16:23:57 UTC  |  Edited by: Sibyyl
Lucas Kell wrote:
PvP involves more than just pew pew. There are things that allow me to be completely safe from pew pew, such and running industry jobs in a station or trading. I can outsource anything I do need done outside of a station to others. NPC corps only allow you to not be the target of wardecs, arguably you're more vulnerable in an NPC corp running missions than my trader is in his player run corp because gankers exist and yet I make significantly more.

It seems strange to me that the hangups is on NPC corps existing when there are other methods to have lest risk of being shot for better rewards. At the end of the day EVE is for all type, including those who want to minimise their exposure to being shot. I doubt CCP will ever remove NPC corps or their ability to not be targets of wars.


I used the phrase "when you are in space". When you are in space, you cannot opt out of PVP. This is a hard and fast rule of EVE. Nothing will and should be done to change this. Do you disagree?

As for your statement I underlined, I feel that wardec immunity is a hugely profitable buff that should be removed. I'm not arguing that wardecs and decc dodging don't need to be fixed. They do need to be fixed. But giving immunity because a mechanic is broken is not a good design philosophy in my opinion. Fix the mechanic. Delete the immunity.

Edit: fixed an adjective

Edit 2: Ok that was another post and I got confused. I think it's time to go back to studying!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lucas Kell
Solitude Trading
S.N.O.T.
#759 - 2015-05-31 16:54:33 UTC  |  Edited by: Lucas Kell
Sibyyl wrote:
I used the phrase "when you are in space". When you are in space, you cannot opt out of PVP. This is a hard and fast rule of EVE. Nothing will and should be done to change this. Do you disagree?
I agree, you can't opt out of PvP, but you can opt out of wardecs. That's how it already works and how it will continue to work following this change.

Sibyyl wrote:
As for your statement I underlined, I feel that wardec immunity is a hugely profitable buff that should be removed. I'm not arguing that wardecs and decc dodging don't need to be fixed. They do need to be fixed. But giving immunity because a mechanic is broken is not a good design philosophy in my opinion. Fix the mechanic. Delete the immunity.
Immunity isn't there because wardcs are broken, it's there because there is a desire for a playstyle where you are safe from wardecs within highsec at the cost of not being able to control structures, or share assets, finances and industry/trade queues with others. It's for a much more casual type of player that has every bit as much of a right to be here as anyone else. Eradicating their playstyle just because you want more people to shoot at isn't right, and it certainly isn't EVE. It's not even realistic, since if they don't want to be shot as freely as wars allow, they won't. If that can't be accomplished they'll just leave.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#760 - 2015-05-31 17:28:50 UTC
Lucas Kell wrote:
Immunity isn't there because wardcs are broken, it's there because there is a desire for a playstyle where you are safe from wardecs within highsec at the cost of not being able to control structures, or share assets, finances and industry/trade queues with others.


And that cost is not commensurate with the benefit received. That needs to be addressed.

You know, game balance. That thing you hate.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.