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Social Corps

First post First post
Author
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#521 - 2015-05-27 16:08:51 UTC  |  Edited by: Aralyn Cormallen
Lucas Kell wrote:
Spectre is great, bu joining 3 mailing lists, a 2 chat channels and fumbling through welcome posts and motds for fits and info is a pain. Having an in-game list of available social groups that you can just click and apply to (or even freely join if they allow it) would go a long way to encouraging peopel to give more things a try.


How is this different to a corp? If you are telling me Spacemonkeys put coalition fits and all their alliance info in the in-game corp notice board, I will call you a liar. Do Spacemonkeys use the in-game calander to schedule ops? Of course not. All this will be found on Spacemonkeys forums. Whats stopping Spectre fleet running a forum?
Sibyyl
Garoun Investment Bank
Gallente Federation
#522 - 2015-05-27 16:10:34 UTC

Mike Azariah wrote:
Yes we have chat channels but no way to get them out there, advertise. What if there was a header for NPSI fleets in the channels listing? Or 'Public Roams'?


I get the rest of what you're saying.. they're just UI improvements or tweaks as you put it. But why go half baked? Why not incorporate the ideas Eli has linked above, like shared fits and moderators list and so on? I'm just trying to understand the motivation.

As for fleet advertisements, CCP has already stopped listing official language channels.. if there was ever a symbol of player communication, I would think language channels would be it. So advertisement of player run fleets? Shouldn't we get language channels reinstated? What could be more socially isolating than not knowing the language? We know most players don't visit the forums to check a sticky in GD..




What I'm saying is.. I'm guessing that you have more radical ideas under the hood.. and maybe the tone of the discussion makes for an off-putting environment to share them? I mean we never run out of pitchforks in GD, correct?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Mike Azariah
The Scope
Gallente Federation
#523 - 2015-05-27 16:18:07 UTC
Sibyyl wrote:

Mike Azariah wrote:
Yes we have chat channels but no way to get them out there, advertise. What if there was a header for NPSI fleets in the channels listing? Or 'Public Roams'?


I get the rest of what you're saying.. they're just UI improvements or tweaks as you put it. But why go half baked? Why not incorporate the ideas Eli has linked above, like shared fits and moderators list and so on? I'm just trying to understand the motivation.

As for fleet advertisements, CCP has already stopped listing official language channels.. if there was ever a symbol of player communication, I would think language channels would be it. So advertisement of player run fleets? Shouldn't we get language channels reinstated? What could be more socially isolating than not knowing the language? We know most players don't visit the forums to check a sticky in GD..




What I'm saying is.. I'm guessing that you have more radical ideas under the hood.. and maybe the tone of the discussion makes for an off-putting environment to share them? I mean we never run out of pitchforks in GD, correct?



Eli wrote a good piece back there and I recommend folks go back and read it.

I was answering off the cuff and still sipping my morning coffee so I did not have the full wish list to hand.

On a related note I have asked for (in the past) expiring bookmarks that might last a day or for the duration of the fleet to better ease fleet movement but not overload a players bookmark folder. This would also be a boon to Social fleets but was far more wide reaching than just that.

The finer details of role management for mailing list or public cleet advertisements would also be the nitty gritty details.

Not to mention the toggle they all would gain to turn off all pvp and make them unlockable by enemies. That just goes without saying.

/me grins

ok, I lied about the last one.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Sibyyl
Garoun Investment Bank
Gallente Federation
#524 - 2015-05-27 16:21:55 UTC

Ok, fair enough. And I'm going back to studying!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#525 - 2015-05-27 17:18:13 UTC  |  Edited by: Aralyn Cormallen
Mike Azariah wrote:

If you read what I am asking for I wonder if you notice which corp features I left out, that I am not suggesting for the Societies. Notice and material management? Hangers? Pos structures? No? Because I believe THEM to be in the domain of corps.

I do have lines of demarcation between Societies and Corps. and yeah, wardecs IS one of them. But not the only one.

m


Honest question here since no-one has broached the "feature" which I consider the tipping point, as likely down to not considering it as deliberately avoiding it.

Where do you place a a visible membership name; look to the left, do you invision being able to place "Spectre Fleet", "Bombers Bar" or "the Imperium" there below (or above) my corp and alliance title on these here forums?

And do you envision allowing these social corporations to have a logo, be it a constructed one as Corps do, or a Submittable one like Alliances? And as Alliance logos appearing on ships is a talked about thing, would such a Social Corp logo appearing on ships be a long-term thing you personally would support?

To me, this is the line. What side of it do social corps fall?
Mike Azariah
The Scope
Gallente Federation
#526 - 2015-05-27 17:24:05 UTC
Aralyn Cormallen wrote:
Mike Azariah wrote:

If you read what I am asking for I wonder if you notice which corp features I left out, that I am not suggesting for the Societies. Notice and material management? Hangers? Pos structures? No? Because I believe THEM to be in the domain of corps.

I do have lines of demarcation between Societies and Corps. and yeah, wardecs IS one of them. But not the only one.

m


Honest question here since no-one has broached the "feature" which I consider the tipping point, as likely down to not considering it as deliberately avoiding it.

Where do you place a a visible membership name; look to the left, do you invision being able to place "Spectre Fleet", "Bombers Bar" or "the Imperium" there below (or above) my corp and alliance title on these here forums?

And do you envision allowing these social corporations to have a logo, be it a constructed one as Corps do, or a Submittable one like Alliances? And as Alliance logos appearing on ships is a talked about thing, would such a Social Corp logo appearing on ships be a long-term thing you personally would support?

To me, this is the line. What side of it do social corps fall?


Cool question, I turned it over in y mind while sipping the second cup of coffee.

No, no indicator unless you want to put it in your sig. Then that is your business. The reason being that a) some societies might not want to advertise as much (secret societies) (b) some social butterflies may wind up with names to the left being longer than the posts they write

m

Mike Azariah  ┬──┬ ¯|(ツ)

Feyd Rautha Harkonnen
Doomheim
#527 - 2015-05-27 17:50:44 UTC
Feyd Rautha Harkonnen wrote:

How about we simply agree to require that to join these envisioned 'societies', one must already be member of a full corporation first. Most importantly, if you revert to an NPC corp all your society memberships also drop, and you cannot rejoin those same societies for one week if you had active wars at the time.

I can get behind that, as long as these 'societies' arent ultimately a wardec avoidance tool.

I suspect however the envisioners of this new mechanic will never agree to these terms, because their real agenda is wardec avoidance, not simply 'tools' as they claim

Mike?

F

I'm sure you just missed seeing this Mike, and that's why you haven't confirmed support for it. You know, that whole balanced-approach compromise thing you always claim while I am a radical..well here's your chance.

Mike?

F
Mike Azariah
The Scope
Gallente Federation
#528 - 2015-05-27 18:02:42 UTC
Feyd Rautha Harkonnen wrote:
Feyd Rautha Harkonnen wrote:

How about we simply agree to require that to join these envisioned 'societies', one must already be member of a full corporation first. Most importantly, if you revert to an NPC corp all your society memberships also drop, and you cannot rejoin those same societies for one week if you had active wars at the time.

I can get behind that, as long as these 'societies' arent ultimately a wardec avoidance tool.

I suspect however the envisioners of this new mechanic will never agree to these terms, because their real agenda is wardec avoidance, not simply 'tools' as they claim

Mike?

F

I'm sure you just missed seeing this Mike, and that's why you haven't confirmed support for it. You know, that whole balanced-approach compromise thing you always claim while I am a radical..well here's your chance.

Mike?

F


I did not confirm support for it because I am against that limitation. Societies are far more open than corps or alliances (though I did laugh at the API question someone else brought up and even more so at the good answer Lucas had for it)

Feyd, did you look at what I am pushing for a few posts above? I am not making a 'safe haven' to avoid wardecs . . . that exists already and is called npc corps. So you are trying to force people out of them, I get that. I just don't happen to agree with it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Feyd Rautha Harkonnen
Doomheim
#529 - 2015-05-27 18:52:34 UTC
Mike Azariah wrote:
Feyd Rautha Harkonnen wrote:
Feyd Rautha Harkonnen wrote:

How about we simply agree to require that to join these envisioned 'societies', one must already be member of a full corporation first. Most importantly, if you revert to an NPC corp all your society memberships also drop, and you cannot rejoin those same societies for one week if you had active wars at the time.

I can get behind that, as long as these 'societies' arent ultimately a wardec avoidance tool.

I suspect however the envisioners of this new mechanic will never agree to these terms, because their real agenda is wardec avoidance, not simply 'tools' as they claim

Mike?

F

I'm sure you just missed seeing this Mike, and that's why you haven't confirmed support for it. You know, that whole balanced-approach compromise thing you always claim while I am a radical..well here's your chance.

Mike?

F


I did not confirm support for it because I am against that limitation. Societies are far more open than corps or alliances (though I did laugh at the API question someone else brought up and even more so at the good answer Lucas had for it)

Feyd, did you look at what I am pushing for a few posts above? I am not making a 'safe haven' to avoid wardecs . . . that exists already and is called npc corps. So you are trying to force people out of them, I get that. I just don't happen to agree with it.

m

NPC corps exist today, but there is an existing incentive to leave them which is the corporation feature set! The problem is that you want to give NPC corp members some of these corp-like features 'for free' without the associated risks that come with being in a corp (ie. exposure to wardecs).

As a secondary to you incentivizing people to just stay in NPC corps forever and never join a real corp, I also fear many more will simply drop current corp memberships, revert to NPC corps and effectively reform under these 'society' abominations -- which then for all purposes would reduce the ability of mercenaries to prosecute wars and nerf their content.

Your could have allayed all of these fears and confirmed support for tying these new features to corp membership as a compromise, but you didn't -- clearly displaying the sham you are enacting here Mike. It's not about just adding features is it, it's about giving corp features to carebears hiding out in NPC corps, so they never have to leave.

I rest my case.

F
Tipa Riot
Federal Navy Academy
Gallente Federation
#530 - 2015-05-27 19:40:23 UTC
I always thought carebears are the species with the most annoying whiners amongst them, apparently I was totally wrong. My apologies to the carebears.

I'm my own NPC alt.

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#531 - 2015-05-27 19:52:13 UTC  |  Edited by: Solstice Punk
Feyd Rautha Harkonnen wrote:
it's about giving corp features to carebears hiding out in NPC corps, so they never have to leave.


Maybe it is.

Maybe the whole perspective is wrong.

Maybe it is about acknowledging first that those who do not wish to defend themselves will never ever do so.

These players should have their place in the game, no matter what anyone else says,
and they are still subject to non-consensual combat aka suicide ganking.


Maybe it is about raising the value of a corporation.

Maybe it is about changing our society's structure.


There is an abundance of corporations out there, dropping the value of the absolute majority of corporations to zero.
To give corporations value, the supply has to be reduced to those who are willing to defend themselves.

Those who are not up to the task will be crushed back into the npc corp through natural selection.

The small rest will be able to defend themselves and grow, teaching others.
I would strongly suggest all already established corporations to simply grow their own competition.




Maybe it's about what we see and not about what they do.


The CONCORD/Drifter storyline introduced a completely unknown factor into the game,
which allows them to completely re-write everything if they feel the need to do so.

Looking at the last months it absolutely looks like they are re-inventing the game.
Slowly. Over time. Even the game's current fundamentals.

There is not a quantum of a doubt that high-sec mechanics will get re-invented, because CONCORD is losing it's grasp on the empires, the Drifters are definitely coming and then there's also the Imperium ..............


"Social groups" are a way to raise the value of corporations by reducing the supply.



My personal wish regarding high-sec mechanics is for War Declarations to simply vanish in favour of a system which forces everyone to defend himself unless he explicitly chooses not to. That is a system one can build-up on. The current one isn't.

And those who do not wish to defend themselves can still be ganked anyway.




Hail Tyrannos !

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Eli Stan
Center for Advanced Studies
Gallente Federation
#532 - 2015-05-27 20:18:15 UTC
Sibyyl wrote:
It's a good set of ideas, and maybe you're missing shared bookmarks in your list.


Oooh, I like that - shared bookmarks. Especially with a built-in 24-hour expiration timer like Mike mentioned.

Quote:

However, features like shared standings and fits, though convenient seem like "handing out" corp benefits without the downsides: APIs, Wardecs, obligation, and so on. I'm personally not an advocate of "stick" methods, and I don't think we should block players from collaboration tools just because we have a fundamental HTFU bylaw, but if Wardecs or corp histories or intrusive APIs are a problem, shouldn't we fix those so that players will want to join Player Corps to socialize?


CCP has made one step in that direction by allowing corps to turn off friendly fire in highsec, with the hope of lessening the risk of awoxing player corps face.

I'm not sure how much more "fixing" is needed, though. I get the sense that highsec mercs want more targets to shoot, while highsec carebears want to be targeted less... And null and low players want more combat targets as well... There's a balance there, and it doesn't strike me as being particularly out of whack. NPC corps are still subject to ganks, player corps subject to wars, and mercs and null/low PvPers need to hunt for their kills. Doesn't sound like an unhealthy setup, but then I'm not personally involved in any of those activities so I don't have a good insight into them.

Quote:
I think what gets a lot of people about these suggestions is the distinct sense that Corporations are being abandoned for being fundamentally broken. Broken how? They come with too much risk. Doesn't this seem like we're paddling in the wrong direction to the ideas this game seems to be built on?


Player corps and alliances are vital for residing in SOV null. Same for residing in wormholes, far as I can tell. The rewards in ISK are great. So there is what appears to be an appropriate risk/reward ratio there. I think there's a slight incentive to a player corp in highsec, refining efficiency, but I don't know how big a deal that is. Moon goo as well. But the rewards aren't great. Neither are the risks.

Far as I can tell, the only high-Isk / low-risk activity in high is Incursions. I'd suggest the best way to balance that is to look at Incursions directly, rather than mucking with stuff that has nothing to do with Incursions.

Quote:

I'm not interested in being dogmatic about any single viewpoint is why I am asking these questions.


Very nice. There are a lot of possibilities, and a lot of different views on those possibilities, for the roles the various security spaces in New Eden should take, and how players should or could organize to address those possibilities. It's good to get a range of ideas and discuss them. For example:


  • No CONCORD protection in highsec for ships with offensive modules/drones fitted.
  • Turn highsec into simply an inter-region highway. Restructure the map so that highsec is a network of tendrils to travel around New Eden. Absolutely no combat allowed. (And no caps or cynos, still.) At the same time, no missions or mining or POSes or any kind of PvE. Only two functions - travel, and markets scattered equidistantly around the highway network.
  • Anybody can purchase, for 50 million ISK, a highsec PvP permit good for 72 hours that makes CONCORD overlook any activities they engage in.
  • Leave everything as it is.
  • Turn it in to low or null.
  • Whatever other bad ideas somebody can come up with.

Eli Stan
Center for Advanced Studies
Gallente Federation
#533 - 2015-05-27 20:22:45 UTC
Feyd Rautha Harkonnen wrote:
NPC corps exist today, but there is an existing incentive to leave them which is the corporation feature set!


Indeed, and that feature set includes things like:

  • SOV ownership.
  • Shared corp assets (hangars, containers, ISK)
  • POS deployment (which includes things like moon goo income and refining arrays.)


Holding SOV, living in wormholes, maximizing refining - those things are impossible, or exceedingly difficult, without corp membership. They can be fantastically profitable, so there's great incentive for people to engage in those activities if they'd like to.

Corp-specific features do not include things like:

  • Events calendar
  • Mailing list
  • Fit sharing
  • Killboard tracking


I, as a member of NPC corp CAS, can not do any of the former three items, no matter how much I might want to.
I, as a member of NPC corp CAS, already do all four of the latter items; I just happen to do them with tools outside the game.

Quote:
The problem is that you want to give NPC corp members some of these corp-like features 'for free' without the associated risks that come with being in a corp (ie. exposure to wardecs).


Well, the post of mine a while back that Mike referenced does not contain any items that are corp-specific game mechanics. Mike seems to like that, so I'll go out on a limb and say that no, he in fact does not want to give NPC corp members any corp-like features.

Quote:
As a secondary to you incentivizing people to just stay in NPC corps forever and never join a real corp, I also fear many more will simply drop current corp memberships, revert to NPC corps and effectively reform under these 'society' abominations -- which then for all purposes would reduce the ability of mercenaries to prosecute wars and nerf their content.


Personally, I'm perfectly okay with people staying in NPC corps forever, as long as they continue playing. If somebody wants PvP combat and can't find it in highsec because there aren't any player corps to declare war on, I think they should simply HTFU and move to null or low. We get fights in null and low all day long. It's quite exciting. And almost all our targets can shoot back, so operating in these systems is an engaging challenge. You calling for the nerf of highsec safety so mercs have more to shoot there is like me calling for the elimination of wardecs so that people interested in PvP move to null and I have more to shoot there.

And for the record, I'll restate my belief that NPC corp life can be (and is, for many) a very social, engaging and rewarding style of play, that keeps players around, generating content, for years and years.

Quote:
Your could have allayed all of these fears and confirmed support for tying these new features to corp membership as a compromise, but you didn't -- clearly displaying the sham you are enacting here Mike. It's not about just adding features is it, it's about giving corp features to carebears hiding out in NPC corps, so they never have to leave.


That is incorrect. It's about giving new players low-commitment access to social interaction with the EVE player base, the most important factor in new player retention IMO, so that the game can grow and deliver more content to everybody.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#534 - 2015-05-27 20:48:00 UTC
Feyd Rautha Harkonnen wrote:
NPC corps exist today, but there is an existing incentive to leave them which is the corporation feature set! The problem is that you want to give NPC corp members some of these corp-like features 'for free' without the associated risks that come with being in a corp (ie. exposure to wardecs).

As a secondary to you incentivizing people to just stay in NPC corps forever and never join a real corp, I also fear many more will simply drop current corp memberships, revert to NPC corps and effectively reform under these 'society' abominations -- which then for all purposes would reduce the ability of mercenaries to prosecute wars and nerf their content.

Your could have allayed all of these fears and confirmed support for tying these new features to corp membership as a compromise, but you didn't -- clearly displaying the sham you are enacting here Mike. It's not about just adding features is it, it's about giving corp features to carebears hiding out in NPC corps, so they never have to leave.

I rest my case.

F

Logistical improvements in communication, which is what societies bring to NPC corp members that they didn't already have, are not significant to gameplay. They are also limited in applicability to mostly the organizers and moderators of current ad hoc groups. The reason for staying in an NPC corp is game mechanics related and not communication related, the same is true for the actual incentives that player corps provide.

Only a subset of players will have differences in any manner and none in the way you interact with them. As such there is no reason to limit societies to corp members. More so, if these are the features which are supposed to draw players to corp membership we should be well aware that this is the core of the failure to create draw to player corps for NPC corp members and the reason corps have so little value. If we equate their worth and defining advantages to an automated mailing list and chat channel there should be no surprise that they go undefended if challenged.

Further if groups do reform under societies it means that there is sufficient room and reason for them to exist. It removes the corps that shouldn't exist under the definition that a corp is an asset mandating defense. It creates the potential for player corps to inherently have value as they are no longer the lowest level of player controlled entity and afford selective game play opportunities and drawbacks just by having an option to compare to.

This does create the potential for people to drop from player corps to NPC corps using societies to meet their needs, that is true, but if you believe their are bad corps or corps that shouldn't exist, or that wardecs lose meaning because the defenders won't actually defend, then adding a mechanic the reduces incentive to game the best of corp and NPC membership should be welcome.
Kaarous Aldurald
Black Hydra Consortium.
#535 - 2015-05-27 23:44:52 UTC
Mike Azariah wrote:
I am not making a 'safe haven' to avoid wardecs . . . that exists already and is called npc corps.


And social corps exist already, they're called chat channels.

This is definitively superfluous.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#536 - 2015-05-27 23:54:36 UTC
Kaarous Aldurald wrote:
Mike Azariah wrote:
I am not making a 'safe haven' to avoid wardecs . . . that exists already and is called npc corps.


And social corps exist already, they're called chat channels.

This is definitively superfluous.

So we're giving people a tool to more easily administrate chat channels and mailing lists for ad hoc groups. It's only redundant in that the groups exist; what's wrong with making them more easy to manage and visible?
Kaarous Aldurald
Black Hydra Consortium.
#537 - 2015-05-27 23:56:22 UTC
Feyd Rautha Harkonnen wrote:

As a secondary to you incentivizing people to just stay in NPC corps forever and never join a real corp, I also fear many more will simply drop current corp memberships, revert to NPC corps and effectively reform under these 'society' abominations -- which then for all purposes would reduce the ability of mercenaries to prosecute wars and nerf their content.



Which is, if you ask me, exactly why Mike is in favor of this. He knows full well the likely results of these freaking things, and that would be to cut the population of wardec viable targets by a huge number.

They are 100% superfluous for any other use.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#538 - 2015-05-27 23:58:47 UTC
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


tbh, I'm in favor of both. How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. I'd like Corp lite to be able to be upgraded to full corporations, but not the opposite.



With regards to "corp lite", the "cross corp social groups" sounds like Alliance Lite. Anyway, +1, I like both ideas.
Kaarous Aldurald
Black Hydra Consortium.
#539 - 2015-05-27 23:59:05 UTC
Tyberius Franklin wrote:

So we're giving people a tool to more easily administrate chat channels and mailing lists for ad hoc groups.


Except that's not what this is.

If you want to improve the mailing list mechanic, do that. Don't be disingenuous about it. I fail to see the need, to be honest. EVE is leaps and bounds ahead of even contemporary MMOs in terms of social features anyway. If I wanted to do what CODE does in WoW, SWTOR, or Guild Wars(2), I'd need to host my own website.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#540 - 2015-05-28 00:01:57 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

So we're giving people a tool to more easily administrate chat channels and mailing lists for ad hoc groups.


Except that's not what this is.

If you want to improve the mailing list mechanic, do that. Don't be disingenuous about it. I fail to see the need, to be honest. EVE is leaps and bounds ahead of even contemporary MMOs in terms of social features anyway. If I wanted to do what CODE does in WoW, SWTOR, or Guild Wars(2), I'd need to host my own website.

What part of this differs from that? Specifically what is it about societies that you do not like? I see claims that it is something more, but no tangible element to substantiate that claim. If you have one that I've overlooked I'd be glad to see it.