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Dev Blog: Textures, Shaders, and Dirt, Oh My!

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Author
Louanne Barros
Brutor Tribe
Minmatar Republic
#181 - 2015-05-28 21:45:32 UTC
Shinzhi Xadi wrote:


I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.


I just had the same experience yesterday in Medium mode as well; also in Amarr space. I was running a mission that involves clearing a Star-Port of guards, and then waiting for the convoy to arrive, and the screen turned white as I cleared the last guard.

It's a tough call, because I definitely prefer the look of many things in High as well, such as stargates, and other structures that actually HAVE been out in space without shields.

Other than disabling rust, the main attraction of Medium to me is visibility. As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.

A slider for skybox/system primary illumination would be more than welcome; I have to turn my display brightness down to almost the minimum to play EVE in highsec. Wormholes are mostly a welcome balm, because they tend to be darker.
CCP Darwin
C C P
C C P Alliance
#182 - 2015-05-29 03:34:25 UTC
Shinzhi Xadi wrote:
I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.


This is a symptom that can occur if the GPU runs out of resources, which can happen for many reasons.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Darwin
C C P
C C P Alliance
#183 - 2015-05-29 03:36:57 UTC
Louanne Barros wrote:
As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.

Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rain6637
GoonWaffe
Goonswarm Federation
#184 - 2015-05-29 03:55:43 UTC
Elenahina
Federal Navy Academy
Gallente Federation
#185 - 2015-05-29 12:35:44 UTC
CCP Darwin wrote:
Louanne Barros wrote:
As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.

Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.


I recommend using the shiny Christmas bauble that is the Ishtar when you fly through them. Anything that makes your eyes bleed or reminds you of Times Square at New Years is too bright.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#186 - 2015-05-29 12:36:57 UTC
Rain6637 wrote:
Yeah, Yoda lifted my Merlin from a swamp.

(That's not supposed to be cool, the dirt is overdone)


Again, I don't agree - the muted colors look much better to me. But, as I said earlier, that's going to come down to preferences.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Memphis Baas
#187 - 2015-05-29 13:06:57 UTC
CCP Darwin wrote:
Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.


Please consider implementing more than one sun per system (and have different kinds of stars, too, from mundane to exotic). It would solve the issue of lighting, in a way that's easier for us too (because it's easier to avoid looking at bright stars than at half the sky being incandescent), and it would also solve some of the lore you guys have about the stargates.
SFM Hobb3s
Perkone
Caldari State
#188 - 2015-05-29 16:42:23 UTC
I would honestly just love it if they would tilt the axis of most systems dramatically. That way when you are at most celestials, the sun will either be 'above' or 'below' you. Light sources from elevations tend to look so much better on spaceships. 5 o'clock shadow 'n all.

But more related to this topic, I can't wait to see some very dirty ships in my hangar. Good job!
Bagrat Skalski
Koinuun Kotei
#189 - 2015-05-29 17:01:37 UTC
CCP Darwin wrote:
Louanne Barros wrote:
As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.

Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.

What happened to a slide where you could change darkness of the graphics?
I remember it from fanfest.
Could we get a test with grayscale fused into it? So people would get the right experience you are trying to achieve with graphics.
RUS Comannder
Writing Memoirs
#190 - 2015-05-30 00:37:29 UTC  |  Edited by: RUS Comannder
Ok, you made thing look different, great, looks are important.

A little more important would be how to login to the game after doing all the D/Ling and running the download assembler or whatever the last thing is called and I get a lot of pages about PRETTY things, but no link to a launcher or to a login page for anything but dust 514, dev blogs, stores, forums, community, developers and all with lots of pretty pictures.

Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game?
Louanne Barros
Brutor Tribe
Minmatar Republic
#191 - 2015-05-30 01:49:41 UTC  |  Edited by: Louanne Barros
CCP Darwin wrote:

Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.


Maybe this is one of the ones you meant already, but:
Here is Amarr VIII's undock, looking up:
https://puu.sh/i5rxp/702809126d.png

..and here it is with the tactical overlay enabled (in warp to insta-undock):
https://puu.sh/i5rxW/a0dab665b9.png

In general, I consider this one of the brightest (in terms of screen illumination) games I've played.
I mean, this is the kind of view you tend to get by pressing 'center tracking camera'; you can't even zoom in enough to avoid your own glare, much less that of the system primary:
https://puu.sh/i5rKU/8ad1dc62bc.png

Here's Jita; with the tactical overlay on even it can be very bright:
https://puu.sh/i5s8o/b08142045e.png
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#192 - 2015-05-30 03:57:26 UTC
CCP Maxwell wrote:
Vincent Athena wrote:
CCP Darwin wrote:
Sarmatiko wrote:
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx?
Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?

Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.

I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how.

Maybe you need to do a Wiki entry, and cover both clients?


I hope to have this published before the weekend. Feel free to call me out on it should I fail.

Its in the Wikipedia thanks. Would be great to have a mention of the tool in the DoD help desk article. If the launcher is not going to have the tool built in soon.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Darwin
C C P
C C P Alliance
#193 - 2015-05-30 20:02:35 UTC
RUS Comannder wrote:
Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game?

I recommend making a post in Issues, Workarounds, and Localization to get some help. Screenshots of what you're looking at would help too, because I can't tell from your post what you're seeing.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Darwin
C C P
C C P Alliance
#194 - 2015-05-30 20:04:24 UTC
Louanne Barros wrote:
CCP Darwin wrote:

Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.

Maybe this is one of the ones you meant already

The handful of really bright regions tend to be in the central parts of high sec, including those that include Amarr and Jita.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Zappity
New Eden Tank Testing Services
#195 - 2015-05-30 20:55:01 UTC  |  Edited by: Zappity
Much of the brightness problem is that we play with the tactical overlay switched on. So you have a bright sphere layered on a bright nebula. Then you mouse over a ranged module (guns) and you get another bright sphere which stacks the effect. And then you try to read the white text under the spheres.

I spend a lot of my time spinning the camera just so I have a dark bit of space as background. I have tried all my monitor settings and it doesn't make enough difference.

Changing the white text or (better) reducing or removing the white sphere effect would go a long way. It isn't a problem with the nebulae per se.

Zappity's Adventures for a taste of lowsec and nullsec.

Carrie-Anne Moss
The Scope
Gallente Federation
#196 - 2015-05-30 21:47:11 UTC
Players complain of systems being too bright.
Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright.
Player says but jita it too bright
Ccp says well the factionally small systems that are too bright are in fact 2 of the systems that hold the most players in the entire game in them. (Jita and amarr)


LOL!
Zappity
New Eden Tank Testing Services
#197 - 2015-05-30 22:14:30 UTC
Yeah, actually the Amarr undock is just absurd. To reproduce, just undock from Amarr.

Zappity's Adventures for a taste of lowsec and nullsec.

Vahligmarr
Tribal Liberation Force
Minmatar Republic
#198 - 2015-05-31 09:37:05 UTC
awsome work, looks amazing Attention
CCP Darwin
C C P
C C P Alliance
#199 - 2015-05-31 11:21:16 UTC  |  Edited by: CCP Darwin
Carrie-Anne Moss wrote:
Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright.

I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past.

The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions.

Edit: When I have brought this issue to the team in the past, I did so informally, which may not have been the most effective choice. I'll follow up again this week.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rhyme Bittern
Imperial Shipment
Amarr Empire
#200 - 2015-05-31 15:31:06 UTC
Zappity wrote:

Changing the white text or (better) reducing or removing the white sphere effect would go a long way. It isn't a problem with the nebulae per se.


This.
I do missions in Tash-Murkon, also wsste a lot of time adjusting the camera mid-fight in order to find a sweet spot where I can view my modules' status. It is probably far worse in Amarr.