These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
123Next page
 

Help with TriExporter

Author
Daphne Blackfire
Double D Arms and Ammo
#1 - 2015-04-09 21:16:25 UTC
Hey guys,

I need some help. I downloaded TriExporter 2012, and then watched the YouTube tutorials. The problem is, the tutorials say that when you unzip the file, it will ask you to "set folder". The file that I downloaded does not unzip, but opens right up to TriExporter, and does not ask to "set file".

I tried selecting the "file / set folder", and tried okaying my EVE folders. There are 2 places EVE installed, in Program Files (x86) and Program Data... nothing happens...

... TriExporter continues to mock me.

Thank in advance for any help y'all can provide. Big smile
Baljos Arnjak
Dark Praetorian Order
#2 - 2015-04-10 10:17:06 UTC
Unfortunately, TriExporter doesn't work anymore since the file structure it was designed for was replaced with the new Download on Demand cache system. Until a new tool is written or TriExporter is updated, the assets are out of our reach.
Kali Izia
GoomWaffe
#3 - 2015-04-10 19:11:41 UTC  |  Edited by: Kali Izia
I took a look at this today and I've now got a version of this working with the shared cache.

Download: https://github.com/evem8/triexporter/releases/download/v0.5.1.1/TriExporter-0.5.1.1.zip
Source: https://github.com/evem8/triexporter
Baljos Arnjak
Dark Praetorian Order
#4 - 2015-04-11 02:27:44 UTC
Kali Izia wrote:
I took a look at this today and I've now got a version of this working with the shared cache.

I just need to try to speed up the index parsing a bit since it currently takes about a minute to load and process the index, but either way I'll push it to Github tomorrow and post a test build.

Edit: This is actually up now.
Download: https://github.com/ray/triexporter/releases/download/v0.5.1.0/TriExporter-0.5.1.0.zip
Source: https://github.com/ray/triexporter


Thats awesome news! Thanks!
Ian Blackbird
Imperial Shipment
Amarr Empire
#5 - 2015-04-14 05:49:45 UTC
Kali Izia wrote:
I took a look at this today and I've now got a version of this working with the shared cache.

I just need to try to speed up the index parsing a bit since it currently takes about a minute to load and process the index, but either way I'll push it to Github tomorrow and post a test build.

Edit: This is actually up now.
Download: https://github.com/ray/triexporter/releases/download/v0.5.1.0/TriExporter-0.5.1.0.zip
Source: https://github.com/ray/triexporter


Thank you.
I can browse the resource tree, but double clicking causes triexporter to crash.
i used the precompiled version with granny.dll from your zip-file.
am i still missing something?
Sarmatiko
#6 - 2015-04-14 17:10:33 UTC
Ian Blackbird wrote:
am i still missing something?

Fresh version of dll most likely. Try newer one from Divinity:OS game, for example.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#7 - 2015-04-14 23:41:36 UTC
Kali Izia wrote:
I took a look at this today and I've now got a version of this working with the shared cache.

I just need to try to speed up the index parsing a bit since it currently takes about a minute to load and process the index, but either way I'll push it to Github tomorrow and post a test build.

Edit: This is actually up now.
Download: https://github.com/ray/triexporter/releases/download/v0.5.1.0/TriExporter-0.5.1.0.zip
Source: https://github.com/ray/triexporter

The Unstuff option seems to be gone- is there a way to get the .dds files out otherwise?

And anyhow- thanks so much for fixing this :)
Goahl Nach
House of Eternal Ascension
#8 - 2015-04-18 00:39:45 UTC
So how do I find the Shared file?
Daphne Blackfire
Double D Arms and Ammo
#9 - 2015-04-18 01:14:03 UTC
Kali Izia wrote:
I took a look at this today and I've now got a version of this working with the shared cache.

I just need to try to speed up the index parsing a bit since it currently takes about a minute to load and process the index, but either way I'll push it to Github tomorrow and post a test build.

Edit: This is actually up now.
Download: https://github.com/ray/triexporter/releases/download/v0.5.1.0/TriExporter-0.5.1.0.zip
Source: https://github.com/ray/triexporter



Kali...

Thank you! I downloaded TriExporter the day after your post, it works great! Thank you again soooo much =)

DB
Kali Izia
GoomWaffe
#10 - 2015-04-18 03:33:18 UTC
Uriel Paradisi Anteovnuecci wrote:
The Unstuff option seems to be gone- is there a way to get the .dds files out otherwise?

And anyhow- thanks so much for fixing this :)

I just removed all of the stuff-related code, leaving it there wouldn't have done anything since the stuff files don't exist anymore and I didn't realize there was a need to extract individual files.
I'll add something back for this in the next few days.

Goahl Nach wrote:
So how do I find the Shared file?

In TriExporter just go to File -> Set folder and select your EVE folder. It will read the index from there and will get the SharedCache path from the registry.
Kali Izia
GoomWaffe
#11 - 2015-04-20 03:19:24 UTC  |  Edited by: Kali Izia
Uriel Paradisi Anteovnuecci wrote:
The Unstuff option seems to be gone- is there a way to get the .dds files out otherwise?

This has been re-added in the latest build: https://github.com/evem8/triexporter/releases/download/v0.5.1.1/TriExporter-0.5.1.1.zip
Baljos Arnjak
Dark Praetorian Order
#12 - 2015-04-21 10:55:33 UTC
Kali Izia wrote:
Uriel Paradisi Anteovnuecci wrote:
The Unstuff option seems to be gone- is there a way to get the .dds files out otherwise?

This has been re-added in the latest build: https://github.com/ray/triexporter/releases/download/v0.5.1.1/TriExporter-0.5.1.1.zip


You might want to make a new post to let people know that a new working version is out. Hopefully it'll get stickied Big smile
General El
Raiders of the Lost Sector
#13 - 2015-04-23 07:45:07 UTC
So, I've found this version to work to the point where I can view the res folder and navigate to the ships I want to export, but the problem still being when I double click any of the .gr2 files TriExporter crashes, and I've not found any current solutions to the issue. Has anyone had this issue recently or have a solution for this issue?

Thank you so much for the updated files!

- Fly Safe!
Kali Izia
GoomWaffe
#14 - 2015-04-23 10:04:07 UTC
If the older Triexporter worked for you try using the granny2.dll you had with that.
I just included the latest version I could find, but from the older threads it seemed like different people have problems with different versions for some reason.
Kristian Hackett
The Dark Space Initiative
Scary Wormhole People
#15 - 2015-04-23 10:22:22 UTC
Awesome thanks for the updated files! I can open and view the models, but I'm still running into some issues when it comes to actually working with the files (I'm using the E-UNI: Rendering EVE Models class YouTube tutorial). It looks like there were some changes to how the image textures were assembled, so if anyone happens to know where I can find an updated guide it'd be greatly appreciated.

Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer."

Baljos Arnjak
Dark Praetorian Order
#16 - 2015-04-23 15:07:52 UTC  |  Edited by: Baljos Arnjak
Kristian Hackett wrote:
Awesome thanks for the updated files! I can open and view the models, but I'm still running into some issues when it comes to actually working with the files (I'm using the E-UNI: Rendering EVE Models class YouTube tutorial). It looks like there were some changes to how the image textures were assembled, so if anyone happens to know where I can find an updated guide it'd be greatly appreciated.


Well, there's an old devblog about how they pack their textures: Here. This devblog explains how the textures were packed previous to V3 and the system they moved into with V3 complete with a nice little graphic.

Then there is The Future Of Spaceship Rendering video from fanfest this year that explains the new system they are moving to. I don't know if they've started migrating to the new system or not but they show a slide that indicates how the textures will be packed and say that it will be available online sometime in the future.
AzAkiR NaLDa
Strategic Exploration and Development Corp
Silent Company
#17 - 2015-04-23 16:22:43 UTC
they basicly switched from the old color maps (diffuse maps) to PBR, This means that alot has changed in the workflow of recreating the colors and all details.
check out this link for more on the physically based Rendering stuff:

http://www.artisaverb.info/PBR.html

Lone Star Warrior

Sirocco Zemayid
Viziam
Amarr Empire
#18 - 2015-05-01 11:03:02 UTC
Kali Izia wrote:
I took a look at this today and I've now got a version of this working with the shared cache.

Download: https://github.com/ray/triexporter/releases/download/v0.5.1.1/TriExporter-0.5.1.1.zip
Source: https://github.com/ray/triexporter



Thankyou - that's immensely helpful.
Tuttomenui II
Aliastra
Gallente Federation
#19 - 2015-05-07 18:17:48 UTC
Nice to see triexporter working still.

Something I never could figure out was how you decide which .dds files to select and their order of application. Was just messing around with the nyx and just chose the first .dds 3 times and the png created after exporting is transparent in photoshop.
Xercodo
Cruor Angelicus
#20 - 2015-05-30 03:51:47 UTC
ERMAHGERD YAS

Also it seems like there's still a handful of textures that aren't coming out right.

Hurricane is one I've seen so far.

The Drake is a Lie

123Next page