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Social Corps

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Lucas Kell
Solitude Trading
S.N.O.T.
#481 - 2015-05-27 07:21:59 UTC  |  Edited by: Lucas Kell
Kaely Tanniss wrote:
Conflict is composed of all kinds of thing. Shooting is just one of them. But to think you can be excluded from the shooting too is just selfish...isn't it? Stations are where you go afk or do other things...but when in space, be prepared for conflict..this includes getting shot at..yes..even in "safe-sec". Your comparison is ludicrous. Attempt to troll someone else, it doesn't work on me sweetheart.
Nobody is aiming to be excluded. Even in a social corp people can still be shot. What you whining abut is people in NPC corps - who already can t be wardecced - might be allowed to join in on player driven content and still remain in NPC corps.

Kaely Tanniss wrote:
You see, the difference between myself and the others who whine about Eve is I accept it for what it is. I will not "SOD" off. I have been here and will stay as long as CCP doesn't turn it into another theme park. I accept risk and embrace it. It's good when something evolves..but what Eve does NOT need is rampant de-evolution due to the whiney minority... Just like in rl. It is what it is..adapt or fail.
Good for you. CCP will continue to make changes that benefit plaers and some of those you won't like, so get over it. It's not going to become a themepark, though you will continue to whine as if it is because you're irrational. In your mind if someone isn't shooting stuff and their gameplay is improved, that's themepark.

Kaely Tanniss wrote:
Just because other MMO's such as WoW are having drop offs and players are seeking a new game doesn't mean since they choose to come to Eve that we, or anyone, should cater to them. Eve is a completely different kind of animal.
This has NOTHING to do with wow players. In fact most of the desire for soical corps comes from NPSI players, players who actually venture outside of highsec to shoot things, unlike the carebear PvPers that sit around in highsec wardeccing industrial corps.

Kaely Tanniss wrote:
Most of us pay to sub, we all have a right to speak what we think...but not to cry about it because it's not what you want it to be. ...and no, you can't haz my stuff Blink
And yet here you are, crying about a change that's been announced and whether you like it or not is coming because most sane people see the massive benefits it brings.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#482 - 2015-05-27 07:36:39 UTC
Kaely Tanniss wrote:
Because having a named corp and the benefits of such should be reserved for those who actually want to function as a corp.
Why? Basically what you are saying is the benefits of having a name should only be allowed if you agree to wardecced. it's got nothing to do with "functioning as a corp" your issue is that they won't make themselves targets. The problem with that is that it creates the situation we have now, where if you aren't pure PvP there's very little point in operating a highsec corp, hence groups like red-frog using shell corporations and NPC alts.

Amusingly the social corp mechanics will primarily be for people who won't hang around in highsec anyway. They might live and ship up there, but with groups like spectre fleet they'll go into low and null to fight. Many will probably be in corps that do other things but play in NPSI groups for entertainment when their corps aren't about, much like the people who show up now, just better organised. Social corps will be pretty useless for the people you're crying about - the industrialists and such - because they won't have shared jobs, assets, isk, markets, etc.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Azariah
The Scope
Gallente Federation
#483 - 2015-05-27 08:11:46 UTC
Lucas Kell wrote:
whether you like it or not is coming because most sane people see the massive benefits it brings.


Hey, I see it too, no fair leaving me out.

Lucas is right, we are talking societies, adding tools to allow players to engage with greater facility. Yes some kludgy tools are in place, I want them better, more cohesive. This is not about wardecs or slippery slopes to theme parks . . . it is about what Eve is. The PvE content is repetitive, PvP games live and die a dozen times in the lifespan Eve has endured.

Players and their interactions, whether it is shooting, scamming, market, roams, whatever. Solo play works for a few but being together, interacting, having a common cause or philosophy or even a target or goal works for far more players. Binds us, to each other and through that, to the game.

Societies are an extension of that concept. Tools to help male those bonds, to forge them in warfare or in peace, whatever comes. That is what will make the game strong and keep it unpredictable and fun.

THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

m

Mike Azariah  ┬──┬ ¯|(ツ)

Sri Nova
Sebiestor Tribe
Minmatar Republic
#484 - 2015-05-27 08:26:23 UTC  |  Edited by: Sri Nova
Corp Lite... This is a pretty bad idea, although i exist mainly in npc corp its a choice i made because i have decided to only engage in eve in a limited fashion.

regardless of my reasons , this is a complete 180 of what ccp was trying to accomplish with npc tax and other efforts to get people out of npc corps .

this new buffer does nothing more than to insulate players from the actualities of eve while allowing them more access with out the added risk .

there is already in game chat channels that work well .

one of the cornerstones of eve is that the players make the game content.

creating corp lite limits the player created content and create more of a theme park universe.

the problem with grief decs is the system in place. while it is a major aggravation for high sec players it also creates content for players to engage in. the lack of options and supporting systems of the war dec sytem is the main problem. the solution is not to protect players from this system but to make it more robust so that players can engage and benefit from it on both sides of the equation.

I would be very careful with this new idea as it could easily back fire and create some unintended consequences that have not been foreseen .


Just tossing this out here, instead of corp lite why not corp wardship? where newbie corps can be protected by corps willing to protect them from wardecs. one of the intriguing things about a system like this is that the wardship could be secrete and when some corp wardecs the protected newbie corp they find out that the entity is a bit bigger than thought .
and maybe some good fights come out of it.

either way the point being instead of protecting players in more closed systems that the players can not interact with . create more systems that encourage the players to engage and benefit from one another. always keep the players creating content.




Cross Corp Social Groups: on the other hand sounds useful in many circumstances.
beakerax
Pator Tech School
#485 - 2015-05-27 08:55:53 UTC
I like the word "club".

One of the things about clubs is that people are often members of more than one.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#486 - 2015-05-27 09:43:11 UTC  |  Edited by: Tyberius Franklin
Kaely Tanniss wrote:
Tyberius Franklin wrote:
Having a name alone has no meaning. Each known corp is known for what they do, and if a social group becomes similarly known, it will be for the same reason. Names have no value on their own and aren't worth protecting, which is why so few try to protect them. Corps have their worth only in what they allow, which to many is useless over an NPC corp.

You also provide a counter to your own argument of a name needing the limits or structure of a corp as you list several entities that persist in name only. Either a name has worth in being aggressable through wardecs or it doesn't. And if any name can have worth without a wardecable entity attached to it there should be no issue with other named entities immune to wardecs.

Also, where was it suggested that a society would override the mechanics of a players corp? An NPC corp member won't be unable to be wardec'd because of being in a society, but rather for being in an NPC corp. I've seen no suggestion that societies override the mechanics of corps or alliances, or that they should grant or remove any abilities provided by the players corp occupancy. The whole thing reeks of intentional misinterpretation to create something easier to argue against since there isn't any real reason to oppose this.

All of this and the closest thing we have to an actual reason for opposition is some intangible and baseless pride for the act of naming collections of characters.


But wait...if it doesn't matter...then why does it matter? Isn't that the argument you're trying to present?

All of the entities I mentioned consist of corps or alliances which are deccable, except a lot of AG...so that argument become a bit counter intuitive in that regard. You are entitled to your opinion, as am I. But by your own argument..it doesn't matter...so why the need for the name?

It doesn't matter. That's the point. There isn't a single reason to oppose the idea because there are no consequences like those you are suggesting.

You're absolutely right. It doesn't matter, so why are you pretending it does? Why are you for disallowing a function to others when it in no way changes how you interact with them?

It's in no way counter intuitive because the point was that there was no negative effect, which is pretty much proven by the lack of gameplay significance. This isn't supposed to be a game changer, just another game recognized method of grouping. We literally stated this already exists via workarounds.

So again, since we're both finally on the point that naming something doesn't matter, what is your opposition?

Sri Nova wrote:
regardless of my reasons , this is a complete 180 of what ccp was trying to accomplish with npc tax and other efforts to get people out of npc corps .

this new buffer does nothing more than to insulate players from the actualities of eve while allowing them more access with out the added risk .
There is no drive to get people out of NPC corps who knowingly and willfully dwell there that I have seen. The tax was to keep NPC corps from being flat out superior to player corps when combined with wardec immunity.

Similarly there is no access beyond that which the player already has with the idea from what I've read. Can you actually demonstrate some form of added access with any meaning? Also what insulation occurs? How does this prevent any situation that the primarily targeted players aren't already insulated against?
Kaarous Aldurald
Black Hydra Consortium.
#487 - 2015-05-27 11:00:09 UTC  |  Edited by: Kaarous Aldurald
Mike Azariah wrote:

Lucas is right, we are talking societies, adding tools to allow players to engage with greater facility. Yes some kludgy tools are in place, I want them better, more cohesive. This is not about wardecs or slippery slopes to theme parks . . . it is about what Eve is. The PvE content is repetitive, PvP games live and die a dozen times in the lifespan Eve has endured.

Players and their interactions, whether it is shooting, scamming, market, roams, whatever. Solo play works for a few but being together, interacting, having a common cause or philosophy or even a target or goal works for far more players. Binds us, to each other and through that, to the game.

Societies are an extension of that concept. Tools to help male those bonds, to forge them in warfare or in peace, whatever comes. That is what will make the game strong and keep it unpredictable and fun.

THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

m


I'm still not hearing how this is any better than a simple chat channel. You keep yammering on about how people need to associate with one another, which I really doubt many people disagree with... but the tools are there already. I'm part of ten different channels right now, which is more than just one for my corp. Even if you cut out the various intel channels, it's still 7.

Social corps bring nothing to the table. They are superfluous in the extreme. If you want to champion social interaction, champion social interaction that matters, instead of a thinly veiled way to nerf the wardec mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#488 - 2015-05-27 11:10:42 UTC
You know what the real problem with these are?

They are the clear choice for the majority of highsec corps. The downsides they do have are trivial in the extreme, and the upside is enormous. Just like the friendly fire toggle, the majority will move to this, get a net buff to their safety with zero consequences for that choice, and real player interaction is cut off at the knees, yet again.

Mike can blather on about how he wants to improve the game as a whole, but I don't believe for a second in his supposed altruism, not when this aligns with his one sided view of EVE so well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sibyyl
Garoun Investment Bank
Gallente Federation
#489 - 2015-05-27 11:25:30 UTC

Mike Azariah wrote:
Hey, I see it too, no fair leaving me out.

Lucas is right, we are talking societies, adding tools to allow players to engage with greater facility. Yes some kludgy tools are in place, I want them better, more cohesive. This is not about wardecs or slippery slopes to theme parks . . . it is about what Eve is. The PvE content is repetitive, PvP games live and die a dozen times in the lifespan Eve has endured.

Players and their interactions, whether it is shooting, scamming, market, roams, whatever. Solo play works for a few but being together, interacting, having a common cause or philosophy or even a target or goal works for far more players. Binds us, to each other and through that, to the game.

Societies are an extension of that concept. Tools to help male those bonds, to forge them in warfare or in peace, whatever comes. That is what will make the game strong and keep it unpredictable and fun.

THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

m


Mike, I get that positioning Social Corps as an ingame teamspeak/Jabber/Slack alternative for hardcore PVPers like Bombers Bar is a nice way to position this Trojan horse. But all of the groups you are name dropping already know how to use third party services to maximize their communications.

The game has chat channels, mailing lists, and fleets. The Internet has voice servers, Jabber, and Slack. Your "EVE is a gym" analogy fails to mention that anyone at anytime can come drop some weights on your head. This is because universal danger is a core function of the game. Your analogy makes your support of Social Corp suspect because it appears, for all intents and purposes, to be subversive to the prime social platform of EVE: Player Corporations.

CCP has incontrovertible evidence that Player Corporations help retain players and provide more fun per hour (resulting in longer login times and variability in activity). Why would you advocate developer time assigned to diluting the Player Corporation, by providing communication lines unique to the de facto EVE social platform, when CCP should be spending cycles implementing tangible incentives for players to join Corporations instead?

I voted for you, knowing fully well the types of initiatives you might support, but I think it's fair for me to call you out on it.. especially since you seem to be disguising watering down Player Corporations as some kind of "buff to communication". It doesn't help that your colleague (another fellow I voted for, also knowing his platform and views) seems to be under the misconception that new players are dropping like flies because they're being "griefed" out of the game (a view unsupported by published statistics).




Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lucas Kell
Solitude Trading
S.N.O.T.
#490 - 2015-05-27 12:09:54 UTC
Kaarous Aldurald wrote:
I'm still not hearing how this is any better than a simple chat channel. You keep yammering on about how people need to associate with one another, which I really doubt many people disagree with... but the tools are there already. I'm part of ten different channels right now, which is more than just one for my corp. Even if you cut out the various intel channels, it's still 7.

Social corps bring nothing to the table. They are superfluous in the extreme. If you want to champion social interaction, champion social interaction that matters, instead of a thinly veiled way to nerf the wardec mechanic.
It's a combination of the chat channels, mailing lists, fitting websites and trackers that are currently used to bundle together NPSI groups. Yes, all of these tools current exist in various places, but the whole point is to streamline the ability for people to participate in groups outside of their normal corps. They aren't a nerf to the wardec mechanic at all, since the types of activities performed by players who evade wardecs generally need things like shared hangars, wallets and structures. Those same players will continue to avoid being shot in all the ways they do right now.

Kaarous Aldurald wrote:
You know what the real problem with these are?

They are the clear choice for the majority of highsec corps. The downsides they do have are trivial in the extreme, and the upside is enormous. Just like the friendly fire toggle, the majority will move to this, get a net buff to their safety with zero consequences for that choice, and real player interaction is cut off at the knees, yet again.

Mike can blather on about how he wants to improve the game as a whole, but I don't believe for a second in his supposed altruism, not when this aligns with his one sided view of EVE so well.
This is a clear misunderstanding of how existing corporations work. I'd be very surprised if any corps actually folded and moved to using just social corps since there would be no real benefit to doing so.

I love how you people will claim literally anything is a "net buff to safety" no matter how ridiculous the claim is. The plus side of that is that very few people will take your opinions seriously because of it. Kinda like Dinsdale.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#491 - 2015-05-27 12:16:31 UTC
Sibyyl wrote:
CCP has incontrovertible evidence that Player Corporations help retain players and provide more fun per hour (resulting in longer login times and variability in activity).
This is actually false. What they've shown is that people who interact with others are more likely to stay longer. They didn't state that the interaction had to exist within corporations. Social corps simply add another option for interaction for those players who currently don't interact and won't go so far as to drop their corp that they are in with their 2 alts, but would join in with a group of others on casual roams given the opportunity. And who knows, maybe they will enjoy it and want to move into a full corp. This happens in existing NPSI groups so I don;t see why this wouldn't happen if NPSI groups were much easier to organise.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

malcovas Henderson
THoF
#492 - 2015-05-27 12:45:20 UTC
Older players stay in NPC corps for protection from WD's. It really is that simple. You talk about new players, they still will become older players. Some will go onto null, pvp, missions or what ever, but still some will stay in NPC Corps for protection.

Unless the name is the only benefit of these "corps" still keeping tax, and the inability to WD, or use Poses. You'll infact lower the bar of the player base considerably.

I would like CCP address the problem of being able to avoid, and create WD's so easily instead. Fix that first.
Sibyyl
Garoun Investment Bank
Gallente Federation
#493 - 2015-05-27 12:46:40 UTC  |  Edited by: Sibyyl
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?

And how is this more important than incentives (in the form of game mechanics) for Player Corporations?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

beakerax
Pator Tech School
#494 - 2015-05-27 12:48:56 UTC
I picture an Eve where inter-corp community "recruitment", fleet adverts, fittings, announcements, and scheduled events are formally available in-game and at a glance. These are already available to corporations, but to make them available to people outside of your corp requires that they be organized out of game. That's a barrier.

Speaking of barriers, when I was new, my biggest hangup when joining my first corporation was feeling like I was committing to something too soon. Presumably, dropping in or out of these social corps would be much more spontaneous. For that reason, actual corps might even use them to recruit or poach.

(Yeah, I'm getting excessively optimistic here.)
(And I was right, incidentally.)
Lucas Kell
Solitude Trading
S.N.O.T.
#495 - 2015-05-27 13:09:07 UTC
Sibyyl wrote:
I'm sorry. What new magical stardust is being added to make people who deliberatly stick themselves into a one-person corp more social?
Have you been in NPSI fleets? You get a lot of people including those in their one-person corps. Just because they choose not to avail themselves to highsec wardeccers doesn't mean they aren't social. Making those ad-hoc groups more readily available will at the very worst keep the status-quo the same and at best encourage more people to try out casual PvP.

Sibyyl wrote:
And how is this more important than incentives (in the form of game mechanics) for Player Corporations?
In the same way though, what incentives are going to encourage players who actively avoid wardecs to stop actively avoiding wardecs? If you add benefits to corporations it simply means more people will create corporations and still actively avoid wardecs so they get the benefits without the problems.

At the end of the day, nothing is ever going to stop people who don't want to be shot from avoiding being shot, and nothing ever should since that's not all that EVE is about.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Carrie-Anne Moss
The Scope
Gallente Federation
#496 - 2015-05-27 13:40:20 UTC
Amazingly this has not been brought up in 25 pages......

API Checks Required for social corp admittance?

Lol i can see it now, to protect against spies and griefers FULL API is gonna be required to join most peoples Social Corps.

Dont try to say it wont be, you all know how recruitment is.
Feyd Rautha Harkonnen
Doomheim
#497 - 2015-05-27 13:52:49 UTC
Kaely Tanniss wrote:
You're wasting your time Feyd. There are those who cannot see, those who choose not to see, and those who see, but are so contentions and eager to be right they are blinded by their own ideas. All of them are equally frustrating and an exercise in futility to attempt to change a view that is so concrete in their minds.

The bottom line is, no one here is thinking for second about the well being of Eve..only their own personal wants. No one, not for one second, cares about the "greater good for other players", no matter how much they want to fool themselves into believing that. It's all about selfishness and whay THEY want...under the guise that it serves a "greater good". At least be willing to admit it's for their own selfishness, not everyone else.

Eve has its quirks, there's no doubt about that. Anyone who's been around long enough knows this. Complete change is not what Eve needs. Eve needs strong players. Not theme park weaklings who want to avoid conflict or being social. Everyone who joins Eve has placed themselves in a galaxy of turmoil and conflict. To think for one second they deserve to be excluded and immune from such conflict is not only selfish, but a false sense of entitlement. You are entitled to one thing in Eve, the right to log on. After that, what happens is beyond your control unless you take steps to make it within your control..and even then you are bound by the state of the galaxy and its dangers.

If this is too much, move on. Hand holding and kumbaya mentality do not belong in Eve. Eve is a sandbox like no other..for a reason. Crying for change because you cannot accept or adapt to the game style only serves to show weakness and ineptness. The only way to enjoy Eve is to accept what it is and take the proper steps to survive. If you're not willing or able to do that...you will die...and end up here on the forums complaining about it. Twisted

I find it delicious, that you as one of the few hot female unicorns in the EvE community have more balls than carebears like Mike Asariah and Steve Roniken put together. ::hearts::

F
Feyd Rautha Harkonnen
Doomheim
#498 - 2015-05-27 13:57:11 UTC
Carrie-Anne Moss wrote:
Amazingly this has not been brought up in 25 pages......

API Checks Required for social corp admittance?

Lol i can see it now, to protect against spies and griefers FULL API is gonna be required to join most peoples Social Corps.

Dont try to say it wont be, you all know how recruitment is.

Oh don't worry, I am sure Mike will ensure the new "Don't awox me bro!" switch to prevent corp blues from awoxxing each other, would also be given to these social corps...

Yes, there is actually now a switch that CEO's can turn on, that prevents corp members from shooting each other. I kid you not.

I swear, if I didn't laugh at this insanity I would cry at what they are doing to our game.

F
ISD Supogo
ISD BH
ISD Alliance
#499 - 2015-05-27 14:02:21 UTC
Removed a post.

Quote:

Forum rules

7. Discussion of real life religion and politics is prohibited.

Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

malcovas Henderson
THoF
#500 - 2015-05-27 14:06:06 UTC
Mike Azariah wrote:


THAT is what I am supporting, THAT is what the people who voted for me knew what they were getting. This is my last term. You want to stop this? Run in an election or get the people you voted for to oppose the idea . . . and me.

bring it

m


You talk the talk, but can you walk the walk?

You do not speak for me. I am in a one man Corp. I am doing just fine. I have my PoS up. Doing my own thing, Even had a WD from Marmite. but....... and here is where you fall, smack down into a total face plant. I have a very active social life within EvE. I have friends all over the place. WH's Null. Lo, and Hi. No matter what it is I want to do, I can do it. Hell I have recently walked in the dark side, with no repercussions from my circle of friends. If I can do it as a single man corp. Then everyone can do it.

You are catering for the scourge of gaming. The Carebear. That my son is a big big mistake.