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Social Corps

First post First post
Author
Feyd Rautha Harkonnen
Doomheim
#641 - 2015-05-29 14:04:31 UTC  |  Edited by: Feyd Rautha Harkonnen
Mike Azariah wrote:
Where did we get stuck on the idea that Societies would be for npc folks only?

Special interest groups such as veteran support is cross corp, cross the entire game.

Language groups . . . ditto

This is about enhancing the social fabric of the entire game.

m

As I said Mike, I have no issue with anyone in a full player corp getting all the bells and whistle candy you want to throw at them so long as they have skin in the game (i.e. risk of wardec) for that benefit...

You however refused to support making these new mechanics be tied to full corp membership, and insist that people hiding out in NPC corps who are immune to wardec get this new candy, risk free.

One mo' time...

1) If you give NPC corp or 'Corp Lite' members more features, they are less incentivized to ever leave them and join real corps and associated risks therein. Quite the opposite, you create a dis-incentive to players to leave Corp-lite or NPC corps.

2) For edge-case players already in full corps, they will be incentivized to drop from player corps and re-form under these society and corp-lite abominations -- because they can then have their cake and eat it too. (i.e. some corp-like features, without risk of wardec anymore)

In summary, your corp-lite and 'societies' crap is about dis-incentivize a new generation of players from ever joining player corps, or simply pulling them out of existing ones -- if you don't tie the benefit to full corp membership.

Let's cut the crap here. There are swaths of incursion-runners rubbing their hands with glee and salivating right now, hoping this gets implemented so that their already risk-free farming of fat gobs of ISK while hiding out in Corp-lite or NPC corporations safe from wardec, will also get corporation-like features, without putting skin in the game and risk of wardec.

Tie these 'societies' to full-corp membership, or GTFO Mike.

p.s.
WoW is that way -->

F
Omar Alharazaad
New Eden Tech Support
#642 - 2015-05-29 14:05:03 UTC  |  Edited by: Omar Alharazaad
Miomeifang dont be a turd. we're talking about corp names here, not the misc scrabble pieces your parents pulled out of a bag.

And Lucas, not completely limited to high sec as people taking names for themselves limit those who would otherwise pay for them and perchance even be willing to fight for them. That applies to players in null, wh space, low AND high sec. Hell, even Veers pays for his corp label, 1.6 or 1.7 million at a time. The thing is that because he pays for it, it's his... if someone else were to grab it in the moments between him rolling corp to dodge a dec and recreating it, I'm sure he'd be peeved. He CAN be decced, so despite his methods for preventing his O-ring from suddenly being widened, I still have to respect the fact that his label IS out there and able to be challenged.
They haven't earned it, they wont fight for it, they don't deserve it.

Come hell or high water, this sick world will know I was here.

Feyd Rautha Harkonnen
Doomheim
#643 - 2015-05-29 14:15:32 UTC  |  Edited by: Feyd Rautha Harkonnen
Steve Ronuken wrote:
Black Pedro wrote:
Omar Alharazaad wrote:
The logo thing... yeah. Flags do kind of fall into the category of things worth fighting for.

Ok, I take that point - forget the logo. It would distract from the UI anyway if people had multiple logos on their character sheet. A corporation one is enough.



As per my (first?) post in this thread, there are two concepts being conflated.

The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)

The Social group version (Which likely wouldn't have flags, and would be in addition to regular corps. Still no hangars, POS, that kind of thing. just the social bits of corps)

Corp-lite: Not wardeccable. Players get corp-like features without skin in the game (i.e. risk of wardec)

Social groups: NPC players can use them, again getting new features that entrench them further into staying forever in NPC corps, without putting skin in the game (i.e. risk of wardec)

Both are bad for existing content-creation in hisec and a nerf to mercenary corporations content. These ideas are bad because of their knock-on effects, and you should feel bad for proposing them.

Again, cut the crap -- this is about giving hisec incursion runners more 'corp like' functionality, so they can continue farming gobs of ISK risk free while also getting some corp-like features.

Period.
Solstice Punk
Sebiestor Tribe
Minmatar Republic
#644 - 2015-05-29 14:21:29 UTC
Valkin Mordirc wrote:
What Sol is trying to get at, by making a name for your is self is that the name MEANS something.

Marmite has a name that MEANS something whether you like or is irrelevant.

Space Monkey's have NAME that means something.


Somebodies one man corp named "blah blah awesome corp of awesome" means NOTHING. That is a problem Sol is getting at.


I think.


He is one of my favourite snowflakes posters, he's a cool dude (Lol cool snowflake I'm bloody hilarious), but sometimes his way of saying things confuses me. V.v

You make just as bad puns as I do. Loved it.

And you hit the nail on the head.



We need to seperate the corporations that exist solely for imaginary ego reasons from those who actually have a chance of making a name for themselves ... and these are the ones who are willing to defend themselves. For everyone else there should be a mechanic like social groups.

One does not have a name just because he decides to have one ... and without natural selection mechanics there is no way of actually obtaining one, because there are thousands of other corporations out there doing the same thing anyway.

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Eli Stan
Center for Advanced Studies
Gallente Federation
#645 - 2015-05-29 14:23:45 UTC
Sri Nova wrote:
[quote=Eli Stan]Play eve fully means joining up in a corp participating in fleet battle and doing the in game things you see in the marketing promos, marking a target as primary and watching it go boom, or participating in that event through gathering the intel, or creating/transporting/defending the stuff used to accomplish the referenced task, taking and holding sov, building your corp from the bottom up, creating content for the players of new eden to engage in.

you are not playing eve fully sitting in a non player corp shooting rats . im sorry but your not.


You have a misconception of what it can be like as a player in an NPC corp. I participate in fleet battles, do the things seen in 'This is EVE', call targets primary, watch other players' ships explode, provide recon reports, participate in activities to further a group goal, and create a lot of content for other players. The only thing I haven't done is hold SOV. Which a whole lot of player corps don't do either. If you are advocating these social tools (or UI improvements, per some recent good posts) be restricted to people who you consider play EVE fully, and you consider holding SOV to be part of playing EVE fully, are you saying only SOV holders should get these improvements?

I, and the other NPC corp people I play with, do a heck of a lot more than shoot rats.

Feyd Rautha Harkonnen
Doomheim
#646 - 2015-05-29 14:24:41 UTC  |  Edited by: Feyd Rautha Harkonnen
Black Pedro wrote:
Yup. That is the line. If these societies are just collecting a bunch of existing communication tools and putting them under a single banner with a name and logo then there is no problem.

Don't fall into their trap Pedro (and Omar)...

ANY additional feature handed to someone hiding out in an NPC corp (or CORP-LITE that is also NOT wardeccable) is futher incentive to stay there, or for edge-case full corp members to drop corp and get 'the basics' for free without risk of wardec. End result remains, regardless of how many features, a single one increases the weight of not joining full corps.

Also, don't kid yourself that when today its just feature 'x' in corp-lite or a 'society', we know damned well that carebear entitlement whining never stops -- it will be feature 'y', then 'z' over time... right?

Not one single step down this evil road. Incursion runners farming ISK in safetly, shouldn't get a single iota of full corp functionality, not one drop, without accepting some risk. (i.e. wardec)

I swear, I feel like I am Gandalf on the bridge here yelling "YOU SHALL NOT PASS!", and you guys are saying "Ok, not the Ballrog...but lets just let a couple orcs past, maybee a goblin or two...".

Defend the bridge.

p.s.
I say BUFF wars, but the middle ground is Doctors oath -- "Do no harm", so at a minimum this corp-lite and 'societies' garbage should simply be shelved, and status quo remain.

F
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#647 - 2015-05-29 15:19:11 UTC
im still yet to hear the cons of these corps, higher taxes, less access to mission agents, no access to incursions etc, what are the down falls of these corps and no im not talking about owning pos's, because that only affects a certain type of player, having limits on what people can do in these corps and npc corps gives more incentive to join a player corps

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#648 - 2015-05-29 16:06:22 UTC
Feyd Rautha Harkonnen wrote:
As I said Mike, I have no issue with anyone in a full player corp getting all the bells and whistle candy you want to throw at them so long as they have skin in the game (i.e. risk of wardec) for that benefit...

You however refused to support making these new mechanics be tied to full corp membership, and insist that people hiding out in NPC corps who are immune to wardec get this new candy, risk free.
So "Waah, punish NPC players..."

Feyd Rautha Harkonnen wrote:
In summary, your corp-lite and 'societies' crap is about dis-incentivize a new generation of players from ever joining player corps, or simply pulling them out of existing ones -- if you don't tie the benefit to full corp membership.
Wrong. Simple as.

Feyd Rautha Harkonnen wrote:
Let's cut the crap here. There are swaths of incursion-runners rubbing their hands with glee and salivating right now, hoping this gets implemented so that their already risk-free farming of fat gobs of ISK while hiding out in Corp-lite or NPC corporations safe from wardec, will also get corporation-like features, without putting skin in the game and risk of wardec.
Wrong, since they already get exactly what they will get. None of then give a crap about being able to be in a social group, so there's no reason to think they'll care one way or the other. You're making this up. You are literally going full Dinsdale.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#649 - 2015-05-29 16:12:37 UTC
Omar Alharazaad wrote:
And Lucas, not completely limited to high sec as people taking names for themselves limit those who would otherwise pay for them and perchance even be willing to fight for them. That applies to players in null, wh space, low AND high sec. Hell, even Veers pays for his corp label, 1.6 or 1.7 million at a time. The thing is that because he pays for it, it's his... if someone else were to grab it in the moments between him rolling corp to dodge a dec and recreating it, I'm sure he'd be peeved. He CAN be decced, so despite his methods for preventing his O-ring from suddenly being widened, I still have to respect the fact that his label IS out there and able to be challenged.
They haven't earned it, they wont fight for it, they don't deserve it.
Really? So if I create a corp on one of my many many trading alts who just sit in a station, what possible way have you got to fight my corp name off of me? I don't have to risk anything to take up a name, nobody does. Beyond that If you wanted to make a corp and keep the name you just make it on an alt, join it with your mains then if it gets decced leave it until the dec drops. Name kept.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#650 - 2015-05-29 16:19:47 UTC
Feyd Rautha Harkonnen wrote:
waah, the carebears!
Roll

Feyd Rautha Harkonnen wrote:
I swear, I feel like I am Gandalf on the bridge here yelling "YOU SHALL NOT PASS!", and you guys are saying "Ok, not the Ballrog...but lets just let a couple orcs past, maybee a goblin or two...".
But you're not gandalf. You're not even in the party. You're a pebble on that bridge screaming with rage trying to get someone's attention, but nobody is listening because you have nothing important to say.

Lan Wang wrote:
im still yet to hear the cons of these corps, higher taxes, less access to mission agents, no access to incursions etc, what are the down falls of these corps and no im not talking about owning pos's, because that only affects a certain type of player, having limits on what people can do in these corps and npc corps gives more incentive to join a player corps
The same downsides as an NPC corp. The corp-lites would literally be smaller NPC corps with names, and hopefully the ability to be one-way upgraded to a full corp. The social groups would go on top of all characters regardless of location or corp.

I'm still yet to hear why people should be further incentivised to leave NPC corps (or more accurately why they should be punished for choosing to be in them). NPC corps are part of the game. Get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

malcovas Henderson
THoF
#651 - 2015-05-29 16:56:34 UTC  |  Edited by: malcovas Henderson
Lucas Kell wrote:


Feyd Rautha Harkonnen wrote:
I swear, I feel like I am Gandalf on the bridge here yelling "YOU SHALL NOT PASS!", and you guys are saying "Ok, not the Ballrog...but lets just let a couple orcs past, maybee a goblin or two...".
But you're not gandalf. You're not even in the party. You're a pebble on that bridge screaming with rage trying to get someone's attention, but nobody is listening because you have nothing important to say.


I'm listening. I happen to agree with him, on the corp lite.

You cannot be serious with supporting anything like a, "Corp-lite", being introduced into the game.


Now like many, I have Alts. Amazingly enough, again just like many, one is a hauler. He flies his Charon to trade hub, and back 2-3 times a week. Now I could be a coward, and protect my corp from WD's, by dropping my hauler down to an NPC Corp. My Pos and suchlike are many jumps from anyone likely to WD me. So I am relatively safe from WD's............While my Hauler is not in my Corp. While in my Corp, visiting Tradehubs will increase the potential for my Corp to be WD, especially flying a Charon full of goodies.

"Corp-lite" will allow me to name a Corp for my hauler, of similar name as my Corp. Allowing me to promote my Corp with almost perfect impunity. While maintaining security of my assest several jumps away.

You also have the guys that do not need in space assets. Red cross shooters mainly. Now they can have an identity. with this Identity they can band together. 10 one man corps, 20 NPC corp players, now join into one Corp, under one banner. 30 players all carebears. Now we ALL know the Carebear mentality is "me me me". How long before they start calling out for more utility for their "Corp-lite".?

Corp-lite is a slippery slope to Trammel.
Tipa Riot
Federal Navy Academy
Gallente Federation
#652 - 2015-05-29 17:02:09 UTC
These NPC corp replacements with a name and some identity do not add value to the game IMO. I certainly would not use one because they have the same restriction as a full player corp, you can join only one, only one agenda. Without the shared resources and benefits of a real player corp they are quite pointless... what we need is better cross-corp support.

I'm my own NPC alt.

Feyd Rautha Harkonnen
Doomheim
#653 - 2015-05-29 17:06:17 UTC

(mashes 'hide posts' on Mr Epeen's profile..)

Why...aren't...the...entire...message...stubs...disappearing?!

p.s.
Veers, you want any of this...come at me bro!

F
Feyd Rautha Harkonnen
Doomheim
#654 - 2015-05-29 17:11:12 UTC
malcovas Henderson wrote:

...
Corp-lite is a slippery slope to Trammel.

So too are these 'societies', don't let them slip that one by the goalie either... There should be a requirement to already be a member of a full corp before joining these 'societies', or again someone in an NPC corp can conceptually create a corp construct, or get corp-like features and tools without putting skin in the game.

These carebears are devious malcovas, they are trying to sell the poison of 'societies' as less harmful than 'corp lite', but there is no middle ground between food and poison, just poisoned food.

F
Valkin Mordirc
#655 - 2015-05-29 17:38:59 UTC  |  Edited by: Valkin Mordirc
Lucas Kell wrote:
Valkin Mordirc wrote:
That's the thing though Steve. The Difference between Highsec Corps and NPC corps is not enough to drive players to risk more. POSes POCO's Wardecs and Taxes are the things between the two.


And shared finances, rentable offices, shared fittings, shared bookmarks, corp bulletins, member list with info, map statistics. there's more, but you get the picture. There's an awful lot of reasons for players corps over NPC corps, the problem is the downsides are at the point that they make it pretty worthless. Adding more benefits won't change that. All the time you have groups dedicated to preventing high sec corps from growing by smashing them every time they become worthwhile targets, you're not going to see highsec corps becoming a big thing, at least not unless they are PvP focussed. I'd love to see groups like red frog operating as an actual alliance, it just isn't going to happen.



Yeah you see the problem with that is asides from shared Hangers, which is really only useful for larger corps who offer things like Ammo and such. The majority of that is either circumvented by some means. I don't need a corp to share a fit with corp fittings, I don't need to have corp bookmarks in order to share it. I'm not to sure what Map Statistics are useful for Highsec. Corp Bulletins can just be mails, but again I dont see the point in it. Small Highsec corps, shared Finances yes are a thing but again it is easily moved around and I don't really see what shared finance are useful for asides from Highsec Merc corps. That is what I've seen in highsec corps.

EDIT: Also, none of those actually help you make isk or provide content. They Tools to helping with content creation. But not Content itself. THAT'S want I god damnit. CONTENT. Not tools not means to make things slightly more streamlined. I want to see things being created. A STORY, something to look at and go, I did this. THAT is what highsec is missing.

And I know I havn't been in every Highsec corp. Just saying what I've seen. It's fallacy so on so forth saying that what I've seen accounts for all of Highsec. I'm just letting you know for what I've been around, it's not used,


And I to, would LOVE to see more Content for all of highsec and I when I say that I mean the PVE and PvP side. We already have the mechanics for PvP, Wardecs and Faction Warfare. What we need now is to give the Indy's Miners and the like. PVE'er give reasons for the PVP side of Higsec to be around. Conflict should drive the game.


If you buff the PVE side by adding more Content, you Buff the PVP side aswell. Simple as that. I personally want conflict to be apart of Highsec. I don't want segregation.


(EDIT2: sorry for any errors in spelling grammar and the ilk. I just woke up. XD )
#DeleteTheWeak
Lucas Kell
Solitude Trading
S.N.O.T.
#656 - 2015-05-29 17:54:01 UTC
malcovas Henderson wrote:
I'm listening. I happen to agree with him, on the corp lite.

You cannot be serious with supporting anything like a, "Corp-lite", being introduced into the game.
Why can't I? I think it's far less important than the social clubs, but it's just a smaller NPC corp with a name which should be able to be upgraded in time to a full corp. It's like a stepping stone to a full corp. I can't see why that's a bad thing. Anyone currently in a corp using corp benefits like assets and finances and all the other shared components would be mental to downgrade, so for the most part it's going to be people from NPC corps forming into them. No additional risk is being removed, it certainly won;t be safer in a corp-lite than an NPC corp. I just don't see a problem with implementing a mechanic which helps people interact.

malcovas Henderson wrote:
Now like many, I have Alts. Amazingly enough, again just like many, one is a hauler. He flies his Charon to trade hub, and back 2-3 times a week. Now I could be a coward, and protect my corp from WD's, by dropping my hauler down to an NPC Corp. My Pos and suchlike are many jumps from anyone likely to WD me. So I am relatively safe from WD's............While my Hauler is not in my Corp. While in my Corp, visiting Tradehubs will increase the potential for my Corp to be WD, especially flying a Charon full of goodies.

"Corp-lite" will allow me to name a Corp for my hauler, of similar name as my Corp. Allowing me to promote my Corp with almost perfect impunity. While maintaining security of my assest several jumps away.
Why would you choose to use a corp-lite if you choose not to use an NPC corp? You'd still have to have a full corp for your pos and asset sharing, so you'd have a full corp and a corp-lite with your hauler. Surely if you choose to keep your hauler in your full corp now you still would after the change.

Personally I run a couple of corps which run jobs and everyone stays docked and all of my haulers and support characters are in NPC corps. I certainly won't be sticking them in corp-lites because I can't be bothered, and either way they can't be wardecced. The guys in my corps share asset pools and wallets so they would have to stay in full corps.

malcovas Henderson wrote:
You also have the guys that do not need in space assets. Red cross shooters mainly. Now they can have an identity. with this Identity they can band together. 10 one man corps, 20 NPC corp players, now join into one Corp, under one banner. 30 players all carebears. Now we ALL know the Carebear mentality is "me me me". How long before they start calling out for more utility for their "Corp-lite".?
So? I couldn't care less if someone wants to identify as Scope, Bob's Corporation or Super Elite Uber Miners. It's irrelevant, and all something people can do now.

malcovas Henderson wrote:
Corp-lite is a slippery slope to Trammel.
Slippery slope in itself is a fallacy, there's no reason to assume that adding corp-lites will lead to anything. Further, I believe the Trammel argument itself is flawed, since player counts went up for a long time after Trammel and fell much later after many other completely different changes. People like to use Trammel as a scapegoat, but I really don't believe it was the problem.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#657 - 2015-05-29 18:26:34 UTC  |  Edited by: Lucas Kell
Valkin Mordirc wrote:
Yeah you see the problem with that is asides from shared Hangers, which is really only useful for larger corps who offer things like Ammo and such. The majority of that is either circumvented by some means.
And? Does that mean they don't exist? The reason I run corps for my traders and industrialists is to share wallets and assets (edit: and job queues). I have multiple corps open specifically for those two features. The are still benefits to corp ownership whether you accept them or not.

Valkin Mordirc wrote:
EDIT: Also, none of those actually help you make isk or provide content. They Tools to helping with content creation. But not Content itself. THAT'S want I god damnit. CONTENT. Not tools not means to make things slightly more streamlined. I want to see things being created. A STORY, something to look at and go, I did this. THAT is what highsec is missing.
It's a sandbox, content is create by players. CCP provide the tools and we use the ones we choose to to generate the content. People shouldn't be forced into players corps just because that's the type of content you prefer. And to be quite honest it wouldn't create content, it would just create more easy targets for the merc corps. For content to be created from the wardec system the whole things needs to be looked at from the ground up, because right now it favours picking the easier and juiciest

Valkin Mordirc wrote:
Conflict should drive the game.
Out of curiosity, what do you define as conflict?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Stan
Center for Advanced Studies
Gallente Federation
#658 - 2015-05-29 19:04:11 UTC
Feyd Rautha Harkonnen wrote:
malcovas Henderson wrote:

...
Corp-lite is a slippery slope to Trammel.

So too are these 'societies', don't let them slip that one by the goalie either... There should be a requirement to already be a member of a full corp before joining these 'societies', or again someone in an NPC corp can conceptually create a corp construct, or get corp-like features and tools without putting skin in the game.

These carebears are devious malcovas, they are trying to sell the poison of 'societies' as less harmful than 'corp lite', but there is no middle ground between food and poison, just poisoned food.

F


The only "corp-like feature" these societies offer is social connectivity (something that can be accomplished outside EVE via third-party tools) resulting in increased player retention and a more dynamic, interesting and healthy New Eden environment. There's a problem with people who have no social ties in EVE, so why do you want to reserve tools to create social ties for only those people who already likely have social ties? It's illogical.
Jebediah Beane
Trent Industries
BLACKFLAG.
#659 - 2015-05-29 19:11:07 UTC
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


tbh, I'm in favor of both. How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. I'd like Corp lite to be able to be upgraded to full corporations, but not the opposite.


I'll accept these as viable options when you accept making NPC corps 100% taxed and war deccable for a flat 50 million isk rate.

This mentality is the problem of where the future of high sec space is headed. You are the problem. Instead of coming up with positive solutions to issues that are occurring (IE... The ganking that people are complaining about), you are only going to exponentially contribute.

I have rarely heard of any newbie corps being 'griefed' out of the game unless they brought it upon themselves. IE... Trying to pretend they're something they aren't and running their mouths.

If you want people to be more 'social' with groups, reddit's /r/eve is that way --->


Eve is a game of risk vs. reward. It is stated over and over in this thread. Bears with this mentality are pushing CCP to change this to Low and Null is only where PVP should be. This is absolutely the most incorrect approach. You are alienating people who have been dedicated to this game for years with these constant High Sec nerfs (CCP confirmed MTU feature, modified to bug after public outcry anyone???).

People complain and whine that war dec mechanics are broken. Guess what? War dec evasion mechanics are even more broken.

The entire theme of this thread is a slap in the face and a joke.
malcovas Henderson
THoF
#660 - 2015-05-29 19:13:53 UTC
Lucas Kell wrote:
Why can't I? I think it's far less important than the social clubs, but it's just a smaller NPC corp with a name which should be able to be upgraded in time to a full corp. It's like a stepping stone to a full corp. I can't see why that's a bad thing. Anyone currently in a corp using corp benefits like assets and finances and all the other shared components would be mental to downgrade, so for the most part it's going to be people from NPC corps forming into them. No additional risk is being removed, it certainly won;t be safer in a corp-lite than an NPC corp. I just don't see a problem with implementing a mechanic which helps people interact.

Why would you choose to use a corp-lite if you choose not to use an NPC corp? You'd still have to have a full corp for your pos and asset sharing, so you'd have a full corp and a corp-lite with your hauler. Surely if you choose to keep your hauler in your full corp now you still would after the change.

Personally I run a couple of corps which run jobs and everyone stays docked and all of my haulers and support characters are in NPC corps. I certainly won't be sticking them in corp-lites because I can't be bothered, and either way they can't be wardecced. The guys in my corps share asset pools and wallets so they would have to stay in full corps.


You fail to realise the benefits of this. Yes I said Benefits. Advertisement. We all know Red frog use NPC corps to move things. All of a sudden they can use a Corp with a similar name or a name Promoting Red Frog. Red frog receive a benefit, without increasing the risk. To me that is pure and simple a buff. And that is one Buff too many.

Lucas Kell wrote:
So? I couldn't care less if someone wants to identify as Scope, Bob's Corporation or Super Elite Uber Miners. It's irrelevant, and all something people can do now.

Slippery slope in itself is a fallacy, there's no reason to assume that adding corp-lites will lead to anything. Further, I believe the Trammel argument itself is flawed, since player counts went up for a long time after Trammel and fell much later after many other completely different changes. People like to use Trammel as a scapegoat, but I really don't believe it was the problem.


Oh come on. Don't play stupid. We can safely assume that further down the road, Corp-light will not be enough and more will be needed to be done. It's a slippery slope. You know it. I know it. CCP know it.