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Social Corps

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Author
Black Pedro
Mine.
#621 - 2015-05-29 08:45:38 UTC
Omar Alharazaad wrote:
This is what actually bothers me about the notion. So long as the benefits are merely social that's one thing. Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.
Yup. That is the line. If these societies are just collecting a bunch of existing communication tools and putting them under a single banner with a name and logo then there is no problem. That can only help people with social engagement and increase their integration into the sandbox. I recognize the concerns of people that this will discourage players from leaving NPC corps and I agree, but I think that would be better dealt with by making player corps more valuable and worth fighting over, and/or nerfing the comfort of perma-residing in NPC corps, rather than isolating these players from the sandbox.

Even "corp-lite" I am in general favour of as it would allow some protection for new corps and casual corps that don't want to bother with a defense but still shoot rocks or red crosses with friends. But that support comes with the provision that there is a real and meaningful distinction between the income potential of these "corp-lites" and player corps. Players that spend the effort to establish and maintain a defense should be rewarded with increased ISK and hiding in a NPC corp (or fleeing to one every time a war is declared) or a "corp-lite" should not be a viable strategy to make a competitive income. You want to relax under the unassailable protection of CONCORD after work with a few missions or mine while watching Netflix fine, but you should make a fraction of what a competitive player who is responsible for defending themselves from wars when doing the same thing, and doing economically viable industry should not be possible in an NPC corp/"corp-lite".

You know, risk vs. reward.




Tyberius Franklin
Federal Navy Academy
Gallente Federation
#622 - 2015-05-29 09:06:15 UTC
Omar Alharazaad wrote:
Lucas Kell wrote:
Omar Alharazaad wrote:
Corp Lite sounds very very bad to me, and smells funny.
For me, corp lite is neither here nor there, since it's no different from an NPC corp excet you get to choose who's in it with you. The benefit being that I believe the idea is to allow a one-way transition to a regular corp if you want offices, shared finances, assets in space, etc. Could be a good way for people to build up in safety from wardecs then take the plunge when they feel they are ready, rather than what happens now which is they build up slowly, get to having 3 people, get wardecced by someone who saw them flying a battleship once, disband and stop playing in player corps.


Thing is, doesn't the society thingy pretty much cover this anyways? As far as assets in space and offices etc, I'm very much against the idea of people having things worth fighting over such as these while remaining immune from them being contested by others. It would literally be cancer for high sec, as eventually the stations and moons would fill up with the offices and space junk of groups who could not have them taken from them.

This is what actually bothers me about the notion. So long as the benefits are merely social that's one thing. Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.

Was assets in space part of corp lite? I was under the impression it was not.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#623 - 2015-05-29 09:48:06 UTC
Black Pedro wrote:
Omar Alharazaad wrote:
Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.
Yup. That is the line. If these societies are just collecting a bunch of existing communication tools and putting them under a single banner with a name and logo then there is no problem.


I would argue that the logo is the other side of the line; people fight every day over identities (and indeed, "thefts" of name and identities have been major events in years past). If someone wants to hold a flag over their heads, proclaiming their identity to the galaxy, they should have to fight for it.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#624 - 2015-05-29 09:50:06 UTC
Aralyn Cormallen wrote:
Black Pedro wrote:
Omar Alharazaad wrote:
Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.
Yup. That is the line. If these societies are just collecting a bunch of existing communication tools and putting them under a single banner with a name and logo then there is no problem.


I would argue that the logo is the other side of the line; people fight every day over identities (and indeed, "thefts" of name and identities have been major events in years past). If someone wants to hold a flag over their heads, proclaiming their identity to the galaxy, they should have to fight for it.


yup exactly this

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Omar Alharazaad
New Eden Tech Support
#625 - 2015-05-29 09:54:44 UTC  |  Edited by: Omar Alharazaad
My bad about the assets in space thing. I was responding to Lucas having mentioned it, but my reaction may have simply been due to a punctuation fail on his end, or a reading comp fail on my end.

It was not my intent to muddy the waters in this discussion further.

The logo thing... yeah. Flags do kind of fall into the category of things worth fighting for.

Come hell or high water, this sick world will know I was here.

Black Pedro
Mine.
#626 - 2015-05-29 10:10:13 UTC
Omar Alharazaad wrote:
The logo thing... yeah. Flags do kind of fall into the category of things worth fighting for.

Ok, I take that point - forget the logo. It would distract from the UI anyway if people had multiple logos on their character sheet. A corporation one is enough.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#627 - 2015-05-29 11:22:12 UTC
Black Pedro wrote:
Omar Alharazaad wrote:
The logo thing... yeah. Flags do kind of fall into the category of things worth fighting for.

Ok, I take that point - forget the logo. It would distract from the UI anyway if people had multiple logos on their character sheet. A corporation one is enough.



As per my (first?) post in this thread, there are two concepts being conflated.

The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)

The Social group version (Which likely wouldn't have flags, and would be in addition to regular corps. Still no hangars, POS, that kind of thing. just the social bits of corps)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Omar Alharazaad
New Eden Tech Support
#628 - 2015-05-29 11:48:25 UTC  |  Edited by: Omar Alharazaad
Ah. Now that's cleared up...
I feel much better in my 'one of these ideas is good, and one is dookie' stance.
Flags and names are things that people pay for.
Wars are fought for them.
They can be taken by cunning and force, and retaken in similar manners.
They should not be 'gimme's'.

To be fair, I do like the social group/cult/thingy, as I do think it would be helpful for many folks out there.
The other one just needs to be kept downwind and downstream from any civilized area.

Sorry if this seems harsh, but you really do need to be told when an idea is bad. It would be unfair otherwise.

Come hell or high water, this sick world will know I was here.

Kaarous Aldurald
Black Hydra Consortium.
#629 - 2015-05-29 11:58:33 UTC
Steve Ronuken wrote:

The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)

The Social group version (Which likely wouldn't have flags, and would be in addition to regular corps. Still no hangars, POS, that kind of thing. just the social bits of corps)


I have no issue with the latter, as it sounds very much like a revamp of the chat channel functionality. The former is rather objectionable.

Player corps do not need to be watered down and diluted. There is little enough incentive to be in one compared an NPC corp already.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#630 - 2015-05-29 12:02:08 UTC
Steve Ronuken wrote:
Still no hangars, POS, that kind of thing. just the social bits of corps)


I have got to bring up an obvious question however - POS and hangars are being touted as the "big things reserved for player corps", yet we all know (or should do by now) that POSes are heading to the scrap heap, and a big thing of the coming Citadels (which will be the POS replacements, and certain sizes will have hangers), is that they are intended to be much more granular, even to the point of being launchable for solo use.

Has this been considered? When Citadels are launched, could the CEO-alt of Bombers Bar (or Spectre Fleet, or Dave's Social Corp) launch one in his name, accessible to all who have positive standings (which by co-incidence happens to be every member of his social group), with all functions of the Citadel unlocked to open use for anyone with permission to dock? Because if so, bang, that has just become a Social Group (or Corp Lite) POS, something we are being expressly told is being kept exclusively for Player Corps.
Lucas Kell
Solitude Trading
S.N.O.T.
#631 - 2015-05-29 12:44:46 UTC
Omar Alharazaad wrote:
Flags and names are things that people pay for.
Wars are fought for them.
They can be taken by cunning and force, and retaken in similar manners.
They should not be 'gimme's'.
You say that, but name's aren't necessarily fought over. CODE for example have an alliance but most people who identify as CODE members don't need to join it. In the same way red-frog operates an alliance, yet runs exclusively from NPC corps. Pro synergy is yet another. Nothing stops people from creating a name and a logo and running with it while avoiding the conflicts.

Further, this is limited only to highsec. Outside of highsec wars are irrelevant anyway, so effectively what you're saying is that people shouldn't be allowed a name if they both live in highsec and are too small or not designed to defend themselves against griefer wardecs. Seems to me like a pointless limitation. I can understand why they wouldn't be able to run a POS and rent offices, because those are gameplay affecting benefits, but restricting people arbitrarily from labeling themselves? Seems dumb.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#632 - 2015-05-29 12:46:58 UTC
Aralyn Cormallen wrote:
Steve Ronuken wrote:
Still no hangars, POS, that kind of thing. just the social bits of corps)


I have got to bring up an obvious question however - POS and hangars are being touted as the "big things reserved for player corps", yet we all know (or should do by now) that POSes are heading to the scrap heap, and a big thing of the coming Citadels (which will be the POS replacements, and certain sizes will have hangers), is that they are intended to be much more granular, even to the point of being launchable for solo use.

Has this been considered? When Citadels are launched, could the CEO-alt of Bombers Bar (or Spectre Fleet, or Dave's Social Corp) launch one in his name, accessible to all who have positive standings (which by co-incidence happens to be every member of his social group), with all functions of the Citadel unlocked to open use for anyone with permission to dock? Because if so, bang, that has just become a Social Group (or Corp Lite) POS, something we are being expressly told is being kept exclusively for Player Corps.
But then along with the structure changes will be new ways to attack them which don't necessarily involve wars. I imagine that once those structures are out that anyone, even NPC corp players, will be able to launch them but in the same way anyone will be able to aggress them.

The Indecisive Noob - EVE fan blog.

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Tipa Riot
Federal Navy Academy
Gallente Federation
#633 - 2015-05-29 12:55:59 UTC
Lucas Kell wrote:
I imagine that once those structures are out that anyone, even NPC corp players, will be able to launch them but in the same way anyone will be able to aggress them.

Nope, Fozzie confirmed on my question that structures above depots can only be launched from a player corp member. This with explicit reference to the wardec mechanics necessary to remove the thing afterwards.

I'm my own NPC alt.

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#634 - 2015-05-29 13:01:51 UTC

A name, as you say it, should be earned ... not a right. The way we have it now is that there are plenty of people who want to make a name for themselves, but they aren't willing to defend it. There is no value in that. Too much supply drops value to zero.

And could you please stop using griefer wardecs as if that was the only thing that exists? People here do not even differentiate between wardecs from griefers and legitimate ones. Just because people do not wish to defend themselves doesn't mean it's griefing at all. Dare I say it's the number one excuse anyway. It's always the griefers.

No one here even thinks about what would happen if people actually started griefing !

And without any process of natural selection the status quo will always remain, no matter how the mechanics are changed. As long as there are so many corporations, there is no value in the absolute majority of them.

A corp should not be a right, but a priviledge. Anything else just re-creates the mess we have right now.

Social Groups hopefully are a way forward to reduce the vast supply of pointless and redundant corporations in favour of those people who actually want to make a name of them. Not just on paper, like it is today.

Think about it. People only imagine that their corporation is worth anything. If you look at the bigger picture and how it benefits society as a whole, then you can see that most of these corporations do not need to exist, because they have no real identity beyond the imaginary.

You have to consider that having a name demands that people recognise it and value it.
Anything else is just wishful thinking on the CEOs part.

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They have IRC too!

Valkin Mordirc
#635 - 2015-05-29 13:39:17 UTC
Steve Ronuken wrote:
Black Pedro wrote:
Omar Alharazaad wrote:
The logo thing... yeah. Flags do kind of fall into the category of things worth fighting for.

Ok, I take that point - forget the logo. It would distract from the UI anyway if people had multiple logos on their character sheet. A corporation one is enough.



As per my (first?) post in this thread, there are two concepts being conflated.

The corp lite version (which would have flags, names, and otherwise be the same as NPC corps)

The Social group version (Which likely wouldn't have flags, and would be in addition to regular corps. Still no hangars, POS, that kind of thing. just the social bits of corps)




That's the thing though Steve. The Difference between Highsec Corps and NPC corps is not enough to drive players to risk more. POSes POCO's Wardecs and Taxes are the things between the two. And that in my opinion, sucks. If a player has no interest in those two of those four things. They can stay in an NPC corp and not give a damn.

The fourth being Taxes which are easily avoid by corp rolling. Which is broken and we won't get into that. Which also voids out wardecs the third, a tactic which obviously SHOULD be an exploit but whatevers. This isn't what this about, just saying it so you can understand what I'm getting at. A player can also run incursions in a rolling corp. Negating the Tax as well. So One out of four things can are accessible to players easily with the fear of Wardecs right now. And that is POS'es and Pocos. Indy work. Which for Highsec takes a lot of time effort and isk to do anyways.


Player Made Highsec Corps NEED more content to make players want to be in them. Give them a damn reason to fight for what they are trying to get at. Highsec Corps NEED this or it's just going to make EVE basically into two servers anyways. One side for the casual gamer who stays in Highsec (server 1) And the dedicated gamer who enjoys all aspects of the game who go to Low and Null.

I'm down for Social corps. But only if more Highsec Content is given out for Player Made Highsec Corps.

Social corps can easily fill in a need to help with NPE, older players can teach younger players the game without interference. Which is a obviously a +1. However they need to have an end goal, Social corps should be that only 'corp' they stay in which will happen if this idea goes, or they go into single man rolling corps. Which SHOULD NOT be the next step for them ffs.

My two cents in general anyways, Give Highsec more Content. Don't take it away.
#DeleteTheWeak
Lucas Kell
Solitude Trading
S.N.O.T.
#636 - 2015-05-29 13:40:48 UTC
Tipa Riot wrote:
Lucas Kell wrote:
I imagine that once those structures are out that anyone, even NPC corp players, will be able to launch them but in the same way anyone will be able to aggress them.

Nope, Fozzie confirmed on my question that structures above depots can only be launched from a player corp member. This with explicit reference to the wardec mechanics necessary to remove the thing afterwards.
Where was that? it's certainly not the impression that was given at fanfest. At fanfest it seemed like they were pointing to them having vulnerability windows but no wardecs and if things get blown up your assets go into a magic jetcan like launched PI materials.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#637 - 2015-05-29 13:53:00 UTC
Solstice Punk wrote:
A name, as you say it, should be earned ... not a right. The way we have it now is that there are plenty of people who want to make a name for themselves, but they aren't willing to defend it. There is no value in that. Too much supply drops value to zero.
But it's not earned, even now. You just create a name and off you trot. Like so many corps show you can even operate from NPC corps while keeping your name unable to be attacked.

Solstice Punk wrote:
And could you please stop using griefer wardecs as if that was the only thing that exists? People here do not even differentiate between wardecs from griefers and legitimate ones. Just because people do not wish to defend themselves doesn't mean it's griefing at all. Dare I say it's the number one excuse anyway. It's always the griefers.
But that's the main reason people avoid making corps. When a 200 man pure PvP alliance declares war on a 10 man industrial corp run by a year old player, that's a griefer wardec, plain and simple. Back when a corp was more limited in how many wars they could declare at once they weren't so much a problem, but now the moment someone shows they are in a tiny corp but want to use anything above a battlecruiser, they become prime targets for mass wardec alliances.

Solstice Punk wrote:
And without any process of natural selection the status quo will always remain, no matter how the mechanics are changed. As long as there are so many corporations, there is no value in the absolute majority of them.
That's always going to be the case though. Corps are already easy to make and you can just do anything important on alts. Why does it really matter if there's loads of corps though?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Miomeifeng Alduin
Lithonauts Inc.
#638 - 2015-05-29 13:54:55 UTC
Solstice Punk wrote:

A name, as you say it, should be earned ... not a right. The way we have it now is that there are plenty of people who want to make a name for themselves, but they aren't willing to defend it. There is no value in that. Too much supply drops value to zero.



Yes, i remember the gladiatorial combat i was in at birth to earn my name. Strangling the old guy who had my name with what was left of my umbilical cord! It was epic. In the end i managed to earn my name though. Lots of other's haven't and now can't even live. They aren't on any statistics, so you'll never find them since they have no name and identity...

Oh, wait. ;)
Valkin Mordirc
#639 - 2015-05-29 13:59:32 UTC
What Sol is trying to get at, by making a name for your is self is that the name MEANS something.

Marmite has a name that MEANS something whether you like or is irrelevant.

Space Monkey's have NAME that means something.


Somebodies one man corp named "blah blah awesome corp of awesome" means NOTHING. That is a problem Sol is getting at.


I think.


He is one of my favourite snowflakes posters, he's a cool dude (Lol cool snowflake I'm bloody hilarious), but sometimes his way of saying things confuses me. V.v
#DeleteTheWeak
Lucas Kell
Solitude Trading
S.N.O.T.
#640 - 2015-05-29 14:02:46 UTC
Valkin Mordirc wrote:
That's the thing though Steve. The Difference between Highsec Corps and NPC corps is not enough to drive players to risk more. POSes POCO's Wardecs and Taxes are the things between the two.
And shared finances, rentable offices, shared fittings, shared bookmarks, corp bulletins, member list with info, map statistics. there's more, but you get the picture. There's an awful lot of reasons for players corps over NPC corps, the problem is the downsides are at the point that they make it pretty worthless. Adding more benefits won't change that. All the time you have groups dedicated to preventing high sec corps from growing by smashing them every time they become worthwhile targets, you're not going to see highsec corps becoming a big thing, at least not unless they are PvP focussed. I'd love to see groups like red frog operating as an actual alliance, it just isn't going to happen.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.