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In Atmosphere Ability

Author
Maverick Tiberius Kirk
VEN0M0US.
Out of the Blue.
#1 - 2015-05-27 23:55:30 UTC
I'm a big industry guy, So I think to change PI ships should be able to enter the atmosphere... that way they can dock up or get close to their storage and get the resources... Maybe even planet stations would be cool is this even a thought for ccp?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-05-27 23:57:11 UTC
...Why?

What would be the point? Where's the advantage over just flying to a POCO?
Maverick Tiberius Kirk
VEN0M0US.
Out of the Blue.
#3 - 2015-05-28 00:02:59 UTC
Danika Princip wrote:
...Why?

What would be the point? Where's the advantage over just flying to a POCO?

I think it would add to the game make it more dynamic
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-05-28 00:07:27 UTC
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
...Why?

What would be the point? Where's the advantage over just flying to a POCO?

I think it would add to the game make it more dynamic


how?

In what way does this add anything that a POCO doesn't?
Maverick Tiberius Kirk
VEN0M0US.
Out of the Blue.
#5 - 2015-05-28 00:10:07 UTC
Danika Princip wrote:
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
...Why?

What would be the point? Where's the advantage over just flying to a POCO?

I think it would add to the game make it more dynamic


how?

In what way does this add anything that a POCO doesn't?

Would save taxes on shipping
Cheburko
Federal Navy Academy
Gallente Federation
#6 - 2015-05-28 00:11:13 UTC
well, if a ship could communicate/xfer goods with the base, bypass the poco and the taxes. Alternatively, be able to PI on planets that don't have pocos.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-05-28 00:11:28 UTC
How the hell does that make the game more dynamic and interesting?

Why would any corp build these things instead of collecting taxes through the pocos they currently have?
Maverick Tiberius Kirk
VEN0M0US.
Out of the Blue.
#8 - 2015-05-28 00:14:11 UTC
Danika Princip wrote:
How the hell does that make the game more dynamic and interesting?

Why would any corp build these things instead of collecting taxes through the pocos they currently have?

Oh my god why are you so mean lol its just an idea not a reason for you to get pissed
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2015-05-28 00:16:05 UTC
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
How the hell does that make the game more dynamic and interesting?

Why would any corp build these things instead of collecting taxes through the pocos they currently have?

Oh my god why are you so mean lol its just an idea not a reason for you to get pissed



if you can't justify an idea beyond 'I think this would be cool', can't explain what the idea even adds to the game, and can't take extremely minor criticism, don't post in this forum.
Cheburko
Federal Navy Academy
Gallente Federation
#10 - 2015-05-28 00:17:29 UTC
how wouldn't it? Do you know how many planets don't have pocos?

How do moongoo syphons make the game more dynamic and interesting?

Just another indy mechanic to liven up an otherwise boring operation.
Maverick Tiberius Kirk
VEN0M0US.
Out of the Blue.
#11 - 2015-05-28 00:20:11 UTC
Cheburko wrote:
how wouldn't it? Do you know how many planets don't have pocos?

How do moongoo syphons make the game more dynamic and interesting?

Just another indy mechanic to liven up an otherwise boring operation.

Exactly PI is boring as hell, many planets do not have POCO's this would make it more fun and easier to access untouched spaced
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2015-05-28 00:25:37 UTC
Maverick Tiberius Kirk wrote:
Cheburko wrote:
how wouldn't it? Do you know how many planets don't have pocos?

How do moongoo syphons make the game more dynamic and interesting?

Just another indy mechanic to liven up an otherwise boring operation.

Exactly PI is boring as hell, many planets do not have POCO's this would make it more fun and easier to access untouched spaced


What, by hauling in a structure much bigger than a poco, which would presumably be more expensive, harder to build, and offer literally no advantages over the cheaper option?

Or by bypassing the mechanics that ALREADY EXIST to get material off of a planet without using a poco?


Yes, PI is boring. No, adding another deployable or a dumb landing mechanic is not going to do anything to change this.

If the planet you want to do PI on doesn't have a poco, then build one.
Lendren
Ministry of War
Amarr Empire
#13 - 2015-05-28 01:04:05 UTC
Danika Princip wrote:
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
How the hell does that make the game more dynamic and interesting?

Why would any corp build these things instead of collecting taxes through the pocos they currently have?

Oh my god why are you so mean lol its just an idea not a reason for you to get pissed



if you can't justify an idea beyond 'I think this would be cool', can't explain what the idea even adds to the game, and can't take extremely minor criticism, don't post in this forum.



Oyi!

Stahp bein so mean!!!

It's MEAN!!!

CryCryCryCryCryCryCryCryCryCryCryCry
Lendren
Ministry of War
Amarr Empire
#14 - 2015-05-28 01:07:55 UTC
Maverick Tiberius Kirk wrote:
Cheburko wrote:
how wouldn't it? Do you know how many planets don't have pocos?

How do moongoo syphons make the game more dynamic and interesting?

Just another indy mechanic to liven up an otherwise boring operation.

Exactly PI is boring as hell, many planets do not have POCO's this would make it more fun and easier to access untouched spaced



I don't understand how surface POCOs are better than Orbital POCOS. Why should you be able to just bypass taxes? If you can do that so easily why would anyone build a POCO? If your idea is to remove taxes then just say that...

jeesh...

Cheburko
Federal Navy Academy
Gallente Federation
#15 - 2015-05-28 01:21:17 UTC  |  Edited by: Cheburko
like the average joe can just go set up a poco.... besides the logistics and the 400m setup.

I mean it would be an awfully simple ultimatum mechanic. If you want to collect taxes off every planet, set up a poco. If there is no poco, player ships can do their own transport.

If someone can move a command center in a hauler, manage to safely land it on the planet and set up operations without the need of a poco, there should be no reason you cannot move the assets off the planet without a poco.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2015-05-28 01:28:42 UTC
Cheburko wrote:
like the average joe can just go set up a poco.... besides the logistics and the 400m setup.

I mean it would be an awfully simple ultimatum mechanic. If you want to collect taxes off every planet, set up a poco. If there is no poco, player ships can do their own transport.

If someone can move a command center in a hauler, manage to safely land it on the planet and set up operations without the need of a poco, there should be no reason you cannot move the assets off the planet without a poco.



Fortunately, you can already move the assets off world without the poco, you simply launch them from the command centre.

And yes, the average joe can indeed build and drop a poco. 50m for the gantry BPC and materials, another 50mil to upgrade it.

If you've been playing long enough to be thinking about putting one up, you can afford 100 mil and a bestower.
Comrade Rabbit
Republic University
Minmatar Republic
#17 - 2015-05-28 05:40:33 UTC
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
...Why?

What would be the point? Where's the advantage over just flying to a POCO?

I think it would add to the game make it more dynamic


Do you have a industrial ship that can go over 2,800 m/s to 6,600 m/s to achieve escape velocity? ... At least of eve system I am currently in without ripping apart the planet in theory or getting noise complaints of bleeding ear drums when you engage warp drive.
FireFrenzy
Cynosural Samurai
#18 - 2015-05-28 05:59:23 UTC
Okay to the newbro OP you might have noticed that the features and ideas forum plays hardball with "BUT ITS COOL" ideas...

We're all as invested in our cool **** as the next guy but the fact of the matter is, most ideas we see on a day to day basis are rehashes (you know what'd be cool PROBES TO DETECT CLOAKED PPLZ), poorly thought out (Anything that doesn't meet the "but how does this make the game better test") then the occational good idea that doesnt work because of how the code for eve online works. (kill records on hulls for ships destroyed for example) and then in ~1% of cases a genuinely cool and good thread. Babolis "making battleships worth the warp" for example.

You are in the second category because you have yet to successfully defend your idea from the "why the hell is this superior to a poco and why should CCP spend time on this?" And remember that CCP has only limited time to invest in pet projects, and that anything that they invest in your idea means that they cant do **** the game actually NEEDS. Like an actual fix for the ishtar that isnt a 3% damage nerf for the sentry drone. Or finishing Fozzie Sov.

SAo yeah we love the game and that is why we are harsh towards your STILL UNDEFENDED idea .
Sobaan Tali
Caldari Quick Reaction Force
#19 - 2015-05-28 07:44:13 UTC
This is old idea from way back when, even before I started playing almost six years back. I can imagine that it would be a development nightmare to accomplish in reasonable time and/or with reasonable results, thus ideas like this one really, really, I mean REALLY, need a reason to be done.

"Cool concept/idea, but unpractical and (worse yet) unneeded" seems to be a common theme. Don't feel bad, bro. Everyone has at one point or another been guilty of it.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Bagrat Skalski
Koinuun Kotei
#20 - 2015-05-28 11:24:49 UTC  |  Edited by: Bagrat Skalski
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
Maverick Tiberius Kirk wrote:
Danika Princip wrote:
...Why?

What would be the point? Where's the advantage over just flying to a POCO?

I think it would add to the game make it more dynamic


how?

In what way does this add anything that a POCO doesn't?

Would save taxes on shipping


But would make costs on landing, docking, loading and launching whole ship, not only the cargo.
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