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Social Corps

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Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#561 - 2015-05-28 07:58:45 UTC
so what are the cons of these "social corps"? meaning will incursion runners etc just be able to create undeccable corps with logos and names, mailing lists, fits and all the other stuff which will allow them to farm isk much easier

basically what is the cons of these corps?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#562 - 2015-05-28 08:04:13 UTC  |  Edited by: Lucas Kell
Lan Wang wrote:
so what are the cons of these "social corps"? meaning will incursion runners etc just be able to create undeccable corps with logos and names, mailing lists, fits and all the other stuff which will allow them to farm isk much easier

basically what is the cons of these corps?
As far as I see it the idea is to have a club, so you join it in addition to your corp to share in activities with likeminded players. Sure, incursion runners might find them nice to use, but they already will be undeccable and using sites like fleet-up to do the same thing, so they won't be any more undeccable than they used to be. For the most part they will be used by NPSI groups. Like chat channels and mailing lists they will likely have no cons, since they are social tools simply there to replace what people already can do with websites and such.

Oh and most importantly they'll allow people to join even if they are in other real corps too, meaning you can get a mix of players not just recruiting from the corpless player pool.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Avaelica Kuershin
Paper Cats
#563 - 2015-05-28 08:10:34 UTC
Aralyn Cormallen wrote:


How do you imagine existing corps/alliances solve this problem? (note, I see those two questions all the time in coalition fleet chats)

I assure you, its not in game, they put this information on Forums. Why can't your NPSI organisation host a forum again?


Yes, they do. But could a better solution be to enhance what we do have (mailing lists) which is how I read what Mike had to say here.

I do understand that some people are long time members of the likes of Something Awful, 4Chan and Reddit, and using the same community they are part of for posting such information makes sense.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#564 - 2015-05-28 08:12:51 UTC
so how does wardecs work then, if my corp is wardecced and i join a social corp then what? am i shootable?? i still think its a nerf to player corps, player corps suffer from wardecs yet social corps can run around and do pvp without the inconvenience of being wardecced, if people want to do pvp then they should be subject to terms that every other pvp corporation is

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avaelica Kuershin
Paper Cats
#565 - 2015-05-28 08:17:24 UTC
Aralyn Cormallen wrote:


And are these social corps in fact any better for the casual player? I don't think they are. There has been talk here about in-game calendars for social groups. Calendars? You mean having to plan free time in advance? In game? You mean I will need to log in to EvE to determine whether there is an event (that I have to plan in advance the time for) coming up? No thanks, I'll happily have my unobtrusive jabber notifier sitting open in the background of my computer and be free to decide at the moment the fleet is forming if I have some free time to play EvE. And if I don't have the time, I can still check the log later to find out if anything happened, so I don't feel detached from my space-brothers by my inability to join up that time. Now that's a casual-friendly solution.


I see your point about not having to log in to see the notifications.
Avaelica Kuershin
Paper Cats
#566 - 2015-05-28 08:20:17 UTC
Lan Wang wrote:
so how does wardecs work then, if my corp is wardecced and i join a social corp then what? am i shootable?? i still think its a nerf to player corps, player corps suffer from wardecs yet social corps can run around and do pvp without the inconvenience of being wardecced, if people want to do pvp then they should be subject to terms that every other pvp corporation is


I would think from what I read, that you'd still be freely engaged by the war deccer regardless of the society / social corp.
That could make for interesting times when both war parties are in the same society.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#567 - 2015-05-28 08:30:03 UTC  |  Edited by: Aralyn Cormallen
Lucas Kell wrote:

Aralyn Cormallen wrote:
How is this different to a corp? If you are telling me Spacemonkeys put coalition fits and all their alliance info in the in-game corp notice board, I will call you a liar. Do Spacemonkeys use the in-game calander to schedule ops? Of course not. All this will be found on Spacemonkeys forums. Whats stopping Spectre fleet running a forum?
nothing is stopping them, but it's a pain in the ass, isn't it? There are a lot of people that don't want to just though all of the hoops just to do casual PvP, so make it easier to join in. It's called progress.


That's a fair point, but if the existing mechanics are too cumbersome and outdated that existing corporations and alliances forgo them in favour of out-of-game systems (which we all do - I haven't used EvE voice since i was in RvB 5 years ago, the only thing I have ever seen on my in-game calendar is CCP mass tests on SiSi, I haven't looked at the Corp Noticeboard since the day I joined WIdot, and the last posts on the Corp Forum here is a two word post from earlier this year that finally supplanted one made by Erotica1's alt of all people two years before), why are we expending time and effort extend these unused and inefficient systems to more groups?

I just feel that a lot of pointless, unused, and inefficient systems are being set up on a pedestal they don't deserve, and the time being spent to engineer a way for these Social groups to use them (only to discover like the rest of us that they are crap and inefficient) is wasteful, when the time could be spent to make the non-useless systems benefitial for everyone.

What am I talking about?

Well, lets look at Chat Channels, something both Corps and "Social Groups" use. Numerous times we have seen mentioned here that MOTD's scrolling away is a pita. But thats not a social group problem, its a daily annoyance for fleet members everywhere, regardless of corp "affiliation". Social groups claim having a corp noticeboard (the ones existing corps never update after the first week anyway) will solve that, but why aren't we looking at instead changing how channels work - have a tabbed second page (or a locked section that never scrolls off) to hold the MoTD? In fact, why simply not just have a fleet MoTD appear in the fleet window itself? Those would be a sizeable quality of life improvement for everyone, corp or no. How about saveable MoTD's, so FC's (corp and social group) don't have to rewrite or copy-paste every fleet?

You ask about saveable fits, and again look to the painfully underused Corp Noticeboards (take a hint, no one uses them). Why not have a pinnable "important messages" section in mailing lists so guys can ignore the dross and just check the latest fits post?

Those are just off the top of my head. There are so many changes which you guys need that have nothing to do with needing a formalised Social Corp. These are changes that would benefit normal corps too. It just seems the "Social Corp" solution is putting the cart before the horse. Address the problems you have directly rather than in an awkward package that probably wont address half the issues anyway, and cause needless opposition because of the colour of the wrapping.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#568 - 2015-05-28 08:48:28 UTC
Avaelica Kuershin wrote:

Yes, they do. But could a better solution be to enhance what we do have (mailing lists) which is how I read what Mike had to say here.

I do understand that some people are long time members of the likes of Something Awful, 4Chan and Reddit, and using the same community they are part of for posting such information makes sense.

Heh, no tenbux spent here (I'm a pubbie too).

But that's kinda my point. Wouldn't the better solution be to fix mailing lists, rather than give you a big box of more not-quite-useful functions instead?

Mailing lists are close to my heart; on my first day a recruiter for a newbie-friendly corp (Valor Inc) came and said hello, and as I was suitably wary, he added me to their "friends" mailing list that sent regular "newbie-tips" messages (thats how I learnt about Estel Arrador jump clones, how flying tackle worked, and why Autopilot is bad). That gave me the bump in to the game I needed. But it had its faults; every couple of weeks they had to re-send the important messages, and it would occasionally be spammed (although I forgive that because the "help, I'm stuck in a wormhole" series from one guy I found hilarious!). Wouldn't tweaking the existing mailing list system to increase its functionality (as I said in my previous post, pinnable "important info" mails, maybe a "general info" tab), which would also carry over benefit to everyone who uses them, not just you guys.
Tipa Riot
Federal Navy Academy
Gallente Federation
#569 - 2015-05-28 10:32:46 UTC
To make it concrete what I expect from CCP. Better support for casual play and NPSI groups/fleets. I do want to look up fleets for my groups in the fleet finder, I do want to have calendar entries, I do want shared fits, shared killboards (maybe tied to active community fleets only), I do want to proudly wear my Spectre, Bombers Bar etc. tag in game. I'm undecided about shared bookmarks, probably this is a bad idea as fleet bookmarks are a bad idea. This all are quality of life features for new, casual and diverse players - and I think CCP needs to keep those in the game. EvE is very casual friendly if you know how to do it.

I'm my own NPC alt.

Omar Alharazaad
New Eden Tech Support
#570 - 2015-05-28 13:26:28 UTC
If this is all these things are for, then perhaps calling them 'social corps' is a misnomer, and that is where the issue lies.
Clubs, societies, organizations, cults, whatever... anything like that would have been a better way to market this than corps. Create a club, society, organization, or cult tab on the character info screen... that's awesome. People can wear their merit badges without a shitstorm like this arising.

Making them actual corps with an identity that cannot be challenged is where I think most of the contention is coming from here.
People who exist in actual player run corps often have to defend their flags, so they get a bit touchy about people handing out free flags to those who aren't going to be expected to have to defend them. This I think is the real issue. Many of us fight for the label we have next to our names, and it offends to envision others not having to because 'free candy'. (note, may not be most diplomatic way of phrasing, but eh... i'm five beers in, don't expect superdiplomacy here)

Come hell or high water, this sick world will know I was here.

malcovas Henderson
THoF
#571 - 2015-05-28 13:40:08 UTC
Lucas Kell wrote:
Lan Wang wrote:
so what are the cons of these "social corps"? meaning will incursion runners etc just be able to create undeccable corps with logos and names, mailing lists, fits and all the other stuff which will allow them to farm isk much easier

basically what is the cons of these corps?
As far as I see it the idea is to have a club, so you join it in addition to your corp to share in activities with likeminded players. Sure, incursion runners might find them nice to use, but they already will be undeccable and using sites like fleet-up to do the same thing, so they won't be any more undeccable than they used to be. For the most part they will be used by NPSI groups. Like chat channels and mailing lists they will likely have no cons, since they are social tools simply there to replace what people already can do with websites and such.

Oh and most importantly they'll allow people to join even if they are in other real corps too, meaning you can get a mix of players not just recruiting from the corpless player pool.

You see. this is where you fall flat.
Lucas Kell wrote:
Oh and most importantly they'll allow people to join even if they are in other real corps too, meaning you can get a mix of players not just recruiting from the corpless player pool.

That is saying you do not need to leave a corp to join. That implies you can stay in your NPC corp to benefit from this. Again going against what is being said.

look at it this way. To get player out of NPC corps you have to give incentives that only being outside of NPC corps can give.

This being a "Club" for all to join, no matter what the Corp you are in = No incentive to leave NPC. Pointless exercise in adding to game what already exists. Failure to produce desired outcome. in other words a waste of time and resources, that could be applied to other areas of the game that need it.

This being an actual Corp = Carebear catering. pure and simple.
Eli Stan
Center for Advanced Studies
Gallente Federation
#572 - 2015-05-28 13:56:01 UTC
malcovas Henderson wrote:

This being a "Club" for all to join, no matter what the Corp you are in = No incentive to leave NPC. Pointless exercise in adding to game what already exists. Failure to produce desired outcome. in other words a waste of time and resources, that could be applied to other areas of the game that need it.


Not at all - these clubs/societies/SIGs/whatever are intended to facilitate the creation of social ties between players of EVE, which very well could lead to increased player corp membership as well as overall subscription retention. And they do add new features to the game, namely tools to organize group activities, which at the moment are mostly provided by third-party sites.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#573 - 2015-05-28 14:08:55 UTC
Eli Stan wrote:
malcovas Henderson wrote:

This being a "Club" for all to join, no matter what the Corp you are in = No incentive to leave NPC. Pointless exercise in adding to game what already exists. Failure to produce desired outcome. in other words a waste of time and resources, that could be applied to other areas of the game that need it.


Not at all - these clubs/societies/SIGs/whatever are intended to facilitate the creation of social ties between players of EVE, which very well could lead to increased player corp membership as well as overall subscription retention. And they do add new features to the game, namely tools to organize group activities, which at the moment are mostly provided by third-party sites.


why join a player corp if you have all the benefits of player corp and the benefits of a npc corp?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

malcovas Henderson
THoF
#574 - 2015-05-28 14:11:43 UTC
Eli Stan wrote:


Not at all - these clubs/societies/SIGs/whatever are intended to facilitate the creation of social ties between players of EVE, which very well could lead to increased player corp membership as well as overall subscription retention. And they do add new features to the game, namely tools to organize group activities, which at the moment are mostly provided by third-party sites.


Im not saying that it is a bad Idea. Infact if you look up further, you will see I clearly state that I "could" get onboard with it. The trouble with it, is that it does not deliver what is being projected.

The keyword in all this is. Undeccable. Why even project this in the proposed plans, if already you cannot WD chat rooms 3 party sites, or any form of social group within the game. This again implies that Corps are the suggested plan, and not a social group


Certainly more clarity is needed
Eli Stan
Center for Advanced Studies
Gallente Federation
#575 - 2015-05-28 14:12:17 UTC
Lan Wang wrote:
Eli Stan wrote:
malcovas Henderson wrote:

This being a "Club" for all to join, no matter what the Corp you are in = No incentive to leave NPC. Pointless exercise in adding to game what already exists. Failure to produce desired outcome. in other words a waste of time and resources, that could be applied to other areas of the game that need it.


Not at all - these clubs/societies/SIGs/whatever are intended to facilitate the creation of social ties between players of EVE, which very well could lead to increased player corp membership as well as overall subscription retention. And they do add new features to the game, namely tools to organize group activities, which at the moment are mostly provided by third-party sites.


why join a player corp if you have all the benefits of player corp and the benefits of a npc corp?


Because these social groups don't provide any of the benefits of being in a player corp. Because you want to own SOV. Or have corporate hangars and wallets. Or set up a POS in a WH with SMAs, or a POS in highsec with a refining array. Or be in an alliance and fly in the AT.
Solstice Punk
Sebiestor Tribe
Minmatar Republic
#576 - 2015-05-28 14:15:03 UTC
malcovas Henderson wrote:
Eli Stan wrote:


Not at all - these clubs/societies/SIGs/whatever are intended to facilitate the creation of social ties between players of EVE, which very well could lead to increased player corp membership as well as overall subscription retention. And they do add new features to the game, namely tools to organize group activities, which at the moment are mostly provided by third-party sites.


Im not saying that it is a bad Idea. Infact if you look up further, you will see I clearly state that I "could" get onboard with it. The trouble with it, is that it does not deliver what is being projected.

The keyword in all this is. Undeccable. Why even project this in the proposed plans, if already you cannot WD chat rooms 3 party sites, or any form of social group within the game. This again implies that Corps are the suggested plan, and not a social group


Certainly more clarity is needed

Hey malcovic.
See you in Hek later today ?

Gotta teach you something.

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

malcovas Henderson
THoF
#577 - 2015-05-28 14:18:44 UTC
Solstice Punk wrote:

Hey malcovic.
See you in Hek later today ?

Gotta teach you something.



only if you remove my 20mill KR Pirate
Solstice Punk
Sebiestor Tribe
Minmatar Republic
#578 - 2015-05-28 14:33:43 UTC  |  Edited by: Solstice Punk
malcovas Henderson wrote:
Solstice Punk wrote:

Hey malcovic.
See you in Hek later today ?

Gotta teach you something.



only if you remove my 20mill KR Pirate

We can deal with that nonsense easily.


Btw let's set up a mailing list and chatroom as well.

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Eli Stan
Center for Advanced Studies
Gallente Federation
#579 - 2015-05-28 14:34:26 UTC
malcovas Henderson wrote:

The keyword in all this is. Undeccable.

But so what? Neither Bomber's Bar nor Spectre Fleet are deccable. Why is that a problem?

Quote:
Why even project this in the proposed plans, if already you cannot WD chat rooms 3 party sites, or any form of social group within the game.

Nobody has "projected" the undeccability of these social groups. Mike simply responded to a question asking if wardecs against them would be possible, and just like wardecs against mailing lists being impossible, he indicated his intention that they would not be decccable.

Think of these social groups as a chat channel, mailing list and calendar rolled up in a package, with the ability to be advertised. They are not intended to replace player corps, any more than chat channels, mailing lists and calendars on their own are intended to replace mailing lists.

Intended users of these social groups would be entities like:

  • Agony Unleashed, who do public roams and offer PvP classes. FIGL does public roams at times too. And of course there's IVY and their classes, which they can expand to all sorts of players. I don't know of any others that do this, but if they did, advertising a social group would be a great way for people to learn of them.
  • Bombers Bar, Spectre Fleet, CAS and the other NPSI organizations.
  • Special interest groups within existing corps, alliances and coalitions. For example, CFC's wormhole pilots or highsec gankers.
  • New players just starting out in the game who want quick and easy access to interacting with other players, without going through the commitment of applying to a corp of people they don't know, which can take quite a long time.
  • Veteran players looking to try out some new to them play styles.

Quote:
Certainly more clarity is needed


It's a somewhat old at this point, but my post #360 in this thread tries to be clear about it.
Lupe Meza
Hedion University
Amarr Empire
#580 - 2015-05-28 15:33:13 UTC
Eli Stan wrote:


  • Agony Unleashed, who do public roams and offer PvP classes. FIGL does public roams at times too. And of course there's IVY and their classes, which they can expand to all sorts of players. I don't know of any others that do this, but if they did, advertising a social group would be a great way for people to learn of them.
  • Bombers Bar, Spectre Fleet, CAS and the other NPSI organizations.
  • Special interest groups within existing corps, alliances and coalitions. For example, CFC's wormhole pilots or highsec gankers.
  • New players just starting out in the game who want quick and easy access to interacting with other players, without going through the commitment of applying to a corp of people they don't know, which can take quite a long time.
  • Veteran players looking to try out some new to them play styles.



All this really potentially leads to a newer player being in a a much better position in understanding how the game works and potentially offers them a whole list of opportunities to take advantage of with other players. They'll be in a much better position to sample what is out there in game and network with other players. More importantly there are endless potential for them to genuinely enjoy playing this game with others. I never really understood why up to this point it was so difficult to achieve this in this game.

The whole premise preached in EVE is to trust no one. Trust is something that should be given sparingly, if at all here, and only after it is earned. But you tell the new player to trust some corporation of players they don't know, that may not be knowledgeable, with the most valuable commodity in EVE. Their time. No more having to send out API information and playing with guys for weeks before you uncover they are at best not what you are looking for despite what they advertise or at worst a bunch of douchebags or scam artists (unless that is what you are looking for).

Good corps will benefit from this as they now have a platform to show what they are about with little risk to themselves. Their numbers will jump if the content and experience they present is genuinely enjoyable.

Crappier corporations will fold because the won't be able to compete for members that now have better options available to them in the form of better corporations that fit their needs or barring that this new system that lets them enjoy the game a bit more with others until such a group emerges or they form one of their own with like-minded people.

Ultimately I think it will lead to more players leaving Highsec, even if only for sorties and excursions, because they will be better able to deal with the challenges the other regions present with experience, new alliances, and a better understanding of the risks.

Less bad player corps and the ones that do exist being a shade more capable than what we see today is a good thing. I just think some people are too shortsighted or only really thinking about themselves, especially those that rely on player/corp ignorance and/or weakness for their own playstyles.