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EVE New Citizens Q&A

 
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Need a new ship

Author
Salros Faulkner
Final Assembly
#1 - 2015-05-28 08:38:08 UTC  |  Edited by: Salros Faulkner
Hi all, I'm a new player here and need some advice please.

Last night whilst on autopilot from jita to kisogo I got attacked and destroyed in my starter ship. I have a venture mining frigate in my hangar but I don't want to lose it. I've never been in an actual combat mission yet and I want to know what ship should I get now? In other space games I've always favoured lasers and beam weapons over missiles. I started as a Caldari, and I have 20 Mil ISK. What advice can you guys give me please

Thanks
Jack Jomar
The Scope
Gallente Federation
#2 - 2015-05-28 09:08:12 UTC  |  Edited by: Jack Jomar
First:
Don't fly anywhere on autopilot (autopillock?) if you can avoid it.

Second: the starter ship (You should have been flying an ibis?) is free. Just dock up somewhere, and you have one.

Third: google caldari career agents, go fly to the system they are in, and start running the missions for them. All of them. You'll get rewarded with money, ships, skillbooks, and equipment. Hopefully you'll also learn stuff. Read all the things. No really, read as much as possible.

Fourth: consider signing up with a corp. If you want to learn PvE and some PvP, go join EVE Uni. If you want to learn more PvP, sign up with Red vs Blue (Blue federation or Red federation).

Fifth: If someone tells you you can only do mining, or run missions, ignore them. Mining and missions only help make cash, they don't teach you much - doing stuff, and reading about stuff will help you learn. And the doing of stuff is more fun anyway.

Sixth: mess around, and use the career agents to get a feel for a few different things in game. Try to use this to help decide what you want to do. Once you have decided, focus on that specific thing (and anything that helps support that One Thing). Specialise in that One Thing, so that you can enjoy it more. If you get bored of that One Thing, pick a new One Thing, and chase that dream instead.


The Golden Rule: Never fly what you can't afford to lose.
For now, stick to flying frigates. Maybe graduate to destroyers (maybe...). Don't fly anything bigger than that. Not until you can make enough cash to support something bigger. No seriously, don't. If you fly something big that cost you everything you own, and you lose it to some random guy, you'll feel pretty bad. If you lose some cheap frigate that you own, like, 20 of, then so what, right?



Also - be mindful of who you trust and how much you trust them. I'm not saying, don't trust at all. I'm saying, trust, but within reason. Don't give your stuff away for free, or trust someone else to haul for you, etc etc. At least not until you've known them for a long time. That said, perhaps be willing to take a few risks and chances - that's where a lot of the fun lies anyway. Making friends, and getting support. You can do okay on your own, but you'll find that people succeed and achieve more in this game by working together as a group. Contrary advice, I know, but EVE is like that sometimes.



EDIT: if you ever get stuck for things to do, consult this link:

http://swiftandbitter.com/eve/wtd/eve-wtd.jpg
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-05-28 10:20:20 UTC
Eve Uni wiki has information on almost every ship in game including good starting fits and explanations of what the ship's strengths are. If you like lazors then look at the Amarr frigates and destroyers in the market UI to find the names and descriptions of them. From there either use google or the search function on the Eve Uni wiki page. Read up and find one that you like.

Want to talk? Join Cara's channel in game: House Forelli

Delt0r Garsk
Shits N Giggles
#4 - 2015-05-28 11:16:48 UTC
When you start, the advice "don't fly what you can't afford to lose" is quite useless.

You at times must fly what you can't afford or grind for a month.. F that. I have an alt that i have not given any isk to at all to see what it is like. And yea, losing a ship at the wrong time can be really bad.

The place to start with missions is the tutorials, not only are they quite easy, but they also *give* you ships and skill books. There is no better way to get started. And just don't fly autopilot. until you have isk. I didn't grind, i went as fast as i could to lvl 3 missions and spent every isk i had on a battle cruiser i could barely fly. But it burns through lvl 3s fast and with LP and raw isk, i now have a 200M+ isk. You may want to grind missions at the lvl 2 mark more than i did. If i lost the BC i was broke, and i nearly did twice. Once to gankers and once to rats!

As for which battle cruiser?... I when for a myrmidon .. it looks cool and i can fit 2 dual reps cap stable with **** skills.

AKA the scientist.

Death and Glory!

Well fun is also good.

Memphis Baas
#5 - 2015-05-28 12:32:14 UTC
The starter ship is pretty bad, so in a way it's good that you lost it, and are looking at what other ships you can fly.

As advised above, do the career missions, and read the EVE University wiki pages (just follow all the links).

As far as the autopilot, by all means open the map and plot your route, but instead of using the autopilot just fly manually. The overview automatically selects the next gate in your route for you, all you have to do is click the "jump" button once in each solar system. The difference between this and the autopilot is HUGE, because the autopilot drops you at 15km from each gate, as opposed to right on top of the gate, which gives attackers almost a minute to kill you. And, as you've seen, a minute is plenty long.

The fact that you're a newbie in a newbie frigate doesn't matter because plenty of veterans have (stupidly) transported PLEX or other hundred-million ISK items in newbie frigates or shuttles, trying to play innocent, and there's no time to check, really... the pirates will shoot first and check the wreck for the loot later.

Look at piloting frigates to start with; the Caldari have a couple good combat ones, a decent exploration prober, etc. Every race has, actually, and if you don't like the Caldari style you can always train Gallente, Amarr, or Minmatar with no penalties. Caldari are typically railguns and missiles, shield defenses, and electronic jamming (ECM). Gallente are blasters (short range), drones, armor defenses, and versatility. Amarr are lasers, drones, armor defenses, and religious snobbery. And Minmatar are "whatever weapons we can find" but typically autocannons or artillery and missiles, either armor or shields, lots of speed, lots of rust, and emo angst about having been enslaved by the Amarr.

There's a ships chart in-game called ISIS, you can find it if you expand the menu bar on the left side of the screen by clicking on the triple = lines at the top above your character icon. You can look at the ships and figure out from their description what they're good for.

Salros Faulkner
Final Assembly
#6 - 2015-05-28 15:28:19 UTC
Thanks for all the replies. My spawned back at kisogo station but only in a pod. In the hangar was my venture mining frigate but no ibis. I have a blueprint for a Corax, so I'm thinking of gathering the materials and making that.
Traejun DiSanctis
Caldari Provisions
Caldari State
#7 - 2015-05-28 15:31:46 UTC
Jack Jomar wrote:
autopillock


Important part quoted...
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-05-28 15:56:31 UTC
Jack Jomar wrote:
autopillock?

Solid advice all round, but this in particular made me smile.

I'll be using this from now on.

In exchange you may have this for use at your own discretion.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#9 - 2015-05-28 16:43:40 UTC
Quote:
When you start, the advice "don't fly what you can't afford to lose" is quite useless.

As with most advice in EVE... this is more of a guideline than a hard and fast, do or die rule.

A "Cardinal Guideline"... but still a guideline.


The reason people call it a "rule" is because...

- for some people, guidelines and rules are essentially the same thing (especially for new people that don't know better).
- calling something a "rule" makes it sound more formal... something that should not be ignored. A "guideline" is more... "whatever."

Basically, it is a psychological thing. Don't take it TOO seriously.
Paxx Mandragoran
Deep Core Mining Inc.
Caldari State
#10 - 2015-05-28 16:56:21 UTC
Salros Faulkner wrote:
Thanks for all the replies. My spawned back at kisogo station but only in a pod. In the hangar was my venture mining frigate but no ibis. I have a blueprint for a Corax, so I'm thinking of gathering the materials and making that.


If you fly your pod to a station where you have no ships, a new starter ship will be placed in your ship hanger for you. The reason you didn't get one at Kisogo was because you had a ship (your venture) in that station.
Cara Forelli
State War Academy
Caldari State
#11 - 2015-05-28 17:22:38 UTC  |  Edited by: Cara Forelli
Jack Jomar wrote:
Fourth: consider signing up with a corp. If you want to learn PvE and some PvP, go join EVE Uni. If you want to learn more PvP, sign up with Red vs Blue (Blue federation or Red federation).

Just a note, the corp names are Blue Republic and Red Federation. EVE Uni and RvB are decent options for new players but they are not the only choice. There are many many types of player corps, ranging from small to enormous and specializing in everything from mining to combat to exploration. Here's a guide to help you out in your search. Don't be afraid to give one a try. You won't ever know if it's right for you until you try and you aren't locked in to anything. If it's not a good fit you can always join a different corp.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Azda Ja
Native Freshfood
Minmatar Republic
#12 - 2015-05-28 17:37:25 UTC
"Don't fly what you aren't willing to lose." Is a better guideline I find.

Grrr.

Xercodo
Cruor Angelicus
#13 - 2015-05-28 18:02:29 UTC
Ralph King-Griffin wrote:
Jack Jomar wrote:
autopillock?

Solid advice all round, but this in particular made me smile.

I'll be using this from now on.

In exchange you may have this for use at your own discretion.


Clarkson you autopillock

It shall be called Clarksoning.

The Drake is a Lie

Vortexo VonBrenner
Doomheim
#14 - 2015-05-29 05:50:13 UTC
If you prefer lasers then you want Amarr ships. Just because you started as Caldari doesn't mean you can't train into and fly other race's ships instead. Buy an Amarr frigate, train up small laser turrets, go set up shop in Amarr space and start doing missions for Ministry of Internal Order (if you are going to stay in high security space, otherwise there are other possibilities). It so happens that the Caldari and the Amarr are allies, so you shouldn't have standings problems flying for them except for your standings with Gallente / Minmatar might suffer after some time.






Jouron
Hadon Shipping
#15 - 2015-05-29 14:25:27 UTC
If your a fan of lazy beans and shiny ships you need to fly amarian vessels. As a new player I would recommend the coercer. Skill into lasers and try to get there tech II variants as soon as possible. The coercer in missions will get you almost to lvl 3's if you fit it and fly it properly.

As a new player I would fit it this way:

8x small pulse laser's
1x small cap booster
1x 1mn ab
1x armor repairer
2x energized adaptive nano membranes(or race specific active hardeners if you choose).

Rigs
1 x kin res armor rig
1 x exp res armor rig
1 x collision accelerator rig
ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-05-29 21:04:39 UTC
Xercodo wrote:


Clarkson you autopillock

It shall be called Clarksoning.

Even after doing some googling and a spending some time on urban dictionary the best that I could come up with is that this must be a british thing. I was able to figure out what a "pillock" was however I could not help but have this quote from pulp fiction going through my head the entire time that I was looking this up.

Want to talk? Join Cara's channel in game: House Forelli

Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2015-05-30 00:00:24 UTC
^^ As you may have guessed it's a colloquialism for being stupid.

If you wish to confuse non brits wassock is also good.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack