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Social Corps

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Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#501 - 2015-05-27 14:06:34 UTC
Lucas Kell wrote:
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.

Sibyyl wrote:
And how is this more important than incentives (in the form of game mechanics) for Player Corporations?
In the same way though, what incentives are going to encourage players who actively avoid wardecs to stop actively avoiding wardecs? If you add benefits to corporations it simply means more people will create corporations and still actively avoid wardecs so they get the benefits without the problems.

At the end of the day, nothing is ever going to stop people who don't want to be shot from avoiding being shot, and nothing ever should since that's not all that EVE is about.


if npsi fleets can go around shooting people then why cant they be shot at also? afterall if they are in an npsi fleet they are actively doing pvp so they should fall to the rules player corps do in regards to pvp, wardecs, or other forms of dec's which allow others to engage these players on their own terms and not the social corps terms.

social corps i see no incentive to even join a player corp, infact it seems a better option to stay in a social corp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Omar Alharazaad
New Eden Tech Support
#502 - 2015-05-27 14:13:18 UTC  |  Edited by: Omar Alharazaad
I sorry. I haz been in NPSI fleets before. They were full of people who I already knew of and respected. Folks who interacted with others (albeit in a 'only my priest and my doctor can touch me there' kind of way), yet they were also members of player driven organizations that enjoyed shooting at other players. Heck, while I still look forward to roaming with them again, I still must reconcile myself to the fact that I may in fact end up flying side by side with people who are ACTIVE WAR TARGETS.

How will I deal with this? Well, who freakin knows? I'll probably still show up, and if we end up turning around and shooting each other to death it will still be fun regardless. The suspense in this regards is almost half the fun... the rest is blapping the everloving bejesus out of any poor sod who stumbles across our path.

It's fun. It's like gambling... will X corp be at war with mine when the roam happens, or will they not? Does it matter? Not really as long as we all have fun in the process.

EDIT: Obligatory edit. The funny thing is, even if I were to turn round and just insinkerate said wartarget to antimatter and back, I'm sure THEY would understand and be able to laugh at it as readily as I. This is where we are facing the primary schism between the worldviews. Some folks are just taking things and themselves far too seriously.

Come hell or high water, this sick world will know I was here.

Sibyyl
Garoun Investment Bank
Gallente Federation
#503 - 2015-05-27 14:15:38 UTC

Lucas Kell wrote:
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.


I've been in NPSI fleets and not once did I think "oh they need more tools". I asked you what tools are being added to make antisocial people social (read: one-person Corp players who don't even go on NPSI fleets). Feel free to answer my question with a single specific game implementation. All I've heard you and Mike say is "more tools". There isn't a better tool than Mumble or Teamspeak, period. We already have EVE Voice. So kindly explain what magical, breakthrough technology are you advocating to revolutionize the social landscape of this game?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Omar Alharazaad
New Eden Tech Support
#504 - 2015-05-27 14:23:49 UTC
Teamspeak and mumble are awesome for this. They let you directly connect with that icon on your screen from across the globe.
I find it really hard to dislike someone who's lighting my ship on fire when I can actually hear them giggling like an idiot over comms. It's just plain contagious.

Come hell or high water, this sick world will know I was here.

Feyd Rautha Harkonnen
Doomheim
#505 - 2015-05-27 14:23:57 UTC
Mike Azariah wrote:

Societies are an extension of that concept. Tools to help male those bonds, to forge them in warfare or in peace, whatever comes. That is what will make the game strong and keep it unpredictable and fun.

THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

Tell me Mike, can these envisioned 'societies' be wardecced?

(silence...sound of crickets)

No?

Exactly. So instead of advocating mechanics changes to incentivize players out of NPC corps, you would further entrench carebears in NPC corps by letting them have their cake and eat it too -- hide out in a non-wardeccable NPC corp, but still get access to full corporation features.

How long do you think it would take Mike, until a swath of risk-averse players dropped corp, to band together again as 'societies' hiding out in NPC corps, exactly because they can't be wardecced while still getting corp features?

Then, when the robust hisec mercenary community (which is much more than just Marmite roflstomping your nullbear buddy bads on podside) loses their content and withers, will you feign ignorance?

F
Jenn aSide
Soul Machines
The Initiative.
#506 - 2015-05-27 14:29:56 UTC
Sibyyl wrote:

Lucas Kell wrote:
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.


I've been in NPSI fleets and not once did I think "oh they need more tools". I asked you what tools are being added to make antisocial people social (read: one-person Corp players who don't even go on NPSI fleets). Feel free to answer my question with a single specific game implementation. All I've heard you and Mike say is "more tools". There isn't a better tool than Mumble or Teamspeak, period. We already have EVE Voice. So kindly explain what magical, breakthrough technology are you advocating to revolutionize the social landscape of this game?



The kinds of people you're discussing this with are more into a kind of ideology rather than observing what people actually do.

This whole discussion is moot, the 'societies' won't hurt anything because there are already many ways to avoid war decs and such, but neither will they help anything, because people who want to cooperate and communicate with people already do that with the tools they have.

It's dumb to believe that "if you just make this easier" people who weren't doing it before will suddenly change and start doing something. This is why CCPs quest to lower the game's barriers haven't resulted in some huge influx of new players, because it wasn't the barriers that were the problem, it was the general incompatibility of most gamers with what EVE really is (which is "an opportunity for freedom and self reliance", most gamers want direction and a good, immersive, interactive movie).

The 'societies" will simply be used by NPSI communities, null coalitions and incursion communities to formalize what they already do with chat and intel channels, they won't do squat for most players. CCP would be better off spending their time on things that might actually have an impact, like TREATIES.
Lucas Kell
Solitude Trading
S.N.O.T.
#507 - 2015-05-27 14:31:05 UTC
Carrie-Anne Moss wrote:
Amazingly this has not been brought up in 25 pages......

API Checks Required for social corp admittance?

Lol i can see it now, to protect against spies and griefers FULL API is gonna be required to join most peoples Social Corps.

Dont try to say it wont be, you all know how recruitment is.
They might do, who knows, but it's irrelevant. I could demand you give me an API before I agree to trade with you, that doesn't mean a damn thing if the people joining don't want to do it. The thing is, as far as I can tell social corps would be more like a mailing list than a corp, so there's be nothing to protect. I certainly don't ask for API keys to join Wholesale Trading.

Feyd Rautha Harkonnen wrote:
Oh don't worry, I am sure Mike will ensure the new "Don't awox me bro!" switch to prevent corp blues from awoxxing each other, would also be given to these social corps...
I doubt there will be a switch, since social corps are unlikely to come with the ability to shoot friendlies anyway. Just like how you social corp mate won't be able to protect you if you get shot by one of your main corp war targets. As far as the game is concerned you are neutral players in a chatroom.

malcovas Henderson wrote:
You do not speak for me. I am in a one man Corp. I am doing just fine. I have my PoS up. Doing my own thing, Even had a WD from Marmite. but....... and here is where you fall, smack down into a total face plant. I have a very active social life within EvE. I have friends all over the place. WH's Null. Lo, and Hi. No matter what it is I want to do, I can do it. Hell I have recently walked in the dark side, with no repercussions from my circle of friends. If I can do it as a single man corp. Then everyone can do it.

You are catering for the scourge of gaming. The Carebear. That my son is a big big mistake.
I'm sure you do have a very active social life in EVE, not all players do. All this is doing is providing an easier way for players like yourself to group up with others to engage in content. "The Carebear" is not being catered to since it offers no additional protection, it's simply another method of contacting other players.

Seriously, I wonder if half of you even understand what is being suggested, since you seem to be under the impression that it's far more serious than it is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#508 - 2015-05-27 14:36:16 UTC
Lan Wang wrote:
if npsi fleets can go around shooting people then why cant they be shot at also? afterall if they are in an npsi fleet they are actively doing pvp so they should fall to the rules player corps do in regards to pvp, wardecs, or other forms of dec's which allow others to engage these players on their own terms and not the social corps terms.

social corps i see no incentive to even join a player corp, infact it seems a better option to stay in a social corp
They can be shot. NPSI groups follow the same rules as everyone else. They have to gank in highsec, get shot by gate guns in low sec and free fire in wh/null. That will be no different, they simply will have in-game tools to organise themselves rather than having to rely on a plethora of external tools.

That said, I've suggested in the past that social corps could also have free mutual only wardecs between each other if they want them to encourage more fighting in highsec between groups wanting to fight each other.

Sibyyl wrote:
I've been in NPSI fleets and not once did I think "oh they need more tools". I asked you what tools are being added to make antisocial people social (read: one-person Corp players who don't even go on NPSI fleets). Feel free to answer my question with a single specific game implementation. All I've heard you and Mike say is "more tools". There isn't a better tool than Mumble or Teamspeak, period. We already have EVE Voice. So kindly explain what magical, breakthrough technology are you advocating to revolutionize the social landscape of this game?
As single thing likely to bring in more players who are unaware of NPSI fleets: advertisement. Another? Simplicity of membership. Spectre is great, bu joining 3 mailing lists, a 2 chat channels and fumbling through welcome posts and motds for fits and info is a pain. Having an in-game list of available social groups that you can just click and apply to (or even freely join if they allow it) would go a long way to encouraging peopel to give more things a try.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Omar Alharazaad
New Eden Tech Support
#509 - 2015-05-27 14:38:47 UTC
I'm being Kelled.. . I'm being Kelled... I should just shut up and....
dammit.
What is stopping players from having an active social life as things stand?
I mean seriously. With player channels, the fleet finder tool and all that jive, is it really that hard to hook up with other like minded folks to do things you all enjoy as it is? My only issue with this is that it seems completely redundant, as all of the tools for folks to get out there an play with others are already implemented.
For the love of Gruad, just talk to each other. It actually happens, I'll have you know. Some constellations have very active social interaction amongst those who share interests... they share intel and gather together to do things. PVE things!
I found this one out the hard way as I tried to mess with some miners in my old stomping grounds a couple months back.
Imagine my surprise when I found out that they actually COMMUNICATED with one another, and responded to perceived threats! My poor enyo got skiffed so hard it's been crapping pancakes ever since.

Come hell or high water, this sick world will know I was here.

Eli Stan
Center for Advanced Studies
Gallente Federation
#510 - 2015-05-27 14:44:03 UTC
Sibyyl wrote:

Lucas Kell wrote:
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.


I've been in NPSI fleets and not once did I think "oh they need more tools". I asked you what tools are being added to make antisocial people social (read: one-person Corp players who don't even go on NPSI fleets). Feel free to answer my question with a single specific game implementation. All I've heard you and Mike say is "more tools". There isn't a better tool than Mumble or Teamspeak, period. We already have EVE Voice. So kindly explain what magical, breakthrough technology are you advocating to revolutionize the social landscape of this game?



Well, in post #360 I put down some ideas on specific implementations of in-game social tools. What do you think of them? It's worth nothing that these are ideas that do not impact gameplay whatsoever - everything in my list can be accomplished by third-party tools outside the game. Having CCP develop them in-game would simply make them more convenient and more visible to the playerbase, hopefully engaging new players more and leading to a richer, more populated New Eden.
Sibyyl
Garoun Investment Bank
Gallente Federation
#511 - 2015-05-27 14:44:09 UTC

Lucas Kell wrote:
As single thing likely to bring in more players who are unaware of NPSI fleets: advertisement. Another? Simplicity of membership. Spectre is great, bu joining 3 mailing lists, a 2 chat channels and fumbling through welcome posts and motds for fits and info is a pain. Having an in-game list of available social groups that you can just click and apply to (or even freely join if they allow it) would go a long way to encouraging peopel to give more things a try.


Thanks for being specific.

I'm not opposed to these ideas. It seems like corps can use them too for standing fleets.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Miomeifeng Alduin
Lithonauts Inc.
#512 - 2015-05-27 14:51:43 UTC
Feyd Rautha Harkonnen wrote:
Mike Azariah wrote:

Societies are an extension of that concept. Tools to help male those bonds, to forge them in warfare or in peace, whatever comes. That is what will make the game strong and keep it unpredictable and fun.

THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

Tell me Mike, can these envisioned 'societies' be wardecced?

(silence...sound of crickets)

No?

Exactly. So instead of advocating mechanics changes to incentivize players out of NPC corps, you would further entrench carebears in NPC corps by letting them have their cake and eat it too -- hide out in a non-wardeccable NPC corp, but still get access to full corporation features.

How long do you think it would take Mike, until a swath of risk-averse players dropped corp, to band together again as 'societies' hiding out in NPC corps, exactly because they can't be wardecced while still getting corp features?

Then, when the robust hisec mercenary community (which is much more than just Marmite roflstomping your nullbear buddy bads on podside) loses their content and withers, will you feign ignorance?

F


Will they get to actually have corp hangars, posses, lower taxes even, things like that which have an ingame effect other than: we have a name and can hang out together and share fits and chat channels (which happens now also?)

No, they wont, according to the info we have. So the same reasons to join a corp instead of staying in a NPC corp.

Some people just wont be happy till noone plays their own style and plays like the person doing the talking. This goes for PVP and PVE both.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#513 - 2015-05-27 14:57:49 UTC
Lucas Kell wrote:
Lan Wang wrote:
if npsi fleets can go around shooting people then why cant they be shot at also? afterall if they are in an npsi fleet they are actively doing pvp so they should fall to the rules player corps do in regards to pvp, wardecs, or other forms of dec's which allow others to engage these players on their own terms and not the social corps terms.

social corps i see no incentive to even join a player corp, infact it seems a better option to stay in a social corp
They can be shot. NPSI groups follow the same rules as everyone else. They have to gank in highsec, get shot by gate guns in low sec and free fire in wh/null. That will be no different, they simply will have in-game tools to organise themselves rather than having to rely on a plethora of external tools.


ofcourse they can be shot and ganked but they cant be wardecced like a player corps can, which to a lowsec/null/wh pvp player is a disruption because highsec is only accessible via neutral alts, so why would you join a player corp if you can remain 99% safe in highsec away from wardecs and have a safety island where you can pvp whenever you want

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sibyyl
Garoun Investment Bank
Gallente Federation
#514 - 2015-05-27 15:00:49 UTC

Eli Stan wrote:
Well, in post #360 I put down some ideas on specific implementations of in-game social tools. What do you think of them? It's worth nothing that these are ideas that do not impact gameplay whatsoever - everything in my list can be accomplished by third-party tools outside the game. Having CCP develop them in-game would simply make them more convenient and more visible to the playerbase, hopefully engaging new players more and leading to a richer, more populated New Eden.


It's a good set of ideas, and maybe you're missing shared bookmarks in your list.

However, features like shared standings and fits, though convenient seem like "handing out" corp benefits without the downsides: APIs, Wardecs, obligation, and so on. I'm personally not an advocate of "stick" methods, and I don't think we should block players from collaboration tools just because we have a fundamental HTFU bylaw, but if Wardecs or corp histories or intrusive APIs are a problem, shouldn't we fix those so that players will want to join Player Corps to socialize?

I think what gets a lot of people about these suggestions is the distinct sense that Corporations are being abandoned for being fundamentally broken. Broken how? They come with too much risk. Doesn't this seem like we're paddling in the wrong direction to the ideas this game seems to be built on?

I'm not interested in being dogmatic about any single viewpoint is why I am asking these questions.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Gully Alex Foyle
The Scope
Gallente Federation
#515 - 2015-05-27 15:18:47 UTC
Make wardecs ineffective in 0.9 or higher systems.

If necessary, rearrange resource and mission agents distribution, to reward players venturing in 0.5-0.8 systems.

Problem solved.

If half your players live in highsec, it's smart to segment highsec to accomodate different risk/reward playstyles.

They're all filthy carebears, but with different nuances.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Feyd Rautha Harkonnen
Doomheim
#516 - 2015-05-27 15:19:52 UTC
Miomeifeng Alduin wrote:

Will they get to actually have corp hangars, posses, lower taxes even, things like that which have an ingame effect other than: we have a name and can hang out together and share fits and chat channels (which happens now also?)

No, they wont, according to the info we have. So the same reasons to join a corp instead of staying in a NPC corp.

We don't know, neither you nor I, it hasn't been released yet. What we do know however is that in a delta from status-quo the carebears are proposing they get access to some corporation features as a new 'feature', without putting skin in the game and accepting risk of a wardec.

(Basically, they want their cake and eat it too. I actually don't care how big that slice of cake is, you need to pay the baker for it regardless...)

Quote:

Some people just wont be happy till noone plays their own style and plays like the person doing the talking. This goes for PVP and PVE both.

That's an unfair mischaracterization as ultimately the content-creators and conflict advocates like myself are quite happy if this 'societies' abomination simply dies in concept stage and status quo is maintained. I am not the one pushing any change on this issue, its the carebears that are pushing this 'societies' change to give NPC-corp hideouts access to corporation functionalities, without the wardec risk that should come with that.

The real measure of integrity you need to take of the people arguing both sides is this.... One side is up front and honest about advocating the preservation of existing non-consensual conflict drivers. The other side however pursues nerfs to status quo while pretending otherwise to avoid uprising.

I will let you decide which side is at least worthy of respect, and which is comprised of duplicitous pansies.

F
Eli Stan
Center for Advanced Studies
Gallente Federation
#517 - 2015-05-27 15:25:09 UTC
Sibyyl wrote:

Lucas Kell wrote:
As single thing likely to bring in more players who are unaware of NPSI fleets: advertisement. Another? Simplicity of membership. Spectre is great, bu joining 3 mailing lists, a 2 chat channels and fumbling through welcome posts and motds for fits and info is a pain. Having an in-game list of available social groups that you can just click and apply to (or even freely join if they allow it) would go a long way to encouraging peopel to give more things a try.


Thanks for being specific.

I'm not opposed to these ideas. It seems like corps can use them too for standing fleets.



Good point.
Provibloc can organize their regional null activities and news.
And corps, alliances and coalitions can organize special interest groups.

(And my favorite, social groups and NPSI fleets can provide a low-commitment introduction to EVE social interactions for the newbies who would otherwise be reluctant to apply to player corps. [Which would, in turn, be reluctant to accept said newbies. The CMS 9 minutes had a statement by one CSM member who was in charge of corp recruitment that a typical application process took six months to complete. This was in the context of discussing disabling the friendly-fire option for corps, making accepting applications less risky.] That's how I got hooked in EVE - I didn't know anybody who played when I joined, spent some time going it alone, got dreadfully bored, had no interest in applying to any player corps, was barely aware of the various player organizations in the game, and was at risk of becoming one of CCPs statistics for new players who quit without becoming socially engaged - but then I learned about all the stuff CAS players do, decided to dip in a toe since it involved no commitment, got hooked, and now am even involved in helping operate CAS's big fleet events that many new players attend. I don't know how common my situation is, though.)
Feyd Rautha Harkonnen
Doomheim
#518 - 2015-05-27 15:49:34 UTC  |  Edited by: Feyd Rautha Harkonnen
Sibyyl wrote:

Lucas Kell wrote:
As single thing likely to bring in more players who are unaware of NPSI fleets: advertisement. Another? Simplicity of membership. Spectre is great, bu joining 3 mailing lists, a 2 chat channels and fumbling through welcome posts and motds for fits and info is a pain. Having an in-game list of available social groups that you can just click and apply to (or even freely join if they allow it) would go a long way to encouraging peopel to give more things a try.


Thanks for being specific.

I'm not opposed to these ideas. It seems like corps can use them too for standing fleets.


How about we simply agree to require that to join these envisioned 'societies', one must already be member of a full corporation first. Most importantly, if you revert to an NPC corp all your society memberships also drop, and you cannot rejoin those same societies for one week if you had active wars at the time.

I can get behind that, as long as these 'societies' arent ultimately a wardec avoidance tool.

I suspect however the envisioners of this new mechanic will never agree to these terms, because their real agenda is wardec avoidance, not simply 'tools' as they claim

Mike?

F
Mike Azariah
The Scope
Gallente Federation
#519 - 2015-05-27 15:55:36 UTC
Sibyyl wrote:

Lucas Kell wrote:
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.


I've been in NPSI fleets and not once did I think "oh they need more tools". I asked you what tools are being added to make antisocial people social (read: one-person Corp players who don't even go on NPSI fleets). Feel free to answer my question with a single specific game implementation. All I've heard you and Mike say is "more tools". There isn't a better tool than Mumble or Teamspeak, period. We already have EVE Voice. So kindly explain what magical, breakthrough technology are you advocating to revolutionize the social landscape of this game?



New tech or just repairs and enhancement of the old tech? Yes Eve Voice exists and I have not seen it used in the past year by any fleet, have you?

Yes we have chat channels but no way to get them out there, advertise. What if there was a header for NPSI fleets in the channels listing? Or 'Public Roams'?

Calendar. Aside from putting upcoming events on an MOTD and hoping that the channel is not scrolling too quickly or sending out to a mailing list there are not a lot of ways to show what is coming up to prospective players . . . which leads me to

Mailing list. WE managed to get the size increased in the past year or so but there are very few tools for list management. If that is the main asynchronous line of communication then it could do with some assistance as well.

Now are these something worthy of 20 odd pages of fighting and resistance? Or common sense requests?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#520 - 2015-05-27 16:02:40 UTC
Feyd Rautha Harkonnen wrote:

Tell me Mike, can these envisioned 'societies' be wardecced?

(silence...sound of crickets)


Nope, not can they wardec anybody else.

Feyd Rautha Harkonnen wrote:


No?

Exactly. So instead of advocating mechanics changes to incentivize players out of NPC corps, you would further entrench carebears in NPC corps by letting them have their cake and eat it too -- hide out in a non-wardeccable NPC corp, but still get access to full corporation features.

How long do you think it would take Mike, until a swath of risk-averse players dropped corp, to band together again as 'societies' hiding out in NPC corps, exactly because they can't be wardecced while still getting corp features?

Then, when the robust hisec mercenary community (which is much more than just Marmite roflstomping your nullbear buddy bads on podside) loses their content and withers, will you feign ignorance?

F


If you read what I am asking for I wonder if you notice which corp features I left out, that I am not suggesting for the Societies. Notice and material management? Hangers? Pos structures? No? Because I believe THEM to be in the domain of corps.

I do have lines of demarcation between Societies and Corps. and yeah, wardecs IS one of them. But not the only one.

m

Mike Azariah  ┬──┬ ¯|(ツ)