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Misec merc content under assault, again

Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2015-05-28 17:27:01 UTC  |  Edited by: Feyd Rautha Harkonnen
Hello,

If you are a member of hisec mercenary organization, or even a solo content provider who leverages the wardec mechanic, you may want to make your voice heard here, before its too late and yet another nerf nail is put in the coffin of wars by carebears.

Thank you for your attention,

p.s.
tldr; can be found here.

F
Lady Ayeipsia
BlueWaffe
#2 - 2015-05-28 18:09:10 UTC
No Dev blog, no official cap line. Just random discussing social corps again. Sorry, I don't see any sky falling. I see nothing more than a discussion that has happened before and no changes were made.
Unsuccessful At Everything
The Troll Bridge
#3 - 2015-05-28 18:33:44 UTC
Lady Ayeipsia wrote:
No Dev blog, no official cap line. Just random discussing social corps again. Sorry, I don't see any sky falling. I see nothing more than a discussion that has happened before and no changes were made.


Again? Its literally the same thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Noragen Neirfallas
Emotional Net Loss
#4 - 2015-05-28 18:45:13 UTC
I got to be honest Feyd I can't be assed reading that entire threadnaught. I read the first 3 pages and a few other highlights from well knowns and I gotta say I like one of the ideas a lot.

The idea of making social groups easier to keep is awesome. I personally have a channel where a bunch of people i keep in contact with throughout eve hang out but it could be much more awesome.

Now onto social corps being like NPC corps but in a grouping. As long as they have ALL the same restrictions as a regular NPC corp including the tax rate and inability to ever own a structure hell why not. People will just use it to form their corps the same way they use NPC corps and chat channels now.

Personally I think both ideas could work well. If I missed some glaring nerf plz redirect me to it but mostly the CSM posts seemed to lean towards these 2 ideas

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Mobadder Thworst
Doomheim
#5 - 2015-05-28 18:58:24 UTC
Noragen Neirfallas wrote:
I got to be honest Feyd I can't be assed reading that entire threadnaught. I read the first 3 pages and a few other highlights from well knowns and I gotta say I like one of the ideas a lot.

The idea of making social groups easier to keep is awesome. I personally have a channel where a bunch of people i keep in contact with throughout eve hang out but it could be much more awesome.

Now onto social corps being like NPC corps but in a grouping. As long as they have ALL the same restrictions as a regular NPC corp including the tax rate and inability to ever own a structure hell why not. People will just use it to form their corps the same way they use NPC corps and chat channels now.

Personally I think both ideas could work well. If I missed some glaring nerf plz redirect me to it but mostly the CSM posts seemed to lean towards these 2 ideas


I get the concern that we are creating a new kind of corp that's immune to war decs.

I wouldn't be shocked if the PVE meta gamers figured out that the 20% tax cost is so much cheaper than war decs that this is the PVE ultimate war avoidance solution. Certainly, mining corps would have no incentive to form real corps as their minerals are exempted of tax.

With the exception of bounty tax savings, the only other benefit a corp offers is infrastructure opportunities. I see this as a way to reduce the corp or no corp decision to just 20% mission earnings which would be an easy decision for many types of corps.

I think entire industries would abandon the traditional corp overnight.
Noragen Neirfallas
Emotional Net Loss
#6 - 2015-05-28 19:12:52 UTC
Mobadder Thworst wrote:
Noragen Neirfallas wrote:
I got to be honest Feyd I can't be assed reading that entire threadnaught. I read the first 3 pages and a few other highlights from well knowns and I gotta say I like one of the ideas a lot.

The idea of making social groups easier to keep is awesome. I personally have a channel where a bunch of people i keep in contact with throughout eve hang out but it could be much more awesome.

Now onto social corps being like NPC corps but in a grouping. As long as they have ALL the same restrictions as a regular NPC corp including the tax rate and inability to ever own a structure hell why not. People will just use it to form their corps the same way they use NPC corps and chat channels now.

Personally I think both ideas could work well. If I missed some glaring nerf plz redirect me to it but mostly the CSM posts seemed to lean towards these 2 ideas


I get the concern that we are creating a new kind of corp that's immune to war decs.

I wouldn't be shocked if the PVE meta gamers figured out that the 20% tax cost is so much cheaper than war decs that this is the PVE ultimate war avoidance solution. Certainly, mining corps would have no incentive to form real corps as their minerals are exempted of tax.

With the exception of bounty tax savings, the only other benefit a corp offers is infrastructure opportunities. I see this as a way to reduce the corp or no corp decision to just 20% mission earnings which would be an easy decision for many types of corps.

I think entire industries would abandon the traditional corp overnight.

The people who avoid wardecs already do utilizing corp rolling and NPC corps combined with chat channels. If these are bacically a NPC corp with corp chat and hangers then meh. It still prevents the utilizing of structures which is the only reason to not be in a NPC corp.

Personally I think a carrot and a stick is needed to get people in player corps. The stick needs to be bigger then this tiny 11% bounty tax twig. A nice solid 11% bounty tax, lp and mining yields paddle would be better. I already made a carrot proposal.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Feyd Rautha Harkonnen
Doomheim
#7 - 2015-05-28 19:13:15 UTC
Noragen Neirfallas wrote:
I got to be honest Feyd I can't be assed reading that entire threadnaught. I read the first 3 pages and a few other highlights from well knowns and I gotta say I like one of the ideas a lot.

The idea of making social groups easier to keep is awesome. I personally have a channel where a bunch of people i keep in contact with throughout eve hang out but it could be much more awesome.

Now onto social corps being like NPC corps but in a grouping. As long as they have ALL the same restrictions as a regular NPC corp including the tax rate and inability to ever own a structure hell why not. People will just use it to form their corps the same way they use NPC corps and chat channels now.

Personally I think both ideas could work well. If I missed some glaring nerf plz redirect me to it but mostly the CSM posts seemed to lean towards these 2 ideas

The devious part of this is its an indirect long term nerf to hsec war-based content, and only after a lot of pointed questions of its advocates did I uncover the goal here...

Best case, if you give players in NPC corps access to more corp-like features, they will be less incentivized to ever leave NPC corps. If you think war-based content is already thin today (because of people hiding out in NPC corps), prepare for it to stay that way forever.

Worst case, these incentives will make 'borderline' people who are in full corps today say 'why don't we just drop corp' and join NPC corps, then re-organize under these 'societies'? We still get to have some corp-like mechanics, but now we can't be wardecced by the 'griefers' anymore. End result, less war-based content.

In short, the carebears are deviously providing 'corp' mechanics to NPC corp members, as an indirect end-run nerf to war mechanics. If you take part in wars, this might concern you.

Just sayin.

F

Mobadder Thworst
Doomheim
#8 - 2015-05-28 19:29:33 UTC
Noragen Neirfallas wrote:
Mobadder Thworst wrote:
Noragen Neirfallas wrote:
I got to be honest Feyd I can't be assed reading that entire threadnaught. I read the first 3 pages and a few other highlights from well knowns and I gotta say I like one of the ideas a lot.

The idea of making social groups easier to keep is awesome. I personally have a channel where a bunch of people i keep in contact with throughout eve hang out but it could be much more awesome.

Now onto social corps being like NPC corps but in a grouping. As long as they have ALL the same restrictions as a regular NPC corp including the tax rate and inability to ever own a structure hell why not. People will just use it to form their corps the same way they use NPC corps and chat channels now.

Personally I think both ideas could work well. If I missed some glaring nerf plz redirect me to it but mostly the CSM posts seemed to lean towards these 2 ideas


I get the concern that we are creating a new kind of corp that's immune to war decs.

I wouldn't be shocked if the PVE meta gamers figured out that the 20% tax cost is so much cheaper than war decs that this is the PVE ultimate war avoidance solution. Certainly, mining corps would have no incentive to form real corps as their minerals are exempted of tax.

With the exception of bounty tax savings, the only other benefit a corp offers is infrastructure opportunities. I see this as a way to reduce the corp or no corp decision to just 20% mission earnings which would be an easy decision for many types of corps.

I think entire industries would abandon the traditional corp overnight.

The people who avoid wardecs already do utilizing corp rolling and NPC corps combined with chat channels. If these are bacically a NPC corp with corp chat and hangers then meh. It still prevents the utilizing of structures which is the only reason to not be in a NPC corp.

Personally I think a carrot and a stick is needed to get people in player corps. The stick needs to be bigger then this tiny 11% bounty tax twig. A nice solid 11% bounty tax, lp and mining yields paddle would be better. I already made a carrot proposal.


I'm absolutely on board with the carrot and stick approach. I think guaranteed risk reduction should be very expensive.

My concern would be supplying corp identities, hangars, corp wallets, and other infrastructure perks to war dodging Indy players may have long term negative effects( it will be preferred to have these corps which cannot be war decked).

If they build war immune corps that yield these benefits, there needs to be a very compelling reason why they're not the universally attractive offer. Specifically, the cost of having such a corp needs to be competitive with the risk-value of creating a comparable real corp.

I would argue that the cost of guaranteed dec freedom should be very high because the risks involved in war decs are so great. Think how much corps have paid you to stop a single war dec. how much would a comparable corp need to pay to end all war risk in order to make real corps competitive with this new option.
Veers Belvar
Swordmasters of New Eden
#9 - 2015-05-29 04:32:18 UTC
seems like a sound idea to me
Noragen Neirfallas
Emotional Net Loss
#10 - 2015-05-29 04:35:37 UTC
Veers Belvar wrote:
seems like a sound idea to me

See veers backs up the carrot and stick approach. If veers is willing to collaborate with us on this nothing can stop us

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Veers Belvar
Swordmasters of New Eden
#11 - 2015-05-29 04:53:16 UTC
Noragen Neirfallas wrote:
Veers Belvar wrote:
seems like a sound idea to me

See veers backs up the carrot and stick approach. If veers is willing to collaborate with us on this nothing can stop us


Veers backs the nerf wardecs in highsec approach.
Omar Alharazaad
New Eden Tech Support
#12 - 2015-05-29 04:58:02 UTC
Veers is back!
And so is that queasy, yet aroused feeling.
Coincidence?

Come hell or high water, this sick world will know I was here.

Noragen Neirfallas
Emotional Net Loss
#13 - 2015-05-29 05:26:00 UTC
Veers Belvar wrote:
Noragen Neirfallas wrote:
Veers Belvar wrote:
seems like a sound idea to me

See veers backs up the carrot and stick approach. If veers is willing to collaborate with us on this nothing can stop us


Veers backs the Carrot and Stick in highsec approach.

With you on our side veers we shall succeed. Mo will be pleased

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#14 - 2015-05-29 08:05:22 UTC  |  Edited by: BeBopAReBop RhubarbPie
Feyd, your energy could be better spent on the structure changes. Social group mechanics are desperately needed, and are essentially an expansion on chat channels on mailing lists. I would much prefer to see changes to prevent people from tearing down their in space assets in response to a dec. If the high sec merc community wants wars to matter, now is the time to be fighting for that.

Also, I'm having living with myself. I just clicked "like" on one of veers' posts...

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Noragen Neirfallas
Emotional Net Loss
#15 - 2015-05-29 08:17:06 UTC
BeBopAReBop RhubarbPie wrote:
Feyd, your energy could be better spent on the structure changes. Social group mechanics are desperately needed, and are essentially an expansion on chat channels on mailing lists. I would much prefer to see changes to prevent people from tearing down their in space assets in response to a dec. If the high sec merc community wants wars to matter, now is the time to be fighting for that.

Also, I'm having living with myself. I just clicked "like" on one of veers' posts...

There is a proposal about this in f&I ATM Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Aoife Fraoch
The Scope
Gallente Federation
#16 - 2015-05-29 11:42:19 UTC
Noragen Neirfallas wrote:
BeBopAReBop RhubarbPie wrote:
Feyd, your energy could be better spent on the structure changes. Social group mechanics are desperately needed, and are essentially an expansion on chat channels on mailing lists. I would much prefer to see changes to prevent people from tearing down their in space assets in response to a dec. If the high sec merc community wants wars to matter, now is the time to be fighting for that.

Also, I'm having living with myself. I just clicked "like" on one of veers' posts...

There is a proposal about this in f&I ATM Blink


I also agree with Veers and others that for war decks and social corps to work to support EVEs vision, there needs to be costs and benefits to ensure that players have meaningful choices to make when selecting their level of risk.
Valkin Mordirc
#17 - 2015-05-29 13:21:46 UTC
I don't think Wardecs need a nerf. I think they need fixed. Not Nerfed. Wardecs are way to enjoy PvP in highsec. Its a core part of Highsec Meta. I've done it since I was noob and could barely fit a merlin. It's a fun part of the game.


The idea of social corps is an idea however I can get behind. I really think that it's a good way to experience community and keep the newbro's around. What EVE needs is a way for Newbies to learn the game, and honestly the only way it's going to happen is learning from other players. Social Corps seems like an idea to do this.


However Social corps need restrictions. And right now, the difference between Highsec Corps, and NPC corps is almost nill. Tax, POSes and POCO's are the only difference. THAT needs to change before I even think about allowing an idea like this. NPC corps need to be super restrictive. 'Social Corps," Need to be slightly less restrictive, and player made corps need to be free with full opportunities to make ISK and a name.


And that won't happen until Player Made Highsec Corps get more content.


So that's what I advocate. You wont social corps. Fine. But give Players a risky option that can turns out more beneficial outcomes that any other available. You wanna make billions of isk in incursions, manufacturing and such? Make a Highsec Corp. Do you want gather with friends and do stuff? Make a social corp. You want to play alone? stay in a NPC corp and face the low risk low reward because of it.


My two cents.
#DeleteTheWeak
Omar Alharazaad
New Eden Tech Support
#18 - 2015-05-29 14:13:15 UTC
I do also want to see more relevancy and benefit from player corps and alliances.
I don't really expect it, but it would be nice. We need more things in the game that are tangibly worth fighting over. In high sec, yes, but also in low and WH space... those places where SOV isn't so much a thing. Anything that benefits these areas will likely also benefit null, but what I really want to see is the high sec npc corp crew tempted into actually stepping out and playing the game.
negative reinforcement for remaining under the fridge isn't likely to happen, and if it were to it would likely backfire.

Come hell or high water, this sick world will know I was here.

Elenahina
Federal Navy Academy
Gallente Federation
#19 - 2015-05-29 14:14:43 UTC  |  Edited by: Elenahina
There are three general groups of players where defending against highsec wars are concerned.

1) People who aren't paying attention (this also includes stupid people).
2) People who are willing to fight you (at least for a little while, until they realize what a one-sided affair the war is, and join group 3).
3a) Everyone who will immediately drop corp, roll a new one, and go on with their lives as if you didn't exist.
3b) People who go play on their alts, ignore you, and go on with their lives as if you didn't exist.

A wardec will only lead to kills against members of group 1 or group 2.

The fundamental flaw is the fact that, frankly, there is literally nothing in highsec worth fighting over. Towers? Meh, I'll just move it. It takes me literally a couple of hours. I can have it down, a new corp formed, and the tower back up and running in less time than it takes for the wardec to go live. (If I'm really being a ****, I'll leave one alt in the old corp, just so the wardec actually starts).

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Omar Alharazaad
New Eden Tech Support
#20 - 2015-05-29 14:20:09 UTC  |  Edited by: Omar Alharazaad
You forgot pride. That's kinda worth fighting for if you've managed to accumulate some.
It's one of those commodities like trust.
God I just realized how condescending that sounds... NOT aimed at you. Shocked

Come hell or high water, this sick world will know I was here.

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