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[implants] Rebalance slave sets

Author
Valkin Mordirc
#41 - 2015-05-31 08:28:57 UTC
Jenshae Chiroptera wrote:
Rather have a shield and hull bonus set of implants.



As nice as that would be, Shield and Armor are suppose to be different with there own weakness and strengths this would minimize this gap.
#DeleteTheWeak
FT Diomedes
The Graduates
#42 - 2015-05-31 08:58:38 UTC
Daniela Doran wrote:
FT Diomedes wrote:
elitatwo wrote:
Daniela Doran wrote:
...At the cost of 2.5 bill isk in implants. It's a fair trade off.


Actually it's 6x 80 million isk + 80.000LP from the Blood Raider LP store.


You are drastically off on how much a Slave set costs from the Sansha's LP store.



Which is??


590,625 LP + 590,625,000 ISK + approximately 125m worth of implants = cost of High-Grade Slave Set

Just going with the Omega: currently selling in Jita for 989,880,000 ISK. To get an Omega, you need 267,750 LP + 267,750,000 ISK + 120m implant.

Which means that Sansha's LP is worth about 2230 ISK per LP.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Haatakan Reppola
Science and Trade Institute
Caldari State
#43 - 2015-05-31 11:11:20 UTC
Ncc 1709 wrote:
your first example there is supers... how their ehp gets buffed out of proportion.

you know at the present moment, the wyvern has the highest tank and dps combo going.
the wyvern DPS fit, has 33.7m ehp. Max tank fit is 39.7m ehp (slaves for giggles pushes 42.7m ehp)
a nyx with full tank fit AND SLAVES, has 28.8m ehp



add gang links...
Wyvern Max DPS 40.8m ehp, Max tank 48.1m ehp (52m ehp with slave)
Nyx max tank 35.7m ehp
Aeon max tank 52m ehp

Dps comparison
Wyvern DPS fit, 9894
Aeon tank fit 5600
Nyx Tank fit, 7050

to get similar dps,(approx 9 - 10k)
the nyx drops down to 24m ehp
the aeon to 31m ehp

so please tell me where slave sets are breaking capitals


Those numbers for tank fit is not 100% correct.
Wyvren using all mid/low/rig having HG slave and max warfare links (commandship) and active resists get around 41m EHP
Aeon using all mid/low/rig having HG slaves and warfare links and active resists (to get a real comparison) get around 50m EHP

Overloading we get 82m EHP for Wyvren and 85m+ for Aeon, ofc without slaves its ALOT lower for Aeon (57.7m) and barely any change for Wyvren (81m)

Biggest issue i have here is that you use ALL slots for tank on the Wyvren to show how much EHP it can get, while limiting Aeon to only low/rig. Comparing a 15 slot active tank to a 11 slot passive tank!
How much EHP do you get on a Wyvren with passive tank and only using mid/rig slots?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#44 - 2015-05-31 12:58:58 UTC
Arthur Aihaken wrote:
Expect to see a call for a reduction with Crystal implants as well...


Why? Slaves scale with links and remote reps.

Crystals don't.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#45 - 2015-05-31 14:10:23 UTC
Kaarous Aldurald wrote:
You can talk about reducing the buffer advantage of armor tanks when shields stop regenerating on their own.


How many specific examples are there where shield regen was the single point of failure for an offence on a shield ship?
Christopher Mabata
Northern Accounts and Systems
#46 - 2015-05-31 17:31:27 UTC
I generally dont subscribe to "because its expensive it has to be good" ideas, I try not to let a ships cost determine whether or not it should be better or worse than it is in my opinions.

But slaves are the one time i disagree with that and believe they should be, not because of cost, because of the meta

Specifically the Armor VS Shield Meta and how it works

Armor is for raw Buffer, maximum long term staying power, slaves allow this on certain ships, especially supercapitals, capitals, and T3's. And i dont think this should be taken away.

I mean Look at crystal implants, fitting those to the right build can double your tank the same way the slaves double buffer, but nobody complains about crystals because of the meta and their lower volume of use, not to mention shield tanks can be nueted and come with higher sig radius blooms.

Just because something is popular dosn't mean it should be nerfed, so i respectfully disagree with you this time OP

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Haatakan Reppola
Science and Trade Institute
Caldari State
#47 - 2015-05-31 20:20:30 UTC
Christopher Mabata wrote:
I generally dont subscribe to "because its expensive it has to be good" ideas, I try not to let a ships cost determine whether or not it should be better or worse than it is in my opinions.

But slaves are the one time i disagree with that and believe they should be, not because of cost, because of the meta

Specifically the Armor VS Shield Meta and how it works

Armor is for raw Buffer, maximum long term staying power, slaves allow this on certain ships, especially supercapitals, capitals, and T3's. And i dont think this should be taken away.

I mean Look at crystal implants, fitting those to the right build can double your tank the same way the slaves double buffer, but nobody complains about crystals because of the meta and their lower volume of use, not to mention shield tanks can be nueted and come with higher sig radius blooms.

Just because something is popular dosn't mean it should be nerfed, so i respectfully disagree with you this time OP


What your saying is that its ok with slaves since crystal exist. While also pointing out the niche use of crystal (for pvp) and the serious drawbacks of active shield tank.

A very good "nerf" to slaves would be to fix capital shield modules, make the Chimera able to match Archon as a triage carrier without putting a SC worth of isk on the field.
Reaver Glitterstim
The Scope
Gallente Federation
#48 - 2015-06-01 06:10:43 UTC
As capital ships are so much larger and more expensive than subcaps, I believe all of the one-size-fits-all items that can grant large bonuses to capital ships should have their effect on capital ships reduced. This would include hardeners, electronics upgrades like sensor boosters, weapon upgrades such as tracking computers, and even implants. How much should the effects be reduced? Easy: just enough that a more reasonable-costing variant (one of the deadspace or other high-grade units) has the same bonus for capital ships as the tech 2 or lower grade cheap variants have for subcapital ships.


Some examples:

-25% effectiveness of Energized Adaptive Nano Membrane and Adaptive Invulnerability Field
Corelum B-Type EANM: 26.375% becomes 19.781% (T2 is 20%)
Pithum C-Type AIF: 40.625% becomes 30.469% (T2 is 30%)

-10% effectiveness of shield and armor hardeners because for some reason their deadspace counterparts are remarkably weak??
A-Type Armor or Pith A-Type Shield Hardener: 61.75% becomes 55.575% (T2 is 55%) or maybe deadspace hardeners could be buffed so the lower ones aren't complete junk. Then of course the overheat bonus would need tweaking so as to not make them overpowered when overheated. (For instance, if you overheat an X-type at 64%, it goes up to 76.8% which means the act of overheating it reduces incoming damage of that type by 35.556%. That is much higher than overheating a T1 AIF, for instance.)

-10% effectiveness of sensor boosters
Faction Sensor Booster: 32.5% becomes 29.25% (T2 is 30%)
Brynn's Modified Sensor Booster: 34.125% becomes 30.713% (T2 is 30%)

-25% damage mod on weapon upgrades
Brynn's Mag Stab, Brokara's Heat Sink, Mizuro's Gyrostab, Kaikka's BCS: 13.125% becomes 9.844% (T2 is 10%)

-35% armor hit points from slave implants
If my calculations are correct:
High Grade Slave Set: 45.256% becomes 29.416% (just under mid-grade)
Mid Grade Slave Set: 30.197% becomes 19.628% (just over low-grade)
Low Grade Slave Set: 18.668% becomes 12.134%

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#49 - 2015-06-01 06:12:26 UTC
Christopher Mabata wrote:
But slaves are the one time i disagree with that and believe they should be, not because of cost, because of the meta

Specifically the Armor VS Shield Meta and how it works

Armor is for raw Buffer, maximum long term staying power, slaves allow this on certain ships, especially supercapitals, capitals, and T3's. And i dont think this should be taken away.

If armor buffers are supposed to be bigger than shield buffers, it should be put that way on the base hit points of the ship, and the implants should still offer the same percentage increase.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anthar Thebess
#50 - 2015-06-01 11:32:02 UTC
Again, supers and capitals without support are just sitting ducks.
No difference if people use slaves or not.

When super gets a fleet of RR carriers , EHP is not the issue but reps.
Implant meta shifted very much after giving supers ability to jump the gates.

Most of the super pilots are using Nomads or warp speed sets , as they are much more useful than slave set.
(of course if someone have armor super he will have at least 2 clones with proper implants , one for aligning/ warp speed second using slaves , but the slave set is only "in case of next B-R")
Tappits
Sniggerdly
Pandemic Legion
#51 - 2015-06-01 11:44:49 UTC  |  Edited by: Tappits
James Baboli wrote:
Slave sets are one of those thing which everyone knows about, and which have a major shifting influence on the sandbox, but which no one really seems to talk about much. Like many things which have been with us since the early days of eve, they have had an enormous effect on what doctrines and playstyles emerged. The ability for armor tanks to add more than 50% of their base HP in armor without a single concession on the fitting, in a way which scales absolutely with buffer mods, rigs and so on, is far more powerful in the modern eve era than the shield boost bonus that crystal sets give. That this extends to capitals, unlike crystal sets, just tips them further over the line.


Make slaves like Crystals so they don't work on CAPS PLZ PLZ PLZ
The tears will be so so so good i don't even think i have enough jars for them all.

SHIELD FLEET #1 2015

Anthar Thebess wrote:
Most of the super pilots are using Nomads or warp speed sets , as they are much more useful than slave set.
(of course if someone have armor super he will have at least 2 clones with proper implants , one for aligning/ warp speed second using slaves , but the slave set is only "in case of next B-R")


You know nothing Anthar Bess


Haatakan Reppola wrote:
make the Chimera able to match Archon as a triage carrier without putting a SC worth of isk on the field.

It does all ready.

Haatakan Reppola wrote:

Those numbers for tank fit is not 100% correct.
Wyvren using all mid/low/rig having HG slave


If your flying a Wyvern and using Slaves/Nomads/CA-1to4 Then your doing it wrong.
Anthar Thebess
#52 - 2015-06-01 12:59:02 UTC
I know that PL have big super fleet, and in every big fleet engagement you need to have proper slave set on armor super, but when it comes to a single super usage , people prefer to move faster and be more agile , as when someone catch them, they are simply dead , and it does not matter if they have full slave set or no.
Haatakan Reppola
Science and Trade Institute
Caldari State
#53 - 2015-06-01 13:05:38 UTC
Tappits wrote:

Haatakan Reppola wrote:
make the Chimera able to match Archon as a triage carrier without putting a SC worth of isk on the field.

It does all ready.

Haatakan Reppola wrote:

Those numbers for tank fit is not 100% correct.
Wyvren using all mid/low/rig having HG slave


If your flying a Wyvern and using Slaves/Nomads/CA-1to4 Then your doing it wrong.


Your telling me a t2 fit Chimera match a t2 Arhcon for RR, local tank and capacitor? Saying it needed 20b to make it work may have been to much :P but i would still like to see a Chimera that can match a t2 fit Archon for RR/local tank/cap life and still be in the same price range

The slave Wyvren was to match the number posted about its EHP, if you read the whole post i made i also stated that slaves do very little for the Wyvren.

Note: Im not for nerfing Slaves, i made a comment about someone comparing apples to oranges (passive 11 slot buffer vs active 15 slot buffer).Then i made a suggestion to buff capital shield modules, mainly need a fix for fitting.
Anthar Thebess
#54 - 2015-06-01 13:12:33 UTC
Haatakan Reppola wrote:


All sets are different.
Slave, Nomads, Crystals , etc are actually useful.
What we need is to put balance in others by creating new niche roles.

Slave : boosting ehp for armor ships - used mostly in PVP
Nomads : faster align for big ships ... those freighters warping of before frigate can lock and scan them.
Crystals : maxing your shield active tank on PVE or while putting your Vargur on top of bunch of noobs
Tappits
Sniggerdly
Pandemic Legion
#55 - 2015-06-03 23:36:03 UTC  |  Edited by: Tappits
Haatakan Reppola wrote:
Tappits wrote:

Haatakan Reppola wrote:
make the Chimera able to match Archon as a triage carrier without putting a SC worth of isk on the field.

It does all ready.

Haatakan Reppola wrote:

Those numbers for tank fit is not 100% correct.
Wyvren using all mid/low/rig having HG slave


If your flying a Wyvern and using Slaves/Nomads/CA-1to4 Then your doing it wrong.


Your telling me a t2 fit Chimera match a t2 Arhcon for RR, local tank and capacitor? Saying it needed 20b to make it work may have been to much :P but i would still like to see a Chimera that can match a t2 fit Archon for RR/local tank/cap life and still be in the same price range

The slave Wyvren was to match the number posted about its EHP, if you read the whole post i made i also stated that slaves do very little for the Wyvren.

Note: Im not for nerfing Slaves, i made a comment about someone comparing apples to oranges (passive 11 slot buffer vs active 15 slot buffer).Then i made a suggestion to buff capital shield modules, mainly need a fix for fitting.


Shield cost more to do well but when you spend the isk on them there really good. i have a fit (around 2.5bill in mods and rigs) that will out tank a dead space fit meta rep max tank armor triage before even changing to tank fit.
Shield is just so much better at burst tanking compared to armor. its just when people eft them it looks like its crap but there in fact quite good when used properly and you understand what you need to do to make it work
There is also a prob with a set of T1 rigs you can get for the armor triage that you cannot get for the shield triage so it meens you end up haveinf to fit T2 rigs (i use ccc's) to try and catch up. but its nbd

2nd big cost point is there are no shield EANM's so were you might be spending 100 mill each on a cupple of them on the armor fits you need to spend 300 mill each on 2 nice invuns... other than that its just meta reps and implants but that's the same costs on both.... so its ~1bill on rigs more and 400mill more getting 2 nice invuns over nice EANM's

if people are slave implanting wyverns by default you don't deserve wyvenrs.
Wyverns can get the 2nd biggest EHP in the game after Levis... there is nothing up with shield supers.



Shield supers don't need a buff
Shield caps would be better with like 3%-5% more CPU so you can full T2 fit them like there armor bros
vikari
Deep Core Mining Inc.
Caldari State
#56 - 2015-06-04 00:13:06 UTC
I do believe that Slave implant set should not effect capitals, supers and titans. Just like the Crystal implant set doesn't. Doing that change would require CCP to adjust the raw armor numbers of the gallente and amarr ships, but I feel that would be the best way to address Slave implants and their effect on the meta. After all who flies an armor tanked super/titan without a slave implant set? Sucks they are basically forced into one implant set to be competitive.
Haatakan Reppola
Science and Trade Institute
Caldari State
#57 - 2015-06-04 02:08:24 UTC
Tappits wrote:


2nd big cost point is there are no shield EANM's so were you might be spending 100 mill each on a cupple of them on the armor fits you need to spend 300 mill each on 2 nice invuns... other than that its just meta reps and implants but that's the same costs on both.... so its ~1bill on rigs more and 400mill more getting 2 nice invuns over nice EANM's

if people are slave implanting wyverns by default you don't deserve wyvenrs.
Wyverns can get the 2nd biggest EHP in the game after Levis... there is nothing up with shield supers.



Shield supers don't need a buff
Shield caps would be better with like 3%-5% more CPU so you can full T2 fit them like there armor bros


So we agree that you need to spend more to get comparable numbers on a shield carrier (1.4b or about the hull cost extra) AND we agree that shield could use some help with fitting.

I dont get why people keep quoting me and say that Wyvrens should not use slaves, READ THE DAMN POSTS where i say it myself that i dont think they should use it!
Tappits
Sniggerdly
Pandemic Legion
#58 - 2015-06-04 22:12:56 UTC
Haatakan Reppola wrote:
So we agree that you need to spend more to get comparable numbers on a shield carrier (1.4b or about the hull cost extra) AND we agree that shield could use some help with fitting.

I dont get why people keep quoting me and say that Wyvrens should not use slaves, READ THE DAMN POSTS where i say it myself that i dont think they should use it!


Not really if you just go for a scrub T2 fit with scrub T1 CCC’s like most bad people do in eve on both ships then the shield one can overload its tank for a higher 4-5 min burst tank and the armor versions will tank less but are a bit more capstable if tanking for longer than one triage cycle. So pretty normal when you compare them to everything else.

Wyverns should not need slaves..... aeons don't NEED slaves 99% of the time ether. its just alot of big blocks would rather have max HP brink tanks as they normally always uses in big coalitions/Alliance Fleets so fitting any other implants would not make sense. shield on the other hand does not have this burden so you regularly see nomad implanted hels and rags and a few hyper max warp speed implanted stuff depending on what the pilot like to do in them.
Haatakan Reppola
Science and Trade Institute
Caldari State
#59 - 2015-06-04 22:38:36 UTC
Tappits wrote:
Haatakan Reppola wrote:
So we agree that you need to spend more to get comparable numbers on a shield carrier (1.4b or about the hull cost extra) AND we agree that shield could use some help with fitting.

I dont get why people keep quoting me and say that Wyvrens should not use slaves, READ THE DAMN POSTS where i say it myself that i dont think they should use it!


Not really if you just go for a scrub T2 fit with scrub T1 CCC’s like most bad people do in eve on both ships then the shield one can overload its tank for a higher 4-5 min burst tank and the armor versions will tank less but are a bit more capstable if tanking for longer than one triage cycle. So pretty normal when you compare them to everything else.


You are still ignoring the fact that YOU said that a chimera carrier need another 1.4b in fitting to get comparable numbers to an archon. After insurance what is the total cost diffrence? (SRP dont count since that is still isk someone pay for it)

Lacking fitting on shield carriers + the need for active resist mods = it cost alot more to field shield carriers (unless you happy with a weaker armor carrier)
Tappits
Sniggerdly
Pandemic Legion
#60 - 2015-06-05 09:31:13 UTC
Haatakan Reppola wrote:

You are still ignoring the fact that YOU said that a chimera carrier need another 1.4b in fitting to get comparable numbers to an archon. After insurance what is the total cost diffrence? (SRP dont count since that is still isk someone pay for it)



Let’s make it so everything is the same as everything else and remove all roles specialities from everything and let everything be the same.

Yes a chim will cost more than an armor triage if you fit the armor triage to do something that shield ships do not excel at but then you could fit the shield in a way shield tanks excel at and the armor triage will be left behind/would need excessive isk to make it comparable to the shield one in that role.

That seems quite balanced to me.