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Social Corps

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#681 - 2015-05-29 20:10:00 UTC
malcovas Henderson wrote:
Lucas Kell wrote:
malcovas Henderson wrote:
Like you I dislike long term players hiding behind NPC corps. They leave you only Ganking, as the only choice to combat their competition. As a miner I see it all the time. Especially in Ice belts. Fleets of 10+ all in NPC, and there is nothing you can do about it, apart from gank.
But what would you do if that same 10 were in 10 different corps? Would you pay the 500m to dec them all?
Yes I would, if needed be. or get a merc to do it for me. At least I could compete at the same level of competition as them
Lol, bull. You're not going to pay 50m to kill a 10m procurer and they certainly aren't going to allow it to happen lol. If I were the other miner I'd troll you with alts until you either ran out of money or ragequit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jebediah Beane
Trent Industries
BLACKFLAG.
#682 - 2015-05-29 20:10:38 UTC
How can the mercs do it if they miners are undeccable because they're conglomerated in a corp lite?

They can't.

Or you're going to pay way more than 500 million to see to it that they are suicide ganked.
Eli Stan
Center for Advanced Studies
Gallente Federation
#683 - 2015-05-29 20:15:47 UTC
malcovas Henderson wrote:
Red Frog uses NPC Corp Alts. Corp lite would mean that they no longer will need to. Promoting their business even further with named Corps promoting them.


I honestly do not understand that line or reasoning at all - maybe because I'm not sure what you mean by "corp lite." You seem to think it's just like a regular corp but with wardec immunity...? Question I laid out my (initial) vision for social groups back in post, hmm, #360 I think it was. Nothing in there is anything I would consider an incentive for Red Frog freighter pilots alts (as opposed to in-corp contract accepting toons that never undock in more than an inty or cyno ship if they're in Black Frog running freight to null/low) to be in anything other than NPC corps.

Can you please provide more details on your reasoning?
malcovas Henderson
THoF
#684 - 2015-05-29 20:16:20 UTC
Lucas Kell wrote:
Lol, bull. You're not going to pay 50m to kill a 10m procurer and they certainly aren't going to allow it to happen lol. If I were the other miner I'd troll you with alts until you either ran out of money or ragequit.



You are definitely being obtuse. It is not about the procurer. It is about the competition. My system has per day a limited amount of ore / ice to mine. If someone is taking all that ore, I cannot mine. The removal of that someone, I can mine.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#685 - 2015-05-29 20:16:26 UTC
Eli Stan wrote:
Kaarous Aldurald wrote:
Eli Stan wrote:

There are already reasons to be in corps.


Like what? Getting rid of a tax that effects almost nothing?


Hold SOV. Deploy a POS. Own a POCO. Share station hangars. Share wallets. There's some industrial production stuff too, I think.

Meet Joe. Joe is a miner and missioner. Why does Joe need a POS? PI, whats that, guess he doesn't need a POCO either? Corp hanger, to trade what with who? Corp wallet, to use for what? Well, thats a whole lot of functions Joe gives exactly no ***** about. SOV isn't in highsec anyway, so Joe's a little confused why you are bringing t up, but he's guessing you're grasping. But that name proclaiming him a glorious hero of space, he wants that. And a cool logo, he definitely wants that.

Currently Joe has a choice, he can have his flag, but to do so he has to be willing to defend it. Under corp light, he can lean back and cruise the length of highsec immune to harm, shittalking his way without danger of repercussion.

Quote:
A POS is where you park your supers and Titans. It's where you mine moon goo for billions of ISK. It's were you stash your wormhole SMAs. It's were you anchor your SAAs to build caps, your refining arrays, your jump bridges.

Thats a whole lot of highsec features. Are you sure you know what we are discussing here? Besides, in 6 months to a year POS are gone anyway, so its a little duplicitous to use them as a "but you guys keep these... *whispers* well, for now anyway"
malcovas Henderson
THoF
#686 - 2015-05-29 20:17:26 UTC
Jebediah Beane wrote:
How can the mercs do it if they miners are undeccable because they're conglomerated in a corp lite?

They can't.

Or you're going to pay way more than 500 million to see to it that they are suicide ganked.


You reading abilities are shot to pieces this day dude :)
Feyd Rautha Harkonnen
Doomheim
#687 - 2015-05-29 20:29:21 UTC  |  Edited by: Feyd Rautha Harkonnen
Mike Azariah wrote:
Feyd Rautha Harkonnen wrote:


I swear, I feel like I am Gandalf on the bridge here yelling "YOU SHALL NOT PASS!", and you guys are saying "Ok, not the Ballrog...but lets just let a couple orcs past, maybee a goblin or two...".

Defend the bridge.


F


I got the same vibe from that post. Only difference is that I see your version of Gandalf going onto the bridge First and yelling while the rest of the Fellowship are on the same side as the Balrog.

But what about the halflings"

"Nooooo, slippery slope . . . let them through and the rest will follow. Nobody shall PASS."

More accurately Mike, you are saying the poor haflings are afraid to cross the narrow bridge, or the stubbing of their little toesies should be assuaged by the construction of another wider and smoother bridge for them to use. Roniken is then saying a third one should be built, complete with velvet carpeting...

Then in a year from now, you will both come back saying airport-styled moving walkways should be put in, so they can just stand there and be carried across.

(My original metaphor was more along the lines of the Balrog, Goblins and Orcs being large, medium and small 'nerfs' to non consensual conflict drivers, and the good guys 'buffs' to non consensual conflict...and you were still putting the good guys content in jeopardy by allowing small orc nerfs to cross. It only takes a single orc to pee in Sam and Frodo's rabbit stew to spoil it Mike. A single one.)

F
Lucas Kell
Solitude Trading
S.N.O.T.
#688 - 2015-05-29 20:33:53 UTC  |  Edited by: Lucas Kell
malcovas Henderson wrote:
Lucas Kell wrote:
Lol, bull. You're not going to pay 50m to kill a 10m procurer and they certainly aren't going to allow it to happen lol. If I were the other miner I'd troll you with alts until you either ran out of money or ragequit.
You are definitely being obtuse. It is not about the procurer. It is about the competition. My system has per day a limited amount of ore / ice to mine. If someone is taking all that ore, I cannot mine. The removal of that someone, I can mine.
Lol, no you'rejust talking out of your ass. Most highsec ice systems produce 2390 blocks of ice per belt which take 1-3 hours to clear depending on players there, providing around 480m/belt. So that's 480m of ice between every 5 and 7 hours if you mine all of it. Ore is peasant so mining that in highsec should be replaced with non-peasant activities. Chances of you having just one fleet competing is slim, and the chances of you being able to shift that fleet is slim also, so you'te telling me you'll pay more than the value of the entire icebelt to wardec someone who undoubtedly will avoid being killed by any means?

You have 2 main problems with you line of thought here. 1 is that if they suddenly had to be in player corps that people would fall about themselves getting killed left right and centre. Wouldn't happen. they'd rapidly adapt and find ways to not be shot. 2, that there's any chance in hell of CCP forcing people out of NPC corps. NPC corps are a valid part of the game and the players in them aren't likely to be punished just because you don't like them. You don't like them having concord protection? Come out to null, there's no concord here mate. Or is that too scary?

Edit: I note by the way that you gave up on trying to convince us Red Frog would suddenly benefit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Stan
Center for Advanced Studies
Gallente Federation
#689 - 2015-05-29 20:36:47 UTC
Aralyn Cormallen wrote:

Meet Joe. Joe is a miner and missioner. Why does Joe need a POS? PI, whats that, guess he doesn't need a POCO either? Corp hanger, to trade what with who? Corp wallet, to use for what? Well, thats a whole lot of functions Joe gives exactly no ***** about. SOV isn't in highsec anyway, so Joe's a little confused why you are bringing t up, but he's guessing you're grasping. But that name proclaiming him a glorious hero of space, he wants that. And a cool logo, he definitely wants that.

The question I was answering was "what are the benefits of being in a corp?" and I answered with such. Just because some of those benefits are not applicable across all security ranges in EVE does not mean they are not benefits.

Sounds like you think there is absolutely zero benefit to being in a player corp for anybody who spends all their time in highsec...?

Aralyn Cormallen wrote:
Currently Joe has a choice, he can have his flag, but to do so he has to be willing to defend it. Under corp light, he can lean back and cruise the length of highsec immune to harm, shittalking his way without danger of repercussion.

Define "corp lite." Simply a title he can put on his character sheet? He can do that in his bio with ASCII art today. Bios are not a problem that needs solving by making people subject to war decs. What is this "flag" that you mention?

Aralyn Cormallen wrote:
Eli Stan wrote:
A POS is where you park your supers and Titans. It's where you mine moon goo for billions of ISK. It's were you stash your wormhole SMAs. It's were you anchor your SAAs to build caps, your refining arrays, your jump bridges.

Thats a whole lot of highsec features. Are you sure you know what we are discussing here? Besides, in 6 months to a year POS are gone anyway, so its a little duplicitous to use them as a "but you guys keep these... *whispers* well, for now anyway"

Yeah, I know what I'm discussing - I'm discussing benefits of being in a corp. What are YOU discussing? That things that benefit other people and you don't make use of are not actually benefits at all? And I already implicitly addressed POSes going away by mentioning CCP's replacement of them with the new deployable system, and I'll make it explicit by mentioning I've heard it said that modules that will be replacing current player corp-only structures will also be player corp-only (although I don't know of a specific CCP statement to that effect.)

Lucas Kell
Solitude Trading
S.N.O.T.
#690 - 2015-05-29 20:38:17 UTC  |  Edited by: Lucas Kell
Aralyn Cormallen wrote:
Currently Joe has a choice, he can have his flag, but to do so he has to be willing to defend it.
Alternatively Joe can create the corp, hold it with an alt and drop out if an when he get's wardecced, retain safety, his name and his logo. That way he can lean back and cruise the length of highsec immune to harm, shittalking his way without danger of repercussion.

So yeah, no real change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Stan
Center for Advanced Studies
Gallente Federation
#691 - 2015-05-29 20:42:54 UTC
Feyd Rautha Harkonnen wrote:
More accurately Mike, you are saying the poor haflings are afraid to cross the narrow bridge, or the stubbing of their little toesies should be assuaged by the construction of another wider and smoother bridge for them to use. Roniken is then saying a third one should be built, complete with velvet carpeting...


Why are you so against making it easier for new and old players in EVE to create social connections to other players? CCP Rise's Fanfest presentation implies that interaction with other players leads to greater new player retention - by advocating for making interaction with other players more difficult, you're advocating for reduced new player retention levels. Is that a role-play thing you do for the Feyd character? Or are you, the person playing, actually wanting to reduce the subscription base for EVE the game?

Kaarous Aldurald
Black Hydra Consortium.
#692 - 2015-05-29 20:47:29 UTC
Eli Stan wrote:

Why are you so against making it easier for new and old players in EVE to create social connections to other players?


Chat channels and player corps already exist.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#693 - 2015-05-29 20:49:21 UTC
Eli Stan wrote:

The question I was answering was "what are the benefits of being in a corp?" and I answered with such.


You answered with a variety of things that are dubious benefits at best when weighed against the ludicrous safety provided by NPC corps, and with another variety of things that the average player, and 99% of all corps ever created will never see.

You proved me right.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#694 - 2015-05-29 21:02:32 UTC
Eli Stan wrote:

Define "corp lite." Simply a title he can put on his character sheet? He can do that in his bio with ASCII art today. Bios are not a problem that needs solving by making people subject to war decs. What is this "flag" that you mention?

Corp Lite is the thing Steve keeps bringing up as being on the table as Social Group part 2 (check page 32 of this here thread if you aren't sure)

As for flag. As someone who as, very proudly I might add, declared your membership of CAS in this here thread at least a dozen times, you should be well aware what I mean by flag, because you are waving yours proudly. It is pride in your organisation, it is your reputation. In EvE, that's important.

Ultimately, we've reached an impasse because its clear no-one is budging from their position. Oddly, you guys had mostly talked us around back on page 32; Omar, Pedro, even Kaarous, and the vast majority on our side of the arguement had mostly met Mike halfway on the "OK, theres probably no harm in social groups as presented, but corp lite is seriously bad, and should be off the table". Had you had any sense, you'd have met us there and this thread would have been dead three pages ago, with only Feyd still railing against the storm (sorry Feyd, I love you normally, but I think you need to pick a more tenable line to hold). But you guys just wont give an inch to our concerns, so its back to the trenches, and heading towards lewd comments about each others mothers.

Meet us in the middle. We have looked at it from your point of view, and the Social Group / Tools stuff is mostly harmless; yes, Feyd is right that its a step away from the cold, harsh that we currently have, but in this case I'm willing to concede the good might outweigh the bad. Now, take a look from ours, and seriously tell me that the Corp lite as presented is not taking the best of both worlds and giving nothing back. Heres a hand, shake it or spit on it is up to you.
malcovas Henderson
THoF
#695 - 2015-05-29 21:06:47 UTC  |  Edited by: malcovas Henderson
Lucas Kell wrote:
Lol, no you'rejust talking out of your ass. Most highsec ice systems produce 2390 blocks of ice per belt which take 1-3 hours to clear depending on players there, providing around 480m/belt. So that's 480m of ice between every 5 and 7 hours if you mine all of it. Ore is peasant so mining that in highsec should be replaced with non-peasant activities. Chances of you having just one fleet competing is slim, and the chances of you being able to shift that fleet is slim also, so you'te telling me you'll pay more than the value of the entire icebelt to wardec someone who undoubtedly will avoid being killed by any means?

You have 2 main problems with you line of thought here. 1 is that if they suddenly had to be in player corps that people would fall about themselves getting killed left right and centre. Wouldn't happen. they'd rapidly adapt and find ways to not be shot. 2, that there's any chance in hell of CCP forcing people out of NPC corps. NPC corps are a valid part of the game and the players in them aren't likely to be punished just because you don't like them. You don't like them having concord protection? Come out to null, there's no concord here mate. Or is that too scary?

Edit: I note by the way that you gave up on trying to convince us Red Frog would suddenly benefit.


Now who is "assuming".?

I can guarantee you that I am able to fight, and willing to "gank" if the need arises, but that is me. I am not the risk adverse one.

The difference between you and me. Is that with you, as apparent as this post implies. Is that you play for isk. You aint winning unless you are optimising ISK / hour. I think we can safely say that the majority of Carebears fall into this category. I on the other hand put fun before isk.

I never said NPC corps should be removed, or players forced out. I said I disliked it. And yet now you are claiming Hi sec mining to be "peasant", and should be replaced. Double standards at its finest. another category Carebears can fall under.

you obviously have your opinion, and I have mine. I know mine to be right, and yours to be blinded by your carebear tendencies. So i'll leave it at that
Lucas Kell
Solitude Trading
S.N.O.T.
#696 - 2015-05-29 21:11:22 UTC
Aralyn Cormallen wrote:
Meet us in the middle. We have looked at it from your point of view, and the Social Group / Tools stuff is mostly harmless; yes, Feyd is right that its a step away from the cold, harsh that we currently have, but in this case I'm willing to concede the good might outweigh the bad. Now, take a look from ours, and seriously tell me that the Corp lite as presented is not taking the best of both worlds and giving nothing back. Heres a hand, shake it or spit on it is up to you.
I'm happy to concede to that. I have no problem with corp-lite personally, but I really don't think it's that useful an addition compared to the social club. If CCP were to say that one is coming in I'd vote for the social clubs without hesitation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Stan
Center for Advanced Studies
Gallente Federation
#697 - 2015-05-29 21:15:47 UTC
Kaarous Aldurald wrote:
Eli Stan wrote:

Why are you so against making it easier for new and old players in EVE to create social connections to other players?


Chat channels and player corps already exist.


Indeed. And calendars and zkill and FA forums and FHC forums exist already, too. Everything I've laid out for my initial thoughts for social groups, as written in post #360, already exist - but as disjoint, disparate systems, making it difficult for new and old players to find those already-existing-to-some-degree social groups. My thought is that by giving people the ability to package those pre-existing in-game features together for a singular, organized purpose - purposes which can range from Bomber's Bar outings to CODE gankings to role-playing to talking about the weather - we can make connecting much easier. Well, the one new thing, really, would be the ability to advertise and search for groups in-game somehow (like a group search UI window.)

Here's an example how it could be used - people living in Syndicate could join a "Syndicate Shiptoasters" social group and post events. There was a "Let's meet in Poitot and brawl at 02:00 on such-and-such date" posted on FHC a while back that some groups missed because of confusion over the exact date/time of the event in converting it to local time. Having it show up on and alert from a shared calendar would have been helpful. (Although if this potentially reduced the traffic on FHC because everybody started talking in-game, I could see how FHC could be put off some.)

Sibyyl
Garoun Investment Bank
Gallente Federation
#698 - 2015-05-29 21:20:06 UTC  |  Edited by: Sibyyl
Aralyn Cormallen wrote:
Ultimately, we've reached an impasse because its clear no-one is budging from their position. Oddly, you guys had mostly talked us around back on page 32; Omar, Pedro, even Kaarous, and the vast majority on our side of the arguement had mostly met Mike halfway on the "OK, theres probably no harm in social groups as presented, but corp lite is seriously bad, and should be off the table". Had you had any sense, you'd have met us there and this thread would have been dead three pages ago, with only Feyd still railing against the storm (sorry Feyd, I love you normally, but I think you need to pick a more tenable line to hold). But you guys just wont give an inch to our concerns, so its back to the trenches, and heading towards lewd comments about each others mothers.


This is exactly it. I think Steve's response sparked some resistance again and rightfully so.



Steve Ronuken wrote:
The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)


Player Corps are first and foremost a brand and a logo. You want to give this key aspect of Player Corps to an entity with wardec immunity? Wouldn't that be like CCP declaring that Player Corps themselves have failed? Selling out the capability for a logo and brand is just as bad as selling out SOV, structures, and leadership capabilities to NPC Corps.

You've given "griefing" as a reason for this idea, and it's been called out many times that this statement does not match any statistics or data. Isn't data important to you?



Steve Ronuken wrote:
The Social group version (Which likely wouldn't have flags, and would be in addition to regular corps. Still no hangars, POS, that kind of thing. just the social bits of corps)


I'm fine with UI improvements, but the the very minute that these improvements get marketed as Corp alternatives, I am happy to put all the UI improvements to fire and put my vote in with the opposition. Giving players some kind of idea that it's "ok" to ignore the Player Corp aspect of the game is counterproductive. Player Corps is the social platform of EVE. Building a "Google+" equivalent (which is exactly what this would be.. an alternate failure that needlessly sucks the air out of an existing framework) is not a long term solution to a socialization problem that causes player subscription fallout.

The word "corp" being all over this proposal makes it seem like some desperate attempt to rebrand and alter how players perceive Corps.



Edit: wording

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Valkin Mordirc
#699 - 2015-05-29 21:37:05 UTC
Quote:

And? Does that mean they don't exist? The reason I run corps for my traders and industrialists is to share wallets and assets (edit: and job queues). I have multiple corps open specifically for those two features. The are still benefits to corp ownership whether you accept them or not.


The problem being that Highsec corps are exploitable for one. And it's that the fact that they CAN be exploited it's because it's the easy means of accomplishing what the player wants. IE: Avoiding Decs, and Tax. Im not trying to argue with you Lucas. Your opinion is valid as anybody elses. So don't think I'm trying to demean you are anything like that.

But Highsec corps are pretty much used as the 'social corp' idea anyways right now for all but Indy players and Mercs. Mission Runners, Incruision runners, and the like do not need to me in an NPC corp in order to function but they don't need a player-made corp either, It's almost like a limbo. But it's easier for them to have one man rolling corps. Which by the EULA is exploitable. However not acted upon. Which like I said above is a problem because it's the easiest available solution and shouldn't be. Players should have to WORK and put effort into getting what they want. That's anything really. If they want to run an Indy corp they should but in the effort of providing protection for their assets.

If somebody wants to run missions they should have to protect themselves from issues that may arise. That Goes for every other corp.

Merc Alliances need to be able to function without interference from other entities. A lot of Merc corps/Alliance disbanded because they can't do this. I've seen at least 25 do this because weren't able to protect themselves when it came down it.


PVP and PVE corps should follow the same rule set. They shouldn't be treated differently. It's a Sandbox. Not a playpen.

If you want to make billions of isk, and have a name you should work for it. Thats how I feel about it,

Like I said let Social corps happen. But make it so that Player Made corps in Highsec HAVE a MEANING. Like For real. Right now, it's there are only two kinda players that need player made corps to fuction. Mercs and Indy. Everyone else it doesn't matter. It doesn't mean anything to them what corp they are in. A Mission Runner can still run mission and make profit, a Incruision running can still make MASSIVE profit from incruisions a Trader can still trade without issue. That what I think should change. Players shouldn't be coddled. It's EVE a game built and the idea that it's a cut throat world without remorse. Why is everybody wanting that to change? You can't be the be the biggest baddest richest dude from the start you need to work for that.

And Honestly it seems like a lot of player expect to be that from the start. EvE should not be easy. It should be challenging, not an Easy-Mode Corp if you want to be in one.

Quote:

It's a sandbox, content is created by players. CCP provide the tools and we use the ones we choose to to generate the content. People shouldn't be forced into players corps just because that's the type of content you prefer. And to be quite honest it wouldn't create content, it would just create more easy targets for the merc corps. For content to be created from the wardec system the whole things needs to be looked at from the ground up, because right now it favours picking the easier and juiciest


Yeah it's a sandbox. So why is CCP limiting the area of play in that sandbox? It's not a sandbox anymore then. Is it?

As a Side note have you ever been in a Merc corp before? You would be right about a lot of players being easy to kill. But you don't seem to notice that the only reason a Merc can sit on the undock in an insta-legion, is because alot of them do not work together, they don't fight back. Some corp have like upwards of 10 people in Amarr, do you how fast a legion will melt if 10 tristans undock on it at once?

Thats a huge problem with Highsec. People believe they don't have to fight for what they want. YOU ALWAYS have to fight for anything you want. IRL and EVE. People are easy targets because they let themselves become it.


Quote:
Out of curiosity, what do you define as conflict?


Anything that causes players to act against each other in a competitive way. Somebody wanting a moon, somebody undercutting the market orders. Somebody getting annoyed at somebody and wardeccing them. Somebody wanting Sov, Somebody evicting a wormhole. Somebody negotiation a pact of r an uneasy truce in order to run efficiently. All that and more.

Conflict is the best driving force because it keeps things alive and liquid. Not stale.


Like I said before man. I want Highsec to have more content for PVE and PVP corps. If Social corps are thing, then give player made corps more than just a POS and a POCO.



#DeleteTheWeak
Eli Stan
Center for Advanced Studies
Gallente Federation
#700 - 2015-05-29 21:47:06 UTC
Aralyn Cormallen wrote:
Corp Lite is the thing Steve keeps bringing up as being on the table as Social Group part 2 (check page 32 of this here thread if you aren't sure)

Ah, thanks, I see that post, #627. Specifically, the definition he uses is "The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)" which I personally have no interest in creating. So if I've been arguing with anybody who has been arguing against this "corp lite" while I've been trying to argue in favor of "social groups" I apologize, as we've each been discussing completely different things. Cool

Quote:
As for flag. As someone who as, very proudly I might add, declared your membership of CAS in this here thread at least a dozen times, you should be well aware what I mean by flag, because you are waving yours proudly. It is pride in your organisation, it is your reputation. In EvE, that's important.

Indeed, I do feel proud of how I and the rest of CAS play EVE and welcome new players into the group, while not wanting to force our style of play onto anybody else if they don't want it.

That said, if you want to discuss our continued ability to fly under the NPC flag of CAS while maintaining our separation from player corps - that's an entirely different thread you are welcome to start. BlinkThis thread, for me personally, is not about flying a flag - it's about giving players, new and old, tools to create social connections with the rest of the playerbase, in the hopes that those casual connections turn into something more over time. I get the impression that's how CSM Mike thinks of it as well, so I look forward to his interaction with CCP about this topic.

Quote:
Ultimately, we've reached an impasse because its clear no-one is budging from their position. Oddly, you guys had mostly talked us around back on page 32; Omar, Pedro, even Kaarous, and the vast majority on our side of the arguement had mostly met Mike halfway on the "OK, theres probably no harm in social groups as presented, but corp lite is seriously bad, and should be off the table".

It feels like we've been arguing about different things while not realizing it, then - I too have no interest in "corp lite" as presented post #627, rather I'm advocating in favor of the UI interface enhancements and tools grouping I described in post #360. (Although I do feel that some people, Kaarous for example, still object to social groups as I envision them, and I will continue to advocate for my vision for the time being.)

Quote:
Had you had any sense, you'd have met us there and this thread would have been dead three pages ago, with only Feyd still railing against the storm (sorry Feyd, I love you normally, but I think you need to pick a more tenable line to hold). But you guys just wont give an inch to our concerns, so its back to the trenches, and heading towards lewd comments about each others mothers.

Meet us in the middle. We have looked at it from your point of view, and the Social Group / Tools stuff is mostly harmless; yes, Feyd is right that its a step away from the cold, harsh that we currently have, but in this case I'm willing to concede the good might outweigh the bad. Now, take a look from ours, and seriously tell me that the Corp lite as presented is not taking the best of both worlds and giving nothing back. Heres a hand, shake it or spit on it is up to you.

Hopefully I've clarified that I'm advocating only for social groups, and not corp lite. However I can't speak for anybody else in this thread, of course. P